The idea is to leave the guild trader infrastructure intact, but to change how they work to allow regional, open markets.
How it would work:
Regional Markets are formed by linking all Guild Traders within any given region, which means they will all show the same inventory.
Instead of bidding on an individual guild trader, any guild can pay a weekly fee to participate in a regional market. This means buyers will have access to a lot more guild stores at once and reduce the need to visit trader after trader, searching for a specific item, or the best deal.
Obviously some markets will be more popular than others, so while the listing fee will be the same for all guilds within a region, it will differ from region to region. I believe the relative sales volume within a market should determine the fee within a set range e.g. 10'000-250'000 from least to most popular. This will be recalculated on a weekly basis.
I suggest all regional markets' fees start at 50'000 when the system goes live. After the first week and recalculation, fees will start to differ greatly.
After a while the most popular markets will have crystallized and the most successful trading guilds will offer their wares there, while aspiring new guilds and non-trading guilds will participate in the less popular zones. Some of them will work their way up, as more funds become available (More active sellers/saving up).
Optional changes/additions/gold sinks:
- Introduce guild levels and trees (PvE/PvP/Trade) to spend points in. Advances in the trade tree would be earned via guild store income and unlock perks such as lower listing fees, or the ability to participate in multiple markets.
- Allow any player to sell in the regional market outside of guild stores. Apply double or triple the guild store listing and/or sales fee.
- Give guilds the option to pay for multiple weeks in advance, at the current price. They could speculate on a market to become more popular and expensive in the future. If their assumptions are correct, they save on fees for a few weeks. Or, they could be wrong and overpay.
For this to make sense in the most popular markets, give a 10% discount on prepaying 5 weeks' fees, 20% for 10 or more. Here, they'd be speculating on their market staying the most popular one.
Ideas/Suggestions from comments:
- [EDIT 05.09.2014 Idea by
@Nazon_Katts] Introduce buy orders. Interested buyers who feel the prices for their desired item are too high would be able to place a buy order in the market of their choice. Sellers may be enticed by the idea of an immediate sale and fulfill such an order. {Note: This system exists in at least one game I know of and seems to work very well there.}
Thanks for reading, discuss.
Victoria Lux - Templar Tank
{EU/DC}