mousekime111rwb17_ESO wrote: »looks to me like sorcs are going to be stupid OP - crushing shock build with 30% of the time being able to smash out a 1.5k damage crit instant cast AND having an execute. Nightblades are getting a massive win with being able to throw in crippling grasp into their crushing shock build - also with an execute! Also this is a massive buff to ALL healers. Perhaps templars can use blazing spear as a dot in their crushing shock build every few seconds - and be AOE monsters with solar barrage > impulse > repeat. I'm looking foward to it!
The reading comprehension of most of the people posting here is sooooo low.
The issue is that sorcs are already LAST out of tank/dps/heals....
Anything a sorc can do, another class can do it better. This isn't debatable at this point in the game. And i've played a sorc since beta.
Rolled a DK 2 months ago and i've never been happier, but I still love my main sorc. They really need to redo the entire Fing class. Just get rid of the entire daedric tree, replace it with support abilities (heals/buffs), make lightning form a toggle that increases crit chance (same as flames of oblivion), and fing PLEASE make major changes to dark magic.
Dark deal is worthless, mines are COMPLETELY useless, and the two cc abilities don't work on any mobs that you would actually need a cc for. Crystal shards is extremely low dps, and negate is a JOKE in PvE. Give negate a straight 25% damage buff while standing in it, just like dk's banner
...How I personally read it is that they're trying to demystify the systems the game uses to determine overall usage so that we as players don't require a million different add ons and hours of testing time just to get a vague idea of how things work. I can't imagine they wouldn't make sure things unify across all classes, this change could well mean a lot of changes in many builds out there but I wouldn't declare the sky is falling just yet.
s7732425ub17_ESO wrote: »Wtf you smoking? The dark magic tree is the best on Sorc. Dark deal is really good and has actual use. Mines are very strong and have use. Crystal shards is a huge ranged attack that can perma CC mons. Negate is very, very strong in PVE. Negate actually stuns/silences enemies for a very, very long time.
What needs reworking is the summoning tree. Right now it's completely useless at endgame except for Hardened Ward.
mousekime111rwb17_ESO wrote: »looks to me like sorcs are going to be stupid OP - crushing shock build with 30% of the time being able to smash out a 1.5k damage crit instant cast AND having an execute.
Am i understanding this wrong? This is a major buff for sorcs and not a nerf. First of all, Sorcs don't need a buff. Second of all, everyone and their mama is running around in light armor magicka build destro staff and most of them are sorcs for the mp. Third of all, there is always a third.
So this is a major buff because Sorcs don't need a buff?This is a major buff for sorcs and not a nerf.
First of all, Sorcs don't need a buff.
Or this is a major buff because there are Sorcerers wearing robes using staves?Second of all, everyone and their mama is running around in light armor magicka build destro staff and most of them are sorcs for the mp.
I'm still waiting for the 1st reason why this would be a major buff.Third of all, there is always a third
mousekime111rwb17_ESO wrote: »looks to me like sorcs are going to be stupid OP - crushing shock build with 30% of the time being able to smash out a 1.5k damage crit instant cast AND having an execute. Nightblades are getting a massive win with being able to throw in crippling grasp into their crushing shock build - also with an execute! Also this is a massive buff to ALL healers. Perhaps templars can use blazing spear as a dot in their crushing shock build every few seconds - and be AOE monsters with solar barrage > impulse > repeat. I'm looking foward to it!
For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.
Still_Mind wrote: »Is it just me, or the OP misread ZOS_JoeBlackburn, and is just causing a panic?
By the same logic (or lack of thereof), we can scream "OMG, Stam weapon skills won't use weapon damage anymore".
The post said:For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.
They didn't say that they are removing weapon power from the equation. They just said they'll be ironing out scaling so that skills use proper stats.
Still_Mind wrote: »On a side note, I was in Sanctum Ophidia yesterday and on one of the last mob groups before the final fight a teammate of mine was reaching 5.9K AoE DPS with his DK. Standing in the exact same place with a sorcerer I couldn't go over 2.9K.
Sorry man, both your DK and you are clearly lacking a ton of dps, our sorcs can cap over 12k easily without popping a pot. That pull is more about tricks rather than flat damage.
I must agree with reasonable people in this thread. Its really way too early to start doin what you do best (QQ) guys.
If 1.6 brings the promised changes to skills and mechanics, they would surely adjust not only Surge, but also bring the promised stamina morphs to class skills. That means a BUFF to melee players across the board, not a nerf of crit chance. Same will happen to your staff abilities, they may not be affected by Surge anymore but they will do more damage due to scaling off magicka and smacking spellpowah glyphs on your jewellery will affect all your skills, not only staff ones
Ok now go ahead and QQ some more
3) Update 6 will change staff ability scaling from weapon power to spell power.
Murmeltier wrote: »That means you dont have to split Jewels or Equip between Spelldamage and Weapondamage, no Splitting between Spellcrit and Weaponcrit anymore. You can put all your Stats in one Direction and push ALL your Classskills together.
ZoS never said that surge will switch to increasing spell damage. If it does, it will have a very negative impact on stamina sorcerers (some of them are pure stamina, not hybrids). If it doesn't, it will weaken magicka sorcerers even more.Murmeltier wrote: »And for the second, why are the People are so angry about this Changes. As i said before, you can do all your Skills over Magicka/Spelldamage and Spellcrit with the Update 1.6, if it works like that.
That means you dont have to split Jewels or Equip between Spelldamage and Weapondamage, no Splitting between Spellcrit and Weaponcrit anymore. You can put all your Stats in one Direction and push ALL your Classskills together .
The only negative Side is for the Hybrids, but that is a good Thing too. Before it the Balance wasnt right.
Old System = Weapondamage push the 2H Sword and Destructionstaff for an Example, count that together and you can boost both diffrent Things with the same Stat or Surge. That is one of the Reason why Sorcerers really hate this Change. But the Destructionstaff uses Magicka and do Spelldamage, the 2H Sword use Stamina, so the Changes are logical.
If Surge ever change to Magicka my Sorcerer will love it, because i can push ALL of my Classskills and Staffskills with that then.
This is an Advantage, all this talking about that Sorcerers will lose isnt right. A Magical Surge will boost ALL your Magicka Skills, Staffs too then. Before it pushes only the Weapondamage but no Classskills from the Sorcerer.
Someone says here hat Crushing Shock isnt a good Damage Skill, sorry but that Skill is one of the best Staffskills, it procs the Shard too i mean. After 1.6 it will hit like a Truck.
And no, now we dont have to play only Magicka or Stamina Classes now, we only to think more about the Hybrid Builds, they have Positives and Negatives and more Balance now. Like in other Games too, you can play what you want but you cant get all and be the Best in everything now.
And for all other Classes, one Stat to push them all, its precious.
mousekime111rwb17_ESO wrote: »looks to me like sorcs are going to be stupid OP - crushing shock build with 30% of the time being able to smash out a 1.5k damage crit instant cast AND having an execute. Nightblades are getting a massive win with being able to throw in crippling grasp into their crushing shock build - also with an execute! Also this is a massive buff to ALL healers. Perhaps templars can use blazing spear as a dot in their crushing shock build every few seconds - and be AOE monsters with solar barrage > impulse > repeat. I'm looking foward to it!
Still_Mind wrote: »Is it just me, or the OP misread ZOS_JoeBlackburn, and is just causing a panic?
By the same logic (or lack of thereof), we can scream "OMG, Stam weapon skills won't use weapon damage anymore".
The post said:For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.
They didn't say that they are removing weapon power from the equation. They just said they'll be ironing out scaling so that skills use proper stats.
Murmeltier wrote: »
Uhm, as i read this i was totally confused. The Source says:
For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.
Read this above please. I really dont understand how you could say that Staff Abilities will cost Stamina? That means that all of the Destructionstaff Skills will cost Magicka and have Spellcrit/Spelldamage.
So that what you say is wrong, maybe you can explain what you mean excactly?
And for the second, why are the People are so angry about this Changes. As i said before, you can do all your Skills over Magicka/Spelldamage and Spellcrit with the Update 1.6, if it works like that.
That means you dont have to split Jewels or Equip between Spelldamage and Weapondamage, no Splitting between Spellcrit and Weaponcrit anymore. You can put all your Stats in one Direction and push ALL your Classskills together .
The only negative Side is for the Hybrids, but that is a good Thing too. Before it the Balance wasnt right.
Old System = Weapondamage push the 2H Sword and Destructionstaff for an Example, count that together and you can boost both diffrent Things with the same Stat or Surge. That is one of the Reason why Sorcerers really hate this Change. But the Destructionstaff uses Magicka and do Spelldamage, the 2H Sword use Stamina, so the Changes are logical.
If Surge ever change to Magicka my Sorcerer will love it, because i can push ALL of my Classskills and Staffskills with that then.
This is an Advantage, all this talking about that Sorcerers will lose isnt right. A Magical Surge will boost ALL your Magicka Skills, Staffs too then. Before it pushes only the Weapondamage but no Classskills from the Sorcerer.
Someone says here hat Crushing Shock isnt a good Damage Skill, sorry but that Skill is one of the best Staffskills, it procs the Shard too i mean. After 1.6 it will hit like a Truck.
And no, now we dont have to play only Magicka or Stamina Classes now, we only to think more about the Hybrid Builds, they have Positives and Negatives and more Balance now. Like in other Games too, you can play what you want but you cant get all and be the Best in everything now.
And for all other Classes, one Stat to push them all, its precious.
guybrushtb16_ESO wrote: »I must agree with reasonable people in this thread. Its really way too early to start doin what you do best (QQ) guys.
If 1.6 brings the promised changes to skills and mechanics, they would surely adjust not only Surge, but also bring the promised stamina morphs to class skills. That means a BUFF to melee players across the board, not a nerf of crit chance. Same will happen to your staff abilities, they may not be affected by Surge anymore but they will do more damage due to scaling off magicka and smacking spellpowah glyphs on your jewellery will affect all your skills, not only staff ones
Ok now go ahead and QQ some more
Where are you getting the info that 1.6 brings stamina morphs? Not saying it can't happen, but AFAIK only the stat change has been announced to definitely be in 1.6; last time I looked stamina morphs were still in the "something we'd like to do" limbo.