Six meters would be two floors. So from the top of the outer wall of a keep to the ground for instance. I think from the tower at resources it would still be possible, but maybe not from the lowest ledge.PTS Patch Notes v1.5.1:
•Flaming Oil will now only affect targets that are at least 6 meters below you; oil will no longer do any damage if used on the ground.
No more oils inside resource towers. No more oils inside flag rooms.
I don't know how long is 6 meters in game. If I use oil on the middle floor in a resource tower and hit a guy outside on the ground, will it do any damage?
Six meters would be two floors. So from the top of the outer wall of a keep to the ground for instance. I think from the tower at resources it would still be possible, but maybe not from the lowest ledge.PTS Patch Notes v1.5.1:
•Flaming Oil will now only affect targets that are at least 6 meters below you; oil will no longer do any damage if used on the ground.
No more oils inside resource towers. No more oils inside flag rooms.
I don't know how long is 6 meters in game. If I use oil on the middle floor in a resource tower and hit a guy outside on the ground, will it do any damage?
If you have trouble targeting people behind oil, I don't know what to say.AbraXuSeXile wrote: »Glad this has changed, I've never used oil in this game as i find it pretty skilless to stand behind an oil and not be able to be targetted while killing scrubs who have no idea what purge is.
A welcomed change.
Teargrants wrote: »If you have trouble targeting people behind oil, I don't know what to say.AbraXuSeXile wrote: »Glad this has changed, I've never used oil in this game as i find it pretty skilless to stand behind an oil and not be able to be targetted while killing scrubs who have no idea what purge is.
A welcomed change.
I don't like it. This change only favors big groups.
I would be OK with oil affecting a cone area in front of the pot instead of a circle around it. Would make more sense and would make placing and using oil a bit more complex in most situations.
Making it useless on ground level is clearly a change that will give zergs / big groups an additional advantage they don't need. With this change, small teams won't be able to defend keeps even half as efficiently as they do now, since oil is almost the only thing that can stop a blob (or at least slow it down).
I guess we'll be condemned to gank skyshard hunters since almost nobody else uses a horse in Cyrodiil...
Lava_Croft wrote: »Is this another thread about a change on PTS that's full of people who disagree without having tried it?
Sypherpkub17_ESO wrote: »Lava_Croft wrote: »Is this another thread about a change on PTS that's full of people who disagree without having tried it?
I'll have to stop you right there.
It's not about trying it our not. It's about judging based off the experiences that we have had with oil and the current meta of pvp.
Trying to land a spaceship on the sun is a bad idea. We know this without actually having to try it out first.