Def need to increase the radius lol...maybe If they did that and change the armor/spell resist buff to a dmg shield or just straight up mitigation...and add a low health crit or just more dmg so u can use it as an executioner. Could be interesting.The Aedric Spear ultimate is moderately worthless too. You have to be close to lick the other people in the armpit for it to hit them.
I don't have access to my computer right now, but it's only a 5 meter radius, ja?
Yeah, its 5 meter, you basically have to be inside somebody to hit them and for it to have a decent benefit it has to hit 4+ people... (lol) even with noobs stacking up the radius is so small that you need a big clump.
Did they? Hmmm yeah still sucks haha. The extra range is pretty much necessary but I don't think that'd be enough to make it worthwhile, needs something extra....maybe a cc?Def need to increase the radius lol...maybe If they did that and change the armor/spell resist buff to a dmg shield or just straight up mitigation...and add a low health crit or just more dmg so u can use it as an executioner. Could be interesting.The Aedric Spear ultimate is moderately worthless too. You have to be close to lick the other people in the armpit for it to hit them.
I don't have access to my computer right now, but it's only a 5 meter radius, ja?
Yeah, its 5 meter, you basically have to be inside somebody to hit them and for it to have a decent benefit it has to hit 4+ people... (lol) even with noobs stacking up the radius is so small that you need a big clump.
They did make it straight up mitigation a few patches back, if they upped the radius to like other ultimate aoes it would likely be a useful ability. As it stands its 15% mitigation with + 4% for each extra target hit.
I'll just leave this here for you so Huntler doesn't have to repeat himself...Thechemicals wrote: »No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.
mike.gaziotisb16_ESO wrote: »Ifthir_ESO wrote: »But a DK cannot heal anywhere close to the same as a Templar. Or even a sorc or NB.
Am I missing something? You pop your ultimate and heal more with the passive in question than I do with any NB class skill. Then there is green dragon blood.
I don't have any class-based anything as a NB that can heal that much at once.
Maybe I am missing something, I don't play DK's.
Sorry. I meant as a healer for group. Not self healing.
Nightblade swallow soul resto healer is a beastly healer and same with sorc Lightning resto healer. Dat weapon damage for resto heals.
DKs got some new synergy added with igneous shield but it's an expensive temporary buff if you want to heal your group.Sypherpkub17_ESO wrote: »Some of you are missing the point.
It says it returns resources based off the Ultimate cost. NOT the base Ultimate cost.
Without emperor buffs, The standard costs 200 ult.
At Vampire stage 4, Bat Swarm costs 158. Yet it returns the same amount of resources back as an ultimate that costs 200.
For starters, at least fix this bug/problem.
And No.
It says ultimate's cost. If you look at tooltip in your skill tree. It says standard costs 200 and batswarm costs 200.
Also, who cares?
70% of 200 is 140
70% of 158 is 110.6
Omg that 30 magicka, stamina, and health. Learn to math. Quit this incessant posting about a bug that may not even be a bug due to vague wording by ZoS, and something that is truly an insignificant difference.
Close sypher thread.
Lfehova, there's no need to come across as aggressive towards Sypher mate. You can disagree of course and you do have a point that 40 in 800+ regen from Battle Roar is not really a game breaker or maker, just don't go in with personal targeting. There's enough of that on other threads.
Anyhow, like I said I'm on the camp that thinks Battle Roar itself is fine. The synergy with Combat Frenzy and Batswarm, is however a bit too strong for me. It's a bit of a cheese build, without meaning to offend people who run the most efficient build in the game. It's just natural that people will choose it.
Jack has a point that in certain circumstances the total regen achieved is much higher than anyone else would achieve. I do believe that DKs need better regen based on success to negate the fact we don't have escapes. Templars in particular however have neither an escape nor comparable magicka management. Though I believe Templars needs some Magicka love, maybe through a change to Repentance.
It's a personal opinion by all accounts, but I think being able to chain ulties is what's not cool. They'll have to carefully look at that with AoE caps being removed.
As somebody who plays a Sorc as much a DK, I don't feel DKs are too much of a problem for mobile classes. Hell, I can even stand my ground (outside a banner of course) and fight "mano a mano" no problem. I do it in duels. In group settings however, when the DK is using nearby randoms to get constant access to Battler Roar, I have to carefully kite and evade.
They did say they're looking at the whole thing though, so let's hope any changes are reasonable. The ZOS nerfhammer has been fairly brutal in the past
I agree with your points. All except one. Templars have plenty of sustain and their heals are relatively cheap and their blazing shield is unparalleled for shield per magicka cost. It takes me forever to kill a good Templar. I would assume the only time the Templar dies is when he finally runs out of magicka, so giving him more magicka could be dangerous to balance, since he's healing not just himself while sustaining, but others as well.
As for the aggression towards sypher, I pm'd him in game to explain this "bug". This is his third or fourth post about it. In addition, he has had three of his fanboys in the past week, PMing me to ask me why I dislike him, when I already told him straight to his face why. Posts like these contribute.
In what world are Templar heals cheap? They are the most expensive heal in the game. You have to compare apples to apples, if you're trying to say templar heals are cheap because templar healers will wear all 7 light armor, 3 magicka reduction enchants, seducers, etc. then compare it to someone who doesn't do the same than yeah they'll seem cheap. However, templar heals are ridiculous expensive (and thats fine because they are strong), but don't kid yourself in thinking they are cheap. I actually agree that Templars deserve better magicka management as they have basically nothing as far as class wise to manage that resource (repentance is an interesting idea, but could be broken in certain cases). Blazing shield can be cheap as well, but we are talking 2 different type of templars here and healing templars don't have the kind of sustain basically every other class does (through a combination of class passives/abilities) in fact we have nothing. Our crutch has been to have other healers around to spell symm or use magicka harness. Magicka harness is going out the window soon so basically you have to use tools that everyone else has access to (pots, spell symm, heavy attacks) while just being worse in general.
Some kind of templar class mechanic for magicka would be nice. Nerf blazing shield for all I care (I say just undo the buff they gave it so that you don't remember magicka when its up, then no spamming or gg templar).
But for the love of god its a joke if you say templar heals are cheap... A dps templar doesn't need much magicka so I am guessing that is where youre getting this misconception as they don't need to heal much, just spam cheap blazing shield/spears. Even then that templar build is gimmicky as f*ck. Idiots die to that garbage (I know because I've run it). When your build relies on your opponent's stupidity its not a good build across the board. I half think the reason Zeni hasn't nerfed blazing shield spam is because they have no idea what to do to help templars if they nerf it because templars will likely be back in the gutter kill/tank wise. Sure we are great healers, but as I said in my opinion a magicka resource mechanic (doesn't have to be strong) but something is needed.
Keep in mind I'm not talking here about the 2 hander templar small man or 1v1 build that is out there because thats pretty strong, but not very useful in group fighting.
Thechemicals wrote: »No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.
Thechemicals wrote: »No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.
Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.
Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.
Def need to increase the radius lol...maybe If they did that and change the armor/spell resist buff to a dmg shield or just straight up mitigation...and add a low health crit or just more dmg so u can use it as an executioner. Could be interesting.The Aedric Spear ultimate is moderately worthless too. You have to be close to lick the other people in the armpit for it to hit them.
I don't have access to my computer right now, but it's only a 5 meter radius, ja?
Yeah, its 5 meter, you basically have to be inside somebody to hit them and for it to have a decent benefit it has to hit 4+ people... (lol) even with noobs stacking up the radius is so small that you need a big clump.
They did make it straight up mitigation a few patches back, if they upped the radius to like other ultimate aoes it would likely be a useful ability. As it stands its 15% mitigation with + 4% for each extra target hit.
Thechemicals wrote: »Thechemicals wrote: »No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.
Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.
Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.
Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.
Come, my brethren! Take courage and stand beneath our banner! The darkness closes in, and we are the only true defenders of the Light! March to victory and arise triumphant!Thechemicals wrote: »Thechemicals wrote: »No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.
Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.
Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.
Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.
Super Templars, unite! We are victorious!
https://www.youtube.com/watch?v=b11-37Me_a4 Thechemicals wrote: »Thechemicals wrote: »No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.
Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.
Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.
Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.
Super Templars, unite! We are victorious!

Thechemicals wrote: »Thechemicals wrote: »No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.
Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.
Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.
Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.
Super Templars, unite! We are victorious!
somebody called me a pro templar, this is the day I've been waiting for
And say no.Some kind of templar class mechanic for magicka would be nice. Nerf blazing shield for all I care (I say just undo the buff they gave it so that you don't remember magicka when its up, then no spamming or gg templar).

I'd bang him.Since this quote was referenced again, I'm just gonna quote this part:And say no.Some kind of templar class mechanic for magicka would be nice. Nerf blazing shield for all I care (I say just undo the buff they gave it so that you don't remember magicka when its up, then no spamming or gg templar).
Big no. If you use Blazing Shield to its full potential--I just 100% have no idea why you'd say this for more sustained magicka. I think the biggest complaint is an opponent getting too close and dying from it in pvp. The survivability aspects and the change that allowed magicka recovery with Blazing Shield up should remain with perhaps a nerf to the outgoing damage of this morph.
But, yes, templars usually have to try and get major magicka cost reduction. It sucks, but I honestly think it's for a reason. Templars would literally become Jared Leto (human Jesus) if we got more self-magicka management.
But I guess I could see why you'd want this from the above picture.
Come, my brethren! Take courage and stand beneath our banner! The darkness closes in, and we are the only true defenders of the Light! March to victory and arise triumphant!Thechemicals wrote: »Thechemicals wrote: »No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.
Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.
Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.
Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.
Super Templars, unite! We are victorious!https://www.youtube.com/watch?v=b11-37Me_a4
The Aedric Spear ultimate is moderately worthless too. You have to be close to lick the other people in the armpit for it to hit them.
I don't have access to my computer right now, but it's only a 5 meter radius, ja?
Use Devouring Swarm instead dude...yw.Fafnisbane wrote: »The Aedric Spear ultimate is moderately worthless too. You have to be close to lick the other people in the armpit for it to hit them.
I don't have access to my computer right now, but it's only a 5 meter radius, ja?
I use this in pvp all the time. It does have a small radius, yes, so I rarely hit more than 2-3 people with it, but it's so cheap, and templars build ultimate so quickly, you can practically spam it. And it has the benefit that it can't be negated...
Come, my brethren! Take courage and stand beneath our banner! The darkness closes in, and we are the only true defenders of the Light! March to victory and arise triumphant!Thechemicals wrote: »Thechemicals wrote: »No they dont. spells are cheap as dirt and better magicka will just make infinite heal spam and shield spam.
Nothing will make infinite heal spam. Our best heal that all the Templars use is the most costly heal in the game if you're not including cleanse (why would you?). Try knowing something before you talk.
Let's make it clear that spamming any ability that doesn't inherently return magicka (healing springs) can not be infinite. Even keeping shield up is not infinite unless you're not being attacked by someone.
Ah yes, okay. Obviously im out of my league here among the pro Templars. This must be the super templars thread. *sneaks out back door.
Super Templars, unite! We are victorious!https://www.youtube.com/watch?v=b11-37Me_a4
mmmmm, i actually have to say no.
Take away the only thing keeping templars from even being killable? Once they took the magicka regen stop off of blazing shield, it turned us into solid rocks on the battlefield limited only by how many times we could cast it before running out.
you want to buff that? O_o
Seems making lots of threads about something is the only way to get things done around here, and I would like a buff, so....Temps need some sort of magicka sustain. There isn't a temp out there who doesn't rely on spell sym/harness magicka along with running seducer/magnus+warlock for any sort of decent magicka return. Most of us are prob running a spell cost reduction glyph or 2, and Im sure many of you are Bretons such as myself, chugging spell pots and heavy resto staffing away b/c the class provides no form of magicka return. The only thing I can think of off the top of my head is channeled focus (lol).
Need something to work with here ZOS. I implore my fellow temps to post here if you agree, and spam the forums with your own threads asking for some sort of buff. Templars unite!