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5 Reasons Why Removal of Forward Camps Will Save PvP in ESO

  • Rylana
    Rylana
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    Horkerloaf wrote: »
    Low levels will quit pvp. It is already difficult to travel without being ganked. Now it will be impossible.

    Fortunately there is this amazing magical place called Blackwater Blade...
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • c0rp
    c0rp
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    Horkerloaf wrote: »
    Low levels will quit pvp. It is already difficult to travel without being ganked. Now it will be impossible.

    Thats why there is an entire campaign dedicated to 10-49

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • DisgracefulMind
    DisgracefulMind
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    Horkerloaf wrote: »
    Low levels will quit pvp. It is already difficult to travel without being ganked. Now it will be impossible.

    This is something I considered when I first heard, and I actually feel bad for new people who come into PvP. A lot of them haven't fed their horses to max speed, or their horses aren't maxed out at all, and have no idea what to do, where to go, what the best routes are. So I imagine it's going to feel a lot like a horse-simulator for them for a long time until they are able to figure everything out. That being said, they will learn quickly. It's mainly the non-vet server I'm concerned about, as NO ONE in that server pretty much is going to get anywhere fast on a horse, so I think they will feel it the most.

    As for being ganked, I don't see ganking as a bad thing. I think solo players and gank groups are going to be entirely more useful, and are going to have a lot more fun. Death is definitely going to be a penalty.
    Unfortunate magicka warden main.
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    Retired to baby bgs forever. Leave me alone.
  • aco5712
    aco5712
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    Here comes the day of no horse traveling
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
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  • TheBull
    TheBull
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    Horkerloaf wrote: »
    Low levels will quit pvp. It is already difficult to travel without being ganked. Now it will be impossible.

    No, they will play Blackwater.

    Edited by TheBull on November 3, 2014 8:14PM
  • Tripwyr
    Tripwyr
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    Good luck ever touching a scroll.
    Alacrity Founder | Forum Emperor
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  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    @c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds :D
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • driosketch
    driosketch
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    Rylana wrote: »
    Horkerloaf wrote: »
    Low levels will quit pvp. It is already difficult to travel without being ganked. Now it will be impossible.

    Fortunately there is this amazing magical place called Blackwater Blade...

    Which honestly could use a few more players to home there.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • ThyIronFist
    ThyIronFist
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    Amen.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Xsorus
    Xsorus
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    @c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds :D

    The forward camp change was one of the best things you could done for this game..but yea walls might need a slight bump in HP (it takes like less then 2 minutes to knock both the outer and inner wall down at a keep)


  • TheBull
    TheBull
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    @c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds :D
    I'd don't want to see you at a poker table. So far things feel great.
  • Ezareth
    Ezareth
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    WTS Cardio Lessons 10K/hour.
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  • Erock25
    Erock25
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    WTS Cardio Lessons 10K/hour.

    Do they include the almighty top secret Ezareth set bonuses? I'll pay.
    You earned the 500 LOLs badge.
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  • SoulScream
    SoulScream
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    But Jenga is fun! How about bring Wabba back but rotate where the factions are or something else wabbaesk.
  • Jitterbug
    Jitterbug
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    Erock25 wrote: »
    Jitterbug wrote: »
    Sallington wrote: »
    110213-we-have-no-response-that-was-p-hsAC.gif

    that is gonna annoy the hell out of me... where is that from? ^^

    Frank the tank!

    oh yeah thats right - WE'RE STREAKING!
  • Ezareth
    Ezareth
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    Erock25 wrote: »
    WTS Cardio Lessons 10K/hour.

    Do they include the almighty top secret Ezareth set bonuses? I'll pay.

    My set bonuses are only a minor piece of the pie. Anyone watching my videos closely if so inclined could probably figure that out.

    Just roll around chugging a 2500 tri-stat stack and barrel roll like a chimpanzee any time you're threatened and you'll die much less. ( =
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
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  • Lfehova
    Lfehova
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    Erock25 wrote: »
    WTS Cardio Lessons 10K/hour.

    Do they include the almighty top secret Ezareth set bonuses? I'll pay.

    7 piece light.
    5 piece warlock/5 piece magnus.
    Ball of lightning.
    Softcap magicka/stamina.
    Run at first sight, use dark exchange to trade stamina for magicka/health. Stack shields.

    Btw, ezareth build follows the ebb and flow of harness magicka nerfs. So you may want to reconsider since if it only regens magicka three times per cast, that build is fudged.
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  • Ifthir_ESO
    Ifthir_ESO
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    Great post OP. Cant wait to be home to enjoy it!
  • Jitterbug
    Jitterbug
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    So, the Steed Mundus doesn't sound so bad all of a sudden :P
  • Gooey
    Gooey
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    Erock25 wrote: »
    WTS Cardio Lessons 10K/hour.

    Do they include the almighty top secret Ezareth set bonuses? I'll pay.

    My set bonuses are only a minor piece of the pie. Anyone watching my videos closely if so inclined could probably figure that out.

    Just roll around chugging a 2500 tri-stat stack and barrel roll like a chimpanzee any time you're threatened and you'll die much less. ( =

    That.... So true.... So amazing.
  • deleted221205-002626
    deleted221205-002626
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    Lfehova wrote: »
    It seems the community is split on whether or not the removal of forward camps is a positive change for the health of pvp, and I'd like those that think it's detrimental to consider these 5 points.

    1. It indirectly will fix the lag and server issues (if ZoS doesnt break something else with this patch).

    The root cause of server lag and attacks not registering is the sheer number of players in one location spamming heals and attacks. The never ending balls of people piling in because of forward camps. The removal of camps will cause travel time, fights will be spread out to multiple keeps. Fights will start and end more definitively. And there will be less lagball fights where people keep spawning until numbers hit a critical mass and cause attacks to stop registering.

    2. It adds meaning to death.

    A big part of pvp in any game is the thrill of surviving and the risk of death. Whether it be a MOBA where your death feeds experience and gold to your enemy, or a FPS where your KDA goes down, or an mmorpg. The death penalty in ESO was close to none. I have legit, when out of stamina/magicka, jumped off a keep wall to commit suicide and respawn just to refill my resources because we had a forward camp safely located and guarded. Adding meaning to death, by way of travel time punishment, will make the game more exciting and rewarding, and more frustrating.

    3. The return of travel time and small scale pvp.

    While I lead a guild and primarily group pvp, I am sad that the small scale pvp died in this game due to the availability of forward camps. I believe the game was a lot more fun when nobody could afford forward camps and most people had to travel to a fight. Small skirmishes with a death penalty like travel time, can be exhilarating.

    4. This will reward smart strategies and skilled players and make risks meaningful

    Pre-patch. Defenders routinely threw themselves off walls and just mindlessly slammed their heads against siege engines and players. Death just meant easy travel back to the keep where you could collect your ap tick or mindlessly charge out again. Assaulters played the role of mind numbingly brainless dimwits slamming their heads into an open inner breach. Over and over, until one side has an organized group destroy an assault or defense forward camp to end the siege. But all it took was on person to escape and drop a camp, and instantly the keep was filled with mindless Zerging. Is it fun to fight knowing that the kills you achieve mean nothing because your enemy will respawn in .5 seconds? Is it fun to fight knowing your death means nothing because you can respawn to defend in .5 seconds. Now each decision made, to rush up the stairs of a keep, or stack on back flag, or whatever choice you make strategically, we have a paramount impact on whether or not your alliance takes or defends a keep. It makes strategy meaningful.

    5. We needed this change in conjunction with the oil change and ZoS actually did good predicting a problem and solving it before it festered

    A lot of people clamored for a need to change oil mechanics. Those who never used or understood oil, hated it, rightfully so. The oil change, while I may not agree, removed the only zergbuster mechanic in the game. So while they have a zerg busting skill being developed and close to implementation, they could not change oil the way they did and not make another offsetting change. Imagine the flood of players from forward camps WITHOUT oil. There would be no real way to stop a zerg flowing from camps and the lag and crashes would be even worse than it already is.

    I think the removal of forward camps was done at a good time, to offset the repercussions of changing oil mechanics. I would not be surprised if they brought back forward camps in a modified fashion, when they implement the zerg buster mechanic that they're developing for a future patch.

    Anyways, I hope that clarifies some of the reasons why I think the change is a godsend for ESO pvp and why I believe it will revive a slowly fading community.

    If people have some strong reasons against the forward camp change, I'd love to hear some of your well thought out rebuttals.

    Hova

    Im in complete agreeance on this and am soo happy FC's are gone :) this IS gonna be awesome :)
  • Ezareth
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    Lfehova wrote: »
    Erock25 wrote: »
    WTS Cardio Lessons 10K/hour.

    Do they include the almighty top secret Ezareth set bonuses? I'll pay.

    7 piece light.
    5 piece warlock/5 piece magnus.
    Ball of lightning.
    Softcap magicka/stamina.
    Run at first sight, use dark exchange to trade stamina for magicka/health. Stack shields.

    Btw, ezareth build follows the ebb and flow of harness magicka nerfs. So you may want to reconsider since if it only regens magicka three times per cast, that build is fudged.

    Not even remotely close except the 7 piece light and ball lightning which are a given. That set combination sounds atrociously bad.

    Why on earth would I want to softcap my stamina when using an ability that consumes stamina as a percentage? It actually hurts my build to increase stamina beyond the bare minimum for just this reason.

    I only "Run" when facing a guaranteed death scenario. Now that Forward Camps are gone the people who always complained that "deaths don't matter" don't have a leg to stand on. It's actually a huge buff to people like me.

    The harness magicka nerf actually helps me far more than it hurts me. And you tasty DKs no longer can flippity flap your way to safety.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • c0rp
    c0rp
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    @c0rp Siege damage vs. Players and Walls/Doors are next on the list to look into after the dust of Forward Camps settles. As I'm sure everyone in this thread and the Alliance War thread knows as a whole, moving one piece in the jenga castle of Cyrodiil isn't as easy as it always sounds :D

    Understood, and thanks for the reply. Glad to know this is on the radar.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Lettigall
    Lettigall
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    To those who will think that it will improve small scale PvP. What do you think happens when small groups will get ganked over and over again? They gonna join bigger groups. And solo players simply gonna always sneak.

    Without FC people will care about deaths so they do anything to survive. Big trains or hide and seek tactics gonna mean survival.

    Changes to FC were needed but don't clap your hands yet wait 1-2 weeks and then judge how good or bad changes are.
    Some men just want to watch the world burn... I just want a cold beer!
  • SoulScream
    SoulScream
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    Gonna see a lot more speed buffs :)
  • Insurrektion
    Insurrektion
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    Horkerloaf wrote: »
    Low levels will quit pvp. It is already difficult to travel without being ganked. Now it will be impossible.

    Yea agreed. As a vr1 i routinely get my face shoved into a pillow. Now I will have to bite it. Unless @ZOS_BrianWheeler decides to incorporate more comprehensive servers wherein all inhabitants are within 10 levels of eachother so they are competitive with eachother, the punishment on lowbies will be so discouraging they'll probably just quit. Imagine just hitting level 10 for the first time, you cannot afford even a horse, you spend 5 minutes running to the front line of battle only to be ganked by someone of considerably higher level and sent back. Over and over and over.
    Edited by Insurrektion on November 3, 2014 10:13PM
  • c0rp
    c0rp
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    Lettigall wrote: »
    To those who will think that it will improve small scale PvP. What do you think happens when small groups will get ganked over and over again? They gonna join bigger groups. And solo players simply gonna always sneak.

    Without FC people will care about deaths so they do anything to survive. Big trains or hide and seek tactics gonna mean survival.

    Changes to FC were needed but don't clap your hands yet wait 1-2 weeks and then judge how good or bad changes are.


    During beta, and for the first few weeks of launch when FCs didnt work, that was the best PVP Ive seen in ESO. FC spam ruined Cyrodiil. For all the reasons that have been stated over and over on this forum. I have no need to wait 1-2 weeks to judge =)

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Lfehova
    Lfehova
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    Lettigall wrote: »
    To those who will think that it will improve small scale PvP. What do you think happens when small groups will get ganked over and over again? They gonna join bigger groups. And solo players simply gonna always sneak.

    Without FC people will care about deaths so they do anything to survive. Big trains or hide and seek tactics gonna mean survival.

    Changes to FC were needed but don't clap your hands yet wait 1-2 weeks and then judge how good or bad changes are.

    You're making some crazy assumption that small scale fights will happen at keeps or scrolls. They won't.

    But small scale fights will likely happen with regularity along travel lines.
    Characters: Hovaling/Lfehova/Hova-kun/Hovalicious
    Class: DK/DK/Sorc/Templar
    Guild: No Mercy
    Alliance: Daggerfall

    Characters after rename: BROVALING/Baka-kun/Brovalicious (Lfehova is now a retired DK and spends his days crafting)
  • Ghostbane
    Ghostbane
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    Well said Hova.

    We all had a taste of this change before the server went down again. I don't know about the rest of you, but it made things a hell lot more exciting.
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  • Lettigall
    Lettigall
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    c0rp wrote: »
    During beta, and for the first few weeks of launch when FCs didnt work, that was the best PVP Ive seen in ESO. FC spam ruined Cyrodiil. For all the reasons that have been stated over and over on this forum. I have no need to wait 1-2 weeks to judge =)

    I was in beta too ;) and in beta there weren't so many players and everyone was still learning best tactics. And trust me raid of today's 20 people would wipe entire alliance in beta times. And for first weeks of launch I have only bad memories, when 1 DK vamp could kill entire raid without breaking a sweat, bad times.
    Lfehova wrote: »
    You're making some crazy assumption that small scale fights will happen at keeps or scrolls. They won't.
    But small scale fights will likely happen with regularity along travel lines.

    Actually I meant fights on the way to keep or resource. And without FC how do you think trains will travel and what other trains gonna try to do with them? Travel lines gonna be so dangerous that small groups will simply die by even smaller groups. In first weeks raiding alone(if you had a horse) or running alone to keep was certain death.

    Forget about beta or first weeks of ESO and even forget today's tactics. With new patch new rules in PvP!
    Some men just want to watch the world burn... I just want a cold beer!
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