Sypherpkub17_ESO wrote: »We don't usually agree on things.
But I completely agree with all your points. Small scale / Solo PvP actually serves a purpose and will be more abundant.
ZOS_BrianWheeler wrote: »@c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds
That is very bad change, that only benefits only all you awesome players from awesome guilds. Casual players, that actually keep this game afloat, since they are biggest contributor to sub fees will not want to die over and over. Yes , I know you going to say -learn to play, spend 7 hours every day to study all skills and which works or not in PVP, find a group etc, but that is not that casuals going to do. If you think that they will stay just for the horse ride, I suggest you think again. I enjoyed PVP so far immensely, Maybe I am wrong and it'll turn to be great change, however I don't see it.
Not really. The big problem with PvP before this patch was that big trains of said not casual players would blood port where ever there was a menace. Where I play (hello Azura EU) a very organized guild just storms every single move made against their faction using blood porting. It's not like the opponents don't use blood porting but the more time stronger groups need getting to places where the action is greater are the chances of PUG's to do something meaningful. The practical uses of this include 2 groups attacking very distant but important keeps and have the big players go to one place and not being able to prevent the other group from succeding.
I still havent played the new patch but I'm waiting for good times. I literally hated the mechanics of "we need to be somewhere fast, everyone suicide at a enemy resource, OH AND DONT FORGET NOT TO USE SKILLS SO THE WE DONT TAKE THE RESOURCE"... Gankers will also have a use, not just being a fast travel mechanism.
Of course I know that keep attacks be riskier, mainly with the crazy NPC's that detect stealthed chars from miles away, take a bunch of non elite people to take down and mostly make it easier to defend than to attack. But i feel the game now will be more leveled and will allow for strategies other than best builds and group synergies.
smassareub17_ESO wrote: »
smassareub17_ESO wrote: »
Daoc was the best pvp ever and still runs, so has.
LonePirate wrote: »smassareub17_ESO wrote: »
Daoc was the best pvp ever and still runs, so has.
Then why are you playing ESO?
smassareub17_ESO wrote: »ZOS_BrianWheeler wrote: »@c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always soundsThat is very bad change, that only benefits only all you awesome players from awesome guilds. Casual players, that actually keep this game afloat, since they are biggest contributor to sub fees will not want to die over and over. Yes , I know you going to say -learn to play, spend 7 hours every day to study all skills and which works or not in PVP, find a group etc, but that is not that casuals going to do. If you think that they will stay just for the horse ride, I suggest you think again. I enjoyed PVP so far immensely, Maybe I am wrong and it'll turn to be great change, however I don't see it.
Not really. The big problem with PvP before this patch was that big trains of said not casual players would blood port where ever there was a menace. Where I play (hello Azura EU) a very organized guild just storms every single move made against their faction using blood porting. It's not like the opponents don't use blood porting but the more time stronger groups need getting to places where the action is greater are the chances of PUG's to do something meaningful. The practical uses of this include 2 groups attacking very distant but important keeps and have the big players go to one place and not being able to prevent the other group from succeding.
I still havent played the new patch but I'm waiting for good times. I literally hated the mechanics of "we need to be somewhere fast, everyone suicide at a enemy resource, OH AND DONT FORGET NOT TO USE SKILLS SO THE WE DONT TAKE THE RESOURCE"... Gankers will also have a use, not just being a fast travel mechanism.
Of course I know that keep attacks be riskier, mainly with the crazy NPC's that detect stealthed chars from miles away, take a bunch of non elite people to take down and mostly make it easier to defend than to attack. But i feel the game now will be more leveled and will allow for strategies other than best builds and group synergies.
Everyone "dies" in the PVP area. Just wait ....after your tenth death....and you are riding yet again to be with your group.....and you have lost tons of AP cause you are not with your group.....oh, and you get pulled off your horse again!~ not so much to look forward to is there?
smassareub17_ESO wrote: »
Daoc was the best pvp ever and still runs, so has. GW2 and Aion still run. Grow up and stop being lazy. forward camps are for the weak.
lol. I've never liked zipping from place to place on horseback because i hate dying. so no loss to me if i have to sneak. Suck it up buttercups. real faction vs. faction is here. not bloodports online.[/quolol. I've never liked zipping from place to place on horseback because i hate dying. so no loss to me if i have to sneak. Suck it up buttercups. real faction vs. faction is here. not bloodports online.
You will have lots of time to sneak around Cyrodiil cause I have a feeling there will be nothing else to do. No players = No Contest = No Fun
xsorusb14_ESO wrote: »smassareub17_ESO wrote: »ZOS_BrianWheeler wrote: »@c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always soundsThat is very bad change, that only benefits only all you awesome players from awesome guilds. Casual players, that actually keep this game afloat, since they are biggest contributor to sub fees will not want to die over and over. Yes , I know you going to say -learn to play, spend 7 hours every day to study all skills and which works or not in PVP, find a group etc, but that is not that casuals going to do. If you think that they will stay just for the horse ride, I suggest you think again. I enjoyed PVP so far immensely, Maybe I am wrong and it'll turn to be great change, however I don't see it.
Not really. The big problem with PvP before this patch was that big trains of said not casual players would blood port where ever there was a menace. Where I play (hello Azura EU) a very organized guild just storms every single move made against their faction using blood porting. It's not like the opponents don't use blood porting but the more time stronger groups need getting to places where the action is greater are the chances of PUG's to do something meaningful. The practical uses of this include 2 groups attacking very distant but important keeps and have the big players go to one place and not being able to prevent the other group from succeding.
I still havent played the new patch but I'm waiting for good times. I literally hated the mechanics of "we need to be somewhere fast, everyone suicide at a enemy resource, OH AND DONT FORGET NOT TO USE SKILLS SO THE WE DONT TAKE THE RESOURCE"... Gankers will also have a use, not just being a fast travel mechanism.
Of course I know that keep attacks be riskier, mainly with the crazy NPC's that detect stealthed chars from miles away, take a bunch of non elite people to take down and mostly make it easier to defend than to attack. But i feel the game now will be more leveled and will allow for strategies other than best builds and group synergies.
Everyone "dies" in the PVP area. Just wait ....after your tenth death....and you are riding yet again to be with your group.....and you have lost tons of AP cause you are not with your group.....oh, and you get pulled off your horse again!~ not so much to look forward to is there?
Clearly we should dumb down the game to epic suck levels because you've died for the 10th time
here's a hint. dont right a horse alone...in dangerous places....without the ability to spot stealthers. at least here everyone can stealth. in dark age only a few classes could. again, suck it up.... and learn how to quote.smassareub17_ESO wrote: »xsorusb14_ESO wrote: »smassareub17_ESO wrote: »ZOS_BrianWheeler wrote: »@c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always soundsThat is very bad change, that only benefits only all you awesome players from awesome guilds. Casual players, that actually keep this game afloat, since they are biggest contributor to sub fees will not want to die over and over. Yes , I know you going to say -learn to play, spend 7 hours every day to study all skills and which works or not in PVP, find a group etc, but that is not that casuals going to do. If you think that they will stay just for the horse ride, I suggest you think again. I enjoyed PVP so far immensely, Maybe I am wrong and it'll turn to be great change, however I don't see it.
Not really. The big problem with PvP before this patch was that big trains of said not casual players would blood port where ever there was a menace. Where I play (hello Azura EU) a very organized guild just storms every single move made against their faction using blood porting. It's not like the opponents don't use blood porting but the more time stronger groups need getting to places where the action is greater are the chances of PUG's to do something meaningful. The practical uses of this include 2 groups attacking very distant but important keeps and have the big players go to one place and not being able to prevent the other group from succeding.
I still havent played the new patch but I'm waiting for good times. I literally hated the mechanics of "we need to be somewhere fast, everyone suicide at a enemy resource, OH AND DONT FORGET NOT TO USE SKILLS SO THE WE DONT TAKE THE RESOURCE"... Gankers will also have a use, not just being a fast travel mechanism.
Of course I know that keep attacks be riskier, mainly with the crazy NPC's that detect stealthed chars from miles away, take a bunch of non elite people to take down and mostly make it easier to defend than to attack. But i feel the game now will be more leveled and will allow for strategies other than best builds and group synergies.
Everyone "dies" in the PVP area. Just wait ....after your tenth death....and you are riding yet again to be with your group.....and you have lost tons of AP cause you are not with your group.....oh, and you get pulled off your horse again!~ not so much to look forward to is there?
Clearly we should dumb down the game to epic suck levels because you've died for the 10th time
Dumb down a GAME???? LOL......how hard is it to hide and yank someone off their horse? Let's see how many peeps are loving the long rides/sneaks back to the fight in about three weeks.
Thornblade is dead. Not much of a save.
smassareub17_ESO wrote: »Sypherpkub17_ESO wrote: »We don't usually agree on things.
But I completely agree with all your points. Small scale / Solo PvP actually serves a purpose and will be more abundant.
What??? If you want small scale solo PVP???? go PVE then!!! The reason we all love PVP is because of all the cool fighting back and forth battles; the small groups doing well because of strategy; the cavalry riding to the rescue; the AP farming; the bashing and bombardment; the AP tics that go your way/ or not; the rush back to help your mates in the nick of time; the complete chaos of the moment that ends in victory. So, PVP is now yanking players off horses?? Spending half your time riding back to the fray and missing out on the AP? Spending your gold on REZ stones???......and what about the cheaters that are practically invincible and kill groups at a time without losing a fraction of hit points themselves?? They will own PVP now. Oh yes that sounds like lots of fun, right?
Horkerloaf wrote: »Low levels will quit pvp. It is already difficult to travel without being ganked. Now it will be impossible.
Barley anyone is doing the new pve content. Game is coming to a halt on AD.