AsweetRoll wrote: »PurgeAre you just going to ignore the account of a potential 100% stacking health debuff? I personally have found myself in this situation. I have no proof so it is irrelevant here but I definitely think it warrants looking into.
Nothing you said has anything to do with what the OP is pointing out.
After the L2P part you are supposed to say something about SELF stacked 100% heal debuff which you distinctly ignored.
Solution:
1. Make the debuff 25%
2. Allow it to stack for different people
3. Multiple hits from an individual renews the timer (for only their effect)
4. Give it a soft cap of 50% (first hit 25%, second 50%, third 62.5% etc.)
This will make it so it's not useless for multiple procs and doesn't nerf snipe.
Why would it need to stack to be useful? Both your suggestion and making only a single instance apply are still nerfs to Lethal Arrow and are needed changes.
imo, this should be a priority fix. In it's current state we are required to purge way too much and everyone knows excessive aoe spam contributes to the server lag.
AsweetRoll wrote: »PurgeAre you just going to ignore the account of a potential 100% stacking health debuff? I personally have found myself in this situation. I have no proof so it is irrelevant here but I definitely think it warrants looking into.
Nothing you said has anything to do with what the OP is pointing out.
After the L2P part you are supposed to say something about SELF stacked 100% heal debuff which you distinctly ignored.
Solution:
1. Make the debuff 25%
2. Allow it to stack for different people
3. Multiple hits from an individual renews the timer (for only their effect)
4. Give it a soft cap of 50% (first hit 25%, second 50%, third 62.5% etc.)
This will make it so it's not useless for multiple procs and doesn't nerf snipe.
Solution:
1. Make the debuff 25%
2. Allow it to stack for different people
3. Multiple hits from an individual renews the timer (for only their effect)
4. Give it a soft cap of 50% (first hit 25%, second 50%, third 62.5% etc.)
This will make it so it's not useless for multiple procs and doesn't nerf snipe.
ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
Solution:
1. Make the debuff 25%
2. Allow it to stack for different people
3. Multiple hits from an individual renews the timer (for only their effect)
4. Give it a soft cap of 50% (first hit 25%, second 50%, third 62.5% etc.)
This will make it so it's not useless for multiple procs and doesn't nerf snipe.
ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
Just this unintended bug isn't the only problem, I do hope you guys re-evaluate how heal debuffs work. In general it is just bag game design the fact that heal debuffs stack. They are so plentiful in this game it is quite easy to get to 100% even without this unintended bug. Purge is simply no longer the answer unless you basically spam it throughout an entire fight... which is kind of ridiculous.
Absolutely not. Nothing should stack that debuffs something so critical.
You get hit once it should be a waste to spam it. Therefore the first shot gives you the debuff and then you are just milking the 1 button gameplay.
Wait a sec, before we talk about changing heals and debuffs, before anything gets changed that will effect 1,000's of people, maybe have a look at what you can change first.
Lets talk about the 2.2 seconds you mentioned. Obviously it means you got hit twice by snipe (morphs) in a row. There are a few circumstances where you'll get hit with two arrows.
1. If you have been detected but you are still in sneak and then get hit with snipe (morphs) you'll get stunned, which then makes it easy for the next follow up arrow to get you down to 10-20% you are talking about.
It's a very simple mistake, and loads of people get caught out by this. I myself love using this tactic on other wannaba legolasses that are running around with a FOTM bow. They snipe you and get detected but stay in sneak mode, when you fire back a snipe on them it stuns them, then you can hit them again and usually finish them off with a heavy or venom.
2. Sorry about this next bit, but that's just bad situational awareness being hit by two snipes. When you hear the arrow coming, dodge roll is your friend.
3. Then there is a DK with flappy flap, or invis pots, did I say dodge roll? Shield stacking, blocking.
So many things to be done, and while there are so many bow users in cyro it's probably a good time to work out a solid defence for them.
ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
Famemonster wrote: »This is horrible. In 2.2s a player is at around 10-20% hp. Then they have 0% heals.
Can you please change this?
AsweetRoll wrote: »PurgeAre you just going to ignore the account of a potential 100% stacking health debuff? I personally have found myself in this situation. I have no proof so it is irrelevant here but I definitely think it warrants looking into.
Nothing you said has anything to do with what the OP is pointing out.
After the L2P part you are supposed to say something about SELF stacked 100% heal debuff which you distinctly ignored.
Thanks bro. I spam purge, you spam lethal arrow. I run out of health with no debuffs!
Pro Tip here!
ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
Just this unintended bug isn't the only problem, I do hope you guys re-evaluate how heal debuffs work. In general it is just bag game design the fact that heal debuffs stack. They are so plentiful in this game it is quite easy to get to 100% even without this unintended bug. Purge is simply no longer the answer unless you basically spam it throughout an entire fight... which is kind of ridiculous.
Ifthir_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
Just this unintended bug isn't the only problem, I do hope you guys re-evaluate how heal debuffs work. In general it is just bag game design the fact that heal debuffs stack. They are so plentiful in this game it is quite easy to get to 100% even without this unintended bug. Purge is simply no longer the answer unless you basically spam it throughout an entire fight... which is kind of ridiculous.
Totally disagree. The game is too based around stacking and spam-healing as it is.
If you are hit by multiple, different healing debuffs, they should absolutely stack (ideally additively though). Without the ability to disarm, or maledict people's stats, healing debuffs are one of the few debuffs in this game.
Ifthir_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
Just this unintended bug isn't the only problem, I do hope you guys re-evaluate how heal debuffs work. In general it is just bag game design the fact that heal debuffs stack. They are so plentiful in this game it is quite easy to get to 100% even without this unintended bug. Purge is simply no longer the answer unless you basically spam it throughout an entire fight... which is kind of ridiculous.
Totally disagree. The game is too based around stacking and spam-healing as it is.
If you are hit by multiple, different healing debuffs, they should absolutely stack (ideally additively though). Without the ability to disarm, or maledict people's stats, healing debuffs are one of the few debuffs in this game.
No, no they shouldn't.
Most of the healing debuffs are already incredibly potent by themselves.
demonlkojipub19_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
Of course it isn't. No person wanting balance in the game would have thought it was intended, only those who want to be OP and get free kills.
This is one of those things that should have a hotfix in the works, not wait for next incremental or next major patch.
Ifthir_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, just wanted to let you know that the stacking of Lethal Arrow is not intended, and we are looking into this. Thanks for the reports!
Just this unintended bug isn't the only problem, I do hope you guys re-evaluate how heal debuffs work. In general it is just bag game design the fact that heal debuffs stack. They are so plentiful in this game it is quite easy to get to 100% even without this unintended bug. Purge is simply no longer the answer unless you basically spam it throughout an entire fight... which is kind of ridiculous.
Totally disagree. The game is too based around stacking and spam-healing as it is.
If you are hit by multiple, different healing debuffs, they should absolutely stack (ideally additively though). Without the ability to disarm, or maledict people's stats, healing debuffs are one of the few debuffs in this game.
No, no they shouldn't.
Most of the healing debuffs are already incredibly potent by themselves.
If healing debuffs are not potent enough (as Ifthir seems to feel), then they can be balanced by themselves. However, it should not be possible to reduce a healer's effectiveness to zero. We shouldn't need one purger for every opposing damage dealer (since there are so many different healing debuffs), not to mention that some are not even purge-able (standard).