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Rethink your leveling strategy

  • Garetth
    Garetth
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    Robocles wrote: »
    Garetth wrote: »
    VileIntent wrote: »
    Epona222 wrote: »
    OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.

    My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.

    There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.

    Wrong, wrong, wrong.

    Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.

    Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.

    I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.

    I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.
  • Garetth
    Garetth
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    Xjcon wrote: »
    I've been in crag for the last 4 days. Only 1 of Which I could say I was there for more then 4 hours. About 5% till VR11, I have been able to solo lots of the crag content but there is lots I cant thus I have to try to group. I spent 2 hours spamming zone trying to find 3 others that wanted to start a group chain Seeker's Archive. Had 1 VR14 join saying he would help. He stayed for about an hour till he left.

    Today I came out of a delve just in time to see some one LFM to start something in Elinhir, he spammed chat for about 10 minutes after I joined looking for a healer, there was 3 of us me being a tank. He gave up 10 minutes in to looking for a healer.... This game requires groups to complete things yet very few want to put the time in to do that sort of content.

    I've been getting about 414 from each mob And a little over 800 for mobs with more then normal health. Most mob groups are from 4 to 8 and I can kill them solo as a VR 10 fairly quick. I need 1.4 million experience for level VR 11.

    My point is people are throwing a fit about the way it is right now but rather then just deal with it till its changed they are doing nothing. I will get to VR14 if it's slower then others who have been playing since launch, oh well. Sitting around doing nothing is 10 times slower.


    I'm not sitting around doing nothing, I'm playing Shadow of Mordor and will be playing Dragon Age: Inquisitor on 11-18-14.
  • Robocles
    Robocles
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    Garetth wrote: »
    Robocles wrote: »
    Garetth wrote: »
    VileIntent wrote: »
    Epona222 wrote: »
    OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.

    My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.

    There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.

    Wrong, wrong, wrong.

    Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.

    Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.

    I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.

    I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.

    Fair enough. Just under 7 vs 7.5 is really an issue of semantics at this point. We seem to agree that it's not going to give us enough actual content to get to VR 10.
  • Gillysan
    Gillysan
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    <<Points to his post on the first page but realizes people hit reply before even finishing what the OP wrote or what ever anybody else wrote for that matter>>
    Today is Wednesday, tomorrow is Thursday. Thursday is the day that we find out what was actually the intended change.
    Gillysan wrote: »
    xaraan wrote: »
    I don't really give a crap what they mean. I just know what makes sense and it makes ZERO sense for me to be one of a 4 man team doing 4 man content in craglorn (I'm V8) and get 347 xp for a 3 pip boss. The other three people were lower level than me, so I was not being carried through content by overleveld players. I'm not going to bother with fighting any of them when I get three times that for opening a chest.

    Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.
    You must have missed the stickied post at top of this forum. Update 1.5.3 wasn't deployed as intended.
    Monsters
    In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
    • You will receive full credit for monsters 1-3 ranks below you.
    • You will receive 75% of XP for monsters 4 ranks below you.
    • You will receive 30% of XP for monsters 5 or more ranks below you.
    • Note: This does not affect levels 1-50.
    There are other tweaks coming after this.

    What normal zones where you in? What were the mob's levels? Did you bug report any thing that didn't look right?

    Edited by Gillysan on November 12, 2014 11:02PM
  • Garetth
    Garetth
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    Gillysan wrote: »
    <<Points to his post on the first page but realizes people hit reply before even finishing what the OP wrote or what ever anybody else wrote for that matter>>
    Today is Wednesday, tomorrow is Thursday. Thursday is the day that we find out what was actually the intended change.
    Gillysan wrote: »
    xaraan wrote: »
    I don't really give a crap what they mean. I just know what makes sense and it makes ZERO sense for me to be one of a 4 man team doing 4 man content in craglorn (I'm V8) and get 347 xp for a 3 pip boss. The other three people were lower level than me, so I was not being carried through content by overleveld players. I'm not going to bother with fighting any of them when I get three times that for opening a chest.

    Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.
    You must have missed the stickied post at top of this forum. Update 1.5.3 wasn't deployed as intended.
    Monsters
    In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
    • You will receive full credit for monsters 1-3 ranks below you.
    • You will receive 75% of XP for monsters 4 ranks below you.
    • You will receive 30% of XP for monsters 5 or more ranks below you.
    • Note: This does not affect levels 1-50.
    There are other tweaks coming after this.

    What normal zones where you in? What were the mob's levels? Did you bug report any thing that didn't look right?

    Tomorrow what we will find out are these things:

    *Patch 1.5 nerfed xp by more than 52% and tomorrows patch is reducing this nerf by 30% because they are lowering the xp required for a vet level to 1,000,000, which means the xp nerf will now only be 22%.

    *They are attempting to fix the xp f*ck up that occurred with 1.5 that screwed up the xp that mobs give. See the list above.

    * They will NOT be fixing the quest xp that is all f*cked up, which they admitted to, and they have not said when they are going to do that.

    * they are going to try to implement the balance of patch 1.53 that they failed at doing on Monday.

    So, there is your Thursday patch in a nutshell.
    Edited by Garetth on November 12, 2014 11:20PM
  • Gillysan
    Gillysan
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    Like I said, there are other tweaks coming. Keep providing the feedback and become good at unwadding panties. :)
  • like1tiger
    like1tiger
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    Can everyone that has levelled there characters up in Cadwells and are saying its possible to level up to VR10 in gold and silver please explain if they have done it since 1.5 update

    It is getting really annoying people telling us how they did it, how it can be done easily and you can get to VR10 when have had no experience trying to do this in the current state.

    You are then oblivious to all the problems people that are trying to do the exact same thing you did and cant because it is BROKEN since 1.5 so pre 1.5 don't bother with your experience's because they don't matter now.

    You wonder why people are frustrated!

    This patch wont even fix it anyway so it will keep going on..
    Edited by like1tiger on November 13, 2014 5:46AM
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Garetth wrote: »
    Gillysan wrote: »
    <<Points to his post on the first page but realizes people hit reply before even finishing what the OP wrote or what ever anybody else wrote for that matter>>
    Today is Wednesday, tomorrow is Thursday. Thursday is the day that we find out what was actually the intended change.
    Gillysan wrote: »
    xaraan wrote: »
    I don't really give a crap what they mean. I just know what makes sense and it makes ZERO sense for me to be one of a 4 man team doing 4 man content in craglorn (I'm V8) and get 347 xp for a 3 pip boss. The other three people were lower level than me, so I was not being carried through content by overleveld players. I'm not going to bother with fighting any of them when I get three times that for opening a chest.

    Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.
    You must have missed the stickied post at top of this forum. Update 1.5.3 wasn't deployed as intended.
    Monsters
    In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
    • You will receive full credit for monsters 1-3 ranks below you.
    • You will receive 75% of XP for monsters 4 ranks below you.
    • You will receive 30% of XP for monsters 5 or more ranks below you.
    • Note: This does not affect levels 1-50.
    There are other tweaks coming after this.

    What normal zones where you in? What were the mob's levels? Did you bug report any thing that didn't look right?

    Tomorrow what we will find out are these things:

    *Patch 1.5 nerfed xp by more than 52% and tomorrows patch is reducing this nerf by 30% because they are lowering the xp required for a vet level to 1,000,000, which means the xp nerf will now only be 22%.

    *They are attempting to fix the xp f*ck up that occurred with 1.5 that screwed up the xp that mobs give. See the list above.

    * They will NOT be fixing the quest xp that is all f*cked up, which they admitted to, and they have not said when they are going to do that.

    * they are going to try to implement the balance of patch 1.53 that they failed at doing on Monday.

    So, there is your Thursday patch in a nutshell.

    Your calculations have a little hiccup. If they reduce the level requirement by 30% they're not reducing the nerf by 30%. You only need 70% of the previous amount to rank up but the XP amount is still the same. With those numbers; what used to get you a level before will get you 68.5% of a level after this patch (currently would get you 48% apparently).

    The nerf to levelling rate relative to ranks will be around 31.5% (if your figure is correct) after this "fix".


  • Cherryblossom
    Cherryblossom
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    Izzban wrote: »

    Kill XP needs to be considered in with questing xp! I was getting 499xp per kill while doing the gold quest line (might have killed 30-40 total for the completion, I did not think to count them at the time) I was getting 422xp for overland mobs and 294xp for dungeon mobs (wtf!?) during the hub quest and side quests.

    I was fighting VR10 mobs the whole time, since everything scales.

    I'm now jealous I did the Manse in Reapers March last night as a VR4 and I was only getting 87 xp per kill, I got 3k xp for completing it!
    87 XP for kill VR5 monsters, and these are packs of them as they are in a Public Dungeon.
    So even if ZOS manage to fix anything with the patch, I will still be behind due to all the xp I have lost to date, due to the bug in the first place.....
    There are people who are probably in a much worse position who have completed a couple of zones and still not leveled! How will they ever claw this back!
    Edited by Cherryblossom on November 13, 2014 12:18PM
  • Izzban
    Izzban
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    Izzban wrote: »

    Kill XP needs to be considered in with questing xp! I was getting 499xp per kill while doing the gold quest line (might have killed 30-40 total for the completion, I did not think to count them at the time) I was getting 422xp for overland mobs and 294xp for dungeon mobs (wtf!?) during the hub quest and side quests.

    I was fighting VR10 mobs the whole time, since everything scales.

    I'm now jealous I did the Manse in Reapers March last night as a VR4 and I was only getting 87 xp per kill, I got 3k xp for completing it!
    87 XP for kill VR5 monsters, and these are packs of them as they are in a Public Dungeon.
    So even if ZOS manage to fix anything with the patch, I will still be behind due to all the xp I have lost to date, due to the bug in the first place.....
    There are people who are probably in a much worse position who have completed a couple of zones and still not leveled! How will they ever claw this back!

    I mentioned that the dungeon (actually was a delve) I was in was giving me significantly less XP than the overland mobs. I had also went into the public dungeon and was surprised how low the XP was for MOB kills, but as I considered my "report" to be about solo leveling I ignored the public dungeons, even though I know many can solo them.

    I'll have to check the XP in that public dungeon again, as I'm interested to see if it increases after this patch.

  • tengri
    tengri
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    Pretty sure that they reduced mob XP in public dungeons that much on purpose - now that you apparently need to grind a lot extra mobs for every level, a public dungeon might be the only place where mobs are available in numbers with fast respawn.
    Of course they made sure that those are not "usable" for leveling so to speak.
  • Izzban
    Izzban
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    VileIntent wrote: »

    because not everything gives the same amount of xp. I quote from another thread...http://forums.elderscrollsonline.com/discussion/139486/experience-versus-veteran-point-gain/p1

    You cannot simply compare mob xp and call it a total, just get off your butts and actually go friggin level instead of trying to math out a chaotic problem.

    Yes, she says that some quests give more XP than others. It exactly mirrors my post in which I have 3 different XP values for 3 different quests I did. I also have different XP values for different MOBs I faced, depending on where I was at.

    Everything she says mirrors my post, so what was the point of pointing that out? Are you trying to say that without doing every single quest in the zone I can't know how much XP I am really going to get? Because I can tell you with certainty that I know I am not going to get enough to level since I need 126 of the highest XP-giving quests of which there are ~6 in the entire zone.

    It doesn't make sense to "get off my butt and level" if the XP is borked. I am throwing that XP away when/if they change/fix it. That would be stupid. Remember those that are complaining that they did all the dungeon achievements and now can't do them again for Undaunted XP? Think they will ever increase the mage's guild level and require more lorebooks to be found. Did you keep on grabbing all the lorebooks when you reached lv 10 mages?

    I have been around MMOs long enough to know that when you get the achievement/level, you stop doing that in case they increase it in the future. And when they mess something up, you don't keep doing it because they almost never come back and compensate.


  • Cherryblossom
    Cherryblossom
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    Izzban wrote: »
    Izzban wrote: »

    Kill XP needs to be considered in with questing xp! I was getting 499xp per kill while doing the gold quest line (might have killed 30-40 total for the completion, I did not think to count them at the time) I was getting 422xp for overland mobs and 294xp for dungeon mobs (wtf!?) during the hub quest and side quests.

    I was fighting VR10 mobs the whole time, since everything scales.

    I'm now jealous I did the Manse in Reapers March last night as a VR4 and I was only getting 87 xp per kill, I got 3k xp for completing it!
    87 XP for kill VR5 monsters, and these are packs of them as they are in a Public Dungeon.
    So even if ZOS manage to fix anything with the patch, I will still be behind due to all the xp I have lost to date, due to the bug in the first place.....
    There are people who are probably in a much worse position who have completed a couple of zones and still not leveled! How will they ever claw this back!

    I mentioned that the dungeon (actually was a delve) I was in was giving me significantly less XP than the overland mobs. I had also went into the public dungeon and was surprised how low the XP was for MOB kills, but as I considered my "report" to be about solo leveling I ignored the public dungeons, even though I know many can solo them.

    I'll have to check the XP in that public dungeon again, as I'm interested to see if it increases after this patch.

    I'm really hoping they fix this mess, I enjoy the game, but now I can't effectively progress.

    Like you I will check the XP once this patch has been done.
    tengri wrote: »
    Pretty sure that they reduced mob XP in public dungeons that much on purpose - now that you apparently need to grind a lot extra mobs for every level, a public dungeon might be the only place where mobs are available in numbers with fast respawn.
    Of course they made sure that those are not "usable" for leveling so to speak.
    I really hope they do not think like this, the game was sold on the promise of play how you like.
    That screams play how we intend you to play!
  • like1tiger
    like1tiger
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    [/quote]
    I really hope they do not think like this, the game was sold on the promise of play how you like.
    That screams play how we intend you to play!
    [/quote]

    wow this indeed.. that's sums it up some like to grind some like to quest some like to pvp but right now all forms are ruined and repeating quests is just tear your hair out stuff!
    Edited by like1tiger on November 13, 2014 1:09PM
  • Leeric
    Leeric
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    Rodario wrote: »
    It means "We made a mistake, but we're blaming it on you".

    Exactly.
  • FlinkeKlinge
    FlinkeKlinge
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    Leijona wrote: »
    It is even possible to be VR 11 or 12 by the end of Cadwells gold. Then there are only two levels left, that you can make in Craglorn.
    I´m VR 13 and not even finished cadwells gold yet. Never grinded, only did the group dungeons once in a while. It´s beyond me how people manage to be underleveled.
    "When you die, it just instantly robs life of many pleasures."
    random guy in pub
  • tengri
    tengri
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    I´m VR 13 and not even finished cadwells gold yet. Never grinded, only did the group dungeons once in a while. It´s beyond me how people manage to be underleveled.
    That was then. This is now (1.5).

    On my very first char I did no grinding at all, did everything in all zones and finished the last zone (Reapers march for me) almost VR11.
    Back then VR points were spot on to keep you on level with your progress through the zones (or even slightly over-leveled) if you did mainly questing.

    But now the numbers are simply off - I am actively leveling a char in the lower VR zones now (he's VR3, should already be VR4 but thats a different issue atm) and I am keeping track of every XP point earned during my questing.
    This is my 6th char into the VR range (have 2xV14, 1xV10, 1xV6, 1xV2; all V5+ chars have full zone complete for Silver) and you can trust me that I exactly know how much XP/VP or whatever it is called today was needed to progress through levels. Yeah, I know... I play too much - but dont judge me, game was/is awesome!
    Well, before 1.5 I mean.

    And now it is simply not enough for a level per zone if you do mainly questing/clearing locations and stuff.
    Not even close and the lowered 1m per level requirement will not cut it either.

  • Robocles
    Robocles
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    Leijona wrote: »
    It is even possible to be VR 11 or 12 by the end of Cadwells gold. Then there are only two levels left, that you can make in Craglorn.
    I´m VR 13 and not even finished cadwells gold yet. Never grinded, only did the group dungeons once in a while. It´s beyond me how people manage to be underleveled.

    Well, all I can tell you is reading is fundamental. Try reading the thread.
  • Pallmor
    Pallmor
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    I'm now jealous I did the Manse in Reapers March last night as a VR4 and I was only getting 87 xp per kill, I got 3k xp for completing it!

    Look on the bright side. All you have to do is 466 more missions like that and you'll advance an entire vet rank!

  • Ysne58
    Ysne58
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    Garetth wrote: »
    Robocles wrote: »
    Garetth wrote: »
    VileIntent wrote: »
    Epona222 wrote: »
    OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.

    My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.

    There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.

    Wrong, wrong, wrong.

    Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.

    Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.

    I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.

    I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.

    Did you include the changes to monster exp 100% for up to 3 levels below, 75% 5th and 30% all others?
  • Ohioastro
    Ohioastro
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    Ysne58 wrote: »
    Garetth wrote: »
    Robocles wrote: »
    Garetth wrote: »
    VileIntent wrote: »
    Epona222 wrote: »
    OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.

    My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.

    There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.

    Wrong, wrong, wrong.

    Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.

    Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.

    I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.

    I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.

    Did you include the changes to monster exp 100% for up to 3 levels below, 75% 5th and 30% all others?

    His numerology is based on a single character advanced through a single VR zone. At some basic level, what we'd really need (and what I hope that they can do) is the following test:

    I'm a VR1; how much do I get when doing a full run through the first VR zone (e.g. complete everything without grinding mobs)?

    I'm a VR2: repeat, second zone;

    Etc. through to VR10, last zone.

    This will then give us the total; and it is not unreasonable that the new setup will yield of order 7 vet levels or so. In terms of "lost" exp - well, you always continue to be able to do things that gain exp, they are just different ones. To first order, for a 75% pace, you accomplish in 4 hours what you used to accomplish in three hours. So, if you played 15 hours a week before, you'd need 20 hours to accomplish the same.

    Bottom line is that, for such a player, you'd end up needing to spend about 5 hours playing catch-up. This is not great, but it's also not the end of the world in terms of impact.
  • Garetth
    Garetth
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    Garetth wrote: »
    Gillysan wrote: »
    <<Points to his post on the first page but realizes people hit reply before even finishing what the OP wrote or what ever anybody else wrote for that matter>>
    Today is Wednesday, tomorrow is Thursday. Thursday is the day that we find out what was actually the intended change.
    Gillysan wrote: »
    xaraan wrote: »
    I don't really give a crap what they mean. I just know what makes sense and it makes ZERO sense for me to be one of a 4 man team doing 4 man content in craglorn (I'm V8) and get 347 xp for a 3 pip boss. The other three people were lower level than me, so I was not being carried through content by overleveld players. I'm not going to bother with fighting any of them when I get three times that for opening a chest.

    Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.
    You must have missed the stickied post at top of this forum. Update 1.5.3 wasn't deployed as intended.
    Monsters
    In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
    • You will receive full credit for monsters 1-3 ranks below you.
    • You will receive 75% of XP for monsters 4 ranks below you.
    • You will receive 30% of XP for monsters 5 or more ranks below you.
    • Note: This does not affect levels 1-50.
    There are other tweaks coming after this.

    What normal zones where you in? What were the mob's levels? Did you bug report any thing that didn't look right?

    Tomorrow what we will find out are these things:

    *Patch 1.5 nerfed xp by more than 52% and tomorrows patch is reducing this nerf by 30% because they are lowering the xp required for a vet level to 1,000,000, which means the xp nerf will now only be 22%.

    *They are attempting to fix the xp f*ck up that occurred with 1.5 that screwed up the xp that mobs give. See the list above.

    * They will NOT be fixing the quest xp that is all f*cked up, which they admitted to, and they have not said when they are going to do that.

    * they are going to try to implement the balance of patch 1.53 that they failed at doing on Monday.

    So, there is your Thursday patch in a nutshell.

    Your calculations have a little hiccup. If they reduce the level requirement by 30% they're not reducing the nerf by 30%. You only need 70% of the previous amount to rank up but the XP amount is still the same. With those numbers; what used to get you a level before will get you 68.5% of a level after this patch (currently would get you 48% apparently).

    The nerf to levelling rate relative to ranks will be around 31.5% (if your figure is correct) after this "fix".


    Your response would be accurate if they fixed the quest xp back to what it was pre-patch. Otherwise, I'll stick to my numbers which are based off actual experience not math.
  • Ohioastro
    Ohioastro
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    Are you accounting for the UI glitch, where it incorrectly claimed that you needed 4 million exp / level? I'm honestly curious - if this is the case, a lot of the people who thought that they were levelling too slowly will log in and find that they've gained a bunch of levels.
  • Robocles
    Robocles
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    Ohioastro wrote: »
    Are you accounting for the UI glitch, where it incorrectly claimed that you needed 4 million exp / level? I'm honestly curious - if this is the case, a lot of the people who thought that they were levelling too slowly will log in and find that they've gained a bunch of levels.

    The UI glitch actually showed you needed the correct amount, the game itself had the wrong cap.

    All of the experience numbers here relate to actual experience gained. Whether the game dinged you at the specific number isn't the issue we are discussing.
  • Garetth
    Garetth
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    Ysne58 wrote: »
    Garetth wrote: »
    Robocles wrote: »
    Garetth wrote: »
    VileIntent wrote: »
    Epona222 wrote: »
    OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.

    My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.

    There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.

    Wrong, wrong, wrong.

    Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.

    Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.

    I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.

    I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.

    Did you include the changes to monster exp 100% for up to 3 levels below, 75% 5th and 30% all others?

    No I did not because getting 87 xp for a mob that is then increased to 130 xp isn't going to amount to a hill of beans. Same with the other supposed increases. It's just a stupid smoke screen.
  • Attorneyatlawl
    Attorneyatlawl
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    xaraan wrote: »

    Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.

    I question the truth in this. a few hours and only gained 1%? I did 1 quest as VR7 in a VR8 area and gained over 1% from that reward, which took about 15 mins.

    There is no truth in it, that's why you question it :). Same as people saying that having a toggle built-in to see numbers on your health bar would destroy the game on
    like1tiger wrote: »
    Can everyone that has levelled there characters up in Cadwells and are saying its possible to level up to VR10 in gold and silver please explain if they have done it since 1.5 update

    It is getting really annoying people telling us how they did it, how it can be done easily and you can get to VR10 when have had no experience trying to do this in the current state.

    You are then oblivious to all the problems people that are trying to do the exact same thing you did and cant because it is BROKEN since 1.5 so pre 1.5 don't bother with your experience's because they don't matter now.

    You wonder why people are frustrated!

    This patch wont even fix it anyway so it will keep going on..

    You can still easily get excess xp if you think rather than run here to complain. Also back when I did it the mobs were several times more powerful than they are now and not just a boring, easy mode slog as it is today. On the whole it is obscenely simple to get your levels in comparison, requiring no attention while fighting basically and being much quicker .
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    Garetth wrote: »
    Ysne58 wrote: »
    Garetth wrote: »
    Robocles wrote: »
    Garetth wrote: »
    VileIntent wrote: »
    Epona222 wrote: »
    OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.

    My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.

    There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.

    Wrong, wrong, wrong.

    Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.

    Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.

    I assume you mean AFTER they drop XP per level to 1,000,000. And, I'm fairly sure it's still sub V7. I'll defer, though, because I really don't feel like doing the math for ZOS.

    I did my calculations based upon the new proposed 1,000,000 xp per level which is a 30% reduction to 50% xp nerf currently in place.

    Did you include the changes to monster exp 100% for up to 3 levels below, 75% 5th and 30% all others?

    No I did not because getting 87 xp for a mob that is then increased to 130 xp isn't going to amount to a hill of beans. Same with the other supposed increases. It's just a stupid smoke screen.

    Considering you're meant to kill the majority of enemies rather than ignore them and avoid fighting, it actually is factored in and accounts for a large amount of your expected xp gain. Maybe that's your problem, is you are just avoiding playing and instead darting from npc to npc to spam through the quest dialogues?
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • like1tiger
    like1tiger
    ✭✭✭
    xaraan wrote: »

    Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.

    I question the truth in this. a few hours and only gained 1%? I did 1 quest as VR7 in a VR8 area and gained over 1% from that reward, which took about 15 mins.

    There is no truth in it, that's why you question it :). Same as people saying that having a toggle built-in to see numbers on your health bar would destroy the game on
    like1tiger wrote: »
    Can everyone that has levelled there characters up in Cadwells and are saying its possible to level up to VR10 in gold and silver please explain if they have done it since 1.5 update

    It is getting really annoying people telling us how they did it, how it can be done easily and you can get to VR10 when have had no experience trying to do this in the current state.

    You are then oblivious to all the problems people that are trying to do the exact same thing you did and cant because it is BROKEN since 1.5 so pre 1.5 don't bother with your experience's because they don't matter now.

    You wonder why people are frustrated!

    This patch wont even fix it anyway so it will keep going on..

    You can still easily get excess xp if you think rather than run here to complain. Also back when I did it the mobs were several times more powerful than they are now and not just a boring, easy mode slog as it is today. On the whole it is obscenely simple to get your levels in comparison, requiring no attention while fighting basically and being much quicker .

    Who is running here to complain? I frequent the forums everyday while on breaks at work. there is a real problem its not just me. just because you don't share the same problems doesn't mean there isn't one.
  • Guppet
    Guppet
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    I did exactly what she said, I now get the best xp per hour, I'm getting 12 times base xp, in SWTOR!
  • Robocles
    Robocles
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    xaraan wrote: »

    Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.

    I question the truth in this. a few hours and only gained 1%? I did 1 quest as VR7 in a VR8 area and gained over 1% from that reward, which took about 15 mins.

    There is no truth in it, that's why you question it :). Same as people saying that having a toggle built-in to see numbers on your health bar would destroy the game on
    like1tiger wrote: »
    Can everyone that has levelled there characters up in Cadwells and are saying its possible to level up to VR10 in gold and silver please explain if they have done it since 1.5 update

    It is getting really annoying people telling us how they did it, how it can be done easily and you can get to VR10 when have had no experience trying to do this in the current state.

    You are then oblivious to all the problems people that are trying to do the exact same thing you did and cant because it is BROKEN since 1.5 so pre 1.5 don't bother with your experience's because they don't matter now.

    You wonder why people are frustrated!

    This patch wont even fix it anyway so it will keep going on..

    You can still easily get excess xp if you think rather than run here to complain. Also back when I did it the mobs were several times more powerful than they are now and not just a boring, easy mode slog as it is today. On the whole it is obscenely simple to get your levels in comparison, requiring no attention while fighting basically and being much quicker .

    First... who cares how powerful the mobs are?

    Second... the concern is that the quest xp is too small to complete an entire VR if you complete and entire zone.

    And third... are you really advertising a beer and golf site on the forums?
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