AlexDougherty wrote: »I like the system as it is, but I would like a global trade system as well, and I see no reason they can't co-exist. A bit like how Amazon exists at the same time as the supermarkets.
Hi Alex!
Here is your reason for not be able to trade with the enemy.MercutioElessar wrote: »I'm open to really everything that is supporting the TES lore.
In addition I'd like to not be able to trade nor communicate with the other fractions due to the enemy they are.
MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option.
[...]
My impression of the general mood on the forums is that a lot of people are not happy with the guild trader system and while a global AH is not viewed as the best solution by many players, something has to change.
I have decided to include all the trade systems I can think of in this poll to see where the majority lands.
A few clarifications beforehand:
- Global AH also means cross faction AH
- Regional Markets refers to the system described in this post
TL;DR from that post:
-- No more bidding. All guilds can offer their wares in a regional market of their choice. For a fee, of course.
-- All guild traders within a region are linked and show the same items for sale.
-- Some markets will be more popular than others, this will influence the fee.
I don't expect the outcome of this poll to affect anything, but I'm interested to see the results.
Another equal poll where the system who rewards effort and not lazy only get 1 option to vote for.
But lots of options for: "I want AH!! So I can sell and buy easy! I don't want to look for what I need!"
AshySamurai wrote: »AshySamurai wrote: »
I don't feel like this is a duplicate, as those polls are just yes/no.
It's just a link to previous discussions. I don't ask you to necro topics. Maybe someone would be interested in reading it.
MercutioElessar wrote: »a function to LEND items
Holy cow... How would you control a lending system?
Secondly but nevertheless important: This game plays in an age like the middle ages. Lending a sword?
"Hey, Sir Gawain would you please lend me your sword for this fight? You'll get it back after some decapitations eventually".
Big LOL
When you lend an item to a player it comes with a time limit. Once the time has reached the limit the item automatically returns to the owner.
I think youre the only person who would speak like that in an mmo. Thus youre the noob here. BIG BIG LOL.
I really like the guild stores, use them every day. The lost guild traders, standing far way at lonely places... what a crap.
Never create a AH worldwide or factionwide, it ruins the market. Price and market manipulation like WoW or Tera ? Sure a AH is comfortable, but I know enough people who abused it ! Raising prices = AH ! Cause many players with millions of gold, just waiting for it.
MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option.
MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option.
I don't think people failed to comprehend the regional option. You presumably suggest they did because they're not voting for it. The main reason for that, in my view, is not that they misunderstood it, but that they understood all too well that it retains the present system of having to join a guild in order to sell items, and that is one of the most unpopular aspects of the current trading system.
While I prefer a factional AH system from a lore/role-play polnt of view, a global AH would be a very close second. Either would be a massive improvement on the present system.
MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option.
I don't think people failed to comprehend the regional option. You presumably suggest they did because they're not voting for it. The main reason for that, in my view, is not that they misunderstood it, but that they understood all too well that it retains the present system of having to join a guild in order to sell items, and that is one of the most unpopular aspects of the current trading system.
While I prefer a factional AH system from a lore/role-play polnt of view, a global AH would be a very close second. Either would be a massive improvement on the present system.
It was just a link before anyone voted for it and I can tell by the view count vs. vote count that not many followed it to read the description. Also, there is a part about allowing participation without guild membership in the full post.
MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option.
I don't think people failed to comprehend the regional option. You presumably suggest they did because they're not voting for it. The main reason for that, in my view, is not that they misunderstood it, but that they understood all too well that it retains the present system of having to join a guild in order to sell items, and that is one of the most unpopular aspects of the current trading system.
While I prefer a factional AH system from a lore/role-play polnt of view, a global AH would be a very close second. Either would be a massive improvement on the present system.
It was just a link before anyone voted for it and I can tell by the view count vs. vote count that not many followed it to read the description. Also, there is a part about allowing participation without guild membership in the full post.
MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option.
I don't think people failed to comprehend the regional option. You presumably suggest they did because they're not voting for it. The main reason for that, in my view, is not that they misunderstood it, but that they understood all too well that it retains the present system of having to join a guild in order to sell items, and that is one of the most unpopular aspects of the current trading system.
While I prefer a factional AH system from a lore/role-play polnt of view, a global AH would be a very close second. Either would be a massive improvement on the present system.
It was just a link before anyone voted for it and I can tell by the view count vs. vote count that not many followed it to read the description. Also, there is a part about allowing participation without guild membership in the full post.
Perhaps you should have briefly summarised the option yourself then, instead of complaining that people didn't read a long extract and then follow a link to a longer post so as to gain a full understanding of it!
MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option.
I don't think people failed to comprehend the regional option. You presumably suggest they did because they're not voting for it. The main reason for that, in my view, is not that they misunderstood it, but that they understood all too well that it retains the present system of having to join a guild in order to sell items, and that is one of the most unpopular aspects of the current trading system.
While I prefer a factional AH system from a lore/role-play polnt of view, a global AH would be a very close second. Either would be a massive improvement on the present system.
It was just a link before anyone voted for it and I can tell by the view count vs. vote count that not many followed it to read the description. Also, there is a part about allowing participation without guild membership in the full post.
Perhaps you should have briefly summarised the option yourself then, instead of complaining that people didn't read a long extract and then follow a link to a longer post so as to gain a full understanding of it!
Yes, I agree I fracked this part up. It's too late now. I don't do summaries very well anyway. I always end up with practically the whole thing again because I feel everything is too relevant to leave out...
So was this poll just to push the idea regional markets or...MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option.
I don't think people failed to comprehend the regional option. You presumably suggest they did because they're not voting for it. The main reason for that, in my view, is not that they misunderstood it, but that they understood all too well that it retains the present system of having to join a guild in order to sell items, and that is one of the most unpopular aspects of the current trading system.
While I prefer a factional AH system from a lore/role-play polnt of view, a global AH would be a very close second. Either would be a massive improvement on the present system.
It was just a link before anyone voted for it and I can tell by the view count vs. vote count that not many followed it to read the description. Also, there is a part about allowing participation without guild membership in the full post.
Perhaps you should have briefly summarised the option yourself then, instead of complaining that people didn't read a long extract and then follow a link to a longer post so as to gain a full understanding of it!
Yes, I agree I fracked this part up. It's too late now. I don't do summaries very well anyway. I always end up with practically the whole thing again because I feel everything is too relevant to leave out...
driosketch wrote: »So was this poll just to push the idea regional markets or...MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option.
I don't think people failed to comprehend the regional option. You presumably suggest they did because they're not voting for it. The main reason for that, in my view, is not that they misunderstood it, but that they understood all too well that it retains the present system of having to join a guild in order to sell items, and that is one of the most unpopular aspects of the current trading system.
While I prefer a factional AH system from a lore/role-play polnt of view, a global AH would be a very close second. Either would be a massive improvement on the present system.
It was just a link before anyone voted for it and I can tell by the view count vs. vote count that not many followed it to read the description. Also, there is a part about allowing participation without guild membership in the full post.
Perhaps you should have briefly summarised the option yourself then, instead of complaining that people didn't read a long extract and then follow a link to a longer post so as to gain a full understanding of it!
Yes, I agree I fracked this part up. It's too late now. I don't do summaries very well anyway. I always end up with practically the whole thing again because I feel everything is too relevant to leave out...
Well from the summary you added, you might be over-complicating it trying to wedge guild functionality into a regional system. That said, it would be preferable as my second choice over a global AH.driosketch wrote: »So was this poll just to push the idea regional markets or...MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option.
I don't think people failed to comprehend the regional option. You presumably suggest they did because they're not voting for it. The main reason for that, in my view, is not that they misunderstood it, but that they understood all too well that it retains the present system of having to join a guild in order to sell items, and that is one of the most unpopular aspects of the current trading system.
While I prefer a factional AH system from a lore/role-play polnt of view, a global AH would be a very close second. Either would be a massive improvement on the present system.
It was just a link before anyone voted for it and I can tell by the view count vs. vote count that not many followed it to read the description. Also, there is a part about allowing participation without guild membership in the full post.
Perhaps you should have briefly summarised the option yourself then, instead of complaining that people didn't read a long extract and then follow a link to a longer post so as to gain a full understanding of it!
Yes, I agree I fracked this part up. It's too late now. I don't do summaries very well anyway. I always end up with practically the whole thing again because I feel everything is too relevant to leave out...
Not really. It was about a choice between all the trade systems I could think of and I felt that regional markets should also be represented. To avoid the poll text being filled by that suggestion I only linked to the post in the beginning. Of course I am in favor of that option, seeing as it's my idea.
MornaBaine wrote: »I think a lot of people either did not read or did not understand the Regional option. A global AH is boring and penalizes crafters and pretty much destroys trade guilds, neither of which I want to see happen. The current system certainly isn't helping them either. The more complex but potentially rewarding system of the Regional option would be a boon to crafters and trade guilds while also opening up more goods to buyers in a far more convenient format. I understand what ZoS was trying to do and that they were shooting for more immersion, something I am typically all in favor of. But in a game where you already have a TON of time sinks, while trying to get to the upper Vet levels, having to "shop" in such an inconvenient and time consuming fashion is not something most players really want to do and I don't blame them.
The idea of trade guilds would probably work here if:
they were not limited to 500 accounts - 2-5k is a better figure (NOT happening due to the 'Hero' engine)
search worked reliably
search remembered the last settings (yes I know there's an add on but like most stuff ZOS needs to step up and make their idea work not us players)
@magnusnet You can't have more than one "leave it as it is" option... If you prefer another system, it's automatically a "No".
Right now, the majority does not feel that the current system works very well for them.