Honestly sick of seeing folks cry about FC's. 'Ohh I can't suicide port to a fight 30 seconds after logging in. OMG I have to ride my horse now. GAWD there's not so many targets running by our keep.... Good grief.'
They game has gotten more zergy, not less, the exact opposite of what the "anti-FC" people said would happen.
If you are denying that, you are denying reality, and I don't know what to tell you.
Yes, the game got better if you want to gank. That is what this was always about -- although you have to read between the lines a bit of the comments here to see that.
But I've got a news flash for you. Gank-heavy games don't have a good track record. It turns out, for everyone else, who doesn't really care for that play style, games that favor ganking aren't much fun.
So sure, it's fine. Let's try this again and see what happens.
TL;DR; Hiding in stealth and one-shotting people trying to transit is not "strategy"
https://www.youtube.com/watch?v=Fla4mgfr-s0&feature=youtu.be
So, in a nutshell you were leaching rez's from other peoples FC's. You were soloing but nowhere near the battles going on where FC's were used... You know, where other PLAYERS were? So you were running off away from everyone.. Soloing but resurrecting off of other peoples hard earned AP, but then didn't stick around to fight the battle the FC was intended for? That is a very interesting method of soloing. Can I hear more?
Honestly sick of seeing folks cry about FC's. 'Ohh I can't suicide port to a fight 30 seconds after logging in. OMG I have to ride my horse now. GAWD there's not so many targets running by our keep.... Good grief.'
They game has gotten more zergy, not less, the exact opposite of what the "anti-FC" people said would happen.
If you are denying that, you are denying reality, and I don't know what to tell you.
Yes, the game got better if you want to gank. That is what this was always about -- although you have to read between the lines a bit of the comments here to see that.
But I've got a news flash for you. Gank-heavy games don't have a good track record. It turns out, for everyone else, who doesn't really care for that play style, games that favor ganking aren't much fun.
So sure, it's fine. Let's try this again and see what happens.
TL;DR; Hiding in stealth and one-shotting people trying to transit is not "strategy"
If you think that the game got more zergy with the removal of forward camps, I welcome you to watch this video @ 14:05 and 17:00.https://www.youtube.com/watch?v=Fla4mgfr-s0&feature=youtu.be
serenenightmare wrote: »Honestly sick of seeing folks cry about FC's. 'Ohh I can't suicide port to a fight 30 seconds after logging in. OMG I have to ride my horse now. GAWD there's not so many targets running by our keep.... Good grief.'
They game has gotten more zergy, not less, the exact opposite of what the "anti-FC" people said would happen.
If you are denying that, you are denying reality, and I don't know what to tell you.
Yes, the game got better if you want to gank. That is what this was always about -- although you have to read between the lines a bit of the comments here to see that.
But I've got a news flash for you. Gank-heavy games don't have a good track record. It turns out, for everyone else, who doesn't really care for that play style, games that favor ganking aren't much fun.
So sure, it's fine. Let's try this again and see what happens.
TL;DR; Hiding in stealth and one-shotting people trying to transit is not "strategy"
If you think that the game got more zergy with the removal of forward camps, I welcome you to watch this video @ 14:05 and 17:00.https://www.youtube.com/watch?v=Fla4mgfr-s0&feature=youtu.be
Good joke.
give us the camps back. Everything happening on the map is zerging between some keeps all day long.
Usually Alessia <--> Sejanus || Sejanus <--> BRK
ensignedb16_ESO wrote: »Some of you seem to have forgotten that FCs could be burned down. People who knew what they were doing always checked around sieged keeps and their resources to burn anything down with highest priority. So much for "waves of zombies", that was always something you could deal with.
I would like to see them back because without them everyone is scared to leave each others side, causing 3 big zergs. Zerging is worse without the camps and so is the lag.
Thechemicals wrote: »Botl escape, batswarm, kill 5 people, die, res at forward camp, rinse and repeat. This is your action packed fun.
I guess you play in some 30+ man raid and you are happy that you can PvDoor now without getting wiped by a smaller group becuase they have several tries?Thechemicals wrote: »Botl escape, batswarm, kill 5 people, die, res at forward camp, rinse and repeat. This is your action packed fun.
This is exactly why we don't need forward camps back. Not having camps has forced a certain amount of cooperation and teamwork on us that PvP. This in turn has made for a more careful approach to our tactics. I am loving the fact that camps are gone.
Teamwork, tactics, grouping for a cause, these are the things that we lose when we have camps and suicide points.
I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.
No one goes deep behind enemy lines to try and ninja a scroll.
No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.
It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.
I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.
No one goes deep behind enemy lines to try and ninja a scroll.
No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.
It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.
apparently player behaviour is very, very different between NA and EU servers.
On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.
Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.
I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.
No one goes deep behind enemy lines to try and ninja a scroll.
No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.
It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.
apparently player behaviour is very, very different between NA and EU servers.
On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.
Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.
I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.
No one goes deep behind enemy lines to try and ninja a scroll.
No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.
It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.
apparently player behaviour is very, very different between NA and EU servers.
On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.
Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.
That's good for you.
I'm honestly surprised. I wouldn't want to run for half an hour knowing that if we get wiped I'd have to do it all over again.
I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.
No one goes deep behind enemy lines to try and ninja a scroll.
No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.
It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.
apparently player behaviour is very, very different between NA and EU servers.
On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.
Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.
That's good for you.
I'm honestly surprised. I wouldn't want to run for half an hour knowing that if we get wiped I'd have to do it all over again.
Running for half an hour? Have you put any points into your horse? It takes less than 3 minutes to ride from Drake to BRK or Farragut, or Brindle to Rayles or Glade. Perhaps you are just lazy?
I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.
No one goes deep behind enemy lines to try and ninja a scroll.
No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.
It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.
apparently player behaviour is very, very different between NA and EU servers.
On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.
Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.
That's good for you.
I'm honestly surprised. I wouldn't want to run for half an hour knowing that if we get wiped I'd have to do it all over again.
Running for half an hour? Have you put any points into your horse? It takes less than 3 minutes to ride from Drake to BRK or Farragut, or Brindle to Rayles or Glade. Perhaps you are just lazy?
Perhaps you misunderstood the context for the conversation, which would be your excuse for your rudeness.
We're talking about going deep behind enemy lines. Ie. crossing the map.