In theory all those "no camps" arguments make sense. But you have to wake up.
With FCs there were many different sieges all around the map at the same time. Without, now we have barely any sieges at all, mostly absolutely mindless 50 vs 50 zerging between keeps and some bridge fights.
Without FCs there is barely any tactics used now. Maybe taking the outpost between the keep you want to siege and the closest enemy keep. And of course organized groups trying to ninja some home keeps.
However, with FCs there were the same tactical options. The ability too move forces very quick made it more interesting tho. You could ninja keeps aswell, but moreover you could have multiple sieges at the same time easier spreading out the fight.
Without FCs I guess people see oneshooting riding people as tactics... Before you could just go and kill the FC.
Having no FCs just totally promotes big zergs. Instead having multiple sieges all around the map, you have now one siege because people are afraid of dieing and just run with the biggest group they can find. Finding small fights is very hard. Most of the non zerg-fights I have are 1v1 - 1v3 against some gankers trying to shoot me off my horse. I refuse to have with this tho. It just comes down to the question if I die on my horse or not. Getting oneshot is no fun and neither is it fun to kill those gankers afterwards as they just run away or die easily.
I dont mind if the person I just killed respawns at the keep again. I got the AP for killing him so I have my reward for killing him. Imo they should have kept the Camps as they were and just make people spawn with 100% Health 0% Magicka 0% Stamina. Then you couldnt just jump into the battle instantly but still wouldnt need to ride all the way again. Bloodporting isn't really a problem imo. People always ask for tactics. Bloodporting is a tactial strategy. Its maybe a bit unrealistic but hey, after all we play a game here, so who cares
PS: really tired atm so forgive me for repeating myself sometimes
Seriously, I have never had so much fun in Cyrodiil. The planning, strategies, the new equine simulator... I think removing the camps was the best thing to happen to PvP in a long time!
Though I still think that one time use, single player camps would be the ***!
What are your thoughts friends?[/quoteI TOTTALY AGREE NO MORE CAMPS. they did something goot to cyrodil and now they want to take it back? camp on rooftops and ***. or inside keeps? come on... never bring them back
In theory all those "no camps" arguments make sense. But you have to wake up.
With FCs there were many different sieges all around the map at the same time. Without, now we have barely any sieges at all, mostly absolutely mindless 50 vs 50 zerging between keeps and some bridge fights.
Without FCs there is barely any tactics used now.
it doesn't take long even stealthed. certainly no where near 80% of the time playing unless you play recklessly.
heng14rwb17_ESO wrote: »Pvp population has dropped.
Please bring back our beloved FC.
Cyrodiil isn't boring merely because you are bored. Cyrodiil IMO is more vibrant and the pvp is far more satisfying deeper than it's ever been...IMHO.I want them back because Cyrodiil is too boring right now. FCs were out of hand before, but I think the middle ground ZOS has talked about would allow for more action, and thus more fun- it is a game, after all.
Of course not. It's my problem. And the problem of many other average players. So is PvP for you or for everyone? If I just started PvPing, why don't you want me to enjoy it so I want to PvP more? Of course, I have no rezzers if I play solo. I already asked you how it's supposed to work? "LF rezzers"? Or what? People have no reason to rez me and spend their own soul gems, especially when I am behind enemies after some time.Then you die too often and don't have rezzers. not my problem, lol.
That's exactly what I'm saying. I tried PvP after the Update... I see absolutely nothing fun in riding horses all the time. Sure, I will have to spend some time there, for the achievements at least, but not soon, I guess.AbraXuSeXile wrote: »And i gotta say, I feel sorry as hell for these new players who are the future of the game to ride back to a fight on a speed 30 horse and get wrecked by some lethal arrow spam.
Where is the vote? What majority are you talking about? Oh, you meant the vocal minority maybe? Because, most of the players don't even read this forum. And there was no voting in-game. Sure, if some day I log it, and before I can sign in with one of characters, I have to answer the question about the camps, then I would know that players voted and the camps are removed because more people wanted it. But it never happened. Just a few whiners on forums were whining - and the camps are gone.Not boring for the majority who voted to keep fcs away. No fcs make for a more strategic game. sorry.
I like the franticness of the map and the overall change to strategy (even if i find it hilarious some members of AD still dont get it). It has made Cyrodiil much more dangerous to travel in, solo players running around the place everywhere, and it just feels more alive.
I find virtually none of the above statements to be true. The only place the map is frantic is in the zerg zones between factions. Solo players are not running anywhere they were not before... (in fact, the areas deep in enemy territory are far more dead, because if you wipe enemy its a loooooong walk back)
I guess people experience what they want to believe.
Also, no FCs bring nothing to strategy. Blood porting and using the camps for moving forces - that was some strategic move, even though that unlimited range was stupid. Now what? What new strategies are there? Attacking 2 keeps at the same time so they can't defend both? Could do it before. And it was working. More riding horses? Awesome. What else? Less epic fights? Keeps changing owners every 10 minutes?
Tintinabula wrote: »Must be playing two different games. I used to be able to perch at the corner of Arrius overlooking the dry pond and wait for no more than 10-15 mins before a target would appear...now it takes HOURS.
Having to actively seek out fights turned Cyrodiil into scavenger hunt PvP.
When we had forward camps, people would just mindlessly ride their horse to a location without paying attention or being careful because there could be a possibility of someone dropping a camp for them in the area they were riding to.
When we had forward camps, people would just blindy engage an enemy group without taking any precautions because they knew they could spawn back not far away from the battle.
Without camps, people are more careful while traveling. They stay together and defend each other. Team play is very important and this is how every mmo should be like. Helping each other and coordinating together.
Without camps, flagging 3 keeps at the same time makes the enemy thinks twice about which keep to defend first. It influences people to scout and protect keeps alot more.
Without camps, engaging an enemy group requires alot of knowledges from the leader of every group composition and it also requires alot of strategy to wipe an enemy group because you can't spawn 20yards behind safely.
Without camps, battles have never been more epic because everyone care for each other's survival because when you die, you cannot resurrect and run back to your group 15 seconds after.Tintinabula wrote: »Must be playing two different games. I used to be able to perch at the corner of Arrius overlooking the dry pond and wait for no more than 10-15 mins before a target would appear...now it takes HOURS.
Having to actively seek out fights turned Cyrodiil into scavenger hunt PvP.
You don't see anyone near Arrius because DC rarely pushes further than Chalman. I don't know why but I presume it's something the guilds have agreed on. The action is mostly in AD territory (on EP perspective) during offhours. And it kinda makes sense since we hold one of their scroll.
It's pretty clear that bloodporting wrecked any semblance of strategy. if you want continuous action go play tf2.