s7732425ub17_ESO wrote: »For a good example of how sorcerers work, watch the "Let's play" segment of ESO Live#5, the camera is filming a VR14 sorcerer inside Blackheart Haven.
You CANNOT use this as an argument. I watched the "Let's Play." I have to be quite honest- the employee who played the Sorcerer was absolutely terrible. Just looking at his skill bars, what abilities he used, and how he played it was quite apparent that he was, quite frankly, a "noob" sorcerer. This is not an overstatement, he was a very, very bad representation of what a sorcerer can do. After watching this, I realized that one of the person's responsible for making changes to the game I play is a very, very bad player. This scares the crap out of me, and it should you too.
Actually it has been the exact opposite since 1.4. Use glitchy stamina builds or gtfo.Play how you want but now we kill all builds that are not classic.. if you use a stick you should wear a pyamas.. If you wanna play with sharp objects reroll...
Well, actually....Ok guys this is putting the horse 40 feet in front of the cart and getting upset it isn't moving.
As it currently is, yes if they keep critical surge with weapon damage then you will not be able to get the same DPS you can get now, but that isn't to say that critical surge doesn't get changed to reflect the new systems.
They aren't THAT incompetent
Actually it has been the exact opposite since 1.4. Use glitchy stamina builds or gtfo.Play how you want but now we kill all builds that are not classic.. if you use a stick you should wear a pyamas.. If you wanna play with sharp objects reroll...
-Nerf Spell power caps -check
-Nerf Spell penetration from LA -check
-Want to have decent spell crit ? And by decent we mean 20% less than what you can get with Weapon crit. Get a damn spinning ball around your head and lose 2 skill slots at all time.
- Want decent passive magicka management? Use a crap skill that can get you easily killed or some skill that lowers your damage.
-
-Want to have decent dps with decent utility or heals? FU we nerf Resto then nerf the nerf to the nerf to the resto with a buff that doesn't really make sense since you get less than what you did beffore.
-Want to get competitive DPS as a magikca build ? - Use crushing shock no matter the class, get Flawless Dawn breaker and stack weapon power.Lose a huge part of your ultimate generation and utility.Just for a little while we will ZOS this up in 1.6..
-Want to have a decent execute as a NB. Use weapon crit pots or use spell power pots or .....What in oblivion will they do with this skill is one of the great mysteries of 1.6. Either way one type of player will get ZOSed hard.
-Want to use Sap Essence or Crit Surge to get any actual benefit as a magicka build? Only until 1.6. Of course these skills don't even make sense since ZOS has already publicly gave up in promoting any type of hybrid builds a while back.
But ...but ...but ..Stamina isn't competitive ....derp ...
-Actually only your crappy stamina build since people were getting >1kdps with stamina since 1.3 and approaching 1.5K since 1.4. Of course playing stamina is still crappy since ESO has one of the crappiest melee mechanics and animations I have seen recently. Even if it did 3k dps I wouldn't want to use something as ridiculously looking as Flurry. What the hell is that? Milking goats sideways or something?
-Want to get a mute whines from stamina players everywhere? Nope you can't.
With update 6, destro staff and resto staff abilities will scale based on spell damage instead of weapon damage. While this change makes sense, it will heavily impact the way sorcerer dps and healers work.
Right now, most sorcerers rely on critical surge to increase their weapon damage and the effectiveness of their destro/resto staff abilities. I've been waiting for a buff on sorcerers for a while now and this switch to spell damage is yet another nerf. Yay! Thanks ZoS!
Critical Surge
This is the one advantage that sorcerers currently have: their staff abilities can be easily boosted by overcharging weapon damage.
Apart from staff skills, the only 2 class abilities that would benefit from investing in spell damage are:
- Crystal Fragments: only useful to cast when the 35% procs. Stun is now useless for most of the PVE content.
- Endless Fury/Mage's Wrath: an execute move, only useful on targets under 20% health.
All other abilities are quite useless. Mines have been nerfed, velocious curse is too slow, all cc abilities are useless on most of the PVE content (list of immune monsters increased with update 5). Who even uses pets in advanced PVE content?
A few facts
- Sorcerers are currently less effective than other classes at dealing damage (bested by DK/NB) and healing (bested by Templar/DK). Of course good sorcerers can beat an average DK, but the best DKs pull way more dps than the best sorcs and the same goes for average ones.
- Sorcerers have no direct damage abilities and no damage over time (DoT) abilities.
- Sorcerers have no abilities that can heal other players.
DPS discussion here
For a good example of how sorcerers work, watch the "Let's play" segment of ESO Live#5, the camera is filming a VR14 sorcerer inside Blackheart Haven.
DKs right now:
Sorcerers right now:
DKs after update 6:
Sorcerers after update 6:
Source: admin postZOS_JoeBlackburn wrote: »Hey Guys,
Qhival's post is super informative, and hopefully we can help clear up a little more of the critical strike info for you. Currently critical strikes are based on the defense that an ability checks when it goes off.
So when you use an ability like Uppercut, it checks against the target's Armor when it does damage. This means it has a Critical Strike chance based off of your Weapon Critical stat.
If you are using an ability like Crystal Shards that checks against the target's Spell Resistance when it does damage, it will base its Critical Strike chance off of your Spell Critical stat.
For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.
We know that currently it’s a little confusing to determine what stats modify your abilities when you put them on your bar, and we are working to make sure it will be very obvious in the future.
Questions for ZoS:
- What will you change for sorcerers to balance the switch to spell damage for staff scaling in update 6?
- Should I just grab two daggers or a 2-handed sword and switch to a weapon I never wanted my sorcerer to use? Is this the only way I can deal damage similar to the other classes?
- Will sorcerers ever get a skill healing party members?
- What is the point of getting a staff to legendary quality if weapon damage doesn't matter? Just the trait increase?
I love the game but this imbalance keeps getting worse.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
You are kind of right.please make DKs fly, those are huge wings as you can see. please ZoS!
please make DKs fly, those are huge wings as you can see. please ZoS!
Sir, i tried to verbally express the facto that sorc is underperforming but im starting to doubt that they can read.. How you illustrated with pictures is pure brilliant. Only thing is instead of typning sorcerer or dk under the pictures i would suggest taking an ingame screenshot of a sorcerer and a dk and use arrows to connect them with Your pics... Always try to make a post so easy to understand that even a dev can read it.
That works, cos they listened to all the feedback on the last update!!!!Hoodster92_ESO wrote: »Expect what they say, and certain class abilities to completely change up before they release 1.6.
There are many things that would need to change to properly do what they want to do correctly, best thing people can do is get into the PTS and test things before they release anything.
bertenburnyb16_ESO wrote: »so what will be the use of weapon damage on staves...
I find it a dumb change, weapon abilities should scale of that weapons damage and your skills scale of spellpower, but well thats just me
Actually it has been the exact opposite since 1.4. Use glitchy stamina builds or gtfo.Play how you want but now we kill all builds that are not classic.. if you use a stick you should wear a pyamas.. If you wanna play with sharp objects reroll...
-Nerf Spell power caps -check
-Nerf Spell penetration from LA -check
-Want to have decent spell crit ? And by decent we mean 20% less than what you can get with Weapon crit. Get a damn spinning ball around your head and lose 2 skill slots at all time.
- Want decent passive magicka management? Use a crap skill that can get you easily killed or some skill that lowers your damage.
-
-Want to have decent dps with decent utility or heals? FU we nerf Resto then nerf the nerf to the nerf to the resto with a buff that doesn't really make sense since you get less than what you did beffore.
-Want to get competitive DPS as a magikca build ? - Use crushing shock no matter the class, get Flawless Dawn breaker and stack weapon power.Lose a huge part of your ultimate generation and utility.Just for a little while we will ZOS this up in 1.6..
-Want to have a decent execute as a NB. Use weapon crit pots or use spell power pots or .....What in oblivion will they do with this skill is one of the great mysteries of 1.6. Either way one type of player will get ZOSed hard.
-Want to use Sap Essence or Crit Surge to get any actual benefit as a magicka build? Only until 1.6. Of course these skills don't even make sense since ZOS has already publicly gave up in promoting any type of hybrid builds a while back.
But ...but ...but ..Stamina isn't competitive ....derp ...
-Actually only your crappy stamina build since people were getting >1kdps with stamina since 1.3 and approaching 1.5K since 1.4. Of course playing stamina is still crappy since ESO has one of the crappiest melee mechanics and animations I have seen recently. Even if it did 3k dps I wouldn't want to use something as ridiculously looking as Flurry. What the hell is that? Milking goats sideways or something?
-Want to get a mute whines from stamina players everywhere? Nope you can't.
bertenburnyb16_ESO wrote: »so what will be the use of weapon damage on staves...
I find it a dumb change, weapon abilities should scale of that weapons damage and your skills scale of spellpower, but well thats just me
By that logic, however, weapons should also scale off weapon crit;)
Staves kinda do stand aside - they restore mag on heavy attack, not stam, and they use spellcrit. And most people using them will be pumping points into spellpower anyway because they're magicka builds and they'll be using class skills. So overall it's not such a bad change...except poor sorc. I really, really hope they have enough brains to properly tweak Crit Surge. Maybe make one morph buff wep power, the other spellpower or something.