lordspyder wrote: »What the issue is that the Champ system will introduce XP bonuses to Vet Characters for things like exploration and opening chests. These things do not give XP to Vet characters ATM.
After the Change, they will, but they're not going to back credit those of us that have done those things after the change, So If I', vet 1 now, and have all of Auridon explored, I effectively loose all that exploration XP I would of gotten if I had just waited.
ExiledKhallisi wrote: »Nazon_Katts wrote: »@ZOS_PaulSage stated in the recent ESO Live, there won't be any XP rewards retroactively given for playing content (exploration, treasure chests, etc) when they make the conversion from VP to XP. His reasoning was that they must be careful about spreading players too far progression wise and therefore cannot reimburse lost xp on the aforementioned activities.
I strongly disagree with this decision and question the reasons given. This is due to the following reasons:
- XP can be stashed up to a cap
- fastest and easiest way to stash up on XP is grinding
- grinders already are way ahead of the curve, but still can earn more
- playing content slows progression and puts you well behind the curve
- lost content xp probably would never be enough to hit cap
- lost content xp would only help with catching up
Instead it's getting ignored altogether, further disincentivizing playing content and promoting the grind. Instead of making sure that players are closer to each other in progression, this only widens the gap. Denying players acknowledgment for their efforts they put into actually playing content you've created, will only lead to more players refusing to play said content.
While I do not have any quarrels with the grind per say and strongly believe it must have a place in the game, I cannot fathom how playing content is constantly made less appealing and grinding more rewarding.
If you want a more even playing field, reconsider this decision. If you want to show some respect to the folks who play content, reconsider this decision.
Grinding actually gives lots of VP but terrible XP.
Fastest grind for just XP is questing.
Nazon_Katts wrote: »ExiledKhallisi wrote: »Nazon_Katts wrote: »@ZOS_PaulSage stated in the recent ESO Live, there won't be any XP rewards retroactively given for playing content (exploration, treasure chests, etc) when they make the conversion from VP to XP. His reasoning was that they must be careful about spreading players too far progression wise and therefore cannot reimburse lost xp on the aforementioned activities.
I strongly disagree with this decision and question the reasons given. This is due to the following reasons:
- XP can be stashed up to a cap
- fastest and easiest way to stash up on XP is grinding
- grinders already are way ahead of the curve, but still can earn more
- playing content slows progression and puts you well behind the curve
- lost content xp probably would never be enough to hit cap
- lost content xp would only help with catching up
Instead it's getting ignored altogether, further disincentivizing playing content and promoting the grind. Instead of making sure that players are closer to each other in progression, this only widens the gap. Denying players acknowledgment for their efforts they put into actually playing content you've created, will only lead to more players refusing to play said content.
While I do not have any quarrels with the grind per say and strongly believe it must have a place in the game, I cannot fathom how playing content is constantly made less appealing and grinding more rewarding.
If you want a more even playing field, reconsider this decision. If you want to show some respect to the folks who play content, reconsider this decision.
Grinding actually gives lots of VP but terrible XP.
Fastest grind for just XP is questing.
After the transition, you may have a point. Right now, since VR/VP will equal VR/XP, VP is XP however. But XP not VP and as thus not (yet) considered. All the while VP were fast and easy to get, XP were a bit slower to gain, exploration considerably slower and less.
Still, that which was readily available and didn't take much effort to gain will make a full transition to the new system right away, making sure people that got ahead stay ahead, while the harder to gain and lesser sum won't even be considered (for now) and people that put effort into this are being put on wait to catch up at least a tiny bit.
Is it a relatively small amount? Yes. Is it a non-issue because of that? No, not to me. Because I want to this part of the game to be improved upon rather than deemed unimportant and not attention worthy.
And fastest XP grind currently is the mob grind.
Could be dungeon runs plus dailies will top that, but then it's two runs plus mobs for the enthusiastic leveler. I don't see that change populating underpopulated areas of the game, it just shifts were the "grind" will take place.
It's better than what we got now, for sure, but why is adding to the game such a problem for you folks, that always seem like they ain't got problems with anything, but people having problems and voicing concerns.
MSchroeder wrote: »we are watching all sources of Experience Point gain – including, but not limited to, the monsters you kill, the quests you complete, the places you find, and the locks you unlock. When the Champion System begins, you will receive Champion Points based on the Experience Points you gained from all these activities.
Ah now that makes a bit more sense. The XP is tracked and going towards the Champion System, but it is not necessarily all going into the VR advancement system at this stage.MSchroeder wrote: »In preparation for the Champion System (which, to be clear, is not slated for Update 5), we are watching all sources of Experience Point gain – including, but not limited to, the monsters you kill, the quests you complete, the places you find, and the locks you unlock. When the Champion System begins, you will receive Champion Points based on the Experience Points you gained from all these activities. You will also receive a set number of Champion Points for every Veteran Rank your characters already have.
We’re still working on the exact numbers for this conversion, however. We’ll have more details at a later date.
Indeed. +1Thanks for clearing that up.
So you are afraid you lose all of those 5 xp you got from exploration? And another 10 xp lost from chests? Just kill one boss in Craglorn and you have already accumulated more xp than all players in the game combined from chests and exploration. This is not an issue because xp from something like exploration is negible if you are past something like level 20lordspyder wrote: »What I take from the OP is that the champion system will remove many XP bonuses in the game, and if you haven't earn them before the conversion to the champion system, you can no longer earn them.
Any XP you currently earned will be converted to the champion system.
Am I correct in my interpretation?
It would really *** off a large number of players if they lost XP already earned. I will cancel my subscription if this is the case.
not even close. What the issue is that the Champ system will introduce XP bonuses to Vet Characters for things like exploration and opening chests. These things do not give XP to Vet characters ATM. After the Change, they will, but they're not going to back credit those of us that have done those things after the change, So If I', vet 1 now, and have all of Auridon explored, I effectively loose all that exploration XP I would of gotten if I had just waited.
Ouch, I knew I shouldn't have resubbed and finished gold before this update hit, now I'm screwed.
Looks like all the people that claimed everything is retroactive were wrong...
MercutioElessar wrote: »Except for the part where he says grinding has it's place (I strongly disagree with that): /sign.
stefan.gustavsonb16_ESO wrote: »(Paul Sage:) that would put people so far ahead in the Champion System that that might actually hurt it
I really don't get this. Anyone new to the game will always see lots of players way ahead of them in skill and character progression. Why do we arbitrarily need to level the playing field for all existing players? Why make everyone more equal for a short while if that is going to change anyway? Don't they expect more players to join the game in the future? If the system cannot handle a situation where some players are way ahead of the rest, then what are its chances to work in the long term?
I'm fine with being seriously dominated by players who spend all day with the game. I do not feel entitled to be on equal footing with people who have the time to treat this game as a competitive sport rather than spare time leisure. It could be nice to have segregated PvP instances for those of us who are not really amused with getting smacked by overwhelming forces of "elite soldiers", but trying to create a level playing field across the board seems futile and counterproductive.
MSchroeder wrote: »In preparation for the Champion System (which, to be clear, is not slated for Update 5), we are watching all sources of Experience Point gain – including, but not limited to, the monsters you kill, the quests you complete, the places you find, and the locks you unlock. When the Champion System begins, you will receive Champion Points based on the Experience Points you gained from all these activities. You will also receive a set number of Champion Points for every Veteran Rank your characters already have.
We’re still working on the exact numbers for this conversion, however. We’ll have more details at a later date.