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Templars Need Better Magicka Sustain

  • Huntler
    Huntler
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    Braidas wrote: »
    Huntler wrote: »
    Rooty wrote: »
    The Aedric Spear ultimate is moderately worthless too. You have to be close to lick the other people in the armpit for it to hit them.
    I don't have access to my computer right now, but it's only a 5 meter radius, ja?

    Yeah, its 5 meter, you basically have to be inside somebody to hit them and for it to have a decent benefit it has to hit 4+ people... (lol) even with noobs stacking up the radius is so small that you need a big clump.
    Def need to increase the radius lol...maybe If they did that and change the armor/spell resist buff to a dmg shield or just straight up mitigation...and add a low health crit or just more dmg so u can use it as an executioner. Could be interesting.

    They did make it straight up mitigation a few patches back, if they upped the radius to like other ultimate aoes it would likely be a useful ability. As it stands its 15% mitigation with + 4% for each extra target hit.
  • Braidas
    Braidas
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    Huntler wrote: »
    Braidas wrote: »
    Huntler wrote: »
    Rooty wrote: »
    The Aedric Spear ultimate is moderately worthless too. You have to be close to lick the other people in the armpit for it to hit them.
    I don't have access to my computer right now, but it's only a 5 meter radius, ja?

    Yeah, its 5 meter, you basically have to be inside somebody to hit them and for it to have a decent benefit it has to hit 4+ people... (lol) even with noobs stacking up the radius is so small that you need a big clump.
    Def need to increase the radius lol...maybe If they did that and change the armor/spell resist buff to a dmg shield or just straight up mitigation...and add a low health crit or just more dmg so u can use it as an executioner. Could be interesting.

    They did make it straight up mitigation a few patches back, if they upped the radius to like other ultimate aoes it would likely be a useful ability. As it stands its 15% mitigation with + 4% for each extra target hit.
    Did they? Hmmm yeah still sucks haha. The extra range is pretty much necessary but I don't think that'd be enough to make it worthwhile, needs something extra....maybe a cc?

    On a side note, this thread has made me realize how much Templar ultis suck in comparison to other classes :( Haven't paid much mind to it b/c i've been using batswarm for so long...hehe
  • Braidas
    Braidas
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    No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.
    I'll just leave this here for you so Huntler doesn't have to repeat himself...
    Huntler wrote: »
    Lfehova wrote: »
    Lfehova wrote: »
    Ifthir_ESO wrote: »
    Lfehova wrote: »
    But a DK cannot heal anywhere close to the same as a Templar. Or even a sorc or NB.

    Am I missing something? You pop your ultimate and heal more with the passive in question than I do with any NB class skill. Then there is green dragon blood.

    I don't have any class-based anything as a NB that can heal that much at once.

    Maybe I am missing something, I don't play DK's.

    Sorry. I meant as a healer for group. Not self healing.

    Nightblade swallow soul resto healer is a beastly healer and same with sorc Lightning resto healer. Dat weapon damage for resto heals.

    DKs got some new synergy added with igneous shield but it's an expensive temporary buff if you want to heal your group.
    Some of you are missing the point.

    397324d13efd5741c5465407c511954c.png

    It says it returns resources based off the Ultimate cost. NOT the base Ultimate cost.

    Without emperor buffs, The standard costs 200 ult.

    5ed8d63731917adfe1f2b40abc90d492.png

    At Vampire stage 4, Bat Swarm costs 158. Yet it returns the same amount of resources back as an ultimate that costs 200.


    For starters, at least fix this bug/problem.

    And No.

    It says ultimate's cost. If you look at tooltip in your skill tree. It says standard costs 200 and batswarm costs 200.

    Also, who cares?

    70% of 200 is 140
    70% of 158 is 110.6

    Omg that 30 magicka, stamina, and health. Learn to math. Quit this incessant posting about a bug that may not even be a bug due to vague wording by ZoS, and something that is truly an insignificant difference.

    Close sypher thread.

    Lfehova, there's no need to come across as aggressive towards Sypher mate. You can disagree of course and you do have a point that 40 in 800+ regen from Battle Roar is not really a game breaker or maker, just don't go in with personal targeting. There's enough of that on other threads.

    Anyhow, like I said I'm on the camp that thinks Battle Roar itself is fine. The synergy with Combat Frenzy and Batswarm, is however a bit too strong for me. It's a bit of a cheese build, without meaning to offend people who run the most efficient build in the game. It's just natural that people will choose it.

    Jack has a point that in certain circumstances the total regen achieved is much higher than anyone else would achieve. I do believe that DKs need better regen based on success to negate the fact we don't have escapes. Templars in particular however have neither an escape nor comparable magicka management. Though I believe Templars needs some Magicka love, maybe through a change to Repentance.

    It's a personal opinion by all accounts, but I think being able to chain ulties is what's not cool. They'll have to carefully look at that with AoE caps being removed.

    As somebody who plays a Sorc as much a DK, I don't feel DKs are too much of a problem for mobile classes. Hell, I can even stand my ground (outside a banner of course) and fight "mano a mano" no problem. I do it in duels. In group settings however, when the DK is using nearby randoms to get constant access to Battler Roar, I have to carefully kite and evade.

    They did say they're looking at the whole thing though, so let's hope any changes are reasonable. The ZOS nerfhammer has been fairly brutal in the past

    I agree with your points. All except one. Templars have plenty of sustain and their heals are relatively cheap and their blazing shield is unparalleled for shield per magicka cost. It takes me forever to kill a good Templar. I would assume the only time the Templar dies is when he finally runs out of magicka, so giving him more magicka could be dangerous to balance, since he's healing not just himself while sustaining, but others as well.

    As for the aggression towards sypher, I pm'd him in game to explain this "bug". This is his third or fourth post about it. In addition, he has had three of his fanboys in the past week, PMing me to ask me why I dislike him, when I already told him straight to his face why. Posts like these contribute.

    In what world are Templar heals cheap? They are the most expensive heal in the game. You have to compare apples to apples, if you're trying to say templar heals are cheap because templar healers will wear all 7 light armor, 3 magicka reduction enchants, seducers, etc. then compare it to someone who doesn't do the same than yeah they'll seem cheap. However, templar heals are ridiculous expensive (and thats fine because they are strong), but don't kid yourself in thinking they are cheap. I actually agree that Templars deserve better magicka management as they have basically nothing as far as class wise to manage that resource (repentance is an interesting idea, but could be broken in certain cases). Blazing shield can be cheap as well, but we are talking 2 different type of templars here and healing templars don't have the kind of sustain basically every other class does (through a combination of class passives/abilities) in fact we have nothing. Our crutch has been to have other healers around to spell symm or use magicka harness. Magicka harness is going out the window soon so basically you have to use tools that everyone else has access to (pots, spell symm, heavy attacks) while just being worse in general.

    Some kind of templar class mechanic for magicka would be nice. Nerf blazing shield for all I care (I say just undo the buff they gave it so that you don't remember magicka when its up, then no spamming or gg templar).

    But for the love of god its a joke if you say templar heals are cheap... A dps templar doesn't need much magicka so I am guessing that is where youre getting this misconception as they don't need to heal much, just spam cheap blazing shield/spears. Even then that templar build is gimmicky as f*ck. Idiots die to that garbage (I know because I've run it). When your build relies on your opponent's stupidity its not a good build across the board. I half think the reason Zeni hasn't nerfed blazing shield spam is because they have no idea what to do to help templars if they nerf it because templars will likely be back in the gutter kill/tank wise. Sure we are great healers, but as I said in my opinion a magicka resource mechanic (doesn't have to be strong) but something is needed.

    Keep in mind I'm not talking here about the 2 hander templar small man or 1v1 build that is out there because thats pretty strong, but not very useful in group fighting.
  • Manoekin
    Manoekin
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    No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.

    Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.

    Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.
  • Thechemicals
    Thechemicals
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    Manoekin wrote: »
    No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.

    Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.

    Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.

    Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • booksmcread
    booksmcread
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    Huntler wrote: »
    Braidas wrote: »
    Huntler wrote: »
    Rooty wrote: »
    The Aedric Spear ultimate is moderately worthless too. You have to be close to lick the other people in the armpit for it to hit them.
    I don't have access to my computer right now, but it's only a 5 meter radius, ja?

    Yeah, its 5 meter, you basically have to be inside somebody to hit them and for it to have a decent benefit it has to hit 4+ people... (lol) even with noobs stacking up the radius is so small that you need a big clump.
    Def need to increase the radius lol...maybe If they did that and change the armor/spell resist buff to a dmg shield or just straight up mitigation...and add a low health crit or just more dmg so u can use it as an executioner. Could be interesting.

    They did make it straight up mitigation a few patches back, if they upped the radius to like other ultimate aoes it would likely be a useful ability. As it stands its 15% mitigation with + 4% for each extra target hit.

    Would really like to see the radius upped to 8m from 5m. I think that would make a world of difference with this ultimate.
  • Manoekin
    Manoekin
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    ✭✭
    Manoekin wrote: »
    No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.

    Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.

    Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.

    Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.

    Super Templars, unite! We are victorious!
  • Braidas
    Braidas
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    Manoekin wrote: »
    Manoekin wrote: »
    No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.

    Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.

    Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.

    Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.

    Super Templars, unite! We are victorious!
    Come, my brethren! Take courage and stand beneath our banner! The darkness closes in, and we are the only true defenders of the Light! March to victory and arise triumphant!
    https://www.youtube.com/watch?v=b11-37Me_a4
  • Huntler
    Huntler
    ✭✭✭✭✭
    Manoekin wrote: »
    Manoekin wrote: »
    No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.

    Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.

    Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.

    Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.

    Super Templars, unite! We are victorious!

    somebody called me a pro templar, this is the day I've been waiting for

    miss-america-cry.gif
  • Zintair
    Zintair
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    Huntler wrote: »
    Manoekin wrote: »
    Manoekin wrote: »
    No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.

    Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.

    Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.

    Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.

    Super Templars, unite! We are victorious!

    somebody called me a pro templar, this is the day I've been waiting for

    miss-america-cry.gif

    It looks like we are going back to the Spell Sym path which I have tried so hard to avoid because I don't like those abilities. With Harness being nerfed it's definitely going to be difficult.

    I am curious if this is what ZoS wants however because when I am in my perfect healing situation I can spam my heals for a good amount of time. However its not always so easy to get into that perfect situation and with the nerf probably impossible. Just not sure why they don't want us to spam when everything else is lol.
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • itsBishop
    itsBishop
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    I love this thread.
    Purple

    World Record SO - 27m 38s
    NA First SO Speedrun Achievement
  • Roselle
    Roselle
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    Since this quote was referenced again, I'm just gonna quote this part:
    Huntler wrote: »
    Some kind of templar class mechanic for magicka would be nice. Nerf blazing shield for all I care (I say just undo the buff they gave it so that you don't remember magicka when its up, then no spamming or gg templar).
    And say no.

    Big no. If you use Blazing Shield to its full potential--I just 100% have no idea why you'd say this for more sustained magicka. I think the biggest complaint is an opponent getting too close and dying from it in pvp. The survivability aspects and the change that allowed magicka recovery with Blazing Shield up should remain with perhaps a nerf to the outgoing damage of this morph.

    But, yes, templars usually have to try and get major magicka cost reduction. It sucks, but I honestly think it's for a reason. Templars would literally become Jared Leto (human Jesus) if we got more self-magicka management.

    42955c3e4fe92e58f30d5623469df062.jpg

    But I guess I could see why you'd want this from the above picture.
    This one was rekt by Zenimax
  • Braidas
    Braidas
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    Roselle wrote: »
    Since this quote was referenced again, I'm just gonna quote this part:
    Huntler wrote: »
    Some kind of templar class mechanic for magicka would be nice. Nerf blazing shield for all I care (I say just undo the buff they gave it so that you don't remember magicka when its up, then no spamming or gg templar).
    And say no.

    Big no. If you use Blazing Shield to its full potential--I just 100% have no idea why you'd say this for more sustained magicka. I think the biggest complaint is an opponent getting too close and dying from it in pvp. The survivability aspects and the change that allowed magicka recovery with Blazing Shield up should remain with perhaps a nerf to the outgoing damage of this morph.

    But, yes, templars usually have to try and get major magicka cost reduction. It sucks, but I honestly think it's for a reason. Templars would literally become Jared Leto (human Jesus) if we got more self-magicka management.

    42955c3e4fe92e58f30d5623469df062.jpg

    But I guess I could see why you'd want this from the above picture.
    I'd bang him.
  • Kypho
    Kypho
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    Yo they need more magicka to spam überheal for not 10 times, for 20-30 times, and jab spam the same, spam blazing shield more too .... OPlars are the weakest ppl in game it seems.
  • Braidas
    Braidas
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    Kypho wrote: »
    Yo they need more magicka to spam überheal for not 10 times, for 20-30 times, and jab spam the same, spam blazing shield more too .... OPlars are the weakest ppl in game it seems.
    So many useless, roving idiots on these forums....sigh....
  • booksmcread
    booksmcread
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    Braidas wrote: »
    Manoekin wrote: »
    Manoekin wrote: »
    No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.

    Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.

    Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.

    Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.

    Super Templars, unite! We are victorious!
    Come, my brethren! Take courage and stand beneath our banner! The darkness closes in, and we are the only true defenders of the Light! March to victory and arise triumphant!
    https://www.youtube.com/watch?v=b11-37Me_a4

    Hadn't heard this one in long time. Makes me want to form up a huge templar group in Cyro and just march across the map.
  • Kypho
    Kypho
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    Braidas wrote: »
    Kypho wrote: »
    Yo they need more magicka to spam überheal for not 10 times, for 20-30 times, and jab spam the same, spam blazing shield more too .... OPlars are the weakest ppl in game it seems.
    So many useless, roving idiots on these forums....sigh....

    dont speak so from yourself. even if you are so big idiot.
    Edited by Kypho on October 21, 2014 9:15PM
  • Braidas
    Braidas
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    Kypho wrote: »
    Braidas wrote: »
    Kypho wrote: »
    Yo they need more magicka to spam überheal for not 10 times, for 20-30 times, and jab spam the same, spam blazing shield more too .... OPlars are the weakest ppl in game it seems.
    So many useless, roving idiots on these forums....sigh....

    dont speak so from yourself. even if you are so big idiot.
    i dont even...
  • Fafnisbane
    Fafnisbane
    ✭✭
    Rooty wrote: »
    The Aedric Spear ultimate is moderately worthless too. You have to be close to lick the other people in the armpit for it to hit them.
    I don't have access to my computer right now, but it's only a 5 meter radius, ja?

    I use this in pvp all the time. It does have a small radius, yes, so I rarely hit more than 2-3 people with it, but it's so cheap, and templars build ultimate so quickly, you can practically spam it. And it has the benefit that it can't be negated...
  • Braidas
    Braidas
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    Fafnisbane wrote: »
    Rooty wrote: »
    The Aedric Spear ultimate is moderately worthless too. You have to be close to lick the other people in the armpit for it to hit them.
    I don't have access to my computer right now, but it's only a 5 meter radius, ja?

    I use this in pvp all the time. It does have a small radius, yes, so I rarely hit more than 2-3 people with it, but it's so cheap, and templars build ultimate so quickly, you can practically spam it. And it has the benefit that it can't be negated...
    Use Devouring Swarm instead dude...yw.
  • kijima
    kijima
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    OPlar's need a buff?
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Manoekin
    Manoekin
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    ✭✭
    Braidas wrote: »
    Manoekin wrote: »
    Manoekin wrote: »
    No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.

    Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.

    Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.

    Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.

    Super Templars, unite! We are victorious!
    Come, my brethren! Take courage and stand beneath our banner! The darkness closes in, and we are the only true defenders of the Light! March to victory and arise triumphant!
    https://www.youtube.com/watch?v=b11-37Me_a4

    As a Superior Templar, I pass this vote along to all of my brethren. I nominate this playlist: https://youtube.com/watch?v=pIY6wNVgeGo&list=RDpIY6wNVgeGo&index=1 to be the Official Templar Soundtrack. Templar PvP videos must be set to this music.

    Together we will smite our enemies.
  • Glantris
    Glantris
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    op templar here. please nerf me asap. i can confirm that i personally am killing pvp by spamming breath of life six or seven times until i run out of magicka and my group dies
    Glantris | VR14 AD Templar | Main Group Heals/Support
    Officer of Decibel, Officer of Legend, Sender of Congealed Cheese
  • Rylana
    Rylana
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    mmmmm, i actually have to say no.

    Take away the only thing keeping templars from even being killable? Once they took the magicka regen stop off of blazing shield, it turned us into solid rocks on the battlefield limited only by how many times we could cast it before running out.

    you want to buff that? O_o
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  • Nidwin
    Nidwin
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    This is a tricky one and I don't think there's an easy and immediate solution for it.

    And between the trolls, half truths, lies and personal interests it's going to be hard to come with anything semi decent as a solution.

    Good luck and have fun with this one.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • eliisra
    eliisra
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    Rylana wrote: »
    mmmmm, i actually have to say no.

    Take away the only thing keeping templars from even being killable? Once they took the magicka regen stop off of blazing shield, it turned us into solid rocks on the battlefield limited only by how many times we could cast it before running out.

    you want to buff that? O_o

    If this is a hard-to-kill competition, Templar is hardly goin' to win it.

    You can lock down a Blazing Shields spammer easily, root, nuke, dead. Try that with my shield stacking sorc that's streaking around with talons around her feet. My templar dies way quicker than both my VR14 sorc/DK in larger battles. No escape, no tools vs. ranged, no PBAoE spam to leech while blocking, limited resources.

    But the point of this topic is Harness Magicka getting nerfed in 1.5. So I'm not asking for a buff now, I'm asking for balance back when the only safe tool to get magicka gets stomped. I dont care about the price, go counter nerf something else if that's the sacrifice or trade needed.

    Classes must be fun to play in PvP and PvE. Limited resources is the killer of fun. This isn't beta or early access where everyone is level 10 and running around killing each other with heavy attacks.
  • Zintair
    Zintair
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    It comes down to what other classes have through passives or other means we have to manage resources through Abilities.

    If you want to manage Stamina you go with Radiant Aura or Repentance. Thats 1 slot on your bar. You want to manage magicka? Harness or Spell Sym. That's 2 possibly 3 abilities.

    We need 3 abilities to do what DK Battle Roar passive does on Ult drop.

    We can't use our own spears (/tear).

    Once the new patch hits our magicka needs are in trouble. I have near perfected the heavy Attack regen rotation HOWEVER how many times my fellow Templars are you trying to use your heavy attack to have it flop and do nothing, or cast a single shot because of lag in high intensity situations?

    Spell Sym in these situations is suicidal IMO which leaves Harness Magicka which is getting a knife through it probably (haven't tested but 3x per cast? ....)

    And let's not pretend Sorcs/DKs/NBs can't be just as difficult to kill as we can in situations.

    Pixy/RHM/Prett are Sorcs who rock and take shots ike a rock

    Hova/Oniric/Mrs Jones/BBQ/DiE etc etc list goes on for DKs no explanation needed here.

    Krim one of the notable NBs who are tough as nails.


    Everyone can do it and more. We are just asking for PAR for the course.

    Standard/Veil/Negate cost? Nova Cost?


    Edited by Zintair on October 22, 2014 3:53PM
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Zintair wrote: »
    Lfehova wrote: »
    I'm rerolling Templar then :)

    Pro tip!!!

    If it has Blazing in it's name use it.... lol

    :smiley:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Lettigall
    Lettigall
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    Templars(or insert any other class) need some love? Better buff DK!!! This is how balancing is done in ZoS.

    Devs thinks allowing to regen magicka, while using Sun Shield, is solution. When they did it seemed like it's first step to balance templars mana sustain, but actually it was last step.






    Some men just want to watch the world burn... I just want a cold beer!
  • Lorkhan
    Lorkhan
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    Braidas wrote: »
    Seems making lots of threads about something is the only way to get things done around here, and I would like a buff, so....Temps need some sort of magicka sustain. There isn't a temp out there who doesn't rely on spell sym/harness magicka along with running seducer/magnus+warlock for any sort of decent magicka return. Most of us are prob running a spell cost reduction glyph or 2, and Im sure many of you are Bretons such as myself, chugging spell pots and heavy resto staffing away b/c the class provides no form of magicka return. The only thing I can think of off the top of my head is channeled focus (lol).

    Need something to work with here ZOS. I implore my fellow temps to post here if you agree, and spam the forums with your own threads asking for some sort of buff. Templars unite!


    L2P
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