Ok, i am new to tanking. And i did a DK tank before.
Things like Dragonclaw and in Raids the tank ultimate make the DK to NR1.
I take the caltrops to gain initial aggro. That works.
Hel Rah first boss. I didn`t find a group yet, who wanted me to stand still in the -35% phase. I had to run.
All the DK`s? Just stand there and laugh without even bloking.
DD: Yes, there are Screenshots from Templars with 1,4k dps on first boss in AA. That is good, but boy you have to work it out...
I understand, that it is not easy to make enough dmg, like say... lava whip spam.
But it seems ungrateful to expect from ZOS to make us a perfect Tank, Healer and DD. Take 2 out of tree. Make the Tank work better.
Templars are already ahead of all other classes for heals. If ZoS gives them better magicka sustain, nothing will get in the way of templar healers for endgame PVE content.david.haypreub18_ESO wrote: »Fix magicka management and Focused Charge, and I think Templars would be in a good place.
Seriously, just make Repentance return Magicka and Stamina rather than Health and Stamina (Templars already have lots of ways of restoring health; we don't need another!), and fix the self-imposed stunlock that is Focused Charge, and we'd be fine.
It was in June that ZoS said they had hear the message 'clear and loud' that the Templars needed help in the magicka management department. Nothing has been done since.
Yes, we need to be careful Templars are already powerful healers! If they are a little weaker in the other departments it might be okay cause they are such good healers. My templar is super survivable right now so idk what to say.
eserras7b16_ESO wrote: »Actually you can also have sustained DPS with a Bow, Stamina build and using magicka for Restoration aura. I've done it with blue gear, City of Ash or/and Hel-Ra. Using certain sets wich grant you Magicka management + Equilibrium you can also have decent sustained DPS with DestroStaff.
Look, Our DPS might be slightly worse than Nightblades or Dragonknights (200 DPS?). We lack Crowd Control + Some damage as Tank, but we get other benefits (Damage reduction, survavility). Our Healing is the best.
I've never seen DragonKnights healing and just 1 Nightblade friend wich does it as offspec. Templars are amazing, well balanced. While I agree there's work to be done, it's not gameBreaking at all.
If you ask me, Sorcerers need a rework right now. They've a real problem.
I'm sure some minor tweaks are needed to class skills for templars (they are needed for all classes), but I'm fairly certain the reason they fall a little short on dps is to compensate for their healing power. I don't think it would be very balanced with other classes to have templars putting out same dps as them and have the awesome healing power at their disposal.
Having played a templar, the class is at a pretty good spot for getting through all the content with no problem solo and can hang well in pvp. Sure, they have to be played a bit differently in some cases - which might be where some run into problems, but they are far from broken.
david.haypreub18_ESO wrote: »Seriously, just make Repentance return Magicka and Stamina rather than Health and Stamina (Templars already have lots of ways of restoring health; we don't need another!)
I'm sure some minor tweaks are needed to class skills for templars (they are needed for all classes), but I'm fairly certain the reason they fall a little short on dps is to compensate for their healing power. I don't think it would be very balanced with other classes to have templars putting out same dps as them and have the awesome healing power at their disposal.
Having played a templar, the class is at a pretty good spot for getting through all the content with no problem solo and can hang well in pvp. Sure, they have to be played a bit differently in some cases - which might be where some run into problems, but they are far from broken.
Then why aren't DK's penalized for being the best tanks?
Ok, i am new to tanking. And i did a DK tank before.
Things like Dragonclaw and in Raids the tank ultimate make the DK to NR1.
I take the caltrops to gain initial aggro. That works.
Hel Rah first boss. I didn`t find a group yet, who wanted me to stand still in the -35% phase. I had to run.
All the DK`s? Just stand there and laugh without even bloking.
I'm sure some minor tweaks are needed to class skills for templars (they are needed for all classes), but I'm fairly certain the reason they fall a little short on dps is to compensate for their healing power. I don't think it would be very balanced with other classes to have templars putting out same dps as them and have the awesome healing power at their disposal.
Having played a templar, the class is at a pretty good spot for getting through all the content with no problem solo and can hang well in pvp. Sure, they have to be played a bit differently in some cases - which might be where some run into problems, but they are far from broken.
Then why aren't DK's penalized for being the best tanks?
You are talking to a guy that has a NB tank and DK tank and prefer his NB tank.
Though I get what you are saying about DKs. But two wrongs don't make a right. That class still probably needs some different kind of tweaks. Also: templars make excellent tanks.
Ok, i am new to tanking. And i did a DK tank before.
Things like Dragonclaw and in Raids the tank ultimate make the DK to NR1.
I take the caltrops to gain initial aggro. That works.
Hel Rah first boss. I didn`t find a group yet, who wanted me to stand still in the -35% phase. I had to run.
All the DK`s? Just stand there and laugh without even bloking.
Hmm. I stand still and Blazing Shield spam through it. Have Shuffle on, throw Restoring Focus down, Shield Spam, and boss dies. Tell your group to lace up their boots because they are about to see some serious stuff!
thomas.k.grayb14_ESO wrote: »As thomas.k.grayb14_ESO said The DPS for a templar is vampires bane, blazing spear, and biting jabs. (and in that order so all the passives trigger)
But most templars went down the other morph tree for soloing (reflective Light and Puncturing Sweep)and will not change it to get more dps.
Biting jabs means you are in melee range and have to do a lot of moving on boss fights. Blazing spears is hard to always keep the boss in the DOT (which procs Burning Light)
Its doable but not easy mode like some other classes. Most dungeons runs prefer everyone to be range except the tank and some think this is the only way it should be. With a little bit of practice with those three templar skills and some weaving in light\medium attacks. Templar DPS is not that bad, just harder to pull off.thomas.k.grayb14_ESO wrote: »That only applies to Trials. Which are like...0.001% of the game, and which I do find...unbalanced, to put it one way.Seriously the amount of misinformation is ridiculous. Nightblades are holding 2K DPS sustained as casters and stamina based in trials right now.
DK's aren't far behind.
Anybody telling me there's no issue with Templars when you see "LFM AA run" and you shoot the guy a tell to get into the group and he tells you that he already has a healer and you can't come because of your class doesn't understand that it's metric imbalances.
Because this happens daily. I don't even inquire anymore.
They prefer DK tanks and the one thing they always have is their healer who is geared to hell. You guys don't get it, you get excluded.
I'm not going to suddenly want to play melee or be some holy archer thing that doesn't make thematic sense to me at all because some guy tells me to L2P because I'm doing it wrong.
I wanted to tank, that's out because tanking is essentially talons CC, and I don't want to have to go level medium armor and stamina based things I never wanted to play.
The Magicka based builds scale better, they have better AoE, and their weapons scale better, flat out. The Class simply doesn't have anything close to the passives of others nor do they have the abilities to support them.
It's that simple. Templar caster dps can't sustain crap and do crap damage anyway.
"Oh but you can heal without a resto staff." Yes and everybody else can heal with one and have class damage abilities to put on that same bar with those heals.
It's not about easy mode. It's about math.
If Trials are so important for you, then I'm sorry you feel that way. IMO the problem is more with the Trials makeup than that of templar class.
That story is completely different with other group content.
Except that their DPS sucks in Veteran Dungeon speed runs too.
It's noticeable. I don't know what level you are, or what your experience is, but go do veteran spindle clutch with 2 Templar DPS with the dungeon scaled up to VR12.
The game may have been advertised as being about more than metrics, but there's no way around it: Metrical imbalances are severe and exist. The content doesn't change that. DPS potentials are NB/DK and Sorcs and Good Templars maxing out in full stamina builds at half of that of the NB/DK.
This is not a small issue. People want to paint it that way, fine, it's not good design any way you shake it.
You play with bad templars, it's as simple as that. I laid out in an earlier post the abilities that are used to DPS on a magicka templar... they are all templar class abilities.
Would I PUG a templar DPS? No I wouldn't because then you end up with some nub wearing heavy armor, sporting sword and board, that spam casts dark flare like it's going out of style.
A magicka Templar's DPS rotation is harder to manage than a DK's or NB's rotation, primarily because one of the abilities is ground target and another is a channel. That doesn't mean it can't be done. Good templars are doing it.
And yes, it is sustainable for dungeons and trials... the same way a DK, NB, and Sorc sustain their DPS in longer fights... potions and spell sym.
There were no tweaks to Templar DPS scaling that suddenly made this viable.
You guys don't know what you are talking about. Nothing has been buffed or altered to make Templar casting DPS suddenly work. Otherwise they wouldn't be looking to fix Templar DPS.
Because they are:
http://forums.elderscrollsonline.com/discussion/136047/discussion-templars-dawns-wrath-skill-line/p1
You guys are perpetuating nonsense: The only viable Templar DPS build doesn't use any of those abilities.
The only class abilities it uses is Radiant Aura/Repentance and Vamp's Bane:
http://tamrielfoundry.com/topic/crusader-templar-2h-pve-melee-dps-800-1400-single-target/
And even then, his claims are relative nonsense since the only 1K+ Templar that I know of is Khivas using a similar build.
The math proves ranged caster builds don't work and I've personally done testing on multiple rotations purely at range (which is almost mandatory in this game due to how heavily melee is punished by boss mechanics) and any backlash-based build will not crack more than 750-800. And that's in full VR 14 purple gear, 7 pieces of light armor, and using a Destruction staff with over 65% critical strike, and using spell damage/spell crit pots on CD with near-perfect animation cancelling and 0 downtime on Vamp's Bane's DoT.
I won't even get into Dark Flare aside from the fact that the ability is a complete and total DPS loss for pure-ranged-magicka-based Templars.
It's not about easy mode, it's about scaling and it's about the fact that the class doesn't and has major magicka issues on longer periods of time as well as stupid clipping and the inability of multiple Backlashes to exist on a target.
It's math. It's not conjecture. It mathematically doesn't work.
Looked at your link claiming they are working on templar DPS... that is players talking about changes they want, nothing stating that they are working on templar DPS.
I'll see if I can put together a video for you of Templar DPS using those abilities. As far as 1k+ I can do that in my healing gear with those abilites.
The one problem I have with templars are just a few small bugs, if you want to call them that. Elevation issues when using crescent sweep...swinging and missing...or sometimes when you are moving toward an enemy and use crescent sweep it misses.
That only applies to Trials. Which are like...0.001% of the game, and which I do find...unbalanced, to put it one way.Seriously the amount of misinformation is ridiculous. Nightblades are holding 2K DPS sustained as casters and stamina based in trials right now.
DK's aren't far behind.
Anybody telling me there's no issue with Templars when you see "LFM AA run" and you shoot the guy a tell to get into the group and he tells you that he already has a healer and you can't come because of your class doesn't understand that it's metric imbalances.
Because this happens daily. I don't even inquire anymore.
They prefer DK tanks and the one thing they always have is their healer who is geared to hell. You guys don't get it, you get excluded.
I'm not going to suddenly want to play melee or be some holy archer thing that doesn't make thematic sense to me at all because some guy tells me to L2P because I'm doing it wrong.
I wanted to tank, that's out because tanking is essentially talons CC, and I don't want to have to go level medium armor and stamina based things I never wanted to play.
The Magicka based builds scale better, they have better AoE, and their weapons scale better, flat out. The Class simply doesn't have anything close to the passives of others nor do they have the abilities to support them.
It's that simple. Templar caster dps can't sustain crap and do crap damage anyway.
"Oh but you can heal without a resto staff." Yes and everybody else can heal with one and have class damage abilities to put on that same bar with those heals.
It's not about easy mode. It's about math.
If Trials are so important for you, then I'm sorry you feel that way. IMO the problem is more with the Trials makeup than that of templar class.
That story is completely different with other group content.
Except that their DPS sucks in Veteran Dungeon speed runs too.
It's noticeable. I don't know what level you are, or what your experience is, but go do veteran spindle clutch with 2 Templar DPS with the dungeon scaled up to VR12.
The game may have been advertised as being about more than metrics, but there's no way around it: Metrical imbalances are severe and exist. The content doesn't change that. DPS potentials are NB/DK and Sorcs and Good Templars maxing out in full stamina builds at half of that of the NB/DK.
This is not a small issue. People want to paint it that way, fine, it's not good design any way you shake it.
So go as tank or heals? These are always in demand for vet dungeons. Unlike sorc healers and tanks, for example. You make it sound like if everyone else can just do any of the 3 roles perfectly, but that's not true.
The whole "play the way you want" idea is obviously not entirely true, but making it sound like purely templar problem is kind of selfish. You guys are great at 2 most demanded dungeon roles. I'm only really good at ONE.
Sorc tanks are bad? That's news. Very few play tanks, but they are largely considered the best tanks after DKs since they are the only class with CC even close to talons. Try it.
As thomas.k.grayb14_ESO said The DPS for a templar is vampires bane, blazing spear, and biting jabs. (and in that order so all the passives trigger)
But most templars went down the other morph tree for soloing (reflective Light and Puncturing Sweep)and will not change it to get more dps.
Biting jabs means you are in melee range and have to do a lot of moving on boss fights. Blazing spears is hard to always keep the boss in the DOT (which procs Burning Light)
Its doable but not easy mode like some other classes. Most dungeons runs prefer everyone to be range except the tank and some think this is the only way it should be. With a little bit of practice with those three templar skills and some weaving in light\medium attacks. Templar DPS is not that bad, just harder to pull off.thomas.k.grayb14_ESO wrote: »That only applies to Trials. Which are like...0.001% of the game, and which I do find...unbalanced, to put it one way.Seriously the amount of misinformation is ridiculous. Nightblades are holding 2K DPS sustained as casters and stamina based in trials right now.
DK's aren't far behind.
Anybody telling me there's no issue with Templars when you see "LFM AA run" and you shoot the guy a tell to get into the group and he tells you that he already has a healer and you can't come because of your class doesn't understand that it's metric imbalances.
Because this happens daily. I don't even inquire anymore.
They prefer DK tanks and the one thing they always have is their healer who is geared to hell. You guys don't get it, you get excluded.
I'm not going to suddenly want to play melee or be some holy archer thing that doesn't make thematic sense to me at all because some guy tells me to L2P because I'm doing it wrong.
I wanted to tank, that's out because tanking is essentially talons CC, and I don't want to have to go level medium armor and stamina based things I never wanted to play.
The Magicka based builds scale better, they have better AoE, and their weapons scale better, flat out. The Class simply doesn't have anything close to the passives of others nor do they have the abilities to support them.
It's that simple. Templar caster dps can't sustain crap and do crap damage anyway.
"Oh but you can heal without a resto staff." Yes and everybody else can heal with one and have class damage abilities to put on that same bar with those heals.
It's not about easy mode. It's about math.
If Trials are so important for you, then I'm sorry you feel that way. IMO the problem is more with the Trials makeup than that of templar class.
That story is completely different with other group content.
Except that their DPS sucks in Veteran Dungeon speed runs too.
It's noticeable. I don't know what level you are, or what your experience is, but go do veteran spindle clutch with 2 Templar DPS with the dungeon scaled up to VR12.
The game may have been advertised as being about more than metrics, but there's no way around it: Metrical imbalances are severe and exist. The content doesn't change that. DPS potentials are NB/DK and Sorcs and Good Templars maxing out in full stamina builds at half of that of the NB/DK.
This is not a small issue. People want to paint it that way, fine, it's not good design any way you shake it.
You play with bad templars, it's as simple as that. I laid out in an earlier post the abilities that are used to DPS on a magicka templar... they are all templar class abilities.
Would I PUG a templar DPS? No I wouldn't because then you end up with some nub wearing heavy armor, sporting sword and board, that spam casts dark flare like it's going out of style.
A magicka Templar's DPS rotation is harder to manage than a DK's or NB's rotation, primarily because one of the abilities is ground target and another is a channel. That doesn't mean it can't be done. Good templars are doing it.
And yes, it is sustainable for dungeons and trials... the same way a DK, NB, and Sorc sustain their DPS in longer fights... potions and spell sym.
There were no tweaks to Templar DPS scaling that suddenly made this viable.
You guys don't know what you are talking about. Nothing has been buffed or altered to make Templar casting DPS suddenly work. Otherwise they wouldn't be looking to fix Templar DPS.
Because they are:
http://forums.elderscrollsonline.com/discussion/136047/discussion-templars-dawns-wrath-skill-line/p1
You guys are perpetuating nonsense: The only viable Templar DPS build doesn't use any of those abilities.
The only class abilities it uses is Radiant Aura/Repentance and Vamp's Bane:
http://tamrielfoundry.com/topic/crusader-templar-2h-pve-melee-dps-800-1400-single-target/
And even then, his claims are relative nonsense since the only 1K+ Templar that I know of is Khivas using a similar build.
The math proves ranged caster builds don't work and I've personally done testing on multiple rotations purely at range (which is almost mandatory in this game due to how heavily melee is punished by boss mechanics) and any backlash-based build will not crack more than 750-800. And that's in full VR 14 purple gear, 7 pieces of light armor, and using a Destruction staff with over 65% critical strike, and using spell damage/spell crit pots on CD with near-perfect animation cancelling and 0 downtime on Vamp's Bane's DoT.
I won't even get into Dark Flare aside from the fact that the ability is a complete and total DPS loss for pure-ranged-magicka-based Templars.
It's not about easy mode, it's about scaling and it's about the fact that the class doesn't and has major magicka issues on longer periods of time as well as stupid clipping and the inability of multiple Backlashes to exist on a target.
It's math. It's not conjecture. It mathematically doesn't work.
eserras7b16_ESO wrote: »You may be a Trash Templar but I'm notI can DPS in Trials, and there's Hybrid builds doing 1,1k+ DPS wich is more than enough. As both Hybrid DPS and Healer I don't have magicka management issues. Templar is Strong. Best Healer, Best Tank. Best support. Decent DPS.
Stop complaining.
Khivas_Carrick wrote: »And voila, thread is up.
http://forums.elderscrollsonline.com/discussion/140492/the-vagrant-jaeger-templar-2h-bow-dps-build?new=1
OH! And to the guy that said about the link that was given saying something along the lines of "Oh that's not a Dev post saying they're fixing it, that's just some guy listing what he wants":
Go F*** yourself. If there was nothing to fix then a majority of the class' population wouldn't be posting issues about it, and a Staffer wouldn't have taken the time to read a detailed, popular, well read thread and reply to it. That acknowledges that there's a problem, and hopefully it's one that gets fixed soon.
Also, don't think I don't realize that Sorcs are also getting *** on lately, because I do, I really do, and I feel for you them. Hopefully ZoS gets their stuff together and we can all be on our merry way on the Balance Train.
I'm sure some minor tweaks are needed to class skills for templars (they are needed for all classes), but I'm fairly certain the reason they fall a little short on dps is to compensate for their healing power. I don't think it would be very balanced with other classes to have templars putting out same dps as them and have the awesome healing power at their disposal.
Having played a templar, the class is at a pretty good spot for getting through all the content with no problem solo and can hang well in pvp. Sure, they have to be played a bit differently in some cases - which might be where some run into problems, but they are far from broken.
Then why aren't DK's penalized for being the best tanks?
You are talking to a guy that has a NB tank and DK tank and prefer his NB tank.
Though I get what you are saying about DKs. But two wrongs don't make a right. That class still probably needs some different kind of tweaks. Also: templars make excellent tanks.
How many tanks do you need in a run?
How many healers?
How many DPS?
How do you go about changing the paradigm that exists right now that Templars aren't viable DPSers for Veteran Speed runs and PUG Trials? Or is it by design that Templars shouldn't have the ability to get those slots and therefore not participate in end game the way the vast majority of ESO's population does because they can heal without a resto staff?
Also, do you feel it's fair that the class description should be altered at character creation to highlight the fact that the class has suppressed DPS because they can heal?
Or should we pretend for a moment that the DPS issue can be addressed through a creative manner without supporting the class' healing?
EDIT:
See, when it's not in a vacuum, there's no way it works as it's currently implemented in a means towards being fair to Templars. Nobody ever answers these questions.
I'm sure some minor tweaks are needed to class skills for templars (they are needed for all classes), but I'm fairly certain the reason they fall a little short on dps is to compensate for their healing power. I don't think it would be very balanced with other classes to have templars putting out same dps as them and have the awesome healing power at their disposal.
Having played a templar, the class is at a pretty good spot for getting through all the content with no problem solo and can hang well in pvp. Sure, they have to be played a bit differently in some cases - which might be where some run into problems, but they are far from broken.
Then why aren't DK's penalized for being the best tanks?
You are talking to a guy that has a NB tank and DK tank and prefer his NB tank.
Though I get what you are saying about DKs. But two wrongs don't make a right. That class still probably needs some different kind of tweaks. Also: templars make excellent tanks.
How many tanks do you need in a run?
How many healers?
How many DPS?
How do you go about changing the paradigm that exists right now that Templars aren't viable DPSers for Veteran Speed runs and PUG Trials? Or is it by design that Templars shouldn't have the ability to get those slots and therefore not participate in end game the way the vast majority of ESO's population does because they can heal without a resto staff?
Also, do you feel it's fair that the class description should be altered at character creation to highlight the fact that the class has suppressed DPS because they can heal?
Or should we pretend for a moment that the DPS issue can be addressed through a creative manner without supporting the class' healing?
EDIT:
See, when it's not in a vacuum, there's no way it works as it's currently implemented in a means towards being fair to Templars. Nobody ever answers these questions.
In my opinion, the only way templars should get equal DPS to the other classes if they lost their healing power difference. That would make it even, if you could do that kind of dps with a templar, plus have access to those heals, why would anyone play any other class?
They already make one of the best tanks in the game, the make THE best healer in the game (yes, I've run with great healers from other classes) and do decent dps. (Apply a DoT from your skills, then rotate crushing shock and light attack like every other class does). They also have some other unique tools at their disposal in fights like the bubble and the beam thing, rune focus, etc. (sorry, not on game atm and can't remember names lol). It's an outstanding class at the moment.
*Not to say things probably don't need work, all classes do really.
Also, I, and our group healer templar, has also dps'd (refusing to use crushing shock and only templar powers - I'm not that restrictive). Again, you are right, it's not as high as other classes, but yes, you can hang in vet dungeons (we only do gold run pledges everyday at v12). They can hang, but again - you are right - they are just hanging, they aren't kicking butt at it. But if you make every class equal, then you lose some of what makes them unique.
Every class has certain roles they are stronger at than others, some even a couple roles.
You are also always going to have players that want cookie cutter builds to do certain runs because they either 1. don't want to take chances b/c they don't trust themselves with pugs or 2. don't know any better (or both). I have people that won't let me tank with my NB tank and I have no qualms saying I'm probably one of the better tanks in the game. I also had groups that wouldn't let me join up on my stamina dps NB back before the buffs (I ran him up at launch, before any changes or nerfs to vet and did excellent dps). Part of that is player ignorance or unwillingness to take a chance and part of that is zos' fault for the trials. There is more endgame that trials, but the guys that do those a lot are some of the worst offenders of the cookie cutter beliefs. I've run with them in trials, it's all stack and burn, get heals constantly and sit in veils constantly and very little skill is involved (maybe Sanctum is better). We've taken them in dungeon runs and they are terrible. Give me a player that does a couple hundred less dps but knows how to stay alive or help his group over someone bragging about doing insane dps on some random group pull (favorite question when they are dead: What's your dps now?).
I get what you are saying, I really do. I just don't agree that they should have dps equal to what the other classes can do when they are already the best at one or two roles (one by far).
As for changing the description on the class: I guess I could see some minor changes. I didn't realize they sold it as the greatest dps class or anything. Seeing as it can definitely do all the solo content perfectly fine, handle pvp great and hang in most any good dungeon group - that's not exactly in the 'sucking' department. I haven't talked to anyone with or tried a solid stamina based build with them (other than the bowplar I played in pts long ago), which could do good dps while augmenting their healing and protection with templar powers.
Not sure what questions you aren't getting answered, if none of my ramblings did, then I probably didn't understand the question. Or I do, and we just disagree.
I mean, if you make templars equal to the other classes in dps, then what do you do to make the other classes equal to templars in healing power or tanking power (DK not counting on the tanking question).
david.haypreub18_ESO wrote: »Fix magicka management and Focused Charge, and I think Templars would be in a good place.
Seriously, just make Repentance return Magicka and Stamina rather than Health and Stamina (Templars already have lots of ways of restoring health; we don't need another!), and fix the self-imposed stunlock that is Focused Charge, and we'd be fine.
I'm sure some minor tweaks are needed to class skills for templars (they are needed for all classes), but I'm fairly certain the reason they fall a little short on dps is to compensate for their healing power. I don't think it would be very balanced with other classes to have templars putting out same dps as them and have the awesome healing power at their disposal.
Having played a templar, the class is at a pretty good spot for getting through all the content with no problem solo and can hang well in pvp. Sure, they have to be played a bit differently in some cases - which might be where some run into problems, but they are far from broken.
Then why aren't DK's penalized for being the best tanks?
You are talking to a guy that has a NB tank and DK tank and prefer his NB tank.
Though I get what you are saying about DKs. But two wrongs don't make a right. That class still probably needs some different kind of tweaks. Also: templars make excellent tanks.
How many tanks do you need in a run?
How many healers?
How many DPS?
How do you go about changing the paradigm that exists right now that Templars aren't viable DPSers for Veteran Speed runs and PUG Trials? Or is it by design that Templars shouldn't have the ability to get those slots and therefore not participate in end game the way the vast majority of ESO's population does because they can heal without a resto staff?
Also, do you feel it's fair that the class description should be altered at character creation to highlight the fact that the class has suppressed DPS because they can heal?
Or should we pretend for a moment that the DPS issue can be addressed through a creative manner without supporting the class' healing?
EDIT:
See, when it's not in a vacuum, there's no way it works as it's currently implemented in a means towards being fair to Templars. Nobody ever answers these questions.
In my opinion, the only way templars should get equal DPS to the other classes if they lost their healing power difference. That would make it even, if you could do that kind of dps with a templar, plus have access to those heals, why would anyone play any other class?
They already make one of the best tanks in the game, the make THE best healer in the game (yes, I've run with great healers from other classes) and do decent dps. (Apply a DoT from your skills, then rotate crushing shock and light attack like every other class does). They also have some other unique tools at their disposal in fights like the bubble and the beam thing, rune focus, etc. (sorry, not on game atm and can't remember names lol). It's an outstanding class at the moment.
*Not to say things probably don't need work, all classes do really.
Also, I, and our group healer templar, has also dps'd (refusing to use crushing shock and only templar powers - I'm not that restrictive). Again, you are right, it's not as high as other classes, but yes, you can hang in vet dungeons (we only do gold run pledges everyday at v12). They can hang, but again - you are right - they are just hanging, they aren't kicking butt at it. But if you make every class equal, then you lose some of what makes them unique.
Every class has certain roles they are stronger at than others, some even a couple roles.
You are also always going to have players that want cookie cutter builds to do certain runs because they either 1. don't want to take chances b/c they don't trust themselves with pugs or 2. don't know any better (or both). I have people that won't let me tank with my NB tank and I have no qualms saying I'm probably one of the better tanks in the game. I also had groups that wouldn't let me join up on my stamina dps NB back before the buffs (I ran him up at launch, before any changes or nerfs to vet and did excellent dps). Part of that is player ignorance or unwillingness to take a chance and part of that is zos' fault for the trials. There is more endgame that trials, but the guys that do those a lot are some of the worst offenders of the cookie cutter beliefs. I've run with them in trials, it's all stack and burn, get heals constantly and sit in veils constantly and very little skill is involved (maybe Sanctum is better). We've taken them in dungeon runs and they are terrible. Give me a player that does a couple hundred less dps but knows how to stay alive or help his group over someone bragging about doing insane dps on some random group pull (favorite question when they are dead: What's your dps now?).
I get what you are saying, I really do. I just don't agree that they should have dps equal to what the other classes can do when they are already the best at one or two roles (one by far).
As for changing the description on the class: I guess I could see some minor changes. I didn't realize they sold it as the greatest dps class or anything. Seeing as it can definitely do all the solo content perfectly fine, handle pvp great and hang in most any good dungeon group - that's not exactly in the 'sucking' department. I haven't talked to anyone with or tried a solid stamina based build with them (other than the bowplar I played in pts long ago), which could do good dps while augmenting their healing and protection with templar powers.
Not sure what questions you aren't getting answered, if none of my ramblings did, then I probably didn't understand the question. Or I do, and we just disagree.
I mean, if you make templars equal to the other classes in dps, then what do you do to make the other classes equal to templars in healing power or tanking power (DK not counting on the tanking question).
Templars get excluded from content for the vast amount of available roles.
How do you fix that without making the class equal DPS?
You think nobody would play another class if Templars could do equal DPS to even Sorcs? Really?
Making things equal doesn't mean you give up uniqueness.
And what if I told you that it's been suggested numerous times, as a fix, to simply attach this as a passive to the class:
"When you have 5 damaging abilities on your bars and a non-restoring Light ultimate, you gain 20% magicka regen and do 25% extra damage."
Doesn't that work? Because even if the Templar has heals on its other bar, that's commisserate with having to use a Resto staff, is it not? And the abilities hit like garbage as it stands without a bonus like that and they can't sustain anything.
The bottom line is: Your line of thinking is only really applicable to PVP, where even then, they aren't nearly as flagrantly overpowered as the Dragon Knight is. Are they strong? Sure. But not like DK's. Suggesting that the class has to be pigeonholed to the two lowest population roles and be viewed as such by those organizing group content due to "uniqueness" is a cop out.
There is no excuse, homogenization or otherwise, where a class shouldn't be capable to act as an equal DPS in PVE content. In PVP? Yeah you need checks and balances. But to exclude a class from consideration of an entire role?
That's poppycock. If that's going to be the case, and DK's are the best tanks, then where's the posts about nerfing DK DPS? Or buffing Sorcs? Because your reality isn't working as it stands now. DK's pay no penalties for being great tanks. Sorcs pay penalties for having easy access to endless magicka. It's all very stupid and they need to fix all these inequalities and understand that 9 times out of 10, you need to be able to do equivalent DPS mathematically. The delivery systems are where you can create differentiation.
With that said, you will always have cookie cutter builds because Math is real.
Here's how I see the different classes for each possible role in PVE. Feel free to disagree, but I think templars are not that bad.
Templar
- DPS 2/4 (good DPS scores from hybrid builds but not sustained)
- Heal 4/4 (no contest here, best healing abilities even if they need the proper gear for better sustain)
- Tank 3/4 (sturdy, self heals and shields)
Sorcerer
- DPS 3/4 (good sustain and self-heals with surge, but lower DPS score than others because of the lack of DoT, good execute)
- Heal 2/4 (0 class specific abilities, good sustain)
- Tank 2/4 (can increase its armor/spell resist and that's it)
DK
- DPS 4/4 (I don't play DK, just guessing here based on DPS scores)
- Heal 1/4 (not played)
- Tank 4/4 (not played)
Nightblade
- DPS 4/4 (good DoT, high DPS scores, very good execute)
- Heal 3/4 (not as good as templars but effective)
- Tank 3/4 (not played, seems effective in trials though)
Thechemicals wrote: »Templar base class is not supposed to be a dps based class....thats how balanc eis offset when you can remove debuffs and heal, core.
Thechemicals wrote: »Templar base class is not supposed to be a dps based class....thats how balanc eis offset when you can remove debuffs and heal, core.
I agree that damage needs to be buffed, but magic issues are fine. If you are a healer you should be heavy attacking, and I feel people don't understand rune focus.
Rune focus gives 5 magic every .5 seconds. So it gives you 20 magic every 2 seconds. Regen in this games is counted every 2 seconds. So you get 20 regen unaffected by soft caps.