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What do you think of the PTS change of flaming oil?

Sleep
Sleep
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PTS Patch Notes v1.5.1:
•Flaming Oil will now only affect targets that are at least 6 meters below you; oil will no longer do any damage if used on the ground.

Less oils inside inner keeps - good for attackers, bad for defenders.
Less oil at wall breaches - good for attackers, bad for defenders.
No more oils on the ground or top floor inside resourse towers - good for attackers, bad for defenders.
No more oils in small rooms and towers at outer keep walls - both good news and bad news for attackers and defenders,
So I think this change is basicly good for attacking, especially for trains, and we can expect more server lags and crashes.
I don't know how long is 6 meters in game. If I use oil on the middle floor in a resource tower and hit a guy outside on the ground, will it do any damage?
Edited by Sleep on October 21, 2014 2:10PM
  • Sapphy24
    Sapphy24
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    Great improvement.
  • Sanct16
    Sanct16
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    I don't like it. This change only favors big groups.
    - EU - Raid Leader of Banana Zerg Squad
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  • Teargrants
    Teargrants
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    It's a flaming load of crap. It will be impossible to defend the back flag from impulse groups unless you have your own impulse blob, and we all love that ability locking lag, right?

    Oils in resource towers hasn't really been a problem for months, even pugs know how to storm the towers and take them out now. I have not seen a single tower camp last more than 60 seconds after taking the resource in quite a while.

    Oil farms in keep towers was cheesy, but it's not game breaking, and stopping it isn't worth losing the ability to defend the back flags.

    If ZOS would change flags so that they couldn't be capped when the NPCs are still alive on them and/or a number of defenders, I might have been ok with this.
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  • Kartalin
    Kartalin
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    Sleep wrote: »
    PTS Patch Notes v1.5.1:
    •Flaming Oil will now only affect targets that are at least 6 meters below you; oil will no longer do any damage if used on the ground.

    No more oils inside resource towers. No more oils inside flag rooms.
    I don't know how long is 6 meters in game. If I use oil on the middle floor in a resource tower and hit a guy outside on the ground, will it do any damage?
    Six meters would be two floors. So from the top of the outer wall of a keep to the ground for instance. I think from the tower at resources it would still be possible, but maybe not from the lowest ledge.
    Edited by Kartalin on October 21, 2014 12:51AM
  • kevlarto_ESO
    kevlarto_ESO
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    I like it
  • Talcyndl
    Talcyndl
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    It makes sense from a "you shouldn't be able to stand in your own big flaming puddle of oil" perspective.

    But with the game as it stands now, oil is a VERY useful against the zergs which are creating serious problems.

    I'd rather have a bit of silly mechanics than lose that counter-zerg ability.
    Tal'gro Bol
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  • Fafnisbane
    Fafnisbane
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    I created a forum account to make this post.

    Zenimax, please, PLEASE do not do this. This is one of the worst imaginable changes that you can make to the game. The reason that people use oil is because it's one of the only things that does not have an AOE cap. If it were possible to kill a raid of 24 people all bunched up with a three yard radius of each other, that's what we'd do, but the fact that they exploit the AOE cap to make themselves functionally IMMUNE TO DAMMAGE means that oil is our only choice. (In that scenario, 75% of the group takes ZERO damage from an AOE attack. Healers can heal through that without any difficulty at all because heals automatically target those with the lowest health.) Zerg balls won't even have to attack, just bunch up on the flag and revel in their immmunity.

    I cannot emphasize enough how terrible a decision this is. If this change to oils is implemented before the AOE caps are fixed, I personally know many, many people who will unsub. We don't want to play in Cyrodiil when zerg balls can exploit game mechanics to make themselves invincible, and we won't want to play a game where the developers show themselves so uncaring of player feedback that they ignore or keep putting on hold the fixes we've been demanding since the beginning (fix AOE caps) and implement other decisions that actually make the situation worse. For players who have been complaining about zergs exploiting the AOE cap, this is a slap in the face from the developers.
  • Poxheart
    Poxheart
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    It's a bad idea and the only people who'll be happy about it after it goes live are the impulse spammers. The non-impulse spammers that are in favor of it will eventually change their tune.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

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  • Domander
    Domander
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    milthalas wrote: »
    Sleep wrote: »
    PTS Patch Notes v1.5.1:
    •Flaming Oil will now only affect targets that are at least 6 meters below you; oil will no longer do any damage if used on the ground.

    No more oils inside resource towers. No more oils inside flag rooms.
    I don't know how long is 6 meters in game. If I use oil on the middle floor in a resource tower and hit a guy outside on the ground, will it do any damage?
    Six meters would be two floors. So from the top of the outer wall of a keep to the ground for instance. I think from the tower at resources it would still be possible, but maybe not from the lowest ledge.


    If the lowest ledge doesn't work, it's kind of silly to have all those oil hangovers.
  • Lilarna
    Lilarna
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    I totally agree with Teargrants and Fafnisbane, this is a disaster and I can even affirm without much difficulty that all the people in our small pvp guild will agree that this is a terrible idea.

    Bye bye to any chance of flag defense for small groups.
    Hello mindless zerging.

    Couldn't there be polls to enable players to express themselves on such changes ?
  • AbraXuSeXile
    AbraXuSeXile
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    Glad this has changed, I've never used oil in this game as i find it pretty skilless to stand behind an oil and not be able to be targetted while killing scrubs who have no idea what purge is.

    A welcomed change.
    AbraXuS
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  • Teargrants
    Teargrants
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    Glad this has changed, I've never used oil in this game as i find it pretty skilless to stand behind an oil and not be able to be targetted while killing scrubs who have no idea what purge is.

    A welcomed change.
    If you have trouble targeting people behind oil, I don't know what to say.
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  • AbraXuSeXile
    AbraXuSeXile
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    Teargrants wrote: »
    Glad this has changed, I've never used oil in this game as i find it pretty skilless to stand behind an oil and not be able to be targetted while killing scrubs who have no idea what purge is.

    A welcomed change.
    If you have trouble targeting people behind oil, I don't know what to say.

    It bug's sometimes.
    AbraXuS
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  • Lilarna
    Lilarna
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    Since when aoe trains require you to target anyway ? ^^
    Edited by Lilarna on October 21, 2014 2:50AM
  • EdTerra
    EdTerra
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    Zenimax, oil on the top of a keep has never exist in the reality, it's just a myth from movies

    You don't have the "reality" excuse.
    I don't like it. This change only favors big groups.

    And zenimax will understand only the majority of players, Noobs pulsar bombsquad.
    they will win all their battles with this unwanted (I know no player who want it) nerf.

    Zenimax will destroy their game before they fixed it.
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  • jkirchner71ub17_ESO2
    Initially I thought this was a good idea but the more I think about it and after talking with other players coupled with the very nature of the game in Cyrodiil this is a BAD IDEA. Sure most of us have died at an oil farm or when sieging a keep but Purge can cure most of these ills. I would have much rather seen a reduction of the affected area or damage reduction when dumped at "ground level" versus from above but completely removing the affect from the oil when poured from less than 6 meters? Maybe I am misunderstanding the change but if this in fact the case then their logic about how oil should work in terms of physics is still wonky. Not like a tipped flaming vat of oil isn't going to burn someone even when poured at ground level.

    Reduce the affected area and/or adjust total damage output if dumped at ground level imho while increasing both as you increase the height it is poured from. This way you have not paralyzed a smaller group from being able to defend the flags at a keep from overwhelming numbers who most certainly can flip a flag even if players remain alive.
    Edited by jkirchner71ub17_ESO2 on October 21, 2014 3:02AM
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  • Tintinabula
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    so only oil above rear postern doors in Outposts..don't like it. I HATE being oiled in the middle of the field but dumming down the game to suit ppl who cant purge or refuse to count or are allergic to barrier is not the answer.
  • TheBull
    TheBull
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    Best thing since sliced bread. The way it is used is one of the dumbest mechanics I've seen in an mmorpg.
    Edited by TheBull on October 21, 2014 3:15AM
  • Xsorus
    Xsorus
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    Its an ok change once they removed AOE Caps, if they're not doing that this patch they need to hold off on changing the oil.

  • AbraXuSeXile
    AbraXuSeXile
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    How can talk about impulse spamming enter this thread? You guys do realise no train as ever died from oil, right?
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  • Zord
    Zord
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    I would be OK with oil affecting a cone area in front of the pot instead of a circle around it. Would make more sense and would make placing and using oil a bit more complex in most situations.

    Making it useless on ground level is clearly a change that will give zergs / big groups an additional advantage they don't need. With this change, small teams won't be able to defend keeps even half as efficiently as they do now, since oil is almost the only thing that can stop a blob (or at least slow it down).

    I guess we'll be condemned to gank skyshard hunters since almost nobody else uses a horse in Cyrodiil...
    Zaavyna / Kzord - DC EU
  • Tintinabula
    Tintinabula
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    no oil on steps..all you guys who love to run into keeps and up the stairs above the flag and put up one last stand cant now.

    You may be able to catch some unsuspecting sucker in a resource tower but say "goobye' to your little farming parties at those too.

    Oh! no oil at scrolls either kiss those defenses goobye

    I will say though a great replacement for this are 3-4 DKS timing their standard at any given place and dropping them simultaneously. (If this is how they're taking flags this can be how they can prevent zerg balls from rolling into breaches)
    Edited by Tintinabula on October 21, 2014 4:18AM
  • Sypher
    Sypher
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    I would have preferred that the oil would damaged yourself if you were standing in it.

    Meh
    Edited by Sypher on October 21, 2014 4:31AM
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  • heng14rwb17_ESO
    heng14rwb17_ESO
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    Very very very bad idea !
    Not good !
  • Tintinabula
    Tintinabula
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    Zord wrote: »
    I would be OK with oil affecting a cone area in front of the pot instead of a circle around it. Would make more sense and would make placing and using oil a bit more complex in most situations.

    Making it useless on ground level is clearly a change that will give zergs / big groups an additional advantage they don't need. With this change, small teams won't be able to defend keeps even half as efficiently as they do now, since oil is almost the only thing that can stop a blob (or at least slow it down).

    I guess we'll be condemned to gank skyshard hunters since almost nobody else uses a horse in Cyrodiil...

    too bad they cant do this..I like the cone idea for ground combined with changing the amount of DPS it does(to lower of course) if its poured in a conal area from flat land.
    I can think of multiple places I use oil currently that's not on flat land but raised ( NOT 6 meters though) that will be totally unavailable now.
    Edited by Tintinabula on October 21, 2014 4:50AM
  • Lava_Croft
    Lava_Croft
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    Is this another thread about a change on PTS that's full of people who disagree without having tried it?
  • Sypher
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    Lava_Croft wrote: »
    Is this another thread about a change on PTS that's full of people who disagree without having tried it?

    I'll have to stop you right there.

    It's not about trying it our not. It's about judging based off the experiences that we have had with oil and the current meta of pvp.

    Trying to land a spaceship on the sun is a bad idea. We know this without actually having to try it out first.
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  • Malveria
    Malveria
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    Removing oil only privileges the zerg. Small groups will now largely be helpless to hold keeps, whereas before they could buy time or even successfully defend.

    There were plenty of ways to counter oil, and oil farms. Purge, heal. Jump off the ground onto a box or ledge. Don't go into it. But because people don't actually want to use the game mechanics given to them, or are lazy, or just don't want to think, they complain until Zeni changes.

    Meanwhile, we're plagued with bugs, crashes, a megaserver that can't handle more than 100 people in a single fight and trollcampers. But let's change something that was actually functioning.

    There was nothing wrong with oils. Just something wrong with people who didn't know how to use things that are available to every class.

    And as for the people who say 'You shouldn't be able to pour oil at your feet and survive', we stand in our own AOE's. Our friendlies stand in it. We jump off cliffs. We shoot fire from large sticks. Come on. What a redundant argument. Unless you're willing to turn friendly fire on everything (including single target and even buffs and debuffs), that is pointless.
    Edited by Malveria on October 21, 2014 6:25AM
    Venatus
  • Ezareth
    Ezareth
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    I think people should try it before they judge. Instead of people sitting behind oil pots in flag rooms or in little cubbies they'll instead be PvPing as they should have been. Hidden oil pots and such have always seemed more of a gimmick to me than anything else, and to those who don't know how to tab target it is indeed extremely difficult to target players behind oil pots.

    Meatbags have always been far more effective than oil pots at taking down impulse groups from my experience.

    I do think this was a great counter to vampires however and it will only make vampires even stronger in the current meta which is of moderate concern to me.
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  • Sublime
    Sublime
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    Lava_Croft wrote: »
    Is this another thread about a change on PTS that's full of people who disagree without having tried it?

    I'll have to stop you right there.

    It's not about trying it our not. It's about judging based off the experiences that we have had with oil and the current meta of pvp.

    Trying to land a spaceship on the sun is a bad idea. We know this without actually having to try it out first.

    First: You can't compare landing on the sun with chaning oil pots.

    Second: Trying something out is about giving you experience.

    Third: It is not only the oil pots job to stop the bs (try meatbags).

    So, if you try to deal with a bs:
    Out-rotate them or pick of the ones at the back who are wasting Stamina to catch up at the front.
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