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Current XP gains and Leveling in 1.5.5

  • tengri
    tengri
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    Same experience as many others now with all "fixes" to XP.

    Doing everything (no group dungeons, no dailies) in a zone still leaves you about 200k short of a level.

    What appears to be the culprit here is the reduced XP for mobs inside delves - those inside do not give the same 414 that overland mobs do; it's at least 150 or so lower per.
    Why the *** is that? They are as tough as their fresh air breathing brothers outside - why are they worth less?

    And then of course there is the total XP failure of mobs in the public dungeons - including the XP for the often really tough mini-bosses(!) in there!
    I wont even start to post anything about that crap here - just know that something like **** *** **** *** ***** ****** *****!?! comes to mind rather easily...
  • olemanwinter
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    Audigy wrote: »
    It may be a different system and new for many but its not bad.

    I disagree completely. I am being forced to play the same content 3 times while paying a fee in order to be competitive in PvP and in order to reach other interesting areas.

    At this rate...I may never even step foot in a "trail" before I unsub permanently.

    1.6 will be my final straw. If they don't at least appear to be headed in the right direction I'm done.

    Heck, at this point, I wish the whole game just ended at lvl50.
  • olemanwinter
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    So in your reality ESO should be a dying game, bleeding subscribers as many of the community do not forsee reaching End Level!

    That's me buddy. Being in DC, I just finished Caldwell's Silver for the express purpose of getting access to dwemer ruins in EP land.

    I thought I was going to kill myself out of frustration and hopelessness.

    I want to play trials. I want to see what the Arena is about. I'd like to see how this decent build I have would perform at V14 in pvp. There is some end-game gear I can't wait to try.

    Instead, I will probably unsub after 1.6 unless something changes.

    Maybe the justice system can keep me entertained until the Champion system arrives.
  • Audigy
    Audigy
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    Audigy wrote: »
    It may be a different system and new for many but its not bad.

    I disagree completely. I am being forced to play the same content 3 times while paying a fee in order to be competitive in PvP and in order to reach other interesting areas.

    At this rate...I may never even step foot in a "trail" before I unsub permanently.

    1.6 will be my final straw. If they don't at least appear to be headed in the right direction I'm done.

    Heck, at this point, I wish the whole game just ended at lvl50.

    As I said, its two different type of players here.

    Those from WOW, SWTOR and many other MMOs that see the "goal" at max level. Others, especially those form older MMOs such as Ultima or the ES franchise see the "road" as their goal.

    During Beta many didn't like that it ended at 50, they wanted to see all the quests, explore all the caves etc. so the VR system came to allow that. For a company such as ZO this is a very different community today than it was in Beta here at the forums.


    As for PVP, ZO made the mistake to make VR 14 or former 12 dominant in pvp. In other games such as DAOC you had brackets like from 10-14 or 15-19. ... these brackets offered balanced open world pvp (in smaller scenarios) while the max level so to speak was the open world that now Cyrodil is.

    Not offering such a pvp forced those interested in pvp into content 3x, content that they didn't want to do.


    We really need to see all the sites here, I am here since the Beta and the current vocal is a totally different one than during Beta and I have no idea where the CS will take us but I am sure it wont be something for everyone either.

    Just think about it, you as a PVP person will not be competitive until you are level 600 in the upcoming CS. You would need to level up your CS for about a year and a half in Casual gameplay, maybe 6 months as a pro gamer to reach what you had now at VR 14. ;)

    I see big issues coming up there soon, same like at D3 now which doesn't has pvp but still faces the same issues. Those who play a lot dominate the ladders and ranking, those who seldom play are faced with a massive disadvantage in regards of their char performance, a disadvantage that the pro gamers of course always point out while in group content...


    As much I like the CS, your hopes of "being even in pvp" wont be fulfilled, they never can unless you are 600 and the same applies to trials & co. The requirements for joining a trial will rise and rise and rise with every week the passes.

    I am quite confident that many people who now hate the VR system will wish that it would come back once they see the consequences of the CS.
  • freespirit
    freespirit
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    Audigy wrote: »
    I see this all a bit different.

    When we asked for a better level system in regards of our main characters we were provided with it and this was the VR system. Many of the Beta testers didn't want to roll a new char to experience the whole game and that wish was granted.

    It may be a different system and new for many but its not bad.

    My biggest problem from 1-50 is the fact that I constantly out-level the content so I am always in a hurry to stay in range, not do any dungeons, pvp or anything else that gives me xp.

    Once at VR´s that problem is solved and I can experience everything that the game has to offer without the danger of getting to high in level and quests turning grey. I wish the 1-50 part would work the same because its incredible annoying if you can not experience things because you level too fast.


    In the end I believe that people like me who played the Beta and wanted a proper "Endgame" away from only raiding are almost all gone or very silent in the forums, while a different type of player who is very vocal has taken over and doesn't want what we once wanted but raids and instant gratification.

    This is the situation ZO has to deal with, not that easy if you ask me and after my opinion they should had sticked to the original system as I know that many left when the nerf came and nothing but raid content was supplied since then.

    The first half of this post sums up my feelings nicely.

    I hate the fact that during levels1-50 I am constantly out-leveling the quests and I actually look forward to the VR areas as I know whilst doing them that will no longer happen.

    As for leveling since 1.5......

    I was stuck in Reapers March(DC VR5 area) at VR5 because of the quest A Grim Situation being broken, so I did a few of the other non main quests until it was fixed.

    When that quest was fixed and the xp was dropped to 1mill instead of 1.4mill I leveled to VR6 in no time at all.....

    Yesterday I finished Reapers March, mind you I had done absolutely everything in the Aldmeri Dominion so I got all the available achievements BUT within 20 minutes of starting Stonefalls(DC VR6 area) I leveled to VR7.....

    So if like me exploring and crafting and poking your nose into every nook and cranny is what you enjoy then the latest changes are actually quite good.....

    @_ZOS I love that I now get xp for finding places and opening chests in the VR areas, personally all I have to say is....

    GOOD JOB!! :D

    Just a quick afterthought, my main leveled through most of the VR areas before the very first difficulty nerf....

    If I had any complaint at all, it would be that these areas are now too easy.
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • I_killed_Vivec
    I_killed_Vivec
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    I finished Cadwell's Gold before the difficulty nerf.

    When I went into each new area I was always short of the VR level for that area. Entering each area was therefore a challenge, but I was comfortable when I left having gained a VR level (though still short of the level for the next area).

    I finished Gold short of VR10, went back to find some quests I'd previously missed, do the world bosses, repeat some dolmens - basically completed all the solo content.

    That took me to about VR10.5. From that point levelling was incredibly slow - I don't group much or grind and I'm not really into PvP so there were few opportunities to gain experience. I spent my time getting to level 50 on all crafts and did some fishing... and helped out on dolmens and with world bosses when I saw people struggling.

    When 1.5 came in I was VR10.75, I'd hardly progressed since completing the quests.

    And now, just by doing some quests in Cyrodiil and killing mobs while out gathering materials for writs in Craglorn, I'm VR12.

    So I believe that there has been a decrease in effort required to level up.

    Not that it bothers me though, I just play the game... levelling up is almost incidental. And if it were easy there would be less point doing it...
  • Maverick827
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    I finished Cadwell's Gold before the difficulty nerf.

    When I went into each new area I was always short of the VR level for that area. Entering each area was therefore a challenge, but I was comfortable when I left having gained a VR level (though still short of the level for the next area).

    I finished Gold short of VR10, went back to find some quests I'd previously missed, do the world bosses, repeat some dolmens - basically completed all the solo content.

    That took me to about VR10.5. From that point levelling was incredibly slow - I don't group much or grind and I'm not really into PvP so there were few opportunities to gain experience. I spent my time getting to level 50 on all crafts and did some fishing... and helped out on dolmens and with world bosses when I saw people struggling.

    When 1.5 came in I was VR10.75, I'd hardly progressed since completing the quests.

    And now, just by doing some quests in Cyrodiil and killing mobs while out gathering materials for writs in Craglorn, I'm VR12.

    So I believe that there has been a decrease in effort required to level up.

    Not that it bothers me though, I just play the game... levelling up is almost incidental. And if it were easy there would be less point doing it...
    You say that you reached VR10 from doing all of the quests/solo content through the third faction, which is no longer even possible, and yet you say leveling is easier?
  • BBSooner
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    I don't understand this "I should only have to complete 70% of a zone to level up" mentality. It's like saying "I only got a C+ on my report card, but I expect teacher to give me an A+ anyway so I can pass to the next grade along with all my friends."

    Sorry, that's not how it works. Just because you have a main that is VR14 doesn't mean all your alts get to hop in the HOV lane and speed by everyone else doing the quests and clearing the zones. From a simple mathematical point of view there is no way to square this circle: you can't simultaneously make quests give enough XP for some to level up having completed 70% of them whilst still allowing other players to complete ALL of the zone without ending up horribly overleveled in short order.

    People talk about how Emp trading devalued that title. Well, by the same token Craglorn grinding completely devalued VR14 (I remember when high ranks actually meant something in PvP). What you're now seeing is the inevitable backlash when the playing field is leveled, easy mode is eradicated, and people have to actually put in effort (ZOMG) in order to achieve their VR ranks.

    The problem with placing value to VR14 is that it's disappearing entirely at some point. VR levels are eventually going to be removed, and with ZOS moving forward to the change between systems VR levels are basically a relic of an abandoned system.

    As to "doing 70% of content for a level", that's how we're brought up 1-50. Consistently over the course of 4 characters I do 100% of zone content, and consistently I out level the content I'm doing by 2-3 levels. That leads me to believe ZOS designed these zones to be explored and progressed through partically and organically, not using my playstyle of bleeding the zone dry before moving on. Which, that's fine, even on level the quests aren't challenging so getting through the quests is fine by me. But for people who enjoyed the "do most quests/bosses/dungeons/etc" to stay on pace in 1-50, taking that away while giving even less rewards than before is just tedious.

    I should also note that there is nothing difficult or rewarding about VR zones, nor is there accomplishment in hitting VR14. It's more of the same with vastly less character progression - its a time barrier, as there is no difficulty along the path beyond how long a person is willing to churn through quests in a single sitting. ZOS is correct in removing VR levels, but holding on to the time required is pointless.
  • Tierney369neb18_ESO
    Ok I just finished the area of Stonefalls on Cadwell gold I was at 0% (500xp) way through level Veteran Rank 6 I have now just cleared the whole zone eg I have done All Quests/Dolmens/World Bosses/Public Dungeon/Sky shards/Lorebooks/POI/Exploration and I killed every mob I could along the way and after clearing this whole zone I am now 86% through the level 860422xp so still so still 139,578xp short of veteran rank and this was all done in 1.5.5.

    So currently levelling via questing in VR zones silver/gold is slower than it was prior to 1.5 which is the opposite of what ZoS advertised or led us to believe which they said it would take less time to aquire a veteran rank yet this is clearly not the case if anything it is the reverse.

  • Ohioastro
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    They changed the system, which makes some things truly faster (overland mobs in the VR zones) and other things slower (boss grinding.)

    Why do people call this "lying"? What is gained by calling the devs names, as opposed to noting that the system is changed? It is *not* slower for me at all, and there are already people noting that there are some approaches that are faster now (e.g. it is actually worth taking out landscape mobs in the VR zones). They *did* caution that you'd have to change your leveling strategy, remember?

    Instead of complaining on the boards I've adjusted my approach very slightly and it is working absolutely fine - in terms of speed and in terms of experience. Take out the solo and duo mobs that you pass by when traveling through a zone, which takes almost no extra time, and you get plenty of experience.
    Edited by Ohioastro on November 19, 2014 4:32PM
  • Maverick827
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    Ohioastro wrote: »
    They changed the system, which makes some things truly faster (overland mobs in the VR zones) and other things slower (boss grinding.)

    Why do people call this "lying"? What is gained by calling the devs names, as opposed to noting that the system is changed? It is *not* slower for me at all, and there are already people noting that there are some approaches that are faster now (e.g. it is actually worth taking out landscape mobs in the VR zones). They *did* caution that you'd have to change your leveling strategy, remember?

    Instead of complaining on the boards I've adjusted my approach very slightly and it is working absolutely fine - in terms of speed and in terms of experience. Take out the solo and duo mobs that you pass by when traveling through a zone, which takes almost no extra time, and you get plenty of experience.
    It is no longer possible to level as fast as it was before the patch. Just because some methods are faster thn they were before doesn't change this.

    Let's say they halved xp obtained from quests and from same-level mob kills, but doubled the xp obtained from killing gray mobs from 1 to 2. Just because it's now twice as fast to level from grinding gray mobs doesn't mean the change wasn't overall an obvious Nerf to leveling speeds.
    Edited by Maverick827 on November 19, 2014 4:42PM
  • Tierney369neb18_ESO
    Ohioastro wrote: »
    They changed the system, which makes some things truly faster (overland mobs in the VR zones) and other things slower (boss grinding.)

    Why do people call this "lying"? What is gained by calling the devs names, as opposed to noting that the system is changed? It is *not* slower for me at all, and there are already people noting that there are some approaches that are faster now (e.g. it is actually worth taking out landscape mobs in the VR zones). They *did* caution that you'd have to change your leveling strategy, remember?

    Instead of complaining on the boards I've adjusted my approach very slightly and it is working absolutely fine - in terms of speed and in terms of experience. Take out the solo and duo mobs that you pass by when traveling through a zone, which takes almost no extra time, and you get plenty of experience.

    I should not have to be forced to grind overland mobs and I for one have definitely not said ZoS has Lied.

    I think it is reasonable to assume that clearing a whole zone and I mean the whole thing I have cleared that means also killing overland mobs which is stated if you read the whole post.

    Yet I am still short of gaining a rank so now it sound like you are suggesting I should grind the rest of the 140k xp in overland mobs (that's 338 mobs btw yay great fun I'm sorry but that is not fun) but this shouldn't be the case.

    You should be able to level by grinding mob and you should be able to level by PVPing and you should be able to level through questing and it should all take roughly the same amount of time whichever way you do it it should be player choice you should not be forced to level a specific way

    I'm sure ZoS is intention is to make it that way but it certainly not easy to balance that as there are so many variables, but that is why i'm giving my feedback and trying to get others peoples feedback if we all just keep our mouth shut and say nothing then ZoS have nothing to go on.

    Edited by Tierney369neb18_ESO on November 19, 2014 4:47PM
  • Garetth
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    Prior to Patch 1.5 I had leveled two characters through Caldwells silver and gold, a sorc and NB.

    I'm a completionist and I do every quest, dolmen, world boss, public dungeon 100%, gather every skyshard and lore book, open lot's of chests, and kill every mob even close to me.

    Both of these characters finished the zones about 35% into V11, within a percent or two. This averages out to be about 1.14 Vet ranks per zone.

    After reading many of the above posts it appears that if you do the exact same thing now you will end up with .76 Vet ranks per zone or about V7.6 at the end of the Caldwell series. (my V9 Templar just completed the Alki'r Desert zone since the patch on Monday and I made about 78% of a Vet level so the 3/4 of a level per zone is confirmed on my end).

    So how is a player supposed to gain the next 6.4 vet levels???

    After all your patches and tweaking we have ended up with a 33% nerf to xp gain in Vet zones, and this includes the increased xp for mobs and your make-believe increase to quest xp.

    Please explain to me how a 33% nerf to xp gain is somehow supposed to equate to faster leveling in Vet zones? I just can't get my head around that.

    Not cool, not cool at all. It's no wonder so many people are cancelling their accounts. This is just plain stupid!
    Edited by Garetth on November 19, 2014 5:47PM
  • Ohioastro
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    EDIT: More combative than I wanted, sorry about about that. It's just frustrating because I've found the work-around to be so simple, not time consuming, and in fact easier in a lot of ways than the old quest-centric VR zone approach.

    Yet again, you're tallying numbers without actual game play. 50 quests x 6 mobs = 300 mobs. This is utterly normal for a MMO. It adds almost no time. They're there if you want them.

    But I see that you're cherishing the idea that you're being robbed, so cling to that dream. If you actually want to progress, you know what to do. In fact, if you want to avoid all of those quests you now have a new option (not quite as fast as Craglorn grinding, but now competitive with quests). With the old system I had Craglorn grinds and...questing.

    IMO quests are great for leveling skills and should be used for that purpose. My VR9.5 has polished off virtually all skills (at least the ones that I care about) by slotting them for VR quest turn-ins - the skills seem to level up extremely quickly now.
    Edited by Ohioastro on November 19, 2014 5:32PM
  • Robocles
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    Ohioastro wrote: »
    EDIT: More combative than I wanted, sorry about about that. It's just frustrating because I've found the work-around to be so simple, not time consuming, and in fact easier in a lot of ways than the old quest-centric VR zone approach.

    Yet again, you're tallying numbers without actual game play. 50 quests x 6 mobs = 300 mobs. This is utterly normal for a MMO. It adds almost no time. They're there if you want them.

    But I see that you're cherishing the idea that you're being robbed, so cling to that dream. If you actually want to progress, you know what to do. In fact, if you want to avoid all of those quests you now have a new option (not quite as fast as Craglorn grinding, but now competitive with quests). With the old system I had Craglorn grinds and...questing.

    IMO quests are great for leveling skills and should be used for that purpose. My VR9.5 has polished off virtually all skills (at least the ones that I care about) by slotting them for VR quest turn-ins - the skills seem to level up extremely quickly now.

    Go clear an entire zone and see how much XP you're getting.

    The people posting their ACTUAL results beg to differ with you.

    I gained 870,000 or so XP from the entire zone of Rivenspire. I didn't skip any mobs, I killed whatever was there as I passed through. I killed all the delves, completed all of the dolmens, and all but one of the world bosses. I found every location and did all the little side quests. 870,000.

    Post your actual result of clearing a zone.

    It's still borked.

    And, for the last time, it's not about how LONG it takes... it's the fact that there isn't enough content in each zone to level.
  • lorien1973
    XP is a little off. I'm finding it hard to gain a veteran rank in a single zone. I go out of my way to do dolmens constantly (I've gotten good at doing it alone, unless the final dude can't be cc'd then it kinda sucks). And I kill the world bosses when I can (if they are melee and cc'able - it's cake).

    I'm VR8 in a VR9 zone. I do every quest, kill more mobs than is necessary.

    I'm not complaining - I'm just a little worried about how I'll gain XP after I've done all the quests. Craglorn, perhaps (haven't been there)...Cyrodill maybe?

    I'm a little worried...I'm a wood elf templar. And I keep reading I'll be forced into healing but my racial passives really aren't designed for that. Plus, I'm leveling stamina/bow and I'm having a ton of fun - and I really don't want to switch to staff.
  • Razour
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    Ohioastro wrote: »
    IMO quests are great for leveling skills and should be used for that purpose. My VR9.5 has polished off virtually all skills (at least the ones that I care about) by slotting them for VR quest turn-ins - the skills seem to level up extremely quickly now.
    Not if you are already VR14 and the only quests open to you are the Cyrodiil repeatables.

    ╔══════════════════════════════════════════════════════════════╗
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    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
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  • Nestor
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    Robocles wrote: »
    And, for the last time, it's not about how LONG it takes... it's the fact that there isn't enough content in each zone to level.

    Unless you grind mobs it seems. It used to be that the Public Dungeons were good for a "tune up" of experience when completing a zone depending on how many mobs you went after during the quests. Now it appears to be mandatory to spend some time in there, or running across the map looking for the overland mobs as they seem to give more exp. At least in the Public Dungeons, the mobs were concentrated so the time needed was not as much as the overland mobs are.

    I don't see me making the VR rank with a completion of Malabal Tor, but I still have some content to complete. The Main Quests did not seem to contribute all that much to the total exp, but the side quests have seemed to have gained more. I am not interested in tracking each quest (ZOS knows what each quest gives better than me) but the question, how much of a zone do I have to do to gain a VR Rank.


    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • spryler
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    "We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.

    If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?

    They changed some xp requirements and for some people it IS faster, for some people it IS slower and for some people it IS the same. This makes complete sense because everyone plays the game a bit differently.

    If you're not happy about the xp changes, that is fine. That is a very reasonable stance. These changes were necessary because of the transition to the Champion System. Keep in mind that a lot of people dislike the veteran levels and have been HOWLING about it on the forums, so now they listened and are changing the system...and people are complaining about THAT.

    It just shows me that for some people, ZOS can't win NO MATTER WHAT THEY DO.
  • Garetth
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    "how much of a zone do I have to do to gain a VR Rank"

    From my current experience since Monday's patch, completing an entire zone, and I mean EVERY SINGLE THING my V9 Templar gained 78% of a vet level. This was the alki'r desert zone.
  • Thechemicals
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    someuser wrote: »
    a. ESO will never go F2P. Games that are F2P are designed in such way to be F2P friendly. Like SWG, ESO will stay a sub based game until the day they pull the plug.

    b. Leveling is not horrible at all. I was half way through VR1 before I even started Cadwell's Silver. Regular mobs give worthwhile xp that, if you keep skipping will hold you back.

    Gone are the days where you could just run from quest giver to quest giver skipping nearly every mob on the way and spacebarring though all the dialog... Now you have to play the game from start to finish.

    However, before anyone thinks that I completely disagree with the above poster's QQing, I'm not entirely. It is redundant to force players to repeat the epic quest grind for every alt.

    As I said before, once you did the dance once you should have an account wide xp boost so in the future leveling is less cumbersome. The first play through though should entail players actually playing the game as intended and not just rushed through by noobs who think once they hit VR14 they will be competitive in PvP and end game content. You still need the skills that the PvE grind will hopefully teach you :wink:

    Thats what you think. Any game is susceptable to becoming f2p. This games mechanics are no different than a couple mmo's out now that are f2p.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Garetth
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    spryler wrote: »
    "We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.

    If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?

    They changed some xp requirements and for some people it IS faster, for some people it IS slower and for some people it IS the same. This makes complete sense because everyone plays the game a bit differently.

    If you're not happy about the xp changes, that is fine. That is a very reasonable stance. These changes were necessary because of the transition to the Champion System. Keep in mind that a lot of people dislike the veteran levels and have been HOWLING about it on the forums, so now they listened and are changing the system...and people are complaining about THAT.

    It just shows me that for some people, ZOS can't win NO MATTER WHAT THEY DO.


    I would agree with you if the xp gained per zone stayed somewhere near where it was pre-patch 1.5.

    But, since patch 1.5 xp has been nerfed by 33% in vet zones. (see my detailed post above)

    So, yes. This does make them liars! No ifs, ands or buts about it.
    Edited by Garetth on November 19, 2014 6:07PM
  • Tierney369neb18_ESO
    spryler wrote: »
    "We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.

    If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?

    They changed some xp requirements and for some people it IS faster, for some people it IS slower and for some people it IS the same. This makes complete sense because everyone plays the game a bit differently.

    If you're not happy about the xp changes, that is fine. That is a very reasonable stance. These changes were necessary because of the transition to the Champion System. Keep in mind that a lot of people dislike the veteran levels and have been HOWLING about it on the forums, so now they listened and are changing the system...and people are complaining about THAT.

    It just shows me that for some people, ZOS can't win NO MATTER WHAT THEY DO.

    The problem is anyone who has posted to say its quicker in some way have not even posted any figures or facts about any lengthy go at levelling since 1.5.5 the ones saying it is slower have actually done a whole VR Zone and actually show how much XP gain to the amount of content in zone.

    Also I'm not calling ZoS liars for the umpteenth time, and ZoS expected levelling to be faster well I'm telling them it is not when leveling in the conventional way, it is up to them what they do with that information at some point once we have enough actual feedback of players current levelling experience it would be good to hear feedback from ZoS themselves on whether they think it ok where it is or whether they intend to tweak it further.

    The thing is ZoS seem to be equating levelling by Time but time is random two people can level in the same way but one an still do it quicker or slower than the other just by how much focus they put into the content eg afk breaks, crafting and pit stops to empty bags how much time they spend reading the quests etc etc

    Only way to consistently measure is levelling measured by content eg quest xp given amount of quest/dolmens/POI etc unfortunately this is only true if you level in the pve conventional method trying to balance xp gain by pure grinding and PVP is a lot harder to balance.
  • I_killed_Vivec
    I_killed_Vivec
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    You say that you reached VR10 from doing all of the quests/solo content through the third faction, which is no longer even possible, and yet you say leveling is easier?

    I don't know if reaching VR10 is now impossible from doing all of the solo content. I only reached VR9.5 on completing Cadwell's gold - about 95% of all content complete. I only reached VR10.5 after completing all quests and repeating things like world bosses and dolmens.

    But I do know that it took me less time to go from VR10.75 to VR12 following update 1.5 than it did for me to go from VR10.5 to VR10.75 pre 1.5. Doing pretty much the same things - basically just killing mobs while gathering mats.

    I suspect that following 1.5 you level a lot faster if you kill everything you meet :)

  • Nestor
    Nestor
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    spryler wrote: »
    "We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.

    If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?

    Are you doing anything to change the weather then telling people it will rain tomorrow? They said they were making changes to the game to make the VR Leveling happen faster, but did not say we need to do anything different. Then the patch came out, did not work as intended, we were getting about half a rank per zone of content. So they made some changes then told us we need to rethink our leveling strategy. Then they said they fixed the exp issue by lowering, even further, the experience requirements to gain a rank, but we still are not able to gain a level per VR Zone like we did before.

    So we have less character progression for the same amount of effort than we had before. If you don't think this is a problem, fine. Most people do.

    While change is not always good, at least if we know what the change is, then we can adapt. As it stands now, we are told what the changes are This, but we get That. That is not the same as This.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • BergisMacBride
    BergisMacBride
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    It's clear from what I and others have seen that completing the entire content of a zone alone is currently insufficient to obtain a VR level in 1.55. Prior to 1.55, doing this would net 1-1.5 VR levels per zone. As it stands now, the new paradigm for obtaining a VR level per Caldwell's zone while playing the content is to complete ALL the content PLUS grind overworld mobs for the remaining 15-25% of XP required. In NO WAY is this faster levelling for those who play to complete the content the way it is laid out, and based upon prior comments from ZOS, I don't believe this is what they intended.

    It seems to me the decrease in quest and first time achievement bonus XP (completing a world boss, dungeon, dolmens) has been insufficient to offset the increased overworld regular mob XP. True, grinding regular overworld mobs in a given zone is certainly faster for levelling than before and may in fact be a faster way of levelling than doing the content of a given zone, but I would doubt this is really what the Devs intended.

    @ZOS_GinaBruno‌ and @ZOS_JessicaFolsom‌ asked for our feedback on these changes once 1.55 went live, and we are giving it to them from the perspective of players who play the zones with the content laid out by the Devs. IMO, it needs to be a little bit faster, either through decreasing the XP requirement per VR level or through increasing quest and first time achievement XP.

    One last thing, @ZOS_GinaBruno‌ and @ZOS_JessicaFolsom‌, could you check with the Devs and your QA team to confirm the 1.55 patch actually fixed the issue with quest and achievement scaling for VR levels? I have read some posts from players indicating otherwise, and that might explain why we are still experiencing this problem of levelling by doing the content.
  • Tierney369neb18_ESO
    It's clear from what I and others have seen that completing the entire content of a zone alone is currently insufficient to obtain a VR level in 1.55. Prior to 1.55, doing this would net 1-1.5 VR levels per zone. As it stands now, the new paradigm for obtaining a VR level per Caldwell's zone while playing the content is to complete ALL the content PLUS grind overworld mobs for the remaining 15-25% of XP required. In NO WAY is this faster levelling for those who play to complete the content the way it is laid out, and based upon prior comments from ZOS, I don't believe this is what they intended.

    It seems to me the decrease in quest and first time achievement bonus XP (completing a world boss, dungeon, dolmens) has been insufficient to offset the increased overworld regular mob XP. True, grinding regular overworld mobs in a given zone is certainly faster for levelling than before and may in fact be a faster way of levelling than doing the content of a given zone, but I would doubt this is really what the Devs intended.

    @ZOS_GinaBruno‌ and @ZOS_JessicaFolsom‌ asked for our feedback on these changes once 1.55 went live, and we are giving it to them from the perspective of players who play the zones with the content laid out by the Devs. IMO, it needs to be a little bit faster, either through decreasing the XP requirement per VR level or through increasing quest and first time achievement XP.

    One last thing, @ZOS_GinaBruno‌ and @ZOS_JessicaFolsom‌, could you check with the Devs and your QA team to confirm the 1.55 patch actually fixed the issue with quest and achievement scaling for VR levels? I have read some posts from players indicating otherwise, and that might explain why we are still experiencing this problem of levelling by doing the content.

    Completely agree with above. Also that is a good question because the difficult quests patch imo opinion doesn't seem to have worked I don't see any noticeable gain from the more difficult quests than I did before 1.5.5.

    But then which quests do ZoS think are the difficult quest are they just the Silver/Gold quests specifically or is it the ones that turn the POI white on the map because no quest is specifically difficult some are just more time sinks than others. I mean some quest seem to have a high sink but give relatively low quest xp.

    Would be good to see some pre 1.5.5 and 1.5.5 examples to see it this fix actually properly made it through.
  • seancaputo_ESO
    seancaputo_ESO
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    I like PvP and I totally regret not grinding my other two characters to V14 when we could. I did not think they would remove the grind spots.

    With that said, I really really do not like quests (hate). And now that I have to do quests to get to V14 -- the good part -- there are some really cool area's that I did not go to on my other 14. So that was good, but again -- I wish I could level a character up faster in PvP. It seemed like days to go from V11 to V12, and before it took an hour. I like the hour... : )

    And I love the game - Hopefully they find a happy medium for PVP players to level faster. But I will enjoy the crawl to 14 until then.
  • Robocles
    Robocles
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    spryler wrote: »
    "We expect leveling to be faster" - they used the word "expect". They didn't promise or guarantee or bet.

    If you say, I expect it will rain tomorrow...and then it doesn't rain are you a liar?

    They changed some xp requirements and for some people it IS faster, for some people it IS slower and for some people it IS the same. This makes complete sense because everyone plays the game a bit differently.

    If you're not happy about the xp changes, that is fine. That is a very reasonable stance. These changes were necessary because of the transition to the Champion System. Keep in mind that a lot of people dislike the veteran levels and have been HOWLING about it on the forums, so now they listened and are changing the system...and people are complaining about THAT.

    It just shows me that for some people, ZOS can't win NO MATTER WHAT THEY DO.

    They expect... yeah... it just shows they don't know how to adjust their metrics... at all. Champion system... I expect that to be better... not.

    And, for the love of God, it's not about speed... it's about there not being enough content.
  • Robocles
    Robocles
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    It's clear from what I and others have seen that completing the entire content of a zone alone is currently insufficient to obtain a VR level in 1.55. Prior to 1.55, doing this would net 1-1.5 VR levels per zone. As it stands now, the new paradigm for obtaining a VR level per Caldwell's zone while playing the content is to complete ALL the content PLUS grind overworld mobs for the remaining 15-25% of XP required. In NO WAY is this faster levelling for those who play to complete the content the way it is laid out, and based upon prior comments from ZOS, I don't believe this is what they intended.

    It seems to me the decrease in quest and first time achievement bonus XP (completing a world boss, dungeon, dolmens) has been insufficient to offset the increased overworld regular mob XP. True, grinding regular overworld mobs in a given zone is certainly faster for levelling than before and may in fact be a faster way of levelling than doing the content of a given zone, but I would doubt this is really what the Devs intended.

    @ZOS_GinaBruno‌ and @ZOS_JessicaFolsom‌ asked for our feedback on these changes once 1.55 went live, and we are giving it to them from the perspective of players who play the zones with the content laid out by the Devs. IMO, it needs to be a little bit faster, either through decreasing the XP requirement per VR level or through increasing quest and first time achievement XP.

    One last thing, @ZOS_GinaBruno‌ and @ZOS_JessicaFolsom‌, could you check with the Devs and your QA team to confirm the 1.55 patch actually fixed the issue with quest and achievement scaling for VR levels? I have read some posts from players indicating otherwise, and that might explain why we are still experiencing this problem of levelling by doing the content.

    It's still not right. I noticed absolutely no difference in quest xp.
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