No, don't go stick and dress. Dual wield is likely to be better in terms of dps for a sorc.Hell, all sorcerer class skills cost way too much magicka, daedric mines and restraining prison are major offenders, but so are the pets when they die and you have to resummon even with the rebate passive returning magicka.
Sorcerer class skills are really, really bad outside bolt escape/lightning form/mage's fury/crit surge (which is still a worse igneous weapons). But since sorcerers have been using only those and the rest staves, pvpers have made sure to whine loudly enough so that the sorcerer class skills and trait lines will never be fixed.
I have never depended on mage's fury, lightning form or bolt escape as a dw sorc. I can solo most world bosses just fine and that's enough for me until I get my teeth into trials. Trials build will likely go skirt and stick, but I don't want to solo that way, and I don't have to. Don't forget that crit surge heals you on crits and since I'm currently sitting on 71% crit chance, that gives my sorc more effective hit points than a heal spamming templar.
If you had read the title of the thread or the content of the first post, you'd have seen that this topic was created following informations about update 6 (=1.6) that could make sorcerers even less competitive. Yes, class skills are going to be revised but I just hope that it's done properly.Just for those who don't know it yet.
In one of the updates to come (1.6 or 1.7, rather 1.6) class skills are going to be revised (those which need revision), which means that this topic might not be on the top of ZOS' to-do list, simply because it might as well get fixed with one of the future updates.
I didnt read through the whole threat and maybe this issue has been discussed before.
i think, that the main disadvanatges sorceres have at the current time is the lack of a damage ultimate:
Sorceres do have a great amount of base damage, which is clearly higher than nightblades base damage (at magicka build) for example. the point is, that NBs and DKs ultimates deal a whole lot of damage even on single target. only with theyr ultimates they are able to outshine sorc. damage. and the scaling of these ultimates is a joke.
1) these ultimates bring NBs and DKs in advantage even in single target dps. but they are AE spells, making sorc even less usefull when AE damage is possible / necessary;
2) those ultimates not only deal damage, they also give other benefits to the group (like NBs damage evade);
3) those ultimates do damage over time which makes the new 2-item set bonuses even more viable on those characters. if u take the NB ultimate for example, the meteor will trigger 1,4 times on an average per NB ultimate on a single target, but once again: it is an AE ability. so the proc chance multiplies straight propotional with more mobs around. with this item sets, massing dots will give u 2 benefits: (1) maximizing ultimate gain and (2) maximizing proc chance of the helmet. this playing style is not available to sorcerers effectively.
4) ultimate is gained thought critical hits, so all classes that have access to spells that have alot of ticks in damage or healing can gain alot ultimate. not only NB and DK ultimate are much better than sorcerer onces, these classes also have more DOT skills that even pushed their ultimates more.
So the main issue for me is not the question with which value the spells scale, but the lack of a good damage ultimate for sorcerers.
yes, negate is cool and helps alot in some criticall situations. but on the long run each encounter can be overcome without the help of negate. and at this stage, damage is what counts.
in a nutshell: to make sorceres more competative,
a) give them a better AOE-ultimate (for exmaple rework overload so that it is a "shoot and forget-" and not a channeling abilty);
b) lower ultimate gain for other classes so that the base damage is given higher priority over pure ultimate spamming;
c) lower number of procs / dots for other classes (eg. by making veil of blades tick every second with double damage instead every half a second).
ZOS_GinaBruno wrote: »Hey everyone. While we aren’t quite ready to discuss all the changes and improvements going into Update 6, we can tell you that many of these changes will specifically address the concerns brought up in this thread. Our primary goal is that regardless of your class and build, you can feel like you can be competitive in the archetype you want to play as.
Wow. Amazing number of replies on something that hasn't even been put on the test server yet -- something that is a major change to ALL classes and balance that isn't even complete yet and *somehow* people are upset?
@Eldarth: thread started 45 days ago
Regarding the upcoming changes on staves and surge:
- Destro and resto staff abilities will scale based on magicka, spell dmg and spell crit
- Light and Heavy attacks will also scale based on magicka, spell dmg and spell crit
- Critical Surge will stay unchanged
- Power Surge will change to increase both spell and weapon damage
I think that the new version of power surge, as it has been presented, will be quite useless, as it mainly aims to please sorcerers who want to buff both stamina weapon skills and class skills. Buffing both means that the duration will not be as long as the old power surge (30 seconds) and that the bonuses themselves won't be sky-high, otherwise the skill would be too OP for stamina sorcerers.
The increase in weapon damage is completely useless for staff users. I fear that sorcerers have indeed taken a big fat nerf with that change, but PTS testing will confirm or infirm this theory.
Nightreaver wrote: »@Cody
Well hate to take the joy out of your post but the latest consideration from the Devs regarding Surge is to make Crit Healing the base ability for Surge and then have one morph add weapon damage and the other add spell damage.
The good: best solution with a base ability that is beneficial to both builds while favoring neither. One morph that adds Weapon damage for Stamina builds and one morph for spell damage for Magicka builds.
The bad: Hmmm, guess there really wouldn't be any with this solution.
the hilarious: It will be time for Sorcerer builds to shine!!!!!!!