Well I shall be doing my bit for the EP campaign by NOT logging in tonight!
ZOS_TristanK wrote: »Thank you for staying patient, all. We have looked into the population bonus and everything seems to be working as designed. To give you a bit more insight into the mechanic, the population bonus is applied and dissolved over time and not immediately. Because of the gradual application, there isn't really a way for players to log in and out to raise or lower the bonus in a consistent way.
We can say after looking at the campaigns from the back end that the battles are often pretty close! That said, we will continue monitoring the campaigns to see if the population bonus needs to be tweaked.
Seriously, you still dont get it?
The low pop bonus is calculated the way it is because AD is always low pop outside of prime time. Your screenshots show them at 3 bar, but that is NOT when the bonus is being calculated. It is being calculated because youre always overpopulated and backcapping everything they took while they had 3 bar, when there are none on.
So for those few hours they actually have pop and make a comeback, they get more points because they werent on to defend while you rolled the map. The system was put in place SPECIFICALLY to stop large pops from dominating around the clock when the others actually have downtimes.
I cant believe you still havent gotten the concept yet. I mean EP on NA Dawnbreaker finally did.
The actual solutions are as follows:
1. Do not retake anything when AD is at 1 bar to your 2 or 3 bar
2. Reroll AD and give them coverage on times you have high pop and they do not.
Failing that, I dont know what to tell you.
TL;DR The current system is just broken.Seriously, you still dont get it?
The low pop bonus is calculated the way it is because AD is always low pop outside of prime time. Your screenshots show them at 3 bar, but that is NOT when the bonus is being calculated. It is being calculated because youre always overpopulated and backcapping everything they took while they had 3 bar, when there are none on.
So for those few hours they actually have pop and make a comeback, they get more points because they werent on to defend while you rolled the map. The system was put in place SPECIFICALLY to stop large pops from dominating around the clock when the others actually have downtimes.
I cant believe you still havent gotten the concept yet. I mean EP on NA Dawnbreaker finally did.
The actual solutions are as follows:
1. Do not retake anything when AD is at 1 bar to your 2 or 3 bar
2. Reroll AD and give them coverage on times you have high pop and they do not.
Failing that, I dont know what to tell you.
And you're happy with a mechanic which dictates the when and what players should attack as well as rewarding players for not being active in a campaign.
No one has issues with the low population bonus in itself, we have issues that because a faction takes extended time off PVP to do PVE activities they get points which push them up the leader board at an extreme rate.
However what if a faction pushes the other two all the way to their gates, then log off for the night. As their population is now lower should we all log off as well and not reclaim our keeps? The system is there to try and make it fair for those who can't have their faction online 24/7 the problem is the current implementation is that it's unfair to those who can do that. A system which punishes those for playing the game in favour of those not playing the game.
Lava_Croft wrote: »It doesn't matter what anyone says about the current system. If a faction receives nearly 1000 points an hour for doing nothing, then something is broken.
I am pretty sure the devs flat out said it was a 4 hour refresh.
The Ebonheart Pact on EU-Thornblade having every part of the deck stacked for them? Eh... I guess we have the numbers, so that's something.Lava_Croft wrote: »It doesn't matter what anyone says about the current system. If a faction receives nearly 1000 points an hour for doing nothing, then something is broken.
Sounds more to me like a sense of self entitlement from a faction with every part of the deck stacked for them, that happens to get beat up a little bit by the underdog because of an intended mechanic.
Thats just how I see it. What, do you just want the maps red 24/7 and everyone on pact side all of the time so theres never any pvp or something? Because thats what comes next.
The system shouln't be for placing a faction from 3th place to 1st place with 600-1000 buff points. It's killing the feeling of competition if you know the game has decided for you that you can't win.