So, it looks like staves will increase spell damage, right?
If this all is true, then they need to introduce some stat diversity into class skills.
Absolutely no reason for all class to be based on spell damage, spell crit, and more, when you have nothing buffing that when you wear a sword.
I don't want to level staff just so my class skills scale.
The other issue here is that DPS is really the only viable role for a sorc. They're already the worst tanks and healers in the game. Why? Because we have No damage mitigation ultimates, No self heal, no dodge/miss chance skills, and no class abilities that heal/buff the group. Because of these things, sorcs are forced to DPS, and they're terrible at it. I've recently seen stamina templar builds pulling 1.2k DPS in trials.
If a NB walked in here QQing that he was the worst healing class in the game, you could brush it off, because nightblades are amazing tanks (shades+veil for 75% mitigation), and they're second out of four for DPS.
Same with templars QQing about DPS. No one cares, because they're number one for healing and top 2 for tanking.
DK's are number one for DPS, top two for tanking. If they complained that they were terrible healers, everyone would just LOL their faces off. Currently, DK healers are third, but still better than sorcs, with MUCH more utility (chains, igneous weapons, frag shield, magma armor synergy)
If you want to "rate" the overall utility of a class, rank it on healing, tanking, and DPS out of the 4 classes, add up the numbers, and compare them for a "utility score". The lower the number, the more generally useful the class compared to the others, the higher the number, the worse that class is compared to the others. A score of 12 is as bad as you can get.
IMO:
DK: 1 DPS, 1 Tank, 3 healer
Temp: 4 DPS, 2 Tank, 1 Healer
NB: 2 DPS, 3 Tank, 2 healer
Sorc: 3 DPS, 4 tank, 4 healer
Overall:
DK: 5
Temp: 7
NB: 7
Sorc: 11
When the sorc is four "utility points" away from its nearest neighbor, you know something is wrong. What it should look like:
DK: 3 DPS, 1 Tank, 4 healer
Temp: 4 DPS, 3 tank, 1 healer
NB: 2 DPS, 2 tank, 2 healer
Sorc: 1 DPS, 4 Tank, 3 healer
Overall:
DK: 8
Temp: 8
NB: 6
Sorc: 8
As you can see, three of the classes should have a clear "Niche" role, at which they perform optimally. In order for this power, however, they sacrifice the ability to do something else as well as the other classes. This should provide balance. If a class is ranked 1 for any role, the best they could be at any other role is a 3 in order to provide this balance. Similarly, if a class is ranked "second", they are given more balance by being ranked "second" in every role, and while they are not "best" at any one thing, they are "better" at everything than any class that is the "best" at that one thing.
What this would do is even the playing field, and ensure that no class could be considered "underpowered", because it would be the best at something.
DK: 3 DPS, 1 Tank, 4 healer
Temp: 4 DPS, 3 tank, 1 healer
NB: 2 DPS, 2 tank, 2 healer
Sorc: 1 DPS, 4 Tank, 3 healer
Overall:
DK: 8
Temp: 8
NB: 6
Sorc: 8
So i'm guessing the healer spot(s) was the sorc? At least sorc is doing something good.ericprydz82ub17_ESO wrote: »Just looking at the top AA time on NA server and I am seeing 5, yes 5, sorcs on the top leaderboard time. Not only is it the best time but it is the best time by a mile: 8m41s750ms compared to the next best time which is 9m12s140ms.
Current best EU for AA (8m11s) and Hel Ra (7m57s)
- 6 nightblades
- 4 dragonknights
- 2 sorcerers
- 0 templars
Could be sorcerer (3rd best healer class) or nightblade (2nd best).So i'm guessing the healer spot(s) was the sorc? At least sorc is doing something good.
demonlkojipub19_ESO wrote: »Rune_Relic wrote: »demonlkojipub19_ESO wrote: »Maybe critical surge will be good for sorca who like to use melee weapons and the skills for them.... like they can now.
My only question, to @ZOS_JoeBlackburn, will you add more abilities to the weapon lines or change various class spells to cost stamina instead of magicka. Because skills such as lava whip, ambush, etc, would be better off costing stam and going by stam rules.
I think it really depends on them classifying the classes.
DK = Health / Fighter guild
NB = Stamina / Assassin guild
Sorc = Magicka / Mage guild
If this is not the aim goal of the classes and they are supposed to be generic..
..then the only option is to have 1x magicka tree + 1x stamina tree + 1x health tree for all the classes.
Sooo... make dk skills cost health :? If you are thinking that then know if the game star ocean: till the end of time. They thought making health a common attack resource was a good idea too but that game ended up being so bad because of it. Its a bad idea, period. Health is for taking hits ant the occasional conversion skill to attack resources, thats it.
olemanwinter wrote: »You lost me at "Sorcerer".
Since the removal of FC in pvp, everyone has to be sooo careful, except Sorc.
Bolt escape is so insanely OP.
All I encounter in PvP now is "Impulse, Impulse, Fire Ring, Impulse, Bats."
Not to mention your ability to pull everyone and anyone out of stealth through an entire field by just crisscross bolting across it 10 times in 5 seconds.
@Crescent
The issue with being a battlemage is the armor passives. They're horribly thought out. In previous TES games, the armor skills/passives affected only your skill with that particular armor, and not your DPS.
In ESO, wearing light armor is the main modifier of spell casting DPS, and medium armor is the main modifier of physical DPS... in previous TES games, armor passives/skills modified ONLY your armor.
In ESO, you gain like a 50% DPS increase by using light armor as opposed to heavy armor.
What they need to do is separate the DPS modifiers out of the armor skill trees and put them into the various weapon trees. Add "class" passives to the "world" skill tree. Call them "Mage/warrior/Thief" or some such thing, and make the light armor 10% crit chance passive a 5 point passive under "mage", put the medium armor weapon crit/damage passive under "thief", and so on and so forth.
Then, include a stance toggle so that you can change whichever set of passives you are currently using.
You should also change the way armor works so that there are negative consequences to wearing each armor type. Some ideas:
Heavy armor: triple sprinting cost, reduced physical damage, increased magical damage, increased health regen
Medium armor: increased stamina regen, normal physical/magical damage, reduced roll dodge cost
Light armor: increased magicka regen, half sprint cost, reduced magical damage, increased physical damage.
The problem is that the light armor passives are just too good, pushing everyone towards light armor, because all class abilities use magicka
lol clearly exaggerating. I hope ZOS sees through this QQ."Hmm, well at least I broke the 1k DPS mark"
*DK Friend links DPS*
"So you're telling me that the archetype I want to play is so horrendously executed that I had to switch to something else at VR1 to complete content, and even though I did that, I'm still half as good as that guy? Screw that"
*Rolls DK, hit vr14, put on the same gear as my sorc, and hit 1.6k single target DPS the first time I walk into AA*
If you can't beat em, join em
Don't tell me this crap about DKs getting 2k dps. Show me a 2k parse on on any final boss of AA, HR, or any main boss in vet DSA or SO.
1.6k single target on storm atro? Sorc can get that too, and if you don't know how, the problem isn't with sorc.
lol clearly exaggerating. I hope ZOS sees through this QQ."Hmm, well at least I broke the 1k DPS mark"
*DK Friend links DPS*
"So you're telling me that the archetype I want to play is so horrendously executed that I had to switch to something else at VR1 to complete content, and even though I did that, I'm still half as good as that guy? Screw that"
*Rolls DK, hit vr14, put on the same gear as my sorc, and hit 1.6k single target DPS the first time I walk into AA*
If you can't beat em, join em
Don't tell me this crap about DKs getting 2k dps. Show me a 2k parse on on any final boss of AA, HR, or any main boss in vet DSA or SO.
1.6k single target on storm atro? Sorc can get that too, and if you don't know how, the problem isn't with sorc.
you do know not EVERYONE wants to play cookie cutter B.S. spamming crushing shock right? Sorcs have a plethora of skills to use.....the only one worth a damn is from the destro line lol hmmmm something seems not right with this.....
Nope! working as intended!
I actually agree with you. They have catered to whoever complained the most. But at this point I'm willing to scream and cry in the forums to not have to reroll a third VR toon to be competitive in PvP and endgame. I quit the game for a month because I was so frustrated with NB at launch, came back rolled a sorc turned my NB into a crafter, and now sorc is the most broken class. Literally I only get into groups because of my negate. I can only out DPS people who really have no clue on how to play their toons. I am embarrassed that an average DK can out dps my sorc. It's frustrating as hell.ZOS_GinaBruno wrote: »Hey everyone. While we aren’t quite ready to discuss all the changes and improvements going into Update 6, we can tell you that many of these changes will specifically address the concerns brought up in this thread. Our primary goal is that regardless of your class and build, you can feel like you can be competitive in the archetype you want to play as.
@ZOS_GinaBruno
If you really want every style of class to be competitive (even in PVP), then both the Sorc and NB need access to a self heal that does not require resto staff.
I knew this would be coming when they caved into the whiners and nerfed BE.
I actually thought it was cool that Sorcs and NBs didn't have a self heal while Temps and DKs did. Sorcs weren't supposed to stand and fight, they were supposed to run (the same way NBs can with Dark Cloak.)
Now they have no class based self-heal and no way to escape.
The overall balance "strategy" (quotations because I doubt they have one) is baffling.
It seems that they just respond to whatever is being complained about at the time on the forums.
olemanwinter wrote: »You lost me at "Sorcerer".
Since the removal of FC in pvp, everyone has to be sooo careful, except Sorc.
Bolt escape is so insanely OP.
All I encounter in PvP now is "Impulse, Impulse, Fire Ring, Impulse, Bats."
Not to mention your ability to pull everyone and anyone out of stealth through an entire field by just crisscross bolting across it 10 times in 5 seconds.
lol clearly exaggerating. I hope ZOS sees through this QQ."Hmm, well at least I broke the 1k DPS mark"
*DK Friend links DPS*
"So you're telling me that the archetype I want to play is so horrendously executed that I had to switch to something else at VR1 to complete content, and even though I did that, I'm still half as good as that guy? Screw that"
*Rolls DK, hit vr14, put on the same gear as my sorc, and hit 1.6k single target DPS the first time I walk into AA*
If you can't beat em, join em
Don't tell me this crap about DKs getting 2k dps. Show me a 2k parse on on any final boss of AA, HR, or any main boss in vet DSA or SO.
1.6k single target on storm atro? Sorc can get that too, and if you don't know how, the problem isn't with sorc.
you do know not EVERYONE wants to play cookie cutter B.S. spamming crushing shock right? Sorcs have a plethora of skills to use.....the only one worth a damn is from the destro line lol hmmmm something seems not right with this.....
Nope! working as intended!
Hell, all sorcerer class skills cost way too much magicka, daedric mines and restraining prison are major offenders, but so are the pets when they die and you have to resummon even with the rebate passive returning magicka.
Sorcerer class skills are really, really bad outside bolt escape/lightning form/mage's fury/crit surge (which is still a worse igneous weapons). But since sorcerers have been using only those and the rest staves, pvpers have made sure to whine loudly enough so that the sorcerer class skills and trait lines will never be fixed.
poodlemasterb16_ESO wrote: »lol clearly exaggerating. I hope ZOS sees through this QQ."Hmm, well at least I broke the 1k DPS mark"
*DK Friend links DPS*
"So you're telling me that the archetype I want to play is so horrendously executed that I had to switch to something else at VR1 to complete content, and even though I did that, I'm still half as good as that guy? Screw that"
*Rolls DK, hit vr14, put on the same gear as my sorc, and hit 1.6k single target DPS the first time I walk into AA*
If you can't beat em, join em
Don't tell me this crap about DKs getting 2k dps. Show me a 2k parse on on any final boss of AA, HR, or any main boss in vet DSA or SO.
1.6k single target on storm atro? Sorc can get that too, and if you don't know how, the problem isn't with sorc.
you do know not EVERYONE wants to play cookie cutter B.S. spamming crushing shock right? Sorcs have a plethora of skills to use.....the only one worth a damn is from the destro line lol hmmmm something seems not right with this.....
Nope! working as intended!
You understand Critical Surge is what makes the Crushing Shock weave so devastating for sorcs I hope. You will need Sotcapped Max Magic and Magic Regen, Inner Light and 50% Spell Critical to play
I can stand in 8 mobs with 3000hp and just Ring em' to death. That's not Impulse doing that, I'd never survive, it's Critical Surge returning vast amounts of health. That with Crushing Shock makes a very powerful fighting machine. Pop Hardened Ward and for fun Immovable (Streak is normal for me here) and go play in the trash.
More:
This is giving me ideas. I'm a PvE guy now so that's what I know.
One could run Unstoppable with a couple of bits of Heavy Armor, my sorc runs 5 Light 2 Medium now. I have lots of Spell Resist, etc and pushing those numbers further into the orange with 7 Light seemed a waste. So I could run 2 Heavy easy. Then with 10 secs on Unstoppable and using Vampire Drain once in a while, returns Health and Stamina, one could keep it up indefinitely. A sorc running Rings with the above in mind could pretty well go where she wanted and do as she pleased in anything outside of serious boss situations. Timing is of course critical, screw up, you die fast.
Of course 7 Heavy gives you 15 sec Unstoppable .....
No, don't go stick and dress. Dual wield is likely to be better in terms of dps for a sorc.Hell, all sorcerer class skills cost way too much magicka, daedric mines and restraining prison are major offenders, but so are the pets when they die and you have to resummon even with the rebate passive returning magicka.
Sorcerer class skills are really, really bad outside bolt escape/lightning form/mage's fury/crit surge (which is still a worse igneous weapons). But since sorcerers have been using only those and the rest staves, pvpers have made sure to whine loudly enough so that the sorcerer class skills and trait lines will never be fixed.
I have never depended on mage's fury, lightning form or bolt escape as a dw sorc. I can solo most world bosses just fine and that's enough for me until I get my teeth into trials. Trials build will likely go skirt and stick, but I don't want to solo that way, and I don't have to. Don't forget that crit surge heals you on crits and since I'm currently sitting on 71% crit chance, that gives my sorc more effective hit points than a heal spamming templar.