ZOS_GinaBruno wrote: »Hey everyone. While we aren’t quite ready to discuss all the changes and improvements going into Update 6, we can tell you that many of these changes will specifically address the concerns brought up in this thread. Our primary goal is that regardless of your class and build, you can feel like you can be competitive in the archetype you want to play as.
ZOS_GinaBruno wrote: »Hey everyone. While we aren’t quite ready to discuss all the changes and improvements going into Update 6, we can tell you that many of these changes will specifically address the concerns brought up in this thread. Our primary goal is that regardless of your class and build, you can feel like you can be competitive in the archetype you want to play as.
True (for example crystal shard does 3 extra damage for each extra spell damage point), but this is not the point of the topic.s7732425ub17_ESO wrote: »I'll restate this again because it's been buried by previous posts. Spell damage scales more than weapon damage. If you increase weapon damage by 10, you will see yourself doing 10 more damage. If you increase spell damage by 10, your spells will be doing at least 20 more damage. So if Destro scaled off of spell damage, 130 spell damage might actually be stronger than the current 200 weapon damage.
ZOS_GinaBruno wrote: »Hey everyone. While we aren’t quite ready to discuss all the changes and improvements going into Update 6, we can tell you that many of these changes will specifically address the concerns brought up in this thread. Our primary goal is that regardless of your class and build, you can feel like you can be competitive in the archetype you want to play as.
Oh I completely agree that Inner Light and to a much lesser degree Negate both affect DPS. How much they affect is dependent on the value they are increasing. If that value goes up then their effect goes up and conversely if that value goes down then their effect goes down as well.Inner Light and Negate would affect the viability of the DPS build because both boost a spells critical chance, although negate by adding points to Exploitation.
Actually they would be doing an extra 50% damage1/3 of the time, not 150% for an increase of 16%. AND that would only be true for targets while they are being affected by a Negate. AND you can't even say that it would be a 16% increase over someone who doesn't have those skills unless ZOS is eliminating all other means of increasing Crit. Someone who is able to increase Crit through other means OR does greater non Crit damage could be doing even greater damage.Spell Critical chance increasing 32% (I think that's the total increase) has a huge impact. Even if that were the only boosts to crit they receive with no other skills (like light armor passives or racials), damage output means that 1/3 of the time they'll be potentially doing an extra 150% damage. It evens out to about 50% more damage over someone else who doesn't have those three skills on their bar.
So which would you expect to do the greater amount of Damage or Healing?The concern is where Crit Surge comes into play... as it increases the damage of those skills (also affecting how much of those critical strikes end up healing the sorcerer). It's a deadly combination.
Depends on what the value of X in option (1) is compared to what the value of X is in option (3).Nightreaver wrote: »So which would you expect to do the greater amount of Damage or Healing?
1) Weapon damage + Crit Surge? (203 soft cap + X amount from Crit Surge)
2) Spell damage? 135 soft cap - no increase from Crit Surge if it only affects weapon damage)
3) Spell damage + Crit Surge? (135 soft cap + X amount from Crit Surge, If Crit Surge increases spell damage)
That reduction in damage is decreased even further due to the reduction from Crit strikes. Which makes for a deadly nerf.
@ZOS_GinaBruno
If you really want every style of class to be competitive (even in PVP), then both the Sorc and NB need access to a self heal that does not require resto staff.
Depends on what the value of X in option (1) is compared to what the value of X is in option (3).
In that case, option (3) is clearly stronger. For the damage of magicka-based skills, 1 point in spell damage is worth about 2 points in weapon damage.Nightreaver wrote: »
X = X
Or at least until someone posts information that says otherwise. But to my knowledge there has been no mention of changing that value which is why I used "X" in both examples. Though I will concede that until we know more that is at least a possibility.
They specifically mentioned doing this with a morph of Dark Exchange.The question that came to my mind is - will they change some class abilities to cost stamina?
- Should I just grab two daggers or a 2-handed sword and switch to a weapon I never wanted my sorcerer to use? Is this the only way I can deal damage similar to the other classes?
Also why us sorcs who actually rolled the archetypal class meant to be "cloth and staff", do it worse than other classes using cloth and staff and we keep getting nerfed because of those classes keep being overpowered so the more you nerf them, the more we go low?
ZOS_GinaBruno wrote: »Hey everyone. While we aren’t quite ready to discuss all the changes and improvements going into Update 6, we can tell you that many of these changes will specifically address the concerns brought up in this thread. Our primary goal is that regardless of your class and build, you can feel like you can be competitive in the archetype you want to play as.
Then I hope that a templar can tell a competitive group they are a magicka based dps and not get laughed at.
Don't hold your breath on that one.
At least you still have good heals and very effective ultimates.
@ZOS_GinaBruno
If you really want every style of class to be competitive (even in PVP), then both the Sorc and NB need access to a self heal that does not require resto staff.
@trimsic_ESO I was one of those NBs unable to perform properly as a stamina user (typical NB: 2 daggers and a bow) and rerolled a sorcerer.
Now my new favorite class is being overpowered by the other 3 in terms of DPS, Healing and Tanking. The sorcerers that seem to be doing the least worse are the ones using 2H sword or a bow. So much for the stereotypical sorc with destro/resto that I wanted to be.
Nightreaver wrote: »
I'm still not understanding where this huge increase in DPS would be coming from, can someone please explain it to me?
Weapon damage has a softcap of 203.
Spell damage softcap is easily reached with only 2/3 of that at 135.
Changing from weapon damage to spell damage will reduce damage from 203 to 135.
So IF Critical Surge was changed to affect both Spell and weapon damage then using your example I would expect:
1) Crushing Shock and Impulse to still be lower (211 current vs. 135 + Crit Surge buff which will be reduced due to exceeding the lower Spell damage cap)
2) No effect on Inner Light
3) No effect on Negate
4) Small increase to Liquid Lightning (again, with Crit Surge buff being reduced due to exceeding Spell damage cap.
So it seems to me that even IF Crit surge increased both Spell and Weapon damage the result would still be a loss of DPS for Sorcerers which are already on the bottom.
s7732425ub17_ESO wrote: »I'll restate this again because it's been buried by previous posts. Spell damage scales more than weapon damage. If you increase weapon damage by 10, you will see yourself doing 10 more damage. If you increase spell damage by 10, your spells will be doing at least 20 more damage. So if Destro scaled off of spell damage, 130 spell damage might actually be stronger than the current 200 weapon damage.
Yes, general balance is going in the right direction.trimsic_ESO wrote: »If you look at the big picture, you can see that all theses changes are going to the right direction.
ZOS_GinaBruno wrote: »Hey everyone. While we aren’t quite ready to discuss all the changes and improvements going into Update 6, we can tell you that many of these changes will specifically address the concerns brought up in this thread. Our primary goal is that regardless of your class and build, you can feel like you can be competitive in the archetype you want to play as.
I actually agree with you. They have catered to whoever complained the most. But at this point I'm willing to scream and cry in the forums to not have to reroll a third VR toon to be competitive in PvP and endgame. I quit the game for a month because I was so frustrated with NB at launch, came back rolled a sorc turned my NB into a crafter, and now sorc is the most broken class. Literally I only get into groups because of my negate. I can only out DPS people who really have no clue on how to play their toons. I am embarrassed that an average DK can out dps my sorc. It's frustrating as hell.
I knew this would be coming when they caved into the whiners and nerfed BE.
I actually thought it was cool that Sorcs and NBs didn't have a self heal while Temps and DKs did. Sorcs weren't supposed to stand and fight, they were supposed to run (the same way NBs can with Dark Cloak.)
Now they have no class based self-heal and no way to escape.
The overall balance "strategy" (quotations because I doubt they have one) is baffling.
It seems that they just respond to whatever is being complained about at the time on the forums.