VileIntent wrote: »OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.
My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
Wrong, wrong, wrong.
Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.
Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.
I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.
I've been in crag for the last 4 days. Only 1 of Which I could say I was there for more then 4 hours. About 5% till VR11, I have been able to solo lots of the crag content but there is lots I cant thus I have to try to group. I spent 2 hours spamming zone trying to find 3 others that wanted to start a group chain Seeker's Archive. Had 1 VR14 join saying he would help. He stayed for about an hour till he left.
Today I came out of a delve just in time to see some one LFM to start something in Elinhir, he spammed chat for about 10 minutes after I joined looking for a healer, there was 3 of us me being a tank. He gave up 10 minutes in to looking for a healer.... This game requires groups to complete things yet very few want to put the time in to do that sort of content.
I've been getting about 414 from each mob And a little over 800 for mobs with more then normal health. Most mob groups are from 4 to 8 and I can kill them solo as a VR 10 fairly quick. I need 1.4 million experience for level VR 11.
My point is people are throwing a fit about the way it is right now but rather then just deal with it till its changed they are doing nothing. I will get to VR14 if it's slower then others who have been playing since launch, oh well. Sitting around doing nothing is 10 times slower.
VileIntent wrote: »OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.
My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
Wrong, wrong, wrong.
Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.
Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.
I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.
I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.
You must have missed the stickied post at top of this forum. Update 1.5.3 wasn't deployed as intended.I don't really give a crap what they mean. I just know what makes sense and it makes ZERO sense for me to be one of a 4 man team doing 4 man content in craglorn (I'm V8) and get 347 xp for a 3 pip boss. The other three people were lower level than me, so I was not being carried through content by overleveld players. I'm not going to bother with fighting any of them when I get three times that for opening a chest.
Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.There are other tweaks coming after this.Monsters
In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
- You will receive full credit for monsters 1-3 ranks below you.
- You will receive 75% of XP for monsters 4 ranks below you.
- You will receive 30% of XP for monsters 5 or more ranks below you.
- Note: This does not affect levels 1-50.
What normal zones where you in? What were the mob's levels? Did you bug report any thing that didn't look right?
<<Points to his post on the first page but realizes people hit reply before even finishing what the OP wrote or what ever anybody else wrote for that matter>>
Today is Wednesday, tomorrow is Thursday. Thursday is the day that we find out what was actually the intended change.You must have missed the stickied post at top of this forum. Update 1.5.3 wasn't deployed as intended.I don't really give a crap what they mean. I just know what makes sense and it makes ZERO sense for me to be one of a 4 man team doing 4 man content in craglorn (I'm V8) and get 347 xp for a 3 pip boss. The other three people were lower level than me, so I was not being carried through content by overleveld players. I'm not going to bother with fighting any of them when I get three times that for opening a chest.
Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.There are other tweaks coming after this.Monsters
In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
- You will receive full credit for monsters 1-3 ranks below you.
- You will receive 75% of XP for monsters 4 ranks below you.
- You will receive 30% of XP for monsters 5 or more ranks below you.
- Note: This does not affect levels 1-50.
What normal zones where you in? What were the mob's levels? Did you bug report any thing that didn't look right?
<<Points to his post on the first page but realizes people hit reply before even finishing what the OP wrote or what ever anybody else wrote for that matter>>
Today is Wednesday, tomorrow is Thursday. Thursday is the day that we find out what was actually the intended change.You must have missed the stickied post at top of this forum. Update 1.5.3 wasn't deployed as intended.I don't really give a crap what they mean. I just know what makes sense and it makes ZERO sense for me to be one of a 4 man team doing 4 man content in craglorn (I'm V8) and get 347 xp for a 3 pip boss. The other three people were lower level than me, so I was not being carried through content by overleveld players. I'm not going to bother with fighting any of them when I get three times that for opening a chest.
Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.There are other tweaks coming after this.Monsters
In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
- You will receive full credit for monsters 1-3 ranks below you.
- You will receive 75% of XP for monsters 4 ranks below you.
- You will receive 30% of XP for monsters 5 or more ranks below you.
- Note: This does not affect levels 1-50.
What normal zones where you in? What were the mob's levels? Did you bug report any thing that didn't look right?
Tomorrow what we will find out are these things:
*Patch 1.5 nerfed xp by more than 52% and tomorrows patch is reducing this nerf by 30% because they are lowering the xp required for a vet level to 1,000,000, which means the xp nerf will now only be 22%.
*They are attempting to fix the xp f*ck up that occurred with 1.5 that screwed up the xp that mobs give. See the list above.
* They will NOT be fixing the quest xp that is all f*cked up, which they admitted to, and they have not said when they are going to do that.
* they are going to try to implement the balance of patch 1.53 that they failed at doing on Monday.
So, there is your Thursday patch in a nutshell.
Kill XP needs to be considered in with questing xp! I was getting 499xp per kill while doing the gold quest line (might have killed 30-40 total for the completion, I did not think to count them at the time) I was getting 422xp for overland mobs and 294xp for dungeon mobs (wtf!?) during the hub quest and side quests.
I was fighting VR10 mobs the whole time, since everything scales.
Cherryblossom wrote: »
Kill XP needs to be considered in with questing xp! I was getting 499xp per kill while doing the gold quest line (might have killed 30-40 total for the completion, I did not think to count them at the time) I was getting 422xp for overland mobs and 294xp for dungeon mobs (wtf!?) during the hub quest and side quests.
I was fighting VR10 mobs the whole time, since everything scales.
I'm now jealous I did the Manse in Reapers March last night as a VR4 and I was only getting 87 xp per kill, I got 3k xp for completing it!
87 XP for kill VR5 monsters, and these are packs of them as they are in a Public Dungeon.
So even if ZOS manage to fix anything with the patch, I will still be behind due to all the xp I have lost to date, due to the bug in the first place.....
There are people who are probably in a much worse position who have completed a couple of zones and still not leveled! How will they ever claw this back!
VileIntent wrote: »
because not everything gives the same amount of xp. I quote from another thread...http://forums.elderscrollsonline.com/discussion/139486/experience-versus-veteran-point-gain/p1
You cannot simply compare mob xp and call it a total, just get off your butts and actually go friggin level instead of trying to math out a chaotic problem.
Cherryblossom wrote: »
Kill XP needs to be considered in with questing xp! I was getting 499xp per kill while doing the gold quest line (might have killed 30-40 total for the completion, I did not think to count them at the time) I was getting 422xp for overland mobs and 294xp for dungeon mobs (wtf!?) during the hub quest and side quests.
I was fighting VR10 mobs the whole time, since everything scales.
I'm now jealous I did the Manse in Reapers March last night as a VR4 and I was only getting 87 xp per kill, I got 3k xp for completing it!
87 XP for kill VR5 monsters, and these are packs of them as they are in a Public Dungeon.
So even if ZOS manage to fix anything with the patch, I will still be behind due to all the xp I have lost to date, due to the bug in the first place.....
There are people who are probably in a much worse position who have completed a couple of zones and still not leveled! How will they ever claw this back!
I mentioned that the dungeon (actually was a delve) I was in was giving me significantly less XP than the overland mobs. I had also went into the public dungeon and was surprised how low the XP was for MOB kills, but as I considered my "report" to be about solo leveling I ignored the public dungeons, even though I know many can solo them.
I'll have to check the XP in that public dungeon again, as I'm interested to see if it increases after this patch.
I really hope they do not think like this, the game was sold on the promise of play how you like.Pretty sure that they reduced mob XP in public dungeons that much on purpose - now that you apparently need to grind a lot extra mobs for every level, a public dungeon might be the only place where mobs are available in numbers with fast respawn.
Of course they made sure that those are not "usable" for leveling so to speak.
I´m VR 13 and not even finished cadwells gold yet. Never grinded, only did the group dungeons once in a while. It´s beyond me how people manage to be underleveled.It is even possible to be VR 11 or 12 by the end of Cadwells gold. Then there are only two levels left, that you can make in Craglorn.
That was then. This is now (1.5).FlinkeKlinge wrote: »I´m VR 13 and not even finished cadwells gold yet. Never grinded, only did the group dungeons once in a while. It´s beyond me how people manage to be underleveled.
FlinkeKlinge wrote: »I´m VR 13 and not even finished cadwells gold yet. Never grinded, only did the group dungeons once in a while. It´s beyond me how people manage to be underleveled.It is even possible to be VR 11 or 12 by the end of Cadwells gold. Then there are only two levels left, that you can make in Craglorn.
Cherryblossom wrote: »
I'm now jealous I did the Manse in Reapers March last night as a VR4 and I was only getting 87 xp per kill, I got 3k xp for completing it!
VileIntent wrote: »OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.
My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
Wrong, wrong, wrong.
Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.
Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.
I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.
I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.
VileIntent wrote: »OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.
My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
Wrong, wrong, wrong.
Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.
Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.
I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.
I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.
Did you include the changes to monster exp 100% for up to 3 levels below, 75% 5th and 30% all others?
ferzalrwb17_ESO wrote: »<<Points to his post on the first page but realizes people hit reply before even finishing what the OP wrote or what ever anybody else wrote for that matter>>
Today is Wednesday, tomorrow is Thursday. Thursday is the day that we find out what was actually the intended change.You must have missed the stickied post at top of this forum. Update 1.5.3 wasn't deployed as intended.I don't really give a crap what they mean. I just know what makes sense and it makes ZERO sense for me to be one of a 4 man team doing 4 man content in craglorn (I'm V8) and get 347 xp for a 3 pip boss. The other three people were lower level than me, so I was not being carried through content by overleveld players. I'm not going to bother with fighting any of them when I get three times that for opening a chest.
Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.There are other tweaks coming after this.Monsters
In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
- You will receive full credit for monsters 1-3 ranks below you.
- You will receive 75% of XP for monsters 4 ranks below you.
- You will receive 30% of XP for monsters 5 or more ranks below you.
- Note: This does not affect levels 1-50.
What normal zones where you in? What were the mob's levels? Did you bug report any thing that didn't look right?
Tomorrow what we will find out are these things:
*Patch 1.5 nerfed xp by more than 52% and tomorrows patch is reducing this nerf by 30% because they are lowering the xp required for a vet level to 1,000,000, which means the xp nerf will now only be 22%.
*They are attempting to fix the xp f*ck up that occurred with 1.5 that screwed up the xp that mobs give. See the list above.
* They will NOT be fixing the quest xp that is all f*cked up, which they admitted to, and they have not said when they are going to do that.
* they are going to try to implement the balance of patch 1.53 that they failed at doing on Monday.
So, there is your Thursday patch in a nutshell.
Your calculations have a little hiccup. If they reduce the level requirement by 30% they're not reducing the nerf by 30%. You only need 70% of the previous amount to rank up but the XP amount is still the same. With those numbers; what used to get you a level before will get you 68.5% of a level after this patch (currently would get you 48% apparently).
The nerf to levelling rate relative to ranks will be around 31.5% (if your figure is correct) after this "fix".
Are you accounting for the UI glitch, where it incorrectly claimed that you needed 4 million exp / level? I'm honestly curious - if this is the case, a lot of the people who thought that they were levelling too slowly will log in and find that they've gained a bunch of levels.
VileIntent wrote: »OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.
My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
Wrong, wrong, wrong.
Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.
Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.
I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.
I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.
Did you include the changes to monster exp 100% for up to 3 levels below, 75% 5th and 30% all others?
nacario1989neb18_ESO wrote: »
Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.
I question the truth in this. a few hours and only gained 1%? I did 1 quest as VR7 in a VR8 area and gained over 1% from that reward, which took about 15 mins.
like1tiger wrote: »Can everyone that has levelled there characters up in Cadwells and are saying its possible to level up to VR10 in gold and silver please explain if they have done it since 1.5 update
It is getting really annoying people telling us how they did it, how it can be done easily and you can get to VR10 when have had no experience trying to do this in the current state.
You are then oblivious to all the problems people that are trying to do the exact same thing you did and cant because it is BROKEN since 1.5 so pre 1.5 don't bother with your experience's because they don't matter now.
You wonder why people are frustrated!
This patch wont even fix it anyway so it will keep going on..
VileIntent wrote: »OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.
My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
Wrong, wrong, wrong.
Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.
Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.
I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.
I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.
Did you include the changes to monster exp 100% for up to 3 levels below, 75% 5th and 30% all others?
No I did not because getting 87 xp for a mob that is then increased to 130 xp isn't going to amount to a hill of beans. Same with the other supposed increases. It's just a stupid smoke screen.
Attorneyatlawl wrote: »nacario1989neb18_ESO wrote: »
Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.
I question the truth in this. a few hours and only gained 1%? I did 1 quest as VR7 in a VR8 area and gained over 1% from that reward, which took about 15 mins.
There is no truth in it, that's why you question it. Same as people saying that having a toggle built-in to see numbers on your health bar would destroy the game on
like1tiger wrote: »Can everyone that has levelled there characters up in Cadwells and are saying its possible to level up to VR10 in gold and silver please explain if they have done it since 1.5 update
It is getting really annoying people telling us how they did it, how it can be done easily and you can get to VR10 when have had no experience trying to do this in the current state.
You are then oblivious to all the problems people that are trying to do the exact same thing you did and cant because it is BROKEN since 1.5 so pre 1.5 don't bother with your experience's because they don't matter now.
You wonder why people are frustrated!
This patch wont even fix it anyway so it will keep going on..
You can still easily get excess xp if you think rather than run here to complain. Also back when I did it the mobs were several times more powerful than they are now and not just a boring, easy mode slog as it is today. On the whole it is obscenely simple to get your levels in comparison, requiring no attention while fighting basically and being much quicker .
Attorneyatlawl wrote: »nacario1989neb18_ESO wrote: »
Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.
I question the truth in this. a few hours and only gained 1%? I did 1 quest as VR7 in a VR8 area and gained over 1% from that reward, which took about 15 mins.
There is no truth in it, that's why you question it. Same as people saying that having a toggle built-in to see numbers on your health bar would destroy the game on
like1tiger wrote: »Can everyone that has levelled there characters up in Cadwells and are saying its possible to level up to VR10 in gold and silver please explain if they have done it since 1.5 update
It is getting really annoying people telling us how they did it, how it can be done easily and you can get to VR10 when have had no experience trying to do this in the current state.
You are then oblivious to all the problems people that are trying to do the exact same thing you did and cant because it is BROKEN since 1.5 so pre 1.5 don't bother with your experience's because they don't matter now.
You wonder why people are frustrated!
This patch wont even fix it anyway so it will keep going on..
You can still easily get excess xp if you think rather than run here to complain. Also back when I did it the mobs were several times more powerful than they are now and not just a boring, easy mode slog as it is today. On the whole it is obscenely simple to get your levels in comparison, requiring no attention while fighting basically and being much quicker .