Stacking Lethal Arrows from any one player = 100% healing debuff

Famemonster
Famemonster
✭✭
This is horrible. In 2.2s a player is at around 10-20% hp. Then they have 0% heals.

Can you please change this?
Famemonster NB - Famemonsterx DK - Famemonster X DK - Mindblasterx Templar - Emi Takai Sorcerer
  • kijima
    kijima
    ✭✭✭✭✭
    Wait a sec, before we talk about changing heals and debuffs, before anything gets changed that will effect 1,000's of people, maybe have a look at what you can change first.

    Lets talk about the 2.2 seconds you mentioned. Obviously it means you got hit twice by snipe (morphs) in a row. There are a few circumstances where you'll get hit with two arrows.

    1. If you have been detected but you are still in sneak and then get hit with snipe (morphs) you'll get stunned, which then makes it easy for the next follow up arrow to get you down to 10-20% you are talking about.

    It's a very simple mistake, and loads of people get caught out by this. I myself love using this tactic on other wannaba legolasses that are running around with a FOTM bow. They snipe you and get detected but stay in sneak mode, when you fire back a snipe on them it stuns them, then you can hit them again and usually finish them off with a heavy or venom.

    2. Sorry about this next bit, but that's just bad situational awareness being hit by two snipes. When you hear the arrow coming, dodge roll is your friend.

    3. Then there is a DK with flappy flap, or invis pots, did I say dodge roll? Shield stacking, blocking.

    So many things to be done, and while there are so many bow users in cyro it's probably a good time to work out a solid defence for them.

    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Zintair
    Zintair
    ✭✭✭✭
    Are you just going to ignore the account of a potential 100% stacking health debuff? I personally have found myself in this situation. I have no proof so it is irrelevant here but I definitely think it warrants looking into.

    Nothing you said has anything to do with what the OP is pointing out.

    After the L2P part you are supposed to say something about SELF stacked 100% heal debuff which you distinctly ignored.
    Edited by Zintair on November 12, 2014 10:54PM
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    The result of the changes to bow and the increase of snipers means that in any larger battle you are permanently purging yourself to get rid of the insane healing debuffs.
  • Famemonster
    Famemonster
    ✭✭
    http://forums.elderscrollsonline.com/discussion/139046/lethal-arrow-healing-debuff-stack-intended-vid-included#latest

    There is the earlier thread, with video proof.
    kijima wrote: »
    Wait a sec, before we talk about changing heals and debuffs, before anything gets changed that will effect 1,000's of people, maybe have a look at what you can change first.

    Lets talk about the 2.2 seconds you mentioned. Obviously it means you got hit twice by snipe (morphs) in a row. There are a few circumstances where you'll get hit with two arrows.

    1. If you have been detected but you are still in sneak and then get hit with snipe (morphs) you'll get stunned, which then makes it easy for the next follow up arrow to get you down to 10-20% you are talking about.

    It's a very simple mistake, and loads of people get caught out by this. I myself love using this tactic on other wannaba legolasses that are running around with a FOTM bow. They snipe you and get detected but stay in sneak mode, when you fire back a snipe on them it stuns them, then you can hit them again and usually finish them off with a heavy or venom.

    2. Sorry about this next bit, but that's just bad situational awareness being hit by two snipes. When you hear the arrow coming, dodge roll is your friend.

    3. Then there is a DK with flappy flap, or invis pots, did I say dodge roll? Shield stacking, blocking.

    So many things to be done, and while there are so many bow users in cyro it's probably a good time to work out a solid defence for them.

    Calm down there bowman. I'm not talking about ruining your bow bro. I'm talking about a possible bug in the game that was not in there before the last update.

    I am aware that I can dodge, reroll a dk and have reflect scales up 24/7, get a mage guild ability that will lessen stealth attack damage on me, use an invis potion, have a ton of shields stacked 24/7 and block 24/7 and a lot of other things like not log on. I was gonna say that I knew all of that and to just talk about the healing dbuff being 100% and stacking from the same player, just for people like you.

    Thanks for the reminder though.

    As the guy above said, none of that has to do with a 100% debuff that shouldn't be in the game.
    Edited by Famemonster on November 12, 2014 11:16PM
    Famemonster NB - Famemonsterx DK - Famemonster X DK - Mindblasterx Templar - Emi Takai Sorcerer
  • kijima
    kijima
    ✭✭✭✭✭
    Glad you said a potential stacking health debuff when you don't know, sure it's worth looking into and I agree with you on that, and I, just like you have not looked into either if it truth be told. If it's the case then sure thing lets get something done about it. Warrants a look into for sure, but lets not nerf the thing into the ground.

    What I was saying that before the OP has to worry about it is plain and simple, don't get hit twice, and there are things you can do easily to stop it.

    While I've probably been guilty before of saying to someone L2P I'm not really fond of that style of comment, which is why I stated about being in stealth while detected, getting hit and then stunned. Not everyone has clued onto that one, I actually thought that was helpful and wasn't meant to be a L2P negative comment. The stun thing is nearly the only way you'd get hit by two snipes from the same person, that and bad situational awareness, and really a roll dodge isn't hard to do if that's the case.

    Sorry if I came across as an a$$, wasn't my intention to the OP.
    Edited by kijima on November 12, 2014 11:21PM
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Famemonster
    Famemonster
    ✭✭
    kijima wrote: »
    Glad you said a potential stacking health debuff when you don't know, sure it's worth looking into and I agree with you on that, and like you have not looked into either if it truth be told. If it's the case then sure thing lets get something done about it. Warrants a look into for sure, but lets not nerf the thing into the ground.

    What I was saying that before the OP has to worry about it is plain and simple, don't get hit twice, and there are things you can do easily to stop it.

    While I've probably been guilty before of saying to someone L2P I'm not really fond of that style of comment, which is what I stated the thing about being in stealth while detected, getting hit and then stunned. Not everyone has clued onto that one, I actually thought that was helpful and wasn't meant to be a L2P negative comment. The stun thing is nearly the only way you'd get hit by two snipes from the same person, that and bad situational awareness, and really a roll dodge isn't hard to do if that's the case.

    Sorry if I cam across as an a$$, wasn't my intention OP.

    Here you go again. It's not potential, that I don't know and have no proof of. It's real, it exists, here's proof. Can you show me proof that it does not?

    I'm not trying to get your bow nerfed bro. I am talking about a possible bug, dont know if its intended, that came in the last update. It was not there earlier so I want to know if its intended and if not to fix it.

    http://forums.elderscrollsonline.com/discussion/139046/lethal-arrow-healing-debuff-stack-intended-vid-included#latest

    This is proof, please don't say that I am just thinking that it is happening now, thank you.
    Edited by Famemonster on November 12, 2014 11:22PM
    Famemonster NB - Famemonsterx DK - Famemonster X DK - Mindblasterx Templar - Emi Takai Sorcerer
  • Famemonster
    Famemonster
    ✭✭
    kijima wrote: »

    What I was saying that before the OP has to worry about it is plain and simple, don't get hit twice, and there are things you can do easily to stop it.

    So don't get hit twice in a fight is the self fix I can do myself? Thanks worried bowman...

    A 100% healing debuff in PvP is not normal for MMOs, and you are telling me to L2P and forget about it. Even though you hate saying that to people, you think it's a good time in this situation.
    Edited by Famemonster on November 12, 2014 11:27PM
    Famemonster NB - Famemonsterx DK - Famemonster X DK - Mindblasterx Templar - Emi Takai Sorcerer
  • kijima
    kijima
    ✭✭✭✭✭
    Never said L2P, not once and even apologized if I was coming across as an a$$ as it's not my intention. In your case it's not L2P it's Learn 2 Read!

    Condescending talk, I could do without it please.

    And my comments about potentially debuff were not directed at you, they were direced at Zintair, we both said we hadn't tested it ourselves, chill dude. I never said you imagined it, and I've not seen proof till now. You posted in between my post, I think that's why you are confused about who said what.

    Thanks for rage on the forum,
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    are you sure you're not being hit with lethal arrow from a bow with the befouled enchant?
  • Sypher
    Sypher
    ✭✭✭✭✭
    ✭✭✭
    are you sure you're not being hit with lethal arrow from a bow with the befouled enchant?

    2 Lethal arrows from the same person will reduce your healing by 100%.

    Just like how 2 Dark Flares from one templar will reduce your healing by 100%.

    This doesn't apply to reverberating bash (I don't think so at least).
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Famemonster
    Famemonster
    ✭✭
    kijima wrote: »
    Never said L2P, not once and even apologized if I was coming across as an a$$ as it's not my intention. In your case it's not L2P it's Learn 2 Read!

    Condescending talk, I could do without it please.
    kijima wrote: »
    Wait a sec, before we talk about changing heals and debuffs, before anything gets changed that will effect 1,000's of people, maybe have a look at what you can change first.

    Lets talk about the 2.2 seconds you mentioned. Obviously it means you got hit twice by snipe (morphs) in a row. There are a few circumstances where you'll get hit with two arrows.

    Sorry about this next bit, but that's just bad situational awareness being hit by two snipes. When you hear the arrow coming, dodge roll is your friend.

    Then there is a DK with flappy flap, or invis pots, did I say dodge roll? Shield stacking, blocking.

    So many things to be done, and while there are so many bow users in cyro it's probably a good time to work out a solid defence for them.

    What I was saying that before the OP has to worry about it is plain and simple, don't get hit twice, and there are things you can do easily to stop it.

    I took all of those as being directed at me. Teaching me what I can do because I have not learnt it. Telling me I have bad situational awareness.

    After I had said
    This is horrible. In 2.2s a player is at around 10-20% hp. Then they have 0% heals.

    Can you please change this?

    Maybe you should have not said anything at all...
    Famemonster NB - Famemonsterx DK - Famemonster X DK - Mindblasterx Templar - Emi Takai Sorcerer
  • Famemonster
    Famemonster
    ✭✭
    are you sure you're not being hit with lethal arrow from a bow with the befouled enchant?

    2 Lethal arrows from the same person will reduce your healing by 100%.

    Just like how 2 Dark Flares from one templar will reduce your healing by 100%.

    This doesn't apply to reverberating bash (I don't think so at least).

    I think they should change Dark Flare too at the same time they change Lethal Arrow, if they decide to :)

    Also, I think that Sypher puts out more dps than any other DK and should be nerfed to the ground.
    Famemonster NB - Famemonsterx DK - Famemonster X DK - Mindblasterx Templar - Emi Takai Sorcerer
  • kijima
    kijima
    ✭✭✭✭✭
    are you sure you're not being hit with lethal arrow from a bow with the befouled enchant?

    I was thinking that might the case, at the start of this thread, but from the video it looks otherwise for sure, plus the added weight from syphers comments, which I'd trust.

    I don't have a bow with that style of enchant atm so I haven't bothered to test, always wondered if it was possible to do that with stacking debuffs to heals though.

    I'd rather have specific enchants on a weapon that I've invested into, than to weapon stack when the tool tip says otherwise and not as designed. Plus it would only be a handful of people doing it, and not the mass bow using populous as it is right now.

    Perhaps @ZOS_GinaBruno‌ and @ZOS_BrianWheeler‌ for PvP could look at this and chime in.

    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    The debuff stacking isn't new, what's new is people noticing it because of the reduced snipe cast time letting them stack it like crazy. And yes it is BS. There's a reason I can't stack befouled multiple times or stack multiple endless fury procs.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • kijima
    kijima
    ✭✭✭✭✭
    Definitely news to me.

    Previously, before the bow buff 'cast' time, you could get in behind with stealth, snipe (stuns), mark target while in the air and then heavy hit all at the same land time.

    Healers never got a chance to heal out of that before it's BOOM time, which goes along with what you are saying Teagrants with the change now, plenty of healers hated that triple hit, and more are probably hating the stacking of the heals debuff.

    Damned if you do, damned if you don't. At least that's what some poor schmuck at ZOS is probably thinking re: bow.

    100% heal debuff is harsh, didn't know it was the case till now.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Fix the healing debuff, fine. but keep snipe the way it is right now.(course with fixed healing debuffs)

    It is counterable. I myself have dodged LOADS of snipe arrows. I know im sounding like a jerk, but its not hard. If someone kills you from stealth, then they killed you from stealth. deal with it. Be happy with the fact that most peopke that rely on snipe insta kills can't fight worth a crap(note, i am not one of them:D, DW is awesome in the right hands)

    Heck I used it many times today. I did not get a kill in 2.2 seconds..... I had to finish most of my targets off with my DW skills; only if i have a teammate will it kill in 2.2 seconds..... and i have 40 in stamina and 20 in health, so my weapon damage is higher than average.

    i am going to take the side of the L2Pers here. Fix the healing debuff; thats cool, but only fix the healing debuff ; heck maybe tone the damage down just a litte, but other than that;snipe is fine the way it is.
    Edited by Cody on November 13, 2014 3:07AM
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    are you sure you're not being hit with lethal arrow from a bow with the befouled enchant?

    2 Lethal arrows from the same person will reduce your healing by 100%.

    Just like how 2 Dark Flares from one templar will reduce your healing by 100%.

    This doesn't apply to reverberating bash (I don't think so at least).

    It seems like there should be diminishing returns just like should be with Impulse..sure if you get hit 4-5 times with it you're gonna die..but the same shooter shouldn't be able to debuff your healing 100%.

    Now..if you're hit by three different archers all with lethal arrow your purge /cleanse should be able to cleanse one of those effects by one archer..regardless of how many times that one archer hits you...or perhaps ..yea I'm gonna say it..a cool down on the debuff.(like 4 seconds er sumpn.)
  • Columba
    Columba
    ✭✭✭✭✭
    lethal arrow debuffs shouldn't stack. I rely on a bow, and I think that's too much.
  • Huntler
    Huntler
    ✭✭✭✭✭
    healing debuffs shouldn't stack, enough other PvP MMOs learned this the hard way, zeni decided to go that route. Make the strongest heal debuff take priority. Making someone heal for 0 is ***, especially when there are so many different ways to heal debuff in this game. And no purging is not the answer when there are so many heal debuff options, literally spammable options that are primary forms of dps.
  • MiyaTheUnbroken
    MiyaTheUnbroken
    ✭✭✭✭
    I've read several conversations on this topic and as far as I can tell healing debuffs aren't meant to stack with themselves. The way I believe it's supposed to work is if player A hits you with the debuff, then player B hits you with the same debuff player B's debuff should replace player A's and reset the timer.

    I have not seen a reply from ZoS on this subject, which is disappointing at best.
  • Tripwyr
    Tripwyr
    ✭✭✭✭✭
    I've read several conversations on this topic and as far as I can tell healing debuffs aren't meant to stack with themselves. The way I believe it's supposed to work is if player A hits you with the debuff, then player B hits you with the same debuff player B's debuff should replace player A's and reset the timer.

    I have not seen a reply from ZoS on this subject, which is disappointing at best.

    What is happening right now is that player A hits you with the debuff, then player A hits you with the debuff again, and they both stack. You don't need 2 players.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Fafnisbane
    Fafnisbane
    ✭✭
    Also, Purge doesn't always completely remove the effect. If you get hit with three Lethal Arrows (and let's be honest, it's probably more like five), and you use Efficient Purge, that only purges two status effects, i.e. the debuff from two Lethal Arrows, which still leaves one. Or more.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    are you sure you're not being hit with lethal arrow from a bow with the befouled enchant?

    2 Lethal arrows from the same person will reduce your healing by 100%.

    Just like how 2 Dark Flares from one templar will reduce your healing by 100%.

    This doesn't apply to reverberating bash (I don't think so at least).

    It seems like there should be diminishing returns just like should be with Impulse..sure if you get hit 4-5 times with it you're gonna die..but the same shooter shouldn't be able to debuff your healing 100%.

    Now..if you're hit by three different archers all with lethal arrow your purge /cleanse should be able to cleanse one of those effects by one archer..regardless of how many times that one archer hits you...or perhaps ..yea I'm gonna say it..a cool down on the debuff.(like 4 seconds er sumpn.)

    Diminishing returns? No, it should refresh the healing debuff, not add any others to compound the effect at all.

    How easy do you think it is to get even 2 archers with lethal arrow? They're all around cyrodil. As long as they allow this buff to stack from one player or from multiple players Lethal arrow and any other skills getting stackable healing debuffs will be OP on the playing field.
    Edited by demonlkojipub19_ESO on November 13, 2014 9:20AM
  • Thudunblundur
    Thudunblundur
    ✭✭✭
    I've been killed a few times by Snipes and long range archery (heck I've been killed many times just about any way you can think of!) but far less often than I've been targeted. I think this is because I run Efficient Purge on my bow bar. Can't imagine why more other people don't run with some sort of Purge - I wouldn't survive at all without it.
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Reposted from the other thread, my assessment of Lethal arrow

    ----

    Ok, so now having experienced fully the impact of the new snipe on all four classes and using it on a strong weapon power/stamina build, I am ready to make the following conclusions based on real in game live testing.

    As the user, it is very solid, low cost, but seems a little too much, I will get into this in a moment. By too much I do not mean range or damage, the stacking debuff effect feels way too strong. So strong in fact that my nightblade bow user is about twice as powerful as she was before the change. DPS has increased over 25% both in burst and sustain. For single target damage, there is nothing that even approaches its power, especially at range. You can get the same raw output with two hander, yes, but at much higher risk. The actual difference becoming negligible in power vs taking way more damage in close. As a projectile, there are counters that can cause it to backfire as well, as will be noted later.

    On my DK, snipe is just a novelty to experience. Due to reflective scales, anyone that tries to shoot me either does zero damage to me or flat out kills themselves (a stray lethal arrow when I am previously engaged with multiple targets and already depleted can of course still be deadly). DK has a hard counter, nuff said.

    On my Sorc ranged caster, snipe is deadly as hell, unless I am shield stacked through the roof, and kiting is all I can do. It becomes cat and mouse range vs range, and without purge on the bar running constantly the heal debuff eventually wins every time. However, only a choice few players that actually understand how a sorc works ever realize how deadly they really are, and played properly a sorc can beat most bow users with class skills, if they know the right timings to kite and reengage. That being said, it is still absolute murder to tank the damage while still putting out enough yourself to secure the kill. At worst youll die pretty quickly, at best youll edge out the bow user or force a draw. You cant even close to melee as it can be fired point blank, which is a serious issue honestly.

    On the templar bomber/heal build things become very very tricky. Managing heals vs cleanses vs actually doing damage is not possible given the amount of stamina blocking uses, the debuff applying no matter what, and the cost of actually healing the damage. A templar will ALWAYS lose vs an equally skilled opponent due to this. You can force a draw by simply purge/purify and shield stacking/power healing, but you will not have enough magicka or stamina to actually counter attack. its either draw or loss in almost every engagement, even against one bow user. Two or more is certain death.

    On the nightblade (which is also my bow user mentioned above) you run into the same issue as the sorc fundamentally, its a resource/who shoots first moment, and if you arent carrying a hard cleanse, youre toast, period. That being said, you can escape virtually any time and still come back almost immediately by breaking tab lock with a quick cloak.




    So to summarize

    - Lethal arrow needs to have the debuff stacking removed completely
    - It needs its 3-5 meter dead zone readded. Not even a melee templar shield stacker dare gets in range, only a DK can counter this build. there should never only be one hard counter to any skill, especially one that can only be accessed by 1/4 of the classes.
    - The damage is fine
    - DKs with reflect are the hard counter, with healers/casters being the most susceptible, but mostly due to the constant debuff reapplication/stack.
    - The ability/weapon is sufficiently balanced to have point/counterpoint in the game, but unless that stacking and close range issues are addressed, it is in fact overpowered currently.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Domander
    Domander
    ✭✭✭✭✭
    Rylana wrote: »
    Reposted from the other thread, my assessment of Lethal arrow

    ----

    Ok, so now having experienced fully the impact of the new snipe on all four classes and using it on a strong weapon power/stamina build, I am ready to make the following conclusions based on real in game live testing.

    As the user, it is very solid, low cost, but seems a little too much, I will get into this in a moment. By too much I do not mean range or damage, the stacking debuff effect feels way too strong. So strong in fact that my nightblade bow user is about twice as powerful as she was before the change. DPS has increased over 25% both in burst and sustain. For single target damage, there is nothing that even approaches its power, especially at range. You can get the same raw output with two hander, yes, but at much higher risk. The actual difference becoming negligible in power vs taking way more damage in close. As a projectile, there are counters that can cause it to backfire as well, as will be noted later.

    On my DK, snipe is just a novelty to experience. Due to reflective scales, anyone that tries to shoot me either does zero damage to me or flat out kills themselves (a stray lethal arrow when I am previously engaged with multiple targets and already depleted can of course still be deadly). DK has a hard counter, nuff said.

    On my Sorc ranged caster, snipe is deadly as hell, unless I am shield stacked through the roof, and kiting is all I can do. It becomes cat and mouse range vs range, and without purge on the bar running constantly the heal debuff eventually wins every time. However, only a choice few players that actually understand how a sorc works ever realize how deadly they really are, and played properly a sorc can beat most bow users with class skills, if they know the right timings to kite and reengage. That being said, it is still absolute murder to tank the damage while still putting out enough yourself to secure the kill. At worst youll die pretty quickly, at best youll edge out the bow user or force a draw. You cant even close to melee as it can be fired point blank, which is a serious issue honestly.

    On the templar bomber/heal build things become very very tricky. Managing heals vs cleanses vs actually doing damage is not possible given the amount of stamina blocking uses, the debuff applying no matter what, and the cost of actually healing the damage. A templar will ALWAYS lose vs an equally skilled opponent due to this. You can force a draw by simply purge/purify and shield stacking/power healing, but you will not have enough magicka or stamina to actually counter attack. its either draw or loss in almost every engagement, even against one bow user. Two or more is certain death.

    On the nightblade (which is also my bow user mentioned above) you run into the same issue as the sorc fundamentally, its a resource/who shoots first moment, and if you arent carrying a hard cleanse, youre toast, period. That being said, you can escape virtually any time and still come back almost immediately by breaking tab lock with a quick cloak.




    So to summarize

    - Lethal arrow needs to have the debuff stacking removed completely
    - It needs its 3-5 meter dead zone readded. Not even a melee templar shield stacker dare gets in range, only a DK can counter this build. there should never only be one hard counter to any skill, especially one that can only be accessed by 1/4 of the classes.
    - The damage is fine
    - DKs with reflect are the hard counter, with healers/casters being the most susceptible, but mostly due to the constant debuff reapplication/stack.
    - The ability/weapon is sufficiently balanced to have point/counterpoint in the game, but unless that stacking and close range issues are addressed, it is in fact overpowered currently.

    If someone is within 5 meters they should be bash/interrupting snipe, so I don't think a dead zone is needed.

    The same ability debuff from the same player should definitely not stack.

    The problem with damage shields is that blocking doesn't reduce the damage against them at all (although it does still take stamina, any thoughts on this devs?), so it's going to be harder to counter damage with shields. Even blocking with a staff is significant against an archer, and gives you time to react. Blocking with a shield reduces bow damage down to laughable.
    Edited by Domander on November 13, 2014 1:34PM
  • Nijjion
    Nijjion
    ✭✭✭✭
    Why is there no healing debuff cap to begin with? Made a post about it just after release but noone really cared.

    Is it needed? 99% of games always have around 50% debuff cap, shouldn't we have that in eso?

    Also since last patch arrows been going through my DKs reflect so not a counter anymore :(
    Edited by Nijjion on November 13, 2014 1:26PM
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Varicite
    Varicite
    ✭✭✭✭✭
    This is so simple.

    Fix it so the debuff doesn't stack. Done.
  • SRIBES
    SRIBES
    ✭✭✭✭✭
    Zintair wrote: »
    Are you just going to ignore the account of a potential 100% stacking health debuff? I personally have found myself in this situation. I have no proof so it is irrelevant here but I definitely think it warrants looking into.

    Nothing you said has anything to do with what the OP is pointing out.

    After the L2P part you are supposed to say something about SELF stacked 100% heal debuff which you distinctly ignored.
    Purge
  • Huntler
    Huntler
    ✭✭✭✭✭
    AsweetRoll wrote: »
    Zintair wrote: »
    Are you just going to ignore the account of a potential 100% stacking health debuff? I personally have found myself in this situation. I have no proof so it is irrelevant here but I definitely think it warrants looking into.

    Nothing you said has anything to do with what the OP is pointing out.

    After the L2P part you are supposed to say something about SELF stacked 100% heal debuff which you distinctly ignored.
    Purge

    :| really... really?
Sign In or Register to comment.