And as for the people who say 'You shouldn't be able to pour oil at your feet and survive', we stand in our own AOE's. Our friendlies stand in it. We jump off cliffs. We shoot fire from large sticks. Come on. What a redundant argument. Unless you're willing to turn friendly fire on everything (including single target and even buffs and debuffs), that is pointless.
Teargrants wrote: »It's a flaming load of crap. It will be impossible to defend the back flag from impulse groups unless you have your own impulse blob, and we all love that ability locking lag, right?
Oils in resource towers hasn't really been a problem for months, even pugs know how to storm the towers and take them out now. I have not seen a single tower camp last more than 60 seconds after taking the resource in quite a while.
Oil farms in keep towers was cheesy, but it's not game breaking, and stopping it isn't worth losing the ability to defend the back flags.
If ZOS would change flags so that they couldn't be capped when the NPCs are still alive on them and/or a number of defenders, I might have been ok with this.
Sypherpkub17_ESO wrote: »Tell me how to set up an effective meat bag inside the flag room. Never seen that one before.
michaelb14a_ESO2 wrote: »Teargrants wrote: »It's a flaming load of crap. It will be impossible to defend the back flag from impulse groups unless you have your own impulse blob, and we all love that ability locking lag, right?
Oils in resource towers hasn't really been a problem for months, even pugs know how to storm the towers and take them out now. I have not seen a single tower camp last more than 60 seconds after taking the resource in quite a while.
Oil farms in keep towers was cheesy, but it's not game breaking, and stopping it isn't worth losing the ability to defend the back flags.
If ZOS would change flags so that they couldn't be capped when the NPCs are still alive on them and/or a number of defenders, I might have been ok with this.
Uhhh, news flash: Impulse bombsquads that you're talking about don't die from oil. They heal and/or purge over it so....
Trust me, I hate them as much as you too, but the cognitive dissonance in this thread is overwhelming.]
Oil is used to wipe less experienced players and PUGs that DON'T bunch together and zerg/spam and squad. Oil is actually what makes taking a defended keep with any other method other than zerging... close to impossible. [/b
tl;dr Oil is NOT a counter to zergs, zergs are the counter to oil.
dap_robertb16_ESO wrote: »michaelb14a_ESO2 wrote: »Teargrants wrote: »It's a flaming load of crap. It will be impossible to defend the back flag from impulse groups unless you have your own impulse blob, and we all love that ability locking lag, right?
Oils in resource towers hasn't really been a problem for months, even pugs know how to storm the towers and take them out now. I have not seen a single tower camp last more than 60 seconds after taking the resource in quite a while.
Oil farms in keep towers was cheesy, but it's not game breaking, and stopping it isn't worth losing the ability to defend the back flags.
If ZOS would change flags so that they couldn't be capped when the NPCs are still alive on them and/or a number of defenders, I might have been ok with this.
Uhhh, news flash: Impulse bombsquads that you're talking about don't die from oil. They heal and/or purge over it so....
Trust me, I hate them as much as you too, but the cognitive dissonance in this thread is overwhelming.]
Oil is used to wipe less experienced players and PUGs that DON'T bunch together and zerg/spam and squad. Oil is actually what makes taking a defended keep with any other method other than zerging... close to impossible. [/b
tl;dr Oil is NOT a counter to zergs, zergs are the counter to oil.
Zergs can heal/purge through oil, but the initial hit of upto 800 from each oil, when combined with 4 oils in a flag room can seriously dent a zerg's health. Finish it off with ultimate dumps and AoEs and the zerg melts. I've seen it many a time happen.
The issue still remains that without an unsilenced AoE with large initial damage and high AoE cap, zerg balls will have impunity on flags if they keep silences going for as long as they need to.
Another reason is that lag is not on their side but that seldom happens.michaelb14a_ESO2 wrote: »dap_robertb16_ESO wrote: »michaelb14a_ESO2 wrote: »Teargrants wrote: »It's a flaming load of crap. It will be impossible to defend the back flag from impulse groups unless you have your own impulse blob, and we all love that ability locking lag, right?
Oils in resource towers hasn't really been a problem for months, even pugs know how to storm the towers and take them out now. I have not seen a single tower camp last more than 60 seconds after taking the resource in quite a while.
Oil farms in keep towers was cheesy, but it's not game breaking, and stopping it isn't worth losing the ability to defend the back flags.
If ZOS would change flags so that they couldn't be capped when the NPCs are still alive on them and/or a number of defenders, I might have been ok with this.
Uhhh, news flash: Impulse bombsquads that you're talking about don't die from oil. They heal and/or purge over it so....
Trust me, I hate them as much as you too, but the cognitive dissonance in this thread is overwhelming.]
Oil is used to wipe less experienced players and PUGs that DON'T bunch together and zerg/spam and squad. Oil is actually what makes taking a defended keep with any other method other than zerging... close to impossible. [/b
tl;dr Oil is NOT a counter to zergs, zergs are the counter to oil.
Zergs can heal/purge through oil, but the initial hit of upto 800 from each oil, when combined with 4 oils in a flag room can seriously dent a zerg's health. Finish it off with ultimate dumps and AoEs and the zerg melts. I've seen it many a time happen.
The issue still remains that without an unsilenced AoE with large initial damage and high AoE cap, zerg balls will have impunity on flags if they keep silences going for as long as they need to.
Yes a dent. Zergs wipe for one reason, because they fragment and don't stay together and THIS is when oil is effective.
Zenimax, oil on the top of a keep has never exist in the reality, it's just a myth from movies
You don't have the "reality" excuse.I don't like it. This change only favors big groups.
And zenimax will understand only the majority of players, Noobs pulsar bombsquad.
they will win all their battles with this unwanted (I know no player who want it) nerf.
Zenimax will destroy their game before they fixed it.