Ifthir_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
Just this unintended bug isn't the only problem, I do hope you guys re-evaluate how heal debuffs work. In general it is just bag game design the fact that heal debuffs stack. They are so plentiful in this game it is quite easy to get to 100% even without this unintended bug. Purge is simply no longer the answer unless you basically spam it throughout an entire fight... which is kind of ridiculous.
Totally disagree. The game is too based around stacking and spam-healing as it is.
If you are hit by multiple, different healing debuffs, they should absolutely stack (ideally additively though). Without the ability to disarm, or maledict people's stats, healing debuffs are one of the few debuffs in this game.
No, no they shouldn't.
Most of the healing debuffs are already incredibly potent by themselves.
If healing debuffs are not potent enough (as Ifthir seems to feel), then they can be balanced by themselves. However, it should not be possible to reduce a healer's effectiveness to zero. We shouldn't need one purger for every opposing damage dealer (since there are so many different healing debuffs), not to mention that some are not even purge-able (standard).
ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Rune_Relic wrote: »QUESTION....
Does Snipe + Bash + Dark Flare = Health Degen ?
Templar + bow + shield should be awesome.
TBH I am also starting to wonder about my stamina regen rate.
Feels hopelessly useless when the main resource has run out even at 128.
Think I will try to figure out what 128 actually means with regard
stamina return/second.
Wait a sec, before we talk about changing heals and debuffs, before anything gets changed that will effect 1,000's of people, maybe have a look at what you can change first.
Lets talk about the 2.2 seconds you mentioned. Obviously it means you got hit twice by snipe (morphs) in a row. There are a few circumstances where you'll get hit with two arrows.
1. If you have been detected but you are still in sneak and then get hit with snipe (morphs) you'll get stunned, which then makes it easy for the next follow up arrow to get you down to 10-20% you are talking about.
It's a very simple mistake, and loads of people get caught out by this. I myself love using this tactic on other wannaba legolasses that are running around with a FOTM bow. They snipe you and get detected but stay in sneak mode, when you fire back a snipe on them it stuns them, then you can hit them again and usually finish them off with a heavy or venom.
2. Sorry about this next bit, but that's just bad situational awareness being hit by two snipes. When you hear the arrow coming, dodge roll is your friend.
3. Then there is a DK with flappy flap, or invis pots, did I say dodge roll? Shield stacking, blocking.
So many things to be done, and while there are so many bow users in cyro it's probably a good time to work out a solid defence for them.
ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
when you´re at it plz fix their duration aswell 4sec is just laughable when their stackability is fixed.