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Please do NOT bring back forward camps!

  • Tintinabula
    Tintinabula
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    solo also includes being able to drop your own FC ya know lol.
  • Spangla
    Spangla
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    Personally im bored without fc's - only so much zerg vs zerg at allesia bridge one can take
  • dermottib14_ESO
    dermottib14_ESO
    ✭✭✭
    /signed. I resubbed to this game because my brother told me they got rid of forward camps. They ruined the game. I have been having a blast since i came back. So much more guerilla warfare.
  • smtdbplus
    smtdbplus
    ✭✭✭
    Look at Sej and BRK during prime time without FC, red zerg going south to Sej and every dead yellow rez and port back to Sej and kills all reds, and everything reverses after 3 minutes, yellow zerg going north and then got killed becoz reds have unlimited rez at BRK.

    The same table tennis game last for a few hours with no siege >50%, until everyone goes to sleep.

  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    purgation wrote: »
    Vizier wrote: »
    Honestly sick of seeing folks cry about FC's. 'Ohh I can't suicide port to a fight 30 seconds after logging in. OMG I have to ride my horse now. GAWD there's not so many targets running by our keep.... Good grief.'

    They game has gotten more zergy, not less, the exact opposite of what the "anti-FC" people said would happen.

    If you are denying that, you are denying reality, and I don't know what to tell you.

    Yes, the game got better if you want to gank. That is what this was always about -- although you have to read between the lines a bit of the comments here to see that.

    But I've got a news flash for you. Gank-heavy games don't have a good track record. It turns out, for everyone else, who doesn't really care for that play style, games that favor ganking aren't much fun.

    So sure, it's fine. Let's try this again and see what happens.

    TL;DR; Hiding in stealth and one-shotting people trying to transit is not "strategy"

    If you think that the game got more zergy with the removal of forward camps, I welcome you to watch this video @ 14:05 and 17:00.

    https://www.youtube.com/watch?v=Fla4mgfr-s0&feature=youtu.be
    Edited by frozywozy on December 8, 2014 5:51PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Artis
    Artis
    ✭✭✭✭✭
    Vizier wrote: »

    So, in a nutshell you were leaching rez's from other peoples FC's. You were soloing but nowhere near the battles going on where FC's were used... You know, where other PLAYERS were? So you were running off away from everyone.. Soloing but resurrecting off of other peoples hard earned AP, but then didn't stick around to fight the battle the FC was intended for? That is a very interesting method of soloing. Can I hear more? :wink:

    I go solo somewhere deep behind the frontline and drop my own FC.... Where is the contradiction and how is my "solo" implying leeching other FCs if I was able to drop my own?

    Now I can't and I can't play SOLO. Well I can, but it's not fun. It's Need For Speed Online : The Horses.. Horse riding simulator rather than PvP.
  • Iduyenn
    Iduyenn
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    Dont bring back fc. But implement the new pvp Skill: Portal
  • serenenightmare
    serenenightmare
    ✭✭✭
    frozywozy wrote: »
    purgation wrote: »
    Vizier wrote: »
    Honestly sick of seeing folks cry about FC's. 'Ohh I can't suicide port to a fight 30 seconds after logging in. OMG I have to ride my horse now. GAWD there's not so many targets running by our keep.... Good grief.'

    They game has gotten more zergy, not less, the exact opposite of what the "anti-FC" people said would happen.

    If you are denying that, you are denying reality, and I don't know what to tell you.

    Yes, the game got better if you want to gank. That is what this was always about -- although you have to read between the lines a bit of the comments here to see that.

    But I've got a news flash for you. Gank-heavy games don't have a good track record. It turns out, for everyone else, who doesn't really care for that play style, games that favor ganking aren't much fun.

    So sure, it's fine. Let's try this again and see what happens.

    TL;DR; Hiding in stealth and one-shotting people trying to transit is not "strategy"

    If you think that the game got more zergy with the removal of forward camps, I welcome you to watch this video @ 14:05 and 17:00.

    https://www.youtube.com/watch?v=Fla4mgfr-s0&feature=youtu.be

    Good joke.
    v14 Sorcerer: Aerendyl Merith
    Former Empress of Volendrung, first cycle.
    Former Empress of Thornblade, fourth cycle.
    v14 Templar: Aeren-chan
    v1 Dragonknight: Aelrindel Merith
    v1 Nightblade: Arendelle Merith
    No Mercy.
    Aeren Cartel, Best Drugs North America
  • stylepolice
    stylepolice
    ✭✭✭
    Goldie wrote: »
    What are your thoughts friends?

    I got myself a ticket for the FOTM-wagon, started leveling bow and camp my own keeps while watching TV and trying to find where i backed up my DAoC-Qbars ;)
  • ensignedb16_ESO
    Some of you seem to have forgotten that FCs could be burned down. People who knew what they were doing always checked around sieged keeps and their resources to burn anything down with highest priority. So much for "waves of zombies", that was always something you could deal with.

    But anyway. I'm not whining about the camps themselves, I honestly don't care that they are gone. But no one at this point can say the game has gotten "less zergy", that is just a lie. Either that or I'm consequently playing the wrong campaigns. Due to lag I mostly stay at medium pop campaigns, and this exact part is less of a problem because.. well, medium pop, maybe. A packed campaign like TB is nothing but zerg the way I see it.

    What I am still missing a comment on, is the beeping AOE cap that gives players not just one, but several reasons to blob up like they always have done, the removal of the camps being yet another reason. If this cap was removed players would actually have a good reason to stop zerging, since a lot of them would die the stupid deaths they deserve when running around like chickens. But as far as I've heard from others, this will probably never be addressed (I'm ofc not the only one having an issue with this).

    Yeah I've heard about this mythical zerg busting skill or whatever, but come on - what does that solve. It does nothing to the core issue. Actually it's just a cheapskate way of going around it. I for one would be very happy to hear from the devs themselves about this exact thing.
  • stylepolice
    stylepolice
    ✭✭✭
    It's gotten less zergy because lots of people left PvP in the last weeks - TB on primetime has no Queue anymore, where it was 150+ only 2 months ago.

    Removing camps encourages zerging, because safety of numbers vs. risky heading out.

    The real problem of FCs was (imho) the kiting bomb-grps who used it to fall back continuously and had their dead pop up behind their lines to continue the fight. But that will not get fixed by a rezz-radius...

    Only thing helping against that might be to only allow camps at friendly ressources. That is close enough to every point on the map, but doesnt allow group-kiting-zombies and prevents stealth-grp-bloodgate to the maindoor of your keeps.
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    give us the camps back. Everything happening on the map is zerging between some keeps all day long.
    Usually Alessia <--> Sejanus || Sejanus <--> BRK

    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    purgation wrote: »
    Vizier wrote: »
    Honestly sick of seeing folks cry about FC's. 'Ohh I can't suicide port to a fight 30 seconds after logging in. OMG I have to ride my horse now. GAWD there's not so many targets running by our keep.... Good grief.'

    They game has gotten more zergy, not less, the exact opposite of what the "anti-FC" people said would happen.

    If you are denying that, you are denying reality, and I don't know what to tell you.

    Yes, the game got better if you want to gank. That is what this was always about -- although you have to read between the lines a bit of the comments here to see that.

    But I've got a news flash for you. Gank-heavy games don't have a good track record. It turns out, for everyone else, who doesn't really care for that play style, games that favor ganking aren't much fun.

    So sure, it's fine. Let's try this again and see what happens.

    TL;DR; Hiding in stealth and one-shotting people trying to transit is not "strategy"

    If you think that the game got more zergy with the removal of forward camps, I welcome you to watch this video @ 14:05 and 17:00.

    https://www.youtube.com/watch?v=Fla4mgfr-s0&amp;feature=youtu.be

    Good joke.

    What joke?

    The entire 3 factions were on the same spot fighting, dying, spawning and coming back in to fight 10seconds later over and over again because of the awesome forward camps spam. Nothing more, nothing less.
    Sanct16 wrote: »
    give us the camps back. Everything happening on the map is zerging between some keeps all day long.
    Usually Alessia <--> Sejanus || Sejanus <--> BRK

    You definitely need to play more. The fights are all over the map. Not the last 2days because for some reasons DC and AD gave up already, but last couple weeks, fights have never been so spread out.

    Last Thornblade campaign was much worse since most people were scared of AD night capping in the end which never happened. As a result, we barely spent any time on DC territory. This campaign tho, it is all over the place.

    I'm pretty sure that most people complaining about the fights happening only in straight corridors of zergs are guildless and not interested to participate in organized gameplay which actually makes the pushes behind enemy lines.

    Edited by frozywozy on December 9, 2014 6:09PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • JamilaRaj
    JamilaRaj
    ✭✭✭✭✭
    Some of you seem to have forgotten that FCs could be burned down. People who knew what they were doing always checked around sieged keeps and their resources to burn anything down with highest priority. So much for "waves of zombies", that was always something you could deal with.

    You seem to have forgotten burned down tents could be immediately replaced, and anyway tents were often gone within a few seconds after they were set up by sheer numbers of zombies respawning; fire could not consume them faster.
    Edited by JamilaRaj on December 9, 2014 6:03PM
  • morvegil
    morvegil
    ✭✭✭✭
    FCs are bad idea. FOr sieges people can get unlimited reinforcements...my favorite is ganking people running to sieges.

    No to FCS
    Lo'ke
    Nord Vampire
    Nightblade
    Shield+BOW

    Daggerfall Covenant
    Bandit King
    Bridge Bandits Guild
  • morvegil
    morvegil
    ✭✭✭✭
    Kaghei wrote: »
    I would like to see them back because without them everyone is scared to leave each others side, causing 3 big zergs. Zerging is worse without the camps and so is the lag.

    thats not true...plenty of small groups running around
    Lo'ke
    Nord Vampire
    Nightblade
    Shield+BOW

    Daggerfall Covenant
    Bandit King
    Bridge Bandits Guild
  • Subtomik
    Subtomik
    ✭✭✭✭✭
    frozywozy wrote: »
    You definitely need to play more. The fights are all over the map. Not the last 2days because for some reasons DC and AD gave up already, but last couple weeks, fights have never been so spread out.

    Lol, now that is a good joke.
  • Goldie
    Goldie
    ✭✭✭✭✭
    Botl escape, batswarm, kill 5 people, die, res at forward camp, rinse and repeat. This is your action packed fun.

    This is exactly why we don't need forward camps back. Not having camps has forced a certain amount of cooperation and teamwork on us that PvP. This in turn has made for a more careful approach to our tactics. I am loving the fact that camps are gone.

    Teamwork, tactics, grouping for a cause, these are the things that we lose when we have camps and suicide points.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Goldie wrote: »
    Botl escape, batswarm, kill 5 people, die, res at forward camp, rinse and repeat. This is your action packed fun.

    This is exactly why we don't need forward camps back. Not having camps has forced a certain amount of cooperation and teamwork on us that PvP. This in turn has made for a more careful approach to our tactics. I am loving the fact that camps are gone.

    Teamwork, tactics, grouping for a cause, these are the things that we lose when we have camps and suicide points.
    I guess you play in some 30+ man raid and you are happy that you can PvDoor now without getting wiped by a smaller group becuase they have several tries?

    Saying there was no teanwork or tactics needed before is just stupid ***. The only change is that playing solo/small grouos was fun and rewarding.

    Fighting 8v24 used to be fun. Now it is 8v50 and you must not make any mistake. So hide inside inner (playing things save). When they come inside slaughter them until you either wipe them or die. Actually there were tactics involved with camps like searching and destroying the camp, taking resources back to prevent camp placement, repair outer to stop reinforcement.

    No camps is just making it easier for trains and gankers. Its fine with me if you like playing in blob but stop making up weird arguments that dont match whats actually happening.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • heng14rwb17_ESO
    heng14rwb17_ESO
    ✭✭✭✭
    We love our FC.
    FC is a must.
    Save our pvp population, don't let it drop too much !
  • NordJitsu
    NordJitsu
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    I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.

    No one goes deep behind enemy lines to try and ninja a scroll.

    No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.

    It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Morvul
    Morvul
    ✭✭✭✭✭
    NordJitsu wrote: »
    I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.

    No one goes deep behind enemy lines to try and ninja a scroll.

    No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.

    It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.

    apparently player behaviour is very, very different between NA and EU servers.
    On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.

    Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.


  • Goldie
    Goldie
    ✭✭✭✭✭
    Im not sure h
    Morvul wrote: »
    NordJitsu wrote: »
    I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.

    No one goes deep behind enemy lines to try and ninja a scroll.

    No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.

    It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.

    apparently player behaviour is very, very different between NA and EU servers.
    On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.

    Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.


    I agree 100%, I play NA and we have tactical attacks all day long. Obviously these guys are part of the same crowd that like to dance in enemy siege fire and QQ about gankers because they cant stay with their groups.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Fivefivesix
    Fivefivesix
    ✭✭✭
    I agree don't you ever bring back the camps......ever
    United we stand, divided we fall.
  • Suntzu1414
    Suntzu1414
    ✭✭✭
    Death to FC.

    Good riddance ... :)


    Kill Well
    ST
    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    Morvul wrote: »
    NordJitsu wrote: »
    I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.

    No one goes deep behind enemy lines to try and ninja a scroll.

    No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.

    It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.

    apparently player behaviour is very, very different between NA and EU servers.
    On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.

    Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.


    That's good for you.

    I'm honestly surprised. I wouldn't want to run for half an hour knowing that if we get wiped I'd have to do it all over again.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Goldie
    Goldie
    ✭✭✭✭✭
    NordJitsu wrote: »
    Morvul wrote: »
    NordJitsu wrote: »
    I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.

    No one goes deep behind enemy lines to try and ninja a scroll.

    No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.

    It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.

    apparently player behaviour is very, very different between NA and EU servers.
    On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.

    Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.


    That's good for you.

    I'm honestly surprised. I wouldn't want to run for half an hour knowing that if we get wiped I'd have to do it all over again.

    Running for half an hour? Have you put any points into your horse? It takes less than 3 minutes to ride from Drake to BRK or Farragut, or Brindle to Rayles or Glade. Perhaps you are just lazy?
    Edited by Goldie on December 20, 2014 2:39AM
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    Goldie wrote: »
    NordJitsu wrote: »
    Morvul wrote: »
    NordJitsu wrote: »
    I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.

    No one goes deep behind enemy lines to try and ninja a scroll.

    No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.

    It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.

    apparently player behaviour is very, very different between NA and EU servers.
    On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.

    Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.


    That's good for you.

    I'm honestly surprised. I wouldn't want to run for half an hour knowing that if we get wiped I'd have to do it all over again.

    Running for half an hour? Have you put any points into your horse? It takes less than 3 minutes to ride from Drake to BRK or Farragut, or Brindle to Rayles or Glade. Perhaps you are just lazy?

    Perhaps you misunderstood the context for the conversation, which would be your excuse for your rudeness.

    We're talking about going deep behind enemy lines. Ie. crossing the map.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Jaerlach
    Jaerlach
    ✭✭✭
    NordJitsu wrote: »
    Goldie wrote: »
    NordJitsu wrote: »
    Morvul wrote: »
    NordJitsu wrote: »
    I've noticed that since camps have been taken out, there's really no strategy as to what keep people are going to attack.

    No one goes deep behind enemy lines to try and ninja a scroll.

    No one goes out of order when taking Emperor keeps to get the element of surprise and/or cut off transit.

    It's just "zerg the next keep in the line." Rinse. Repeat ad nauseum.

    apparently player behaviour is very, very different between NA and EU servers.
    On EU, both Azura and Thornblade, you have lots of "behind the lines" action. Cutting off keeps or attacking scroll keeps deep behind enemy lines (usually more as a distraction then actually for the scroll) happen multiple times a day.

    Of course we have back-and-forth zerging between the current front line keeps, but more often then not, those are broken up within 30 minutes by some tactical move performed by one of the sides.


    That's good for you.

    I'm honestly surprised. I wouldn't want to run for half an hour knowing that if we get wiped I'd have to do it all over again.

    Running for half an hour? Have you put any points into your horse? It takes less than 3 minutes to ride from Drake to BRK or Farragut, or Brindle to Rayles or Glade. Perhaps you are just lazy?

    Perhaps you misunderstood the context for the conversation, which would be your excuse for your rudeness.

    We're talking about going deep behind enemy lines. Ie. crossing the map.

    If its 3 minutes from brindle/dc/drake to inner keeps, then its 6-7 minutes from inner to inner, especially in the south.

    It just isnt that time consuming to make that kind of attack - I have participated in many a KC or blackboot push from Ash / Aleswell / Dragonclaw, it is not that big a time investment and it is frequently valuable.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Roechacca
    Roechacca
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    I honestly don't care . Keep Em , destroy em . What ever . I'll adapt back if needed . I still think the Portal idea thingy is more Skyrimish .
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