a 12 GB incremental patch?
Can we please have a proper diff patching system.
you generate a patch and a diff file, then the client downloads the diff file, and then only downloads the files that have been changed according to the diff...
12 GB is a bit excessive for a patch. At the very least, you could use the 7zip library to compress these files before their downloaded and uncompress them on the client.
the 7zip LZMA SDK is in the public domain, there is no excuse for not compressing these files and decompressing them on the client.
12 GB is more space then the entire Windows Operating System + Office...thats insane for a single incremental patch....we might as well throw the baby out with the bath water and just redownload the whole game every time you do an incremental update...
All i ask is, could you please take some of this into consideration...12 Gb is a bit excessive for a patch, especially when open source tools such LZMA SDK is open source you could use to help alleviate this a bit, while also using a proper diff patching system. Thank you for taking the time to accept my feedback, still love the game!
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