xsorusb14_ESO wrote: »Agrippa_Invisus wrote: »I spent yesterday evening playing with a heavy armor setup because... why the heck not?
At one point I stood in front of a resource tower and tanked through repeated Lethal Arrows. With wings, Absorb Magicka, and capped armor rating they couldn't touch me.
All the stick waving LA wearers were getting mowed down.
I need to get that Absorb Magicka thing... what is that.
I can now tank the NPCs but a couple lethal arrows would drop me fast, even with wings...
Its the other morph of Defensive stance, its not pretty much a 400ish heal in pvp that's fairly cheap if you block any spell. It and Rally are very nice.
Though i can't fit it on my bar anymore thanks to Power Bash Healing debuff morph taking that slot.
mike.gaziotisb16_ESO wrote: »xsorusb14_ESO wrote: »Agrippa_Invisus wrote: »I spent yesterday evening playing with a heavy armor setup because... why the heck not?
At one point I stood in front of a resource tower and tanked through repeated Lethal Arrows. With wings, Absorb Magicka, and capped armor rating they couldn't touch me.
All the stick waving LA wearers were getting mowed down.
I need to get that Absorb Magicka thing... what is that.
I can now tank the NPCs but a couple lethal arrows would drop me fast, even with wings...
Its the other morph of Defensive stance, its not pretty much a 400ish heal in pvp that's fairly cheap if you block any spell. It and Rally are very nice.
Though i can't fit it on my bar anymore thanks to Power Bash Healing debuff morph taking that slot.
Is the debuff applied to block holders, out of curiosity?
mike.gaziotisb16_ESO wrote: »Agrippa_Invisus wrote: »I spent yesterday evening playing with a heavy armor setup because... why the heck not?
At one point I stood in front of a resource tower and tanked through repeated Lethal Arrows. With wings, Absorb Magicka, and capped armor rating they couldn't touch me.
All the stick waving LA wearers were getting mowed down.
Meh. I can keep my wings flapping for longer with light armor and also Razor Armor both soft caps my armor and procs Burning Heart passive.
Cloth fo' life, yo
Last night experience wasn't great for me. Playing on Thorn with my DC alt for about an hour I had 4 kills and 2 deaths. One time ganked from the horse one time rode to the AD owned keep and all of us got zerged within 2 minutes. Did not see a point to ride back for 10 minutes.My kills were easy, because our keeps were attacked by small forces and we had advantage of our transit shrines. Before yesterday, within an hour I used to have at least 30-40 kills, because the battles were big and I was always able to get to the thick of the action. I have alt AD on Haderus and there was good battle with EP for about 30 minutes for mine resource , but the only reason it was good, because EP had FC still and were able to respawn and keep fighting, otherwise the fight would've lasted 2 minutes.
frosth.darkomenb16_ESO wrote: »This is a good change for casuals too, even if you don't see it conciously yet.
Large fights are cool the first few times but they are repetitive due to excessive spawning. Just take Ps2 as an example of high turnover. They can't keep players interesred on the long term.
However, an immersive experience with calculated risks and organic encounters is engaging and rewarding.
You may feel that travel time is a waste but it is a necessary tool to create tension, lows to notice the highs and an occasion for the unpredictable to happen.
This will create a game the casual can get enthralled with.
Not necessary dying repeatedly. Sometimes you charge in and die, but you take 5-10 souls with you, while causing havoc in defense line which helps your faction to advance.However if all will be standing by the breach waiting and afraid to charge in, because they spent time to ride to the keep and break wall down and don't wanna die and waste all that time they spent .All players that charge first most of the time die. FC needed tweaks, no doubt, but remove them entirely-it hurts game more than it helps.Gotta laugh at all the people whinging about this change because "they want action." Dying and spawning at a camp repeatedly is not action.
Wreuntzylla wrote: »frosth.darkomenb16_ESO wrote: »This is a good change for casuals too, even if you don't see it conciously yet.
Large fights are cool the first few times but they are repetitive due to excessive spawning. Just take Ps2 as an example of high turnover. They can't keep players interesred on the long term.
However, an immersive experience with calculated risks and organic encounters is engaging and rewarding.
You may feel that travel time is a waste but it is a necessary tool to create tension, lows to notice the highs and an occasion for the unpredictable to happen.
This will create a game the casual can get enthralled with.
The word "casuals" doesn't mean what you think it means.
Lol, you mean the endless run in-die-ress-run in-die-ress cycle? The huge non stop zergballing lagfests? You mean fighting hordes of invisible enemies and spells not showing? You mean the fights that made all areas but 1 or 2 keeps a complete ghosttown? That *** was fun to you? Okay.. to each their own.LonePirate wrote: »One step in the right direction. Let's hope more steps are coming soon. Can't wait to see this take effect and bring back the awsome small scale pvp in this game. It will be awsome to take part in fights without any lag for once. Well done with expressing your points OP!
Um, small scale, lag free PVP already exists on the three buff servers.
This FC change has pretty much killed (or soon will kill once all the camps are gone) the large scale PVP on the only campaign that has enough players to support those types of battles.
Lol, you mean the endless run in-die-ress-run in-die-ress cycle? The huge non stop zergballing lagfests? You mean fighting hordes of invisible enemies and spells not showing? You mean the fights that made all areas but 1 or 2 keeps a complete ghosttown? That *** was fun to you? Okay.. to each their own.LonePirate wrote: »One step in the right direction. Let's hope more steps are coming soon. Can't wait to see this take effect and bring back the awsome small scale pvp in this game. It will be awsome to take part in fights without any lag for once. Well done with expressing your points OP!
Um, small scale, lag free PVP already exists on the three buff servers.
This FC change has pretty much killed (or soon will kill once all the camps are gone) the large scale PVP on the only campaign that has enough players to support those types of battles.
Large scale pvp is still here, but with more natural circumstances. Transit lines, reinforcements, difficulty of chokepoints, actual large scale and mapwide strategy. I've just played one hour and have seen all sorts of pvp emerge. Ganking, 1v1s, small grp vs small grp, large scale keepsieges and just random skirmishing. IMHO this is how it should be.
LonePirate wrote: »Wreuntzylla wrote: »frosth.darkomenb16_ESO wrote: »This is a good change for casuals too, even if you don't see it conciously yet.
Large fights are cool the first few times but they are repetitive due to excessive spawning. Just take Ps2 as an example of high turnover. They can't keep players interesred on the long term.
However, an immersive experience with calculated risks and organic encounters is engaging and rewarding.
You may feel that travel time is a waste but it is a necessary tool to create tension, lows to notice the highs and an occasion for the unpredictable to happen.
This will create a game the casual can get enthralled with.
The word "casuals" doesn't mean what you think it means.
Exactly. Casuals want an hour or two of action and fun. They have little to no interest in things like tension or organic encounters.
ZOS_BrianWheeler wrote: »@c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds
mike.gaziotisb16_ESO wrote: »Agrippa_Invisus wrote: »I spent yesterday evening playing with a heavy armor setup because... why the heck not?
At one point I stood in front of a resource tower and tanked through repeated Lethal Arrows. With wings, Absorb Magicka, and capped armor rating they couldn't touch me.
All the stick waving LA wearers were getting mowed down.
Meh. I can keep my wings flapping for longer with light armor and also Razor Armor both soft caps my armor and procs Burning Heart passive.
Cloth fo' life, yo
Agrippa_Invisus wrote: »Ayup.mike.gaziotisb16_ESO wrote: »Is the debuff applied to block holders, out of curiosity?
ThyIronFist wrote: »Dress wearing DKs are unworhty DKs and are unworthy of living.
5 Reasons Why Removal of Forward Camps Will Save PvP in ESO
1. It indirectly will fix the lag and server issues (if ZoS doesnt break something else with this patch).
Split into 200 instances with a limit of 16 players per instance?With only 8 people per team,I'm sure that lag will be fix.
2. It adds meaning to death.
Split into 200 instances with a limit of 16 players per instance? With only 8 people per team,each individual is very precious & important
3. The return of travel time and small scale pvp.
Split into 200 instances with a limit of 16 players per instance? There u go, small scale pvp with a big map like cryodill
4. This will reward smart strategies and skilled players and make risks meaningful
Split into 200 instances with a limit of 16 players per instance?of course with only 8 persons per team,u obviously have to play smart
5. We needed this change in conjunction with the oil change and ZoS actually did good predicting a problem and solving it before it festered
Split into 200 instances with a limit of 16 players per instance?well only 8 people per team....so not much of a zerg..does it?
Hova
Agrippa_Invisus wrote: »mike.gaziotisb16_ESO wrote: »xsorusb14_ESO wrote: »Agrippa_Invisus wrote: »I spent yesterday evening playing with a heavy armor setup because... why the heck not?
At one point I stood in front of a resource tower and tanked through repeated Lethal Arrows. With wings, Absorb Magicka, and capped armor rating they couldn't touch me.
All the stick waving LA wearers were getting mowed down.
I need to get that Absorb Magicka thing... what is that.
I can now tank the NPCs but a couple lethal arrows would drop me fast, even with wings...
Its the other morph of Defensive stance, its not pretty much a 400ish heal in pvp that's fairly cheap if you block any spell. It and Rally are very nice.
Though i can't fit it on my bar anymore thanks to Power Bash Healing debuff morph taking that slot.
Is the debuff applied to block holders, out of curiosity?
Ayup.
frosth.darkomenb16_ESO wrote: »Don't underestimate casuals.
Not having the time to go hardcore doesn't make them lesser players. It just means they have more going into their life than gaming.
For what it's worth, casuals are actualy more demanding. They don't have time to waste so this means that if you have only 2 hours here and there, it better be great and unique gameplay.
Tension and organic encounters are part of the fun. Just look at the success of dayz. It's just a glorified teamdeatgmatch in a walking simulator, yet the casual embraced it.
The type of gameplay caused by fc spam was bland and generic. Something a casual would find easily in other games.
Making ESO a unique experience with more thought required makes it a more interesting game to keep on the limited roster of a casual.
A unique selling proposiition.
Not to mention you guys are over reacting. Cyrodill is not a huge map, and there are built in chokepoints. Travel time is short and there are high chances to encounter fights in between spots.
And this come from a casual that still uses a pve horse(full bag slots)
Wreuntzylla wrote: »frosth.darkomenb16_ESO wrote: »Don't underestimate casuals.
Not having the time to go hardcore doesn't make them lesser players. It just means they have more going into their life than gaming.
For what it's worth, casuals are actualy more demanding. They don't have time to waste so this means that if you have only 2 hours here and there, it better be great and unique gameplay.
Tension and organic encounters are part of the fun. Just look at the success of dayz. It's just a glorified teamdeatgmatch in a walking simulator, yet the casual embraced it.
The type of gameplay caused by fc spam was bland and generic. Something a casual would find easily in other games.
Making ESO a unique experience with more thought required makes it a more interesting game to keep on the limited roster of a casual.
A unique selling proposiition.
Not to mention you guys are over reacting. Cyrodill is not a huge map, and there are built in chokepoints. Travel time is short and there are high chances to encounter fights in between spots.
And this come from a casual that still uses a pve horse(full bag slots)
It's not solely about travel distance. Casuals, as a general rule, are resigned to getting pug stomped once in awhile. However, with forward camps, at least it doesn't have to happen again... and again.... and again..... Or if it does, they can get right back into pew pew. Read the threads. People aren't complaining that they can't beat an entire zerg with 8-10. They are complaining that they eventually die because zergers can stream back from the FC...
And it's not underestimation. The large time sinks in the game that bleed into competitive PvP simply prevent casuals from being competitive outside of zergs or keeps. Potions alone take hours a week and have one of the biggest impacts in PvP. And that's just a small portion of the timesink.
Casuals will not find tension or organic gameplay in a game that requires them to enter ganker territory. A game with broad appeal forces gankers to enter the casual player's territory. And true gankers want the challenge that comes with that arrangement.
AbraXuSeXile wrote: »So boring without camps, So so boring.
Get better and don't die. Look at the map, learn where the gank spots are and sneak. The game is a whole lot better when players actually have to put some thought into getting to the fights.
AbraXuSeXile wrote: »So boring without camps, So so boring.
For those who like action and not hide and seek it's nightmare. Too much riding and sneaking not enough fighting.
ZoS have strange way how to fix broken things- they simple remove them. So NB watch out you may be next
ZOS_BrianWheeler wrote: »@c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds
Tintinabula wrote: »I'm experiencing the SAME lag today at arrius that I have always experienced. Wheres is the new and improved lagfree gameplay because of no FCs everyone keeps trying to push down our throats?