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Stacking Lethal Arrows from any one player = 100% healing debuff

  • Varicite
    Varicite
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    Tripwyr wrote: »
    Varicite wrote: »
    Ifthir_ESO wrote: »
    Huntler wrote: »
    Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!

    Just this unintended bug isn't the only problem, I do hope you guys re-evaluate how heal debuffs work. In general it is just bag game design the fact that heal debuffs stack. They are so plentiful in this game it is quite easy to get to 100% even without this unintended bug. Purge is simply no longer the answer unless you basically spam it throughout an entire fight... which is kind of ridiculous.

    Totally disagree. The game is too based around stacking and spam-healing as it is.

    If you are hit by multiple, different healing debuffs, they should absolutely stack (ideally additively though). Without the ability to disarm, or maledict people's stats, healing debuffs are one of the few debuffs in this game.

    No, no they shouldn't.

    Most of the healing debuffs are already incredibly potent by themselves.

    If healing debuffs are not potent enough (as Ifthir seems to feel), then they can be balanced by themselves. However, it should not be possible to reduce a healer's effectiveness to zero. We shouldn't need one purger for every opposing damage dealer (since there are so many different healing debuffs), not to mention that some are not even purge-able (standard).

    I completely agree that you shouldn't be able to bring a healer's effectiveness to 0.

    I personally don't think you should be able to bring healing to below 50%, honestly.

    They should just make debuffs apply the strongest version of the same debuff, not stack. For example, if you get hit w/ a 40% debuff and a 50% debuff, then only the 50% debuff would take effect (overwriting the 40% debuff). If you get hit w/ a 30% debuff after being debuffed by 50%, you'd still be debuffed by 50% until the duration of the original debuff ran out, and then it would drop to 30%.

    Should be the case w/ other mechanics as well, such as damage reduction (Low Slash, Dark Shades, etc).

    Don't see the point in trying to make the system overly complicated just to give ourselves even more balancing headaches when we could opt for a system that is simple and elegant and doesn't cause any sort of balance issues.
  • Tankqull
    Tankqull
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    Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!

    when you´re at it plz fix their duration aswell 4sec is just laughable when their stackability is fixed.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Ifthir_ESO
    Ifthir_ESO
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    I agree re: reducing healing to 0.

    If you make the debuffs additive you remove this chance.
  • Rune_Relic
    Rune_Relic
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    QUESTION....

    Does Snipe + Bash + Dark Flare = Health Degen ?
    Templar + bow + shield should be awesome.

    TBH I am also starting to wonder about my stamina regen rate.
    Feels hopelessly useless when the main resource has run out even at 128.
    Think I will try to figure out what 128 actually means with regard
    stamina return/second.
    Edited by Rune_Relic on November 15, 2014 9:50PM
    Anything that can be exploited will be exploited
  • Varicite
    Varicite
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    Rune_Relic wrote: »
    QUESTION....

    Does Snipe + Bash + Dark Flare = Health Degen ?
    Templar + bow + shield should be awesome.

    TBH I am also starting to wonder about my stamina regen rate.
    Feels hopelessly useless when the main resource has run out even at 128.
    Think I will try to figure out what 128 actually means with regard
    stamina return/second.

    It means you receive 128 stamina every 2 seconds while in combat.

    But you're most likely using way more than that every second, so it's obviously going to run out. : P

    Repentance / Radiant Aura is pretty good for that, though. A shame a Templar can't pick up his own spears. : c
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    kijima wrote: »
    Wait a sec, before we talk about changing heals and debuffs, before anything gets changed that will effect 1,000's of people, maybe have a look at what you can change first.

    Lets talk about the 2.2 seconds you mentioned. Obviously it means you got hit twice by snipe (morphs) in a row. There are a few circumstances where you'll get hit with two arrows.

    1. If you have been detected but you are still in sneak and then get hit with snipe (morphs) you'll get stunned, which then makes it easy for the next follow up arrow to get you down to 10-20% you are talking about.

    It's a very simple mistake, and loads of people get caught out by this. I myself love using this tactic on other wannaba legolasses that are running around with a FOTM bow. They snipe you and get detected but stay in sneak mode, when you fire back a snipe on them it stuns them, then you can hit them again and usually finish them off with a heavy or venom.

    2. Sorry about this next bit, but that's just bad situational awareness being hit by two snipes. When you hear the arrow coming, dodge roll is your friend.

    3. Then there is a DK with flappy flap, or invis pots, did I say dodge roll? Shield stacking, blocking.

    So many things to be done, and while there are so many bow users in cyro it's probably a good time to work out a solid defence for them.

    This is not an appropriate spot for some learn to LTP garble. Should health debuffs stack. Yes or no. Fix accordingly.
    Edited by dylanjaygrobbelaarb16_ESO on November 15, 2014 10:19PM
  • Kypho
    Kypho
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    Streak is 100% stun. Block it?
  • Tripwyr
    Tripwyr
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    Kypho wrote: »
    Streak is 100% stun. Block it?

    Streak is disorient.
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  • Varicite
    Varicite
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    Tankqull wrote: »
    Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!

    when you´re at it plz fix their duration aswell 4sec is just laughable when their stackability is fixed.

    Tooltip says 10 seconds on mine.

    If it's only lasting 4 seconds, I would assume that's a bug.
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