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5 Reasons Why Removal of Forward Camps Will Save PvP in ESO

  • Wreuntzylla
    Wreuntzylla
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    1 Reason Why Removal of Forward Camps Will Destroy PvP in ESO

    Catering to premade or gank group style of play kills games.

    Premades and gank groups are a small minority of players. The bulk of players are either casuals or not nearly as good as they think they are. Catering to vocal premade players will simply result in a slow and steady population decrease until a tipping point is reached (because not enough casuals are left to zerg it up), and then a mass exodus will occur. Once the population tanks, the people left will make posts about how they have no idea why PvP is a ghost town - because PvP was so much darn fun! ZOS will finally panic and make good changes, but because of their history of blindingly fast rate issue patching, it will be too late. Not long after that, the remaining PvPers will also move on to another game because they weren't really in it for gvg competition, they just wanted to pug stomp. That's not entirely fair, some want competition, but settle for pug stomp, because their group just can't run with the 2-3 big dogs.

    I'm not prescient. Our set group has just seen it happen in game after game. In this case, forcing players to run for an extended period of time only to get ganked and have to try again, or the standing and the waiting for zerg pop, is a bad change. What they should have done is just made it so forward camps could only be dropped at a moderate radial distance from any siegeable point.

  • david.haypreub18_ESO
    david.haypreub18_ESO
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    I applaud ZOS for having the courage to remove Forward Camps. They are trying to do something significant to fix a problem (unlike their normal approach to class balance such as heavy armor and stamina builds, which took way too much time).

    On the other hand, doing this at the same time that they are nerfing oils and before they add the new zergbuster skill is poor timing. My expectation is that this will make Zergs more powerful and popular than ever. I wish they had waited to nerf oils until they add the zergbuster skills.

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • smassareub17_ESO
    smassareub17_ESO
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    We don't usually agree on things.

    But I completely agree with all your points. Small scale / Solo PvP actually serves a purpose and will be more abundant.

    What??? If you want small scale solo PVP???? go PVE then!!! The reason we all love PVP is because of all the cool fighting back and forth battles; the small groups doing well because of strategy; the cavalry riding to the rescue; the AP farming; the bashing and bombardment; the AP tics that go your way/ or not; the rush back to help your mates in the nick of time; the complete chaos of the moment that ends in victory. So, PVP is now yanking players off horses?? Spending half your time riding back to the fray and missing out on the AP? Spending your gold on REZ stones???......and what about the cheaters that are practically invincible and kill groups at a time without losing a fraction of hit points themselves?? They will own PVP now. Oh yes that sounds like lots of fun, right?
  • Columba
    Columba
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    Dark Age had no forward camps. Lolhammer had no foreward camps, Guild Wars2 had no foreward camps, Aion had no forward camps. Pvprs in Eso got lazy. suck it up, cupcakes.
  • Xsorus
    Xsorus
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    PvPed tonight, and the game was 10x more fun then usual...

    All the bads whining about dying need to just get better.

  • Columba
    Columba
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    Psilent wrote: »
    This might be a great change for Thornblade, but for the buff servers, this isn't a good change at all. Also, not a great change for Blackwater Blade, cannot imagine that campaign without camps.

    There should never be buff servers, lol. Way to shoot down your own argument, lol.

  • Psilent
    Psilent
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    Columba wrote: »
    Psilent wrote: »
    This might be a great change for Thornblade, but for the buff servers, this isn't a good change at all. Also, not a great change for Blackwater Blade, cannot imagine that campaign without camps.

    There should never be buff servers, lol. Way to shoot down your own argument, lol.

    ? I'm EP on Haderus, which is not an EP buff server.
  • smassareub17_ESO
    smassareub17_ESO
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    @c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds :D
    Semfim wrote: »
    diskiukas wrote: »
    That is very bad change, that only benefits only all you awesome players from awesome guilds. Casual players, that actually keep this game afloat, since they are biggest contributor to sub fees will not want to die over and over. Yes , I know you going to say -learn to play, spend 7 hours every day to study all skills and which works or not in PVP, find a group etc, but that is not that casuals going to do. If you think that they will stay just for the horse ride, I suggest you think again. I enjoyed PVP so far immensely, Maybe I am wrong and it'll turn to be great change, however I don't see it.

    Not really. The big problem with PvP before this patch was that big trains of said not casual players would blood port where ever there was a menace. Where I play (hello Azura EU) a very organized guild just storms every single move made against their faction using blood porting. It's not like the opponents don't use blood porting but the more time stronger groups need getting to places where the action is greater are the chances of PUG's to do something meaningful. The practical uses of this include 2 groups attacking very distant but important keeps and have the big players go to one place and not being able to prevent the other group from succeding.

    I still havent played the new patch but I'm waiting for good times. I literally hated the mechanics of "we need to be somewhere fast, everyone suicide at a enemy resource, OH AND DONT FORGET NOT TO USE SKILLS SO THE WE DONT TAKE THE RESOURCE"... Gankers will also have a use, not just being a fast travel mechanism.

    Of course I know that keep attacks be riskier, mainly with the crazy NPC's that detect stealthed chars from miles away, take a bunch of non elite people to take down and mostly make it easier to defend than to attack. But i feel the game now will be more leveled and will allow for strategies other than best builds and group synergies.

    Everyone "dies" in the PVP area. Just wait ....after your tenth death....and you are riding yet again to be with your group.....and you have lost tons of AP cause you are not with your group.....oh, and you get pulled off your horse again!~ not so much to look forward to is there?
  • smassareub17_ESO
    smassareub17_ESO
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    Columba wrote: »
    Dark Age had no forward camps. Lolhammer had no foreward camps, Guild Wars2 had no foreward camps, Aion had no forward camps. Pvprs in Eso got lazy. suck it up, cupcakes.

    HAD is the operative word.
  • Columba
    Columba
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    Columba wrote: »
    Dark Age had no forward camps. Lolhammer had no foreward camps, Guild Wars2 had no foreward camps, Aion had no forward camps. Pvprs in Eso got lazy. suck it up, cupcakes.

    HAD is the operative word.

    Daoc was the best pvp ever and still runs, so has. GW2 and Aion still run. Grow up and stop being lazy. forward camps are for the weak.

  • LonePirate
    LonePirate
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    Columba wrote: »
    Columba wrote: »
    Dark Age had no forward camps. Lolhammer had no foreward camps, Guild Wars2 had no foreward camps, Aion had no forward camps. Pvprs in Eso got lazy. suck it up, cupcakes.

    HAD is the operative word.

    Daoc was the best pvp ever and still runs, so has.

    Then why are you playing ESO?

  • Tintinabula
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    ^This. No FCs has drawn a line down the middle of ppl who can siege (guilds)on one side and people who get their AP from ganking(pugs) on the other.
  • Columba
    Columba
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    LonePirate wrote: »
    Columba wrote: »
    Columba wrote: »
    Dark Age had no forward camps. Lolhammer had no foreward camps, Guild Wars2 had no foreward camps, Aion had no forward camps. Pvprs in Eso got lazy. suck it up, cupcakes.

    HAD is the operative word.

    Daoc was the best pvp ever and still runs, so has.

    Then why are you playing ESO?

    Clearly just to annoy you.

  • Xsorus
    Xsorus
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    @c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds :D
    Semfim wrote: »
    diskiukas wrote: »
    That is very bad change, that only benefits only all you awesome players from awesome guilds. Casual players, that actually keep this game afloat, since they are biggest contributor to sub fees will not want to die over and over. Yes , I know you going to say -learn to play, spend 7 hours every day to study all skills and which works or not in PVP, find a group etc, but that is not that casuals going to do. If you think that they will stay just for the horse ride, I suggest you think again. I enjoyed PVP so far immensely, Maybe I am wrong and it'll turn to be great change, however I don't see it.

    Not really. The big problem with PvP before this patch was that big trains of said not casual players would blood port where ever there was a menace. Where I play (hello Azura EU) a very organized guild just storms every single move made against their faction using blood porting. It's not like the opponents don't use blood porting but the more time stronger groups need getting to places where the action is greater are the chances of PUG's to do something meaningful. The practical uses of this include 2 groups attacking very distant but important keeps and have the big players go to one place and not being able to prevent the other group from succeding.

    I still havent played the new patch but I'm waiting for good times. I literally hated the mechanics of "we need to be somewhere fast, everyone suicide at a enemy resource, OH AND DONT FORGET NOT TO USE SKILLS SO THE WE DONT TAKE THE RESOURCE"... Gankers will also have a use, not just being a fast travel mechanism.

    Of course I know that keep attacks be riskier, mainly with the crazy NPC's that detect stealthed chars from miles away, take a bunch of non elite people to take down and mostly make it easier to defend than to attack. But i feel the game now will be more leveled and will allow for strategies other than best builds and group synergies.

    Everyone "dies" in the PVP area. Just wait ....after your tenth death....and you are riding yet again to be with your group.....and you have lost tons of AP cause you are not with your group.....oh, and you get pulled off your horse again!~ not so much to look forward to is there?

    Clearly we should dumb down the game to epic suck levels because you've died for the 10th time
  • Tintinabula
    Tintinabula
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    why you have to insult people?
  • smassareub17_ESO
    smassareub17_ESO
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    Columba wrote: »
    Columba wrote: »
    Dark Age had no forward camps. Lolhammer had no foreward camps, Guild Wars2 had no foreward camps, Aion had no forward camps. Pvprs in Eso got lazy. suck it up, cupcakes.

    HAD is the operative word.

    Daoc was the best pvp ever and still runs, so has. GW2 and Aion still run. Grow up and stop being lazy. forward camps are for the weak.

    Get real. So are rez stones and way shrines and pots .....
    And ESO PVP is nothing like those......you are comparing completely different game mechanics.
    Edited by smassareub17_ESO on November 4, 2014 5:20AM
  • Columba
    Columba
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    lol. I've never liked zipping from place to place on horseback because i hate dying. so no loss to me if i have to sneak. Suck it up buttercups. real faction vs. faction is here. not bloodports online.
  • smassareub17_ESO
    smassareub17_ESO
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    Columba wrote: »
    lol. I've never liked zipping from place to place on horseback because i hate dying. so no loss to me if i have to sneak. Suck it up buttercups. real faction vs. faction is here. not bloodports online.[/quo
    Columba wrote: »
    lol. I've never liked zipping from place to place on horseback because i hate dying. so no loss to me if i have to sneak. Suck it up buttercups. real faction vs. faction is here. not bloodports online.

    You will have lots of time to sneak around Cyrodiil cause I have a feeling there will be nothing else to do. No players = No Contest = No Fun
  • smassareub17_ESO
    smassareub17_ESO
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    @c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds :D
    Semfim wrote: »
    diskiukas wrote: »
    That is very bad change, that only benefits only all you awesome players from awesome guilds. Casual players, that actually keep this game afloat, since they are biggest contributor to sub fees will not want to die over and over. Yes , I know you going to say -learn to play, spend 7 hours every day to study all skills and which works or not in PVP, find a group etc, but that is not that casuals going to do. If you think that they will stay just for the horse ride, I suggest you think again. I enjoyed PVP so far immensely, Maybe I am wrong and it'll turn to be great change, however I don't see it.

    Not really. The big problem with PvP before this patch was that big trains of said not casual players would blood port where ever there was a menace. Where I play (hello Azura EU) a very organized guild just storms every single move made against their faction using blood porting. It's not like the opponents don't use blood porting but the more time stronger groups need getting to places where the action is greater are the chances of PUG's to do something meaningful. The practical uses of this include 2 groups attacking very distant but important keeps and have the big players go to one place and not being able to prevent the other group from succeding.

    I still havent played the new patch but I'm waiting for good times. I literally hated the mechanics of "we need to be somewhere fast, everyone suicide at a enemy resource, OH AND DONT FORGET NOT TO USE SKILLS SO THE WE DONT TAKE THE RESOURCE"... Gankers will also have a use, not just being a fast travel mechanism.

    Of course I know that keep attacks be riskier, mainly with the crazy NPC's that detect stealthed chars from miles away, take a bunch of non elite people to take down and mostly make it easier to defend than to attack. But i feel the game now will be more leveled and will allow for strategies other than best builds and group synergies.

    Everyone "dies" in the PVP area. Just wait ....after your tenth death....and you are riding yet again to be with your group.....and you have lost tons of AP cause you are not with your group.....oh, and you get pulled off your horse again!~ not so much to look forward to is there?

    Clearly we should dumb down the game to epic suck levels because you've died for the 10th time

    Dumb down a GAME???? LOL......how hard is it to hide and yank someone off their horse? Let's see how many peeps are loving the long rides/sneaks back to the fight in about three weeks. Oh...and save your gold for the Rez stones, aka: stones for the weak.
    Edited by smassareub17_ESO on November 4, 2014 5:38AM
  • Columba
    Columba
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    @c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds :D
    Semfim wrote: »
    diskiukas wrote: »
    That is very bad change, that only benefits only all you awesome players from awesome guilds. Casual players, that actually keep this game afloat, since they are biggest contributor to sub fees will not want to die over and over. Yes , I know you going to say -learn to play, spend 7 hours every day to study all skills and which works or not in PVP, find a group etc, but that is not that casuals going to do. If you think that they will stay just for the horse ride, I suggest you think again. I enjoyed PVP so far immensely, Maybe I am wrong and it'll turn to be great change, however I don't see it.

    Not really. The big problem with PvP before this patch was that big trains of said not casual players would blood port where ever there was a menace. Where I play (hello Azura EU) a very organized guild just storms every single move made against their faction using blood porting. It's not like the opponents don't use blood porting but the more time stronger groups need getting to places where the action is greater are the chances of PUG's to do something meaningful. The practical uses of this include 2 groups attacking very distant but important keeps and have the big players go to one place and not being able to prevent the other group from succeding.

    I still havent played the new patch but I'm waiting for good times. I literally hated the mechanics of "we need to be somewhere fast, everyone suicide at a enemy resource, OH AND DONT FORGET NOT TO USE SKILLS SO THE WE DONT TAKE THE RESOURCE"... Gankers will also have a use, not just being a fast travel mechanism.

    Of course I know that keep attacks be riskier, mainly with the crazy NPC's that detect stealthed chars from miles away, take a bunch of non elite people to take down and mostly make it easier to defend than to attack. But i feel the game now will be more leveled and will allow for strategies other than best builds and group synergies.

    Everyone "dies" in the PVP area. Just wait ....after your tenth death....and you are riding yet again to be with your group.....and you have lost tons of AP cause you are not with your group.....oh, and you get pulled off your horse again!~ not so much to look forward to is there?

    Clearly we should dumb down the game to epic suck levels because you've died for the 10th time

    Dumb down a GAME???? LOL......how hard is it to hide and yank someone off their horse? Let's see how many peeps are loving the long rides/sneaks back to the fight in about three weeks.
    here's a hint. dont right a horse alone...in dangerous places....without the ability to spot stealthers. at least here everyone can stealth. in dark age only a few classes could. again, suck it up.... and learn how to quote.

  • TagaParti
    TagaParti
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    Great, u got all whats inside my head. And u said it generally, let me be specific for some who seem to never understand the benefit of this change.
    1. no more deathport or suicide
    2. no more ap farming thru enemy deathports
    3. no more cheating ap thru killing guildmates on other alliance
    4. death means something now, previously its nothing and no one cares about dying
    5. routes to go to keep will now spread out to avoid gankers, making pvp much more interesting
    6. speedy horses now get the importance they deserve
    7. soul gems too
    8. rapid maneuver also
    9. small scale pvp spread all throught cyro, best way to try and test your 1vX skills, not 1vsZerg balls
    Sheliza "The Unkillable"

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    youtube channel: tagaparti
  • TheLaw
    TheLaw
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    Thornblade is dead. Not much of a save.
    -= Shahrzad the Great |Sorc| =-
  • PBpsy
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    TheLaw wrote: »
    Thornblade is dead. Not much of a save.

    Yes. Lowest pop in quite some time and stagnant as crap.

    Fighting on freaking bridge simulator. EPIC
    Edited by PBpsy on November 4, 2014 6:30AM
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  • Soulac
    Soulac
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    We don't usually agree on things.

    But I completely agree with all your points. Small scale / Solo PvP actually serves a purpose and will be more abundant.

    What??? If you want small scale solo PVP???? go PVE then!!! The reason we all love PVP is because of all the cool fighting back and forth battles; the small groups doing well because of strategy; the cavalry riding to the rescue; the AP farming; the bashing and bombardment; the AP tics that go your way/ or not; the rush back to help your mates in the nick of time; the complete chaos of the moment that ends in victory. So, PVP is now yanking players off horses?? Spending half your time riding back to the fray and missing out on the AP? Spending your gold on REZ stones???......and what about the cheaters that are practically invincible and kill groups at a time without losing a fraction of hit points themselves?? They will own PVP now. Oh yes that sounds like lots of fun, right?

    Uhm, dude? PvP is not all about Impulse spam.
    I do a lot small scale (4-8 Player) and solo PvP, cause it's the funniest thing in cyrodiil in my opinion.
    Not everyone like zergs, you know?
    Solo PvP is not the standard ganking all the time.
    Mostly, if I see there are only one or two enemys I knock them from their horses and wait for a fair fight.
    Many random people I met accept this duel request.


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    - Meow -
  • Columba
    Columba
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    PBpsy wrote: »
    TheLaw wrote: »
    Thornblade is dead. Not much of a save.

    Yes. Lowest pop in quite some time and stagnant as crap.

    Fighting on freaking bridge simulator. EPIC

    always happens when new pve crap is available. the real pvpers will be out soon.

  • TheLaw
    TheLaw
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    Columba wrote: »
    PBpsy wrote: »
    TheLaw wrote: »
    Thornblade is dead. Not much of a save.

    Yes. Lowest pop in quite some time and stagnant as crap.

    Fighting on freaking bridge simulator. EPIC

    always happens when new pve crap is available. the real pvpers will be out soon.

    Barley anyone is doing the new pve content. Game is coming to a halt on AD.
    -= Shahrzad the Great |Sorc| =-
  • Nidwin
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    Horkerloaf wrote: »
    Low levels will quit pvp. It is already difficult to travel without being ganked. Now it will be impossible.

    Add to that casuals like me and 60-70% of the remaining Cyrodill player base that won't bother to log on for an hour or two, because, play ride a horse get ganked, unable to defend keeps, ...

    Most of the remaining players don't care about your elitist attitude as long as we can have our happy, long and continue fights at keeps. That's gone now, let's see how many of us are going to stay the next weeks and let's see what's left on Thornblade in a month or so.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    This is a good change for casuals too, even if you don't see it conciously yet.

    Large fights are cool the first few times but they are repetitive due to excessive spawning. Just take Ps2 as an example of high turnover. They can't keep players interesred on the long term.

    However, an immersive experience with calculated risks and organic encounters is engaging and rewarding.
    You may feel that travel time is a waste but it is a necessary tool to create tension, lows to notice the highs and an occasion for the unpredictable to happen.

    This will create a game the casual can get enthralled with.
  • Columba
    Columba
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    TheLaw wrote: »
    Columba wrote: »
    PBpsy wrote: »
    TheLaw wrote: »
    Thornblade is dead. Not much of a save.

    Yes. Lowest pop in quite some time and stagnant as crap.

    Fighting on freaking bridge simulator. EPIC

    always happens when new pve crap is available. the real pvpers will be out soon.

    Barley anyone is doing the new pve content. Game is coming to a halt on AD.

    they were the worst impulse monkey spam abusers. no worries.

  • Columba
    Columba
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    somehow lowbie players did fine in daoc.
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