Yes, unusual long downtime for an patch.I dont know... but they are maintaining for 6 hours now...
Is this NA-server only or will this double download issue apply to the EU server also @ZOS_GinaBruno , @ZOS_JessicaFolsom ?
Correct me if I'm wrong but as far as I know there are CS-reps in the EU too. So answering during EU daytime shouldn't be a problem. .
Is this NA-server only or will this double download issue apply to the EU server also @ZOS_GinaBruno , @ZOS_JessicaFolsom ?
I would also like to know that, but unfortunately it's still night over there and we will see the result ouserlves before anyone could answer that.
Worth a try though. I believe @ZOS_MichaelServotte is on the EU team and may therefore be around...Correct me if I'm wrong but as far as I know there are CS-reps in the EU too. So answering during EU daytime shouldn't be a problem. .
Yes, but I think they can act only in times of emergency. Like that Sunday's bugged patch, some time ago. I hope we'll not have to go through that again.
Cherryblossom wrote: »SO it's been about 2 weeks since your last Patch mess up, did you not do an internal review of process!
OK, so it's clear now. http://forums.elderscrollsonline.com/discussion/141190/11-25-patch-1-5-6-not-live-on-eu-megaserver
Guess it will come later this week.
Yes WOW also do something like that. However it sounds a bit problematic to me.eventide03b14a_ESO wrote: »When I played EQ2, you only needed to download a small portion of the essential files after an update and the patcher would continue to run while you played the game. We never waited hours after an update to download the files. It was actually a very smooth process.
EQ2 handled most of those things in the background. In fact if you didn't read the patch updates it was easy to miss that they had fixed something because often you didn't even realize it was broken. That's the difference between the way these games are handled though. Sony had a lot of experience by the time EQ2 was launched in 2004, but it feels like ESO grabbed some people fresh out of college who had absolutely no practical experience. I say this because each patch and each update is an utter disaster and these mistakes happen that really just shouldn't. I would say it's sloppy, but honestly I am starting to think they just don't know what they are doing and they are figuring it out as they go along.Yes WOW also do something like that. However it sounds a bit problematic to me.eventide03b14a_ESO wrote: »When I played EQ2, you only needed to download a small portion of the essential files after an update and the patcher would continue to run while you played the game. We never waited hours after an update to download the files. It was actually a very smooth process.
Someone logs in after some days off an at once he see people with the new armor, and get an invite to an place under download.
Download ahead of patch would be far easier to implement. Yes it would get other to scream as its some risk that the game will download patches and then drop them and re-download.
I did not realize so many peeps are trying to play a next gen MMO on a allowance of bandwidth. Isn't that kind of like buying a Ferrari and telling the oil change guy to put generic conventional oil in. Opening a bottle of Dom Perignon and drinking it from a plastic cup.
ZOS_GinaBruno wrote: »The workarounds will likely cut down the size that you'd need to download.ZOS_GinaBruno wrote: »Hey guys,
While you will need to download 12GB for today’s patch, the exceptionally large size was unintentional and is not typical for an incremental patch. While preparing for today’s maintenance, we needed a second build internally to fix an issue we encountered. Unfortunately, this means you are actually downloading both builds which is required for today’s patch to run. In the meantime, we do have a couple workarounds that you can try that may be faster and not as large:We apologize for the inconvenience that this is causing, and will do everything we can to ensure it won’t happen again in the future.
- Cancel the patch and run a repair instead, or…
- Delete the folder titled “vo_en” and restart the launcher.
Thank you for the heads up on the issue.
Are we looking at a 12GB minimum regardless of the workarounds, or do the workarounds have potential to cut that size down?
Am currently looking at 71% completion bar with 4.5GB remaining to download. Prior to this, had a couple of small downloads around 90MB-100MB but have seen no sign of this ominous 6 remaining GB...not sure if it is best to leave the patcher to run its course at this point, or try one of the other options.
Cancelled and ran a repair. Went from 4.5GB left to download at 71% to 5.8GB left to download at 0%.
Closed launcher, deleted vo_en, reopened launcher and same 5.8GB download remaining but % jumped up to 25%.
Won't know until about midnight if there's more to the download than that.
@ZOS_GinaBruno appreciate you taking the time to give some suggestions about possible courses of action.
Excessive_Evil wrote: »
unintentional... man you guys should have a server made to test this stuff out before u implement it like a public test server.. or something like that would be great so we don't have these problems every other week... oh wait we have a public test server... must be broken
See... the thing with a public test server, is that people have to actually log in and use it to test the game. Since (aside from a few hardcores who want to be the first to take a crack at new endgame content) virtually no one does this, bugs slip through the cracks. For example, if no one logs in and actually plays through, let's say the mannimarco fight on the pts after 1.5 is uploaded there, but before it is loaded to live, then how exactly is the existence of a test server supposed to let them know that some random change they made to a probably completely unrelated (at least on the surface) line of code is going to cause people to drop through the floor and bug out the fight?
They've given us the tools to help them test for bugs. We just don't use them. And seeing as they'd pretty much have to play through every quest using every possible race/class/skill combo to be 100% sure they didn't miss anything, it's not something even remotely possible to do, even with a large testing staff.
Should something be done to make running on the pts more appealing to the run of the mill playerbase? Probably. I wouldn't want to see anything that gave a real gameplay advantage, but something like a vanity reward/pet/color/title for players who have completed x number of hours or a certain number of quests on the pts, or better yet, some kind of reward based on the number of legitimate bugs found and reported wouldn't be a horrible idea.
In the mean time though, if you personally haven't spent a chunk of your time testing on the pts, crying "why didn't they catch this on the pts" is more than a little bit hypocritical.
Just to be clear, I'm not implying you personally haven't done this. If you have, I (and the rest of us lazy scrubs who haven't set foot in there) thank you for the time you spent trying to make the game better for the rest of us. But if you, like 99% of the rest of the playerbase, has never tested... you really have no grounds to complain.
Thank you ZOS for listening to your (ungrateful) player base and fixing things in a timely manner. You are very responsive to what the (spoiled) player base asks about. It is ironic that many of the things the (whiney) player base complain about are a result of you listening to them and implementing changes based on that.
Thanks, I will download the large patch and not let I ruin my entire life.
How exactly are you helpful?
It's a 12gb patch... to fix almost nothing. We're already downloading 6gb of sound files for no reason, and have to do it twice.
So, since we're so ungrateful, tell me what we should thank them for?