5 Reasons Why Removal of Forward Camps Will Save PvP in ESO

  • Maulkin
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    Davadin wrote: »
    I spent yesterday evening playing with a heavy armor setup because... why the heck not?

    At one point I stood in front of a resource tower and tanked through repeated Lethal Arrows. With wings, Absorb Magicka, and capped armor rating they couldn't touch me.

    All the stick waving LA wearers were getting mowed down.

    I need to get that Absorb Magicka thing... what is that.

    I can now tank the NPCs but a couple lethal arrows would drop me fast, even with wings...

    Its the other morph of Defensive stance, its not pretty much a 400ish heal in pvp that's fairly cheap if you block any spell. It and Rally are very nice.

    Though i can't fit it on my bar anymore thanks to Power Bash Healing debuff morph taking that slot.

    Is the debuff applied to block holders, out of curiosity?
    Edited by Maulkin on November 4, 2014 3:42PM
    EU | PC | AD
  • Agrippa_Invisus
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    Davadin wrote: »
    I spent yesterday evening playing with a heavy armor setup because... why the heck not?

    At one point I stood in front of a resource tower and tanked through repeated Lethal Arrows. With wings, Absorb Magicka, and capped armor rating they couldn't touch me.

    All the stick waving LA wearers were getting mowed down.

    I need to get that Absorb Magicka thing... what is that.

    I can now tank the NPCs but a couple lethal arrows would drop me fast, even with wings...

    Its the other morph of Defensive stance, its not pretty much a 400ish heal in pvp that's fairly cheap if you block any spell. It and Rally are very nice.

    Though i can't fit it on my bar anymore thanks to Power Bash Healing debuff morph taking that slot.

    Is the debuff applied to block holders, out of curiosity?

    Ayup.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Oughash
    Oughash
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    I spent yesterday evening playing with a heavy armor setup because... why the heck not?

    At one point I stood in front of a resource tower and tanked through repeated Lethal Arrows. With wings, Absorb Magicka, and capped armor rating they couldn't touch me.

    All the stick waving LA wearers were getting mowed down.

    Meh. I can keep my wings flapping for longer with light armor and also Razor Armor both soft caps my armor and procs Burning Heart passive.

    Cloth fo' life, yo <3

    This. Igneous Shield / Razer Armor / GDB + passives is still incredibly strong.
  • Psilent
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    diskiukas wrote: »
    Last night experience wasn't great for me. Playing on Thorn with my DC alt for about an hour I had 4 kills and 2 deaths. One time ganked from the horse one time rode to the AD owned keep and all of us got zerged within 2 minutes. Did not see a point to ride back for 10 minutes.My kills were easy, because our keeps were attacked by small forces and we had advantage of our transit shrines. Before yesterday, within an hour I used to have at least 30-40 kills, because the battles were big and I was always able to get to the thick of the action. I have alt AD on Haderus and there was good battle with EP for about 30 minutes for mine resource , but the only reason it was good, because EP had FC still and were able to respawn and keep fighting, otherwise the fight would've lasted 2 minutes.

    That camp was setup by mistake. The guy didn't realize they were removed, so that won't be happening again.

    We were happy to fight you all, but when you guys took Farra we realized the buffs were more important than AP, so we logged. Hopefully we can continue to play there, but as of right now a lot of people were very frustrated.
  • Wreuntzylla
    Wreuntzylla
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    This is a good change for casuals too, even if you don't see it conciously yet.

    Large fights are cool the first few times but they are repetitive due to excessive spawning. Just take Ps2 as an example of high turnover. They can't keep players interesred on the long term.

    However, an immersive experience with calculated risks and organic encounters is engaging and rewarding.
    You may feel that travel time is a waste but it is a necessary tool to create tension, lows to notice the highs and an occasion for the unpredictable to happen.

    This will create a game the casual can get enthralled with.

    The word "casuals" doesn't mean what you think it means.
  • diskiukas
    diskiukas
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    Poxheart wrote: »
    Gotta laugh at all the people whinging about this change because "they want action." Dying and spawning at a camp repeatedly is not action.
    Not necessary dying repeatedly. Sometimes you charge in and die, but you take 5-10 souls with you, while causing havoc in defense line which helps your faction to advance.However if all will be standing by the breach waiting and afraid to charge in, because they spent time to ride to the keep and break wall down and don't wanna die and waste all that time they spent .All players that charge first most of the time die. FC needed tweaks, no doubt, but remove them entirely-it hurts game more than it helps.
  • Ifthir_ESO
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    Full construct heavy is amazing now in PvP.

    In the rare chance they hit a crit its so dulled. Just wish I could also work in 5 piece arena.
  • LonePirate
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    This is a good change for casuals too, even if you don't see it conciously yet.

    Large fights are cool the first few times but they are repetitive due to excessive spawning. Just take Ps2 as an example of high turnover. They can't keep players interesred on the long term.

    However, an immersive experience with calculated risks and organic encounters is engaging and rewarding.
    You may feel that travel time is a waste but it is a necessary tool to create tension, lows to notice the highs and an occasion for the unpredictable to happen.

    This will create a game the casual can get enthralled with.

    The word "casuals" doesn't mean what you think it means.

    Exactly. Casuals want an hour or two of action and fun. They have little to no interest in things like tension or organic encounters.
  • Koensol
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    LonePirate wrote: »
    Koensol wrote: »
    One step in the right direction. Let's hope more steps are coming soon. Can't wait to see this take effect and bring back the awsome small scale pvp in this game. It will be awsome to take part in fights without any lag for once. Well done with expressing your points OP!

    Um, small scale, lag free PVP already exists on the three buff servers.

    This FC change has pretty much killed (or soon will kill once all the camps are gone) the large scale PVP on the only campaign that has enough players to support those types of battles.
    Lol, you mean the endless run in-die-ress-run in-die-ress cycle? The huge non stop zergballing lagfests? You mean fighting hordes of invisible enemies and spells not showing? You mean the fights that made all areas but 1 or 2 keeps a complete ghosttown? That *** was fun to you? Okay.. to each their own.

    Large scale pvp is still here, but with more natural circumstances. Transit lines, reinforcements, difficulty of chokepoints, actual large scale and mapwide strategy. I've just played one hour and have seen all sorts of pvp emerge. Ganking, 1v1s, small grp vs small grp, large scale keepsieges and just random skirmishing. IMHO this is how it should be.

  • Davadin
    Davadin
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    Koensol wrote: »
    LonePirate wrote: »
    Koensol wrote: »
    One step in the right direction. Let's hope more steps are coming soon. Can't wait to see this take effect and bring back the awsome small scale pvp in this game. It will be awsome to take part in fights without any lag for once. Well done with expressing your points OP!

    Um, small scale, lag free PVP already exists on the three buff servers.

    This FC change has pretty much killed (or soon will kill once all the camps are gone) the large scale PVP on the only campaign that has enough players to support those types of battles.
    Lol, you mean the endless run in-die-ress-run in-die-ress cycle? The huge non stop zergballing lagfests? You mean fighting hordes of invisible enemies and spells not showing? You mean the fights that made all areas but 1 or 2 keeps a complete ghosttown? That *** was fun to you? Okay.. to each their own.

    Large scale pvp is still here, but with more natural circumstances. Transit lines, reinforcements, difficulty of chokepoints, actual large scale and mapwide strategy. I've just played one hour and have seen all sorts of pvp emerge. Ganking, 1v1s, small grp vs small grp, large scale keepsieges and just random skirmishing. IMHO this is how it should be.

    Exactly. I love it too.

    But to be clear, to the few posts above... this is not what "casuals" would want. Those Battlefield3 players want in and out, exploding stuff, kill n deaths, boom. Done with it.


    Personally, I'm kinda glad if they stay from PvP now. (nothing personal, I'm a pro Battlefield player too, just looking at alternatives after retirement).
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    LonePirate wrote: »
    This is a good change for casuals too, even if you don't see it conciously yet.

    Large fights are cool the first few times but they are repetitive due to excessive spawning. Just take Ps2 as an example of high turnover. They can't keep players interesred on the long term.

    However, an immersive experience with calculated risks and organic encounters is engaging and rewarding.
    You may feel that travel time is a waste but it is a necessary tool to create tension, lows to notice the highs and an occasion for the unpredictable to happen.

    This will create a game the casual can get enthralled with.

    The word "casuals" doesn't mean what you think it means.

    Exactly. Casuals want an hour or two of action and fun. They have little to no interest in things like tension or organic encounters.

    Don't underestimate casuals.
    Not having the time to go hardcore doesn't make them lesser players. It just means they have more going into their life than gaming.

    For what it's worth, casuals are actualy more demanding. They don't have time to waste so this means that if you have only 2 hours here and there, it better be great and unique gameplay.
    Tension and organic encounters are part of the fun. Just look at the success of dayz. It's just a glorified teamdeatgmatch in a walking simulator, yet the casual embraced it.

    The type of gameplay caused by fc spam was bland and generic. Something a casual would find easily in other games.
    Making ESO a unique experience with more thought required makes it a more interesting game to keep on the limited roster of a casual.
    A unique selling proposiition.

    Not to mention you guys are over reacting. Cyrodill is not a huge map, and there are built in chokepoints. Travel time is short and there are high chances to encounter fights in between spots.
    And this come from a casual that still uses a pve horse(full bag slots)
  • Xnemesis
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    I can see the prices of soul gems skyrocketing!!! woot woot
  • ThyIronFist
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    @c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds :D

    And
    I spent yesterday evening playing with a heavy armor setup because... why the heck not?

    At one point I stood in front of a resource tower and tanked through repeated Lethal Arrows. With wings, Absorb Magicka, and capped armor rating they couldn't touch me.

    All the stick waving LA wearers were getting mowed down.

    Meh. I can keep my wings flapping for longer with light armor and also Razor Armor both soft caps my armor and procs Burning Heart passive.

    Cloth fo' life, yo <3

    Dress wearing DKs are unworhty DKs and are unworthy of living.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Maulkin
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    Is the debuff applied to block holders, out of curiosity?
    Ayup.

    Cheers
    Dress wearing DKs are unworhty DKs and are unworthy of living.

    I'm wearing my robes and standing right here....
    come-at-me-bro_20120503082608.jpg
    EU | PC | AD
  • heng14rwb17_ESO
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    Lfehova wrote: »
    5 Reasons Why Removal of Forward Camps Will Save PvP in ESO

    1. It indirectly will fix the lag and server issues (if ZoS doesnt break something else with this patch).
    Split into 200 instances with a limit of 16 players per instance?With only 8 people per team,I'm sure that lag will be fix.

    2. It adds meaning to death.
    Split into 200 instances with a limit of 16 players per instance? With only 8 people per team,each individual is very precious & important

    3. The return of travel time and small scale pvp.
    Split into 200 instances with a limit of 16 players per instance? There u go, small scale pvp with a big map like cryodill

    4. This will reward smart strategies and skilled players and make risks meaningful
    Split into 200 instances with a limit of 16 players per instance?of course with only 8 persons per team,u obviously have to play smart

    5. We needed this change in conjunction with the oil change and ZoS actually did good predicting a problem and solving it before it festered
    Split into 200 instances with a limit of 16 players per instance?well only 8 people per team....so not much of a zerg..does it?

    Hova

    Note the key word "Save PVP".
    This game is advertised as a MMPORG where they will be hundreds & hundreds of players fighting each other.

    LOL, I think u better ask for a arena instead...
    U know the type where u can do small scale pvp, no lag?,add meaning to death,must play smart,would be good if u can also pour oil.



    Edited by heng14rwb17_ESO on November 4, 2014 7:18PM
  • booksmcread
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    Davadin wrote: »
    I spent yesterday evening playing with a heavy armor setup because... why the heck not?

    At one point I stood in front of a resource tower and tanked through repeated Lethal Arrows. With wings, Absorb Magicka, and capped armor rating they couldn't touch me.

    All the stick waving LA wearers were getting mowed down.

    I need to get that Absorb Magicka thing... what is that.

    I can now tank the NPCs but a couple lethal arrows would drop me fast, even with wings...

    Its the other morph of Defensive stance, its not pretty much a 400ish heal in pvp that's fairly cheap if you block any spell. It and Rally are very nice.

    Though i can't fit it on my bar anymore thanks to Power Bash Healing debuff morph taking that slot.

    Is the debuff applied to block holders, out of curiosity?

    Ayup.

    <3
  • Wreuntzylla
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    Don't underestimate casuals.
    Not having the time to go hardcore doesn't make them lesser players. It just means they have more going into their life than gaming.

    For what it's worth, casuals are actualy more demanding. They don't have time to waste so this means that if you have only 2 hours here and there, it better be great and unique gameplay.
    Tension and organic encounters are part of the fun. Just look at the success of dayz. It's just a glorified teamdeatgmatch in a walking simulator, yet the casual embraced it.

    The type of gameplay caused by fc spam was bland and generic. Something a casual would find easily in other games.
    Making ESO a unique experience with more thought required makes it a more interesting game to keep on the limited roster of a casual.
    A unique selling proposiition.

    Not to mention you guys are over reacting. Cyrodill is not a huge map, and there are built in chokepoints. Travel time is short and there are high chances to encounter fights in between spots.
    And this come from a casual that still uses a pve horse(full bag slots)

    It's not solely about travel distance. Casuals, as a general rule, are resigned to getting pug stomped once in awhile. However, with forward camps, at least it doesn't have to happen again... and again.... and again..... Or if it does, they can get right back into pew pew. Read the threads. People aren't complaining that they can't beat an entire zerg with 8-10. They are complaining that they eventually die because zergers can stream back from the FC...

    And it's not underestimation. The large time sinks in the game that bleed into competitive PvP simply prevent casuals from being competitive outside of zergs or keeps. Potions alone take hours a week and have one of the biggest impacts in PvP. And that's just a small portion of the timesink.

    Casuals will not find tension or organic gameplay in a game that requires them to enter ganker territory. A game with broad appeal forces gankers to enter the casual player's territory. And true gankers want the challenge that comes with that arrangement.
  • RensDG
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    I do not know why people think small scale pvp wil be the thing with the removal of camps. On thornblade EU the altmeri were usually the ones who were running in a zerg. Now ive seen the covenant do it too on several ocations. Infact, for the 3 hours online i barely seen any Altmeri. Just daggers and us running back and forth between chalman and arrius.

    People now wait up at keeps to run in groups that's the price of death.
    I did go to Alessia when the transit was open.. the Altmeri sieged the keep shortly after. And the covenant sieged blue road keep. wich means i had to ress at either Arrius or Drakelowe.. or is it Dragonclaw to the far east?
    Either way, the run would be way to far to save Alessia from that dragon keep/fort what ever, mountains and a big river...

    I do not like it. I did not support blood porting allthough im guilty of charge. Could you not have worked the radius of camps?

    Now i also have a new concern. Night capping wil be difficult for the morning group to take back keeps. Usually at that hours there arent that many people in the server. So keeps with their high stanima npc's wil only be harder to take back.
    I do not base this theory on fact. The only fact i have is that we lost 1 keep and took 1 keep in 3 hours time. That's wonderfull news for alot of people on the forums. But it seems a bit boring in my eyes.

    PS: while im in a rant.. the new werewolf form is hideous.
    Edited by RensDG on November 4, 2014 10:54PM
    Ebonheart pact,
    Grizon, Redguard Dragonknight.
    Grizzi, Dunmer Dragonknight
    Gri'jo, Khajiit Nightblade
    Gison, Dunmer Sorcerer

    "The object of war is not to die for your country but to make the other *** die for his"-
    -George Patton
  • AbraXuSeXile
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    So boring without camps, So so boring.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Don't underestimate casuals.
    Not having the time to go hardcore doesn't make them lesser players. It just means they have more going into their life than gaming.

    For what it's worth, casuals are actualy more demanding. They don't have time to waste so this means that if you have only 2 hours here and there, it better be great and unique gameplay.
    Tension and organic encounters are part of the fun. Just look at the success of dayz. It's just a glorified teamdeatgmatch in a walking simulator, yet the casual embraced it.

    The type of gameplay caused by fc spam was bland and generic. Something a casual would find easily in other games.
    Making ESO a unique experience with more thought required makes it a more interesting game to keep on the limited roster of a casual.
    A unique selling proposiition.

    Not to mention you guys are over reacting. Cyrodill is not a huge map, and there are built in chokepoints. Travel time is short and there are high chances to encounter fights in between spots.
    And this come from a casual that still uses a pve horse(full bag slots)

    It's not solely about travel distance. Casuals, as a general rule, are resigned to getting pug stomped once in awhile. However, with forward camps, at least it doesn't have to happen again... and again.... and again..... Or if it does, they can get right back into pew pew. Read the threads. People aren't complaining that they can't beat an entire zerg with 8-10. They are complaining that they eventually die because zergers can stream back from the FC...

    And it's not underestimation. The large time sinks in the game that bleed into competitive PvP simply prevent casuals from being competitive outside of zergs or keeps. Potions alone take hours a week and have one of the biggest impacts in PvP. And that's just a small portion of the timesink.

    Casuals will not find tension or organic gameplay in a game that requires them to enter ganker territory. A game with broad appeal forces gankers to enter the casual player's territory. And true gankers want the challenge that comes with that arrangement.

    Again, you seem to place the entire premisce of your argument on the notion that casuals are bad players. They aren't, they are normal players that happen to have less time than others to play.
    It's fairly easy to not grind yourself, buy food and potions and contribute to the economy.That's what I personally do and I barely have time to play lately.
    The time sink in this game is only if you want to be self sufficient or save up on gold. Otherwise, you can just use guild shops.

    Also, this isn't a competitive game, it's an RvR game. If you want competitive, there are dozens of other games out there that are far more suited to that playstyle. It is a common occurence.
    However, the feeling of world, the immersion and the strategic aspect can only be found in RvR games, and this is a selling point for ESO wether you're casual, hardcore, leet or noob. It's a rare gem nowadays.
    Everything pushing the game towards this goal helps the game on the long run to both acquire and retain a solid playerbase.

    The whole point of open world is the tension. The dynamic nature of how players interact and the linear prediction skill test it provides.
    That's why there are PvE players that play on open PvP games. Because it adds to the experience and challenges them in more ways than simplistic grinding.

    Casuals don't need to be white knighted for.
    They enjoy ganking just as much as "normal" players.
  • Lettigall
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    So boring without camps, So so boring.

    For those who like action and not hide and seek it's nightmare. Too much riding and sneaking not enough fighting.

    ZoS have strange way how to fix broken things- they simple remove them. So NB watch out you may be next :D
    Some men just want to watch the world burn... I just want a cold beer!
  • smee_z
    smee_z
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    Poxheart wrote: »
    Lettigall wrote: »
    Poxheart wrote: »
    Gotta laugh at all the people whinging about this change because "they want action." Dying and spawning at a camp repeatedly is not action.

    Riding 5 or more minutes to keep every time you get ganked is action?

    Get better and don't die. Look at the map, learn where the gank spots are and sneak. The game is a whole lot better when players actually have to put some thought into getting to the fights.

    TIP: Shortest path between keeps/outposts usually where the gankers are ;)

    Totally agree with OP. Cheers to the Hova dude.
    PC NA

    Games are meant to be played.

    Back in Auriel's Bow 1.0, I have thought that the best way to handicap a faction with the HUGE pop advantage is to temporarily disable their grouping functionality and their ability to fight in 3rd person point of view! Let's see if these do not even up the odds.
  • AbraXuSeXile
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    Lettigall wrote: »
    So boring without camps, So so boring.

    For those who like action and not hide and seek it's nightmare. Too much riding and sneaking not enough fighting.

    ZoS have strange way how to fix broken things- they simple remove them. So NB watch out you may be next :D

    Standing in keeps bores me to death, I don't even wait for def ticks as it's boring. My build is built around bombing, My gameplay is shattered at the moment. Only thing forward camp removal does is you either;

    Stand in stealth between action zones and gank
    Run in a big zerg

    For the small scale bomb groups this is a disaster, there's no second chances.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • kijima
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    @c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds :D

    Some ideas on siege equipment.

    1. Ice trebs should freeze you to the spot if you get hit in their radius for a small amount of time. (ice trebs are so much lol right now)

    2. Lightning Balistas when hit by them should cause the damage you deal to be less for a period of time, and cause some kind of disorientation, a'la fear or something smiliar.

    3. No FC's now (great move btw) means that rezzing is the new black, can we purchase soul gems with AP now pretty please. This will help small PvP groups to no end. ( I would have liked small rez tents just for in group and within a small area to be viable, but I'm guessing that is't going to happen)

    4. Increase a wall HP for sure! But at the same time, make them more susceptible to intelligent hits. As it stands right now, you can have 10 siege all hit exactly the same small spot, or with a few feet and an entire wall falls down. How about more strategic hits are required to carefully aim, which would aid in bringing down a wall.

    5. Cyrodiil map needs a re-look. It needs to update faster with siege news, also it needs not only to count the siege but also an idea if it's a small, medium or large enemy siegeing.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Telel
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    After today I'm not sure if I'll be bothering with PVP to much either.

    In between the gankers killing me 6 times in 10 minutes as I tried to ride to a siege, the skills suddenly not working and instead locking me into a pose that I had to roll dodge out of, and various other glitches I had zero fun tonight. Oh and siege weapons not letting me man them after I place them...always love that one.

    My only highlight was somehow managing to kill a flappity flap spamming DK in one on one...who was six ranks below me. XD

    After riding right into an AP farm at Haderus's Farragut farm I decided to just call it a night as I had a major sinus headache right now and just don't think the frustrations were worth it.

    Without the crutch of Forward camps I just don't see casuals like me even bothering with PVP much longer. The uber doods, and the cookie cutters will just farm us for points or we'll end up just sitting in keeps waiting to be attacked by a horde. Anything else is just to frustrating even for those of us low skilled sorts who at least try to adapt, and learn how to play.

    Or at least that's my first impression on my first day of it.

    OTOH at least I won't be grumpy about leeches and illiterates burning up my camps (and thus my AP) with their lemming like 'tactics'.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Tintinabula
    Tintinabula
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    I'm experiencing the SAME lag today at arrius that I have always experienced. Wheres is the new and improved lagfree gameplay because of no FCs everyone keeps trying to push down our throats?
  • Disturbed
    Disturbed
    Soul Shriven
    I have mixed feelings about this.

    +) It's nice having the smaller scale encounters where how actually play your character and run your build matter much more.
    +) It's nice that fort capping tactics can be somewhat more intricate (cutting off reinforcements etc etc).
    +) I haven't seen one successful zergball today! But this is also a con because I just haven't seen much/any large scale PvP.

    -) Prime time and so few players in PvP... not even 3 bars on DC much less locked like it should be for all 3 in Thorn.
    -) Death pretty much takes you out of the action for soooo long (well it can, not always). This is the first time I have wanted battlegrounds since launch just so I can get the constant in your face never ended PvP back.
    -) Actually getting into good fights feels rare.

    These are just my first impressions- who knows maybe we will all feel different about it later.
  • Ifthir_ESO
    Ifthir_ESO
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    Had a great time PvPing today. lots of action around keeps. Leroy Jenkins types seem to be the ones upset, I saw 50+ each side multiple times today really really enjoying these changes (though had to make some adjustments for bow enemies)
  • Lfehova
    Lfehova
    ✭✭✭✭
    I'm experiencing the SAME lag today at arrius that I have always experienced. Wheres is the new and improved lagfree gameplay because of no FCs everyone keeps trying to push down our throats?

    It seems an AD guild and an EP guild knew ahead of time that they were removing camps. They have both been dropping camps all day. They will run out sooner or later.
    Characters: Hovaling/Lfehova/Hova-kun/Hovalicious
    Class: DK/DK/Sorc/Templar
    Guild: No Mercy
    Alliance: Daggerfall

    Characters after rename: BROVALING/Baka-kun/Brovalicious (Lfehova is now a retired DK and spends his days crafting)
  • GreyPilgrim
    GreyPilgrim
    ✭✭✭
    Yeah, have to say I agree with the OP overall. will be really inetresting to see how game approach changes.

    However, I am SUPER skeptical of the impact of the new 'zerg buster' skill thats supposed to be coming out. maybe its how overused AoE's already are, but another universally available AoE just doesn't seem like its going to help with build/gameplay diversity, which is one of the main issues of the impulse zerg. I suspect bombs will just become the new zerg, in the sense of being the attack that's overly effective and everybody constantly uses it.

    Also, I would say I think this game is already stacked in favor of tanky builds, in part to compensate for the rapid pace that damage can be produced with no ability timers. It's already REALLY hard to stay alive in this game with a DPS build, and REALLY hard to kill good tanks without a lot of DPSr's.

    And this on top of the nerf to stealth damage. Personally I'm looking at an entire rebuild of my stealth melee DPS canon, I can't see it working in the new scheme. So that will mean that I will either 1) simply go heavy/light and do the run around and spam sap essence thing (blech) or 2) go bow, just like every other NB who isn't hard-headed (like me) or using build 1.

    (and as a point of note, honestly, I'm just not quite good enough for some of the more creative builds I've seen. I was GOOD with my glass canon, but I died a lot, and now I will need a 'safer' build to stay in the battle.)

    So I am slightly concerned that battles will just all end up with the tanky types as the 'last men standing' when a keep is taken, so next thing ya know EVERYONE will just be a tank type, and all battles will start to devolve into endless tanking where noone dies.

    Anyway, I guess we'll see...
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