Siphoning strikes really does need some love though, Hov. The damage reduction pretty much makes the skill itself pretty pointless. You can do more mediocre DPS for a little longer.
Its either heavy burst, or medium over time dps depending on that skill toggle. In the end its really only good for a nightblade healer build.
Otherwise I agree with you.
Siphoning strikes really does need some love though, Hov. The damage reduction pretty much makes the skill itself pretty pointless. You can do more mediocre DPS for a little longer.
Its either heavy burst, or medium over time dps depending on that skill toggle. In the end its really only good for a nightblade healer build.
Otherwise I agree with you.
But a DK cannot heal anywhere close to the same as a Templar. Or even a sorc or NB.
Sypherpkub17_ESO wrote: »Some of you are missing the point.
It says it returns resources based off the Ultimate cost. NOT the base Ultimate cost.
Without emperor buffs, The standard costs 200 ult.
At Vampire stage 4, Bat Swarm costs 158. Yet it returns the same amount of resources back as an ultimate that costs 200.
For starters, at least fix this bug/problem.
Ifthir_ESO wrote: »But a DK cannot heal anywhere close to the same as a Templar. Or even a sorc or NB.
Am I missing something? You pop your ultimate and heal more with the passive in question than I do with any NB class skill. Then there is green dragon blood.
I don't have any class-based anything as a NB that can heal that much at once.
Maybe I am missing something, I don't play DK's.
Sypherpkub17_ESO wrote: »Some of you are missing the point.
It says it returns resources based off the Ultimate cost. NOT the base Ultimate cost.
Without emperor buffs, The standard costs 200 ult.
At Vampire stage 4, Bat Swarm costs 158. Yet it returns the same amount of resources back as an ultimate that costs 200.
For starters, at least fix this bug/problem.
Ifthir_ESO wrote: »Don't get me wrong, siphoning strikes is nice but its not the end all be all some seem to be making it out to be. Keep in mind you get a big dps hit by activating it.
It's nice if you can turtle and sap essence spam in a bunch of people, I agree though.
Ifthir_ESO wrote: »Don't get me wrong, siphoning strikes is nice but its not the end all be all some seem to be making it out to be. Keep in mind you get a big dps hit by activating it.
It's nice if you can turtle and sap essence spam in a bunch of people, I agree though.
Ifthir_ESO wrote: »Don't get me wrong, siphoning strikes is nice but its not the end all be all some seem to be making it out to be. Keep in mind you get a big dps hit by activating it.
It's nice if you can turtle and sap essence spam in a bunch of people, I agree though.
Is 140 magicka, stamina, and health really as great as some seem to be making it out to be?
Ifthir_ESO wrote: »But a DK cannot heal anywhere close to the same as a Templar. Or even a sorc or NB.
Am I missing something? You pop your ultimate and heal more with the passive in question than I do with any NB class skill. Then there is green dragon blood.
I don't have any class-based anything as a NB that can heal that much at once.
Maybe I am missing something, I don't play DK's.
Sorry. I meant as a healer for group. Not self healing.
Nightblade swallow soul resto healer is a beastly healer and same with sorc Lightning resto healer. Dat weapon damage for resto heals.
DKs got some new synergy added with igneous shield but it's an expensive temporary buff if you want to heal your group.Sypherpkub17_ESO wrote: »Some of you are missing the point.
It says it returns resources based off the Ultimate cost. NOT the base Ultimate cost.
Without emperor buffs, The standard costs 200 ult.
At Vampire stage 4, Bat Swarm costs 158. Yet it returns the same amount of resources back as an ultimate that costs 200.
For starters, at least fix this bug/problem.
And No.
It says ultimate's cost. If you look at tooltip in your skill tree. It says standard costs 200 and batswarm costs 200.
Also, who cares?
70% of 200 is 140
70% of 158 is 110.6
Omg that 30 magicka, stamina, and health. Learn to math. Quit this incessant posting about a bug that may not even be a bug due to vague wording by ZoS, and something that is truly an insignificant difference.
Close sypher thread.
omg repentance giving back magicka too?? someone hold memike.gaziotisb16_ESO wrote: »Ifthir_ESO wrote: »But a DK cannot heal anywhere close to the same as a Templar. Or even a sorc or NB.
Am I missing something? You pop your ultimate and heal more with the passive in question than I do with any NB class skill. Then there is green dragon blood.
I don't have any class-based anything as a NB that can heal that much at once.
Maybe I am missing something, I don't play DK's.
Sorry. I meant as a healer for group. Not self healing.
Nightblade swallow soul resto healer is a beastly healer and same with sorc Lightning resto healer. Dat weapon damage for resto heals.
DKs got some new synergy added with igneous shield but it's an expensive temporary buff if you want to heal your group.Sypherpkub17_ESO wrote: »Some of you are missing the point.
It says it returns resources based off the Ultimate cost. NOT the base Ultimate cost.
Without emperor buffs, The standard costs 200 ult.
At Vampire stage 4, Bat Swarm costs 158. Yet it returns the same amount of resources back as an ultimate that costs 200.
For starters, at least fix this bug/problem.
And No.
It says ultimate's cost. If you look at tooltip in your skill tree. It says standard costs 200 and batswarm costs 200.
Also, who cares?
70% of 200 is 140
70% of 158 is 110.6
Omg that 30 magicka, stamina, and health. Learn to math. Quit this incessant posting about a bug that may not even be a bug due to vague wording by ZoS, and something that is truly an insignificant difference.
Close sypher thread.
Lfehova, there's no need to come across as aggressive towards Sypher mate. You can disagree of course and you do have a point that 40 in 800+ regen from Battle Roar is not really a game breaker or maker, just don't go in with personal targeting. There's enough of that on other threads.
Anyhow, like I said I'm on the camp that thinks Battle Roar itself is fine. The synergy with Combat Frenzy and Batswarm, is however a bit too strong for me. It's a bit of a cheese build, without meaning to offend people who run the most efficient build in the game. It's just natural that people will choose it.
Jack has a point that in certain circumstances the total regen achieved is much higher than anyone else would achieve. I do believe that DKs need better regen based on success to negate the fact we don't have escapes. Templars in particular however have neither an escape nor comparable magicka management. Though I believe Templars needs some Magicka love, maybe through a change to Repentance.
It's a personal opinion by all accounts, but I think being able to chain ulties is what's not cool. They'll have to carefully look at that with AoE caps being removed.
As somebody who plays a Sorc as much a DK, I don't feel DKs are too much of a problem for mobile classes. Hell, I can even stand my ground (outside a banner of course) and fight "mano a mano" no problem. I do it in duels. In group settings however, when the DK is using nearby randoms to get constant access to Battler Roar, I have to carefully kite and evade.
They did say they're looking at the whole thing though, so let's hope any changes are reasonable. The ZOS nerfhammer has been fairly brutal in the past
mike.gaziotisb16_ESO wrote: »Ifthir_ESO wrote: »But a DK cannot heal anywhere close to the same as a Templar. Or even a sorc or NB.
Am I missing something? You pop your ultimate and heal more with the passive in question than I do with any NB class skill. Then there is green dragon blood.
I don't have any class-based anything as a NB that can heal that much at once.
Maybe I am missing something, I don't play DK's.
Sorry. I meant as a healer for group. Not self healing.
Nightblade swallow soul resto healer is a beastly healer and same with sorc Lightning resto healer. Dat weapon damage for resto heals.
DKs got some new synergy added with igneous shield but it's an expensive temporary buff if you want to heal your group.Sypherpkub17_ESO wrote: »Some of you are missing the point.
It says it returns resources based off the Ultimate cost. NOT the base Ultimate cost.
Without emperor buffs, The standard costs 200 ult.
At Vampire stage 4, Bat Swarm costs 158. Yet it returns the same amount of resources back as an ultimate that costs 200.
For starters, at least fix this bug/problem.
And No.
It says ultimate's cost. If you look at tooltip in your skill tree. It says standard costs 200 and batswarm costs 200.
Also, who cares?
70% of 200 is 140
70% of 158 is 110.6
Omg that 30 magicka, stamina, and health. Learn to math. Quit this incessant posting about a bug that may not even be a bug due to vague wording by ZoS, and something that is truly an insignificant difference.
Close sypher thread.
Lfehova, there's no need to come across as aggressive towards Sypher mate. You can disagree of course and you do have a point that 40 in 800+ regen from Battle Roar is not really a game breaker or maker, just don't go in with personal targeting. There's enough of that on other threads.
Anyhow, like I said I'm on the camp that thinks Battle Roar itself is fine. The synergy with Combat Frenzy and Batswarm, is however a bit too strong for me. It's a bit of a cheese build, without meaning to offend people who run the most efficient build in the game. It's just natural that people will choose it.
Jack has a point that in certain circumstances the total regen achieved is much higher than anyone else would achieve. I do believe that DKs need better regen based on success to negate the fact we don't have escapes. Templars in particular however have neither an escape nor comparable magicka management. Though I believe Templars needs some Magicka love, maybe through a change to Repentance.
It's a personal opinion by all accounts, but I think being able to chain ulties is what's not cool. They'll have to carefully look at that with AoE caps being removed.
As somebody who plays a Sorc as much a DK, I don't feel DKs are too much of a problem for mobile classes. Hell, I can even stand my ground (outside a banner of course) and fight "mano a mano" no problem. I do it in duels. In group settings however, when the DK is using nearby randoms to get constant access to Battler Roar, I have to carefully kite and evade.
They did say they're looking at the whole thing though, so let's hope any changes are reasonable. The ZOS nerfhammer has been fairly brutal in the past
Don't listen to this man i need more magicka, buff me zos!mike.gaziotisb16_ESO wrote: »Ifthir_ESO wrote: »But a DK cannot heal anywhere close to the same as a Templar. Or even a sorc or NB.
Am I missing something? You pop your ultimate and heal more with the passive in question than I do with any NB class skill. Then there is green dragon blood.
I don't have any class-based anything as a NB that can heal that much at once.
Maybe I am missing something, I don't play DK's.
Sorry. I meant as a healer for group. Not self healing.
Nightblade swallow soul resto healer is a beastly healer and same with sorc Lightning resto healer. Dat weapon damage for resto heals.
DKs got some new synergy added with igneous shield but it's an expensive temporary buff if you want to heal your group.Sypherpkub17_ESO wrote: »Some of you are missing the point.
It says it returns resources based off the Ultimate cost. NOT the base Ultimate cost.
Without emperor buffs, The standard costs 200 ult.
At Vampire stage 4, Bat Swarm costs 158. Yet it returns the same amount of resources back as an ultimate that costs 200.
For starters, at least fix this bug/problem.
And No.
It says ultimate's cost. If you look at tooltip in your skill tree. It says standard costs 200 and batswarm costs 200.
Also, who cares?
70% of 200 is 140
70% of 158 is 110.6
Omg that 30 magicka, stamina, and health. Learn to math. Quit this incessant posting about a bug that may not even be a bug due to vague wording by ZoS, and something that is truly an insignificant difference.
Close sypher thread.
Lfehova, there's no need to come across as aggressive towards Sypher mate. You can disagree of course and you do have a point that 40 in 800+ regen from Battle Roar is not really a game breaker or maker, just don't go in with personal targeting. There's enough of that on other threads.
Anyhow, like I said I'm on the camp that thinks Battle Roar itself is fine. The synergy with Combat Frenzy and Batswarm, is however a bit too strong for me. It's a bit of a cheese build, without meaning to offend people who run the most efficient build in the game. It's just natural that people will choose it.
Jack has a point that in certain circumstances the total regen achieved is much higher than anyone else would achieve. I do believe that DKs need better regen based on success to negate the fact we don't have escapes. Templars in particular however have neither an escape nor comparable magicka management. Though I believe Templars needs some Magicka love, maybe through a change to Repentance.
It's a personal opinion by all accounts, but I think being able to chain ulties is what's not cool. They'll have to carefully look at that with AoE caps being removed.
As somebody who plays a Sorc as much a DK, I don't feel DKs are too much of a problem for mobile classes. Hell, I can even stand my ground (outside a banner of course) and fight "mano a mano" no problem. I do it in duels. In group settings however, when the DK is using nearby randoms to get constant access to Battler Roar, I have to carefully kite and evade.
They did say they're looking at the whole thing though, so let's hope any changes are reasonable. The ZOS nerfhammer has been fairly brutal in the past
I agree with your points. All except one. Templars have plenty of sustain and their heals are relatively cheap and their blazing shield is unparalleled for shield per magicka cost. It takes me forever to kill a good Templar. I would assume the only time the Templar dies is when he finally runs out of magicka, so giving him more magicka could be dangerous to balance, since he's healing not just himself while sustaining, but others as well.
As for the aggression towards sypher, I pm'd him in game to explain this "bug". This is his third or fourth post about it. In addition, he has had three of his fanboys in the past week, PMing me to ask me why I dislike him, when I already told him straight to his face why. Posts like these contribute.
Ifthir_ESO wrote: »But a DK cannot heal anywhere close to the same as a Templar. Or even a sorc or NB.
Am I missing something? You pop your ultimate and heal more with the passive in question than I do with any NB class skill. Then there is green dragon blood.
I don't have any class-based anything as a NB that can heal that much at once.
Maybe I am missing something, I don't play DK's.
Sorry. I meant as a healer for group. Not self healing.
Nightblade swallow soul resto healer is a beastly healer and same with sorc Lightning resto healer. Dat weapon damage for resto heals.
DKs got some new synergy added with igneous shield but it's an expensive temporary buff if you want to heal your group.Sypherpkub17_ESO wrote: »Some of you are missing the point.
It says it returns resources based off the Ultimate cost. NOT the base Ultimate cost.
Without emperor buffs, The standard costs 200 ult.
At Vampire stage 4, Bat Swarm costs 158. Yet it returns the same amount of resources back as an ultimate that costs 200.
For starters, at least fix this bug/problem.
And No.
It says ultimate's cost. If you look at tooltip in your skill tree. It says standard costs 200 and batswarm costs 200.
Also, who cares?
70% of 200 is 140
70% of 158 is 110.6
Omg that 30 magicka, stamina, and health. Learn to math. Quit this incessant posting about a bug that may not even be a bug due to vague wording by ZoS, and something that is truly an insignificant difference.
Close sypher thread.
Please.Learn to math
How about a shrine to sheogorath that costs 20k and gives you a random class. 50% chance you get the same class, 20% chance you get sorc, 15% chance u get nb, 14% chance u get temp, and .5% chance u get dk. The last .5% gives u a dk w/ destro, vamp, la, and snb fully leveled w/ golden gear of ur choosing.AhPook_Is_Here wrote: »Got an idea, why not just leave classes alone, buff a few weak spots in all the classes, then make a shrine to Akatosh or something, so that anyone can pay 10k to change their class to whatever they think is the most powerful and cry a week in their shoes.
Refreshing thread this one.
In my view (main NB) the problem is to freqvently be able to spam ultimate. Not the battle roar.
omg repentance giving back magicka too?? someone hold me
mike.gaziotisb16_ESO wrote: »Ifthir_ESO wrote: »But a DK cannot heal anywhere close to the same as a Templar. Or even a sorc or NB.
Am I missing something? You pop your ultimate and heal more with the passive in question than I do with any NB class skill. Then there is green dragon blood.
I don't have any class-based anything as a NB that can heal that much at once.
Maybe I am missing something, I don't play DK's.
Sorry. I meant as a healer for group. Not self healing.
Nightblade swallow soul resto healer is a beastly healer and same with sorc Lightning resto healer. Dat weapon damage for resto heals.
DKs got some new synergy added with igneous shield but it's an expensive temporary buff if you want to heal your group.Sypherpkub17_ESO wrote: »Some of you are missing the point.
It says it returns resources based off the Ultimate cost. NOT the base Ultimate cost.
Without emperor buffs, The standard costs 200 ult.
At Vampire stage 4, Bat Swarm costs 158. Yet it returns the same amount of resources back as an ultimate that costs 200.
For starters, at least fix this bug/problem.
And No.
It says ultimate's cost. If you look at tooltip in your skill tree. It says standard costs 200 and batswarm costs 200.
Also, who cares?
70% of 200 is 140
70% of 158 is 110.6
Omg that 30 magicka, stamina, and health. Learn to math. Quit this incessant posting about a bug that may not even be a bug due to vague wording by ZoS, and something that is truly an insignificant difference.
Close sypher thread.
Lfehova, there's no need to come across as aggressive towards Sypher mate. You can disagree of course and you do have a point that 40 in 800+ regen from Battle Roar is not really a game breaker or maker, just don't go in with personal targeting. There's enough of that on other threads.
Anyhow, like I said I'm on the camp that thinks Battle Roar itself is fine. The synergy with Combat Frenzy and Batswarm, is however a bit too strong for me. It's a bit of a cheese build, without meaning to offend people who run the most efficient build in the game. It's just natural that people will choose it.
Jack has a point that in certain circumstances the total regen achieved is much higher than anyone else would achieve. I do believe that DKs need better regen based on success to negate the fact we don't have escapes. Templars in particular however have neither an escape nor comparable magicka management. Though I believe Templars needs some Magicka love, maybe through a change to Repentance.
It's a personal opinion by all accounts, but I think being able to chain ulties is what's not cool. They'll have to carefully look at that with AoE caps being removed.
As somebody who plays a Sorc as much a DK, I don't feel DKs are too much of a problem for mobile classes. Hell, I can even stand my ground (outside a banner of course) and fight "mano a mano" no problem. I do it in duels. In group settings however, when the DK is using nearby randoms to get constant access to Battler Roar, I have to carefully kite and evade.
They did say they're looking at the whole thing though, so let's hope any changes are reasonable. The ZOS nerfhammer has been fairly brutal in the past
I agree with your points. All except one. Templars have plenty of sustain and their heals are relatively cheap and their blazing shield is unparalleled for shield per magicka cost. It takes me forever to kill a good Templar. I would assume the only time the Templar dies is when he finally runs out of magicka, so giving him more magicka could be dangerous to balance, since he's healing not just himself while sustaining, but others as well.
As for the aggression towards sypher, I pm'd him in game to explain this "bug". This is his third or fourth post about it. In addition, he has had three of his fanboys in the past week, PMing me to ask me why I dislike him, when I already told him straight to his face why. Posts like these contribute.
hmmm ok ok...but how about, repentance restores magicka, stam, and health equally, blazing shield is a permanent buff, and flap flap?mike.gaziotisb16_ESO wrote: »omg repentance giving back magicka too?? someone hold me
He he. In my humble opinion, Templar needs quite a few changes to move him away from the repetitive Blazing Shield spam while not reducing his overall tankiness. To spice up the class and make more than a couple builds viable.
I think it's very hard to play a magicka DPS Templar for example. That Dawn's Wrath line needs its abilities to hit much much faster than they currently do for starters.
I would personally increase the cost on Blazing Shield a bit, but give Repentance some magicka return too to compensate. I would probably have one morph of Rushed Ceremony being a reliable self heal for those that are tanks rather than healers, to remove the risk of the heal being "stolen" by some nearby player who's running low on health.
But, I'm not going to pretend I'm an expert on Templars as the highest level I ever got mine was ~20. I'll leave that to those who play the class.
Anyhow, that's a conversation for another thread. Apologies to Jack for digressing
How about a shrine to sheogorath that costs 20k and gives you a random class. 50% chance you get the same class, 20% chance you get sorc, 15% chance u get nb, 14% chance u get temp, and .5% chance u get dk. The last .5% gives u a dk w/ destro, vamp, la, and snb fully leveled w/ golden gear of ur choosing.AhPook_Is_Here wrote: »Got an idea, why not just leave classes alone, buff a few weak spots in all the classes, then make a shrine to Akatosh or something, so that anyone can pay 10k to change their class to whatever they think is the most powerful and cry a week in their shoes.
mike.gaziotisb16_ESO wrote: »omg repentance giving back magicka too?? someone hold me
He he. In my humble opinion, Templar needs quite a few changes to move him away from the repetitive Blazing Shield spam while not reducing his overall tankiness. To spice up the class and make more than a couple builds viable.
I think it's very hard to play a magicka DPS Templar for example. That Dawn's Wrath line needs its abilities to hit much much faster than they currently do for starters.
I would personally increase the cost on Blazing Shield a bit, but give Repentance some magicka return too to compensate. I would probably have one morph of Rushed Ceremony being a reliable self heal for those that are tanks rather than healers, to remove the risk of the heal being "stolen" by some nearby player who's running low on health.
But, I'm not going to pretend I'm an expert on Templars as the highest level I ever got mine was ~20. I'll leave that to those who play the class.
Anyhow, that's a conversation for another thread. Apologies to Jack for digressing
JackDaniell wrote: »Hello everyone, just a topic that has fought my interest as of lately. Battle Roar, for those of you who may not know, is a Dragon Knight passive ability that returns recourses on ultimate cast, according to the initial cost of the ultimate.
Tool Tip: Battle Roar
Restore Health, Magicka, and Stamina. Restore amount increased by 70% of the ultimate cost.
Now the Base value restored for ANY ultimate casted is 600 Magicka, Health and Stamina at level 50. This is then increased by 70% of ultimate cost BEFORE and ultimate cost reduction effects.
For example: Standard of Might - Cost 200 ultimate
700 base value + 140 (70% of 200) Health, Magicka, and Stamina.
Devouring Swarm - Cost 200 ultimate (can have cost reduced by many methods but this does not effect return with battle roar)
700 base value + 140 (70% of 200) Health, Magicka, and Stamina.
What does this mean for Dragonknights? Every time they cast an ultimate ability they chug a tri pot (one of the host potions in the game - Restores around 700 Magicka, Health and Stamina). A pretty dam good passive if I don't say so myself.
So how much of an effect does this have? Well in small scale combat, not allot. If a DK cannot build ultimate quickly this is still a great passive, but its nothing to brag about. What about if a DK had access to AOE dot skills? AOE control skills? and could hit many many targets with them? Thats a recipe for allot of ultimate gain. Lets say that dragon knight can cast an ultimate like devouring swarm 3 times every minute (a low number for 1 minute of combat of that scale). That DK is essentially drinking 3 extra tri pots in that minuite.
A good sustaining build has an average stat restoration of about 4000 of each stat a minute while not using potions. That means if that DK gets 3 ultimates off he gets an extra 2520 of each stat onto of that. Now lets think about the DKs we know in PvP, maybe we are one. Do they cast their ultimate only 3 times a minute? Chances are no. The DK builds that are viewed as some of the best can almost indefinitely sustain devouring swarm while in the aforementioned combat conditions (Thats 1 ultimate cast every 6 seconds assuming they can generate the ultimate).
So now lets get to the reason as why battle roar may be the single factor that causes a Dragon Knight to seem so strong. Yes they have very good skills, but so do other classes. But the right combination of these skills can be used to generate allot of ultimate (Talons, Inhale, Reflective Scales) And then if a kill is made more ultimate is rewarded (depending the the rank of the player of course). This then essentially makes a Dragon Knight much more powerful as they have more opponents to fight. But when they fight alone they are for the most part on par.
Now I hope this provides valuable insight as to the appearance of a Dragon Knight being the best class in PvP, especially when outnumbered. In theory, a DK could invest all their gear and stats into increased damage and cost reduction, and sustain themselves in outnumbered combat relying almost solely on Battle Roar. Perhaps this was intend by Zenimax, perhaps it was not. But NO other class can restore recourses like this when in disadvantageous (number wise) combat. Now it makes sense why a DK an block for days while getting slammed on by a zerg.
If you want to see yourself watch any Dragon Knight video on the internet and look at the recourse management. To paraphrase myself, perhaps this should be an issue looked at by Zenimax, perhaps it is the way they intended it. That I do not know, but let me know what you all think.
Please let me know your opinion to @ZOS_BrianWheeler !
Current discussion: Perhaps a cool down on battle roar would be balancing?
Edit: Incorrectly quoted base return value as 600 when it was in fact 700
hmmm ok ok...but how about, repentance restores magicka, stam, and health equally, blazing shield is a permanent buff, and flap flap?mike.gaziotisb16_ESO wrote: »omg repentance giving back magicka too?? someone hold me
He he. In my humble opinion, Templar needs quite a few changes to move him away from the repetitive Blazing Shield spam while not reducing his overall tankiness. To spice up the class and make more than a couple builds viable.
I think it's very hard to play a magicka DPS Templar for example. That Dawn's Wrath line needs its abilities to hit much much faster than they currently do for starters.
I would personally increase the cost on Blazing Shield a bit, but give Repentance some magicka return too to compensate. I would probably have one morph of Rushed Ceremony being a reliable self heal for those that are tanks rather than healers, to remove the risk of the heal being "stolen" by some nearby player who's running low on health.
But, I'm not going to pretend I'm an expert on Templars as the highest level I ever got mine was ~20. I'll leave that to those who play the class.
Anyhow, that's a conversation for another thread. Apologies to Jack for digressing
oh no i agree temps have no magicka sustain at all. i've healed before and either way you have to pull out all the stops to maintain even a semblance of magicka.mike.gaziotisb16_ESO wrote: »omg repentance giving back magicka too?? someone hold me
He he. In my humble opinion, Templar needs quite a few changes to move him away from the repetitive Blazing Shield spam while not reducing his overall tankiness. To spice up the class and make more than a couple builds viable.
I think it's very hard to play a magicka DPS Templar for example. That Dawn's Wrath line needs its abilities to hit much much faster than they currently do for starters.
I would personally increase the cost on Blazing Shield a bit, but give Repentance some magicka return too to compensate. I would probably have one morph of Rushed Ceremony being a reliable self heal for those that are tanks rather than healers, to remove the risk of the heal being "stolen" by some nearby player who's running low on health.
But, I'm not going to pretend I'm an expert on Templars as the highest level I ever got mine was ~20. I'll leave that to those who play the class.
Anyhow, that's a conversation for another thread. Apologies to Jack for digressing
Na I'm happy for this digressionits not talked about enough. The Braidas can joke all he wants, but I am curious how often he goes heal mode or something
templars suck with magicka. You are absolutely right that dawn's wrath abilities are slow. Our range dot takes seconds to get to people... as silly as that sounds its basically useless from range because of how long it takes. Laugh as a bowman shoots you 3 times from max range before it gets to him.
Blazing shield should just get nerfed to what is was before so it is no longer spammable or hell give it the same treatment as BE for all I care. For those who forgot before you could not regen magicka with it up, so basically it'll be harder to keep up (heck maybe even a slight increase in cost). Putting magicka return on repetance would be very intersting, but it likely would have to be a little less than what it gives for health/stamina. The downside there is you need bodies and other templars could be giving you issues. Some kind of mechanic would be nice though since we are the only class without one.