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Are you happy with ESO's trade system?

  • Razzak
    Razzak
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    No, I'd prefer a global AH
    magnusnet wrote: »
    @RSram‌

    Global AH sucks because it allows people with millions of gold who spend 20h a day in the game to keep making more gold by just buying everything on the market that undercuts their price for a few selected materials thus controlling the market and it's prices and making stuff much much more expensive for other players. It also puts everybody in competition which makes the prices for most common wares that the average player can collect to go down down down thus making the prices for uncommon objects to skyrocket and the prices for common objects to go extremely low.

    Moreover, it's just not realistic and it's not coherent with the Elder Scrolls universe where you had several Guilds of Merchants roaming the world, Hiring Fighters Guild people to protect their convoys or recover stolen goods etc etc.

    Globah AH not only doesn't make any sense in the Elder Scrolls universe, it also hurts the common player who will be forced to buy Kuta's for 10k gold because a smart guy is buying all the less expensive Kuta's and reselling them or someone is flooding the market with stacks of voidstone ingots, making the prices reach 10g/stack.

    That's true, but what we have now is not the only solution to this problem.
    Having a market of 500 buyers, where you barely sell anything, unless you sell it for ridiculously low amount is not the only answer. Furthermore ... who benefits from a system where you have to spend quite a lot of time traveling the zones and looking for a trader, if you want to find a particular item? That same person you mention, the one that plays 20 hours/day.
    We all realize there is problem with global AH in many games. But that is due to the particular design of such AHs, it's not the result of the AH itself.
  • MercutioElessar
    MercutioElessar
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    Yes, I'm happy with the system as it is
    magnusnet wrote: »
    magnusnet wrote: »
    Zed wrote: »
    Yes, more or less. I'd like there to be a chat channel outside of /zone used for trading but I'm not disappointed with the current system.

    True a /sell channel would be a good thing, even between alliances.

    Hell, no!
    It's damn annoying that the three enemies can communicate at all. Everytime, everywhere. That's not how it's supposed to be in my eyes.
    And now an additional /sell channel for everyone that reaches over the border?

    Where do I have to sign for to prevent this from happening?

    There is an unsub button and also the option to simply disable your chat from showing those messages. What ever suits you best.


    It's not about reading the chat. It's about the pervertion it represents.
    I don't want to be able to /whisper directly to the dominion capitol city or the guy from the covenant.
    If I've ever offended you,
    just know that from the bottom of my heart,
    I really don't give a ***.

    144
  • Lord_Kreegan
    Lord_Kreegan
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    No, I'd prefer a global AH
    Guild traders are nothing more than a bad joke.

    Faction AH won't work because game population is already too low to make it a viable capability; auction houses only work well when there is enough population to create Keynesian style economics: supply and demand driving prices. [Which is also why guild traders don't work...]

    Yes, people will play the market if there is a global AH... to many players, that is THE game; if that's their thing, so be it. Yes, it will encourage gold sellers... except gold sellers only spend time in games where there is enough population to make it worthwhile. ESO doesn't fit that criterion.
  • Tandor
    Tandor
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    No, I'd prefer factionwide AHs
    magnusnet wrote: »

    Most people are happy with the current system

    Where's your evidence for that? In this thread only 40% like the current system, and that is not a simple majority, let alone "most people". I don't recall the figure being higher in any other thread.

    The present system simply doesn't work. If you're buying you have to travel all over the place to find and compare the guild traders, without a proper trading UI, and if you're a seller you have to be in a guild to even have a chance of taking part in trading, and then realistically only if your guild wins an auction otherwise you're just restricted to selling to your guildmates.
    Edited by Tandor on October 24, 2014 2:14PM
  • Xalian
    Xalian
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    No, I'd prefer Regional Markets
    Tandor wrote: »
    magnusnet wrote: »

    Most people are happy with the current system

    Where's your evidence for that? In this thread only 40% like the current system, and that is not a simple majority, let alone "most people". I don't recall the figure being higher in any other thread.

    The present system simply doesn't work. If you're buying you have to travel all over the place to find and compare the guild traders, without a proper trading UI, and if you're a seller you have to be in a guild to even have a chance of taking part in trading, and then realistically only if your guild wins an auction otherwise you're just restricted to selling to your guildmates.


    Exactly. Not only is it broken it ruins traditional guilds.

    While this pole only shows 60%, I would bet that close to 70-80% are unhappy with the current system.
  • RSram
    RSram
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    No, I'd prefer a global AH
    magnusnet wrote: »
    Global AH sucks because it allows people with millions of gold who spend 20h a day in the game to keep making more gold by just buying everything on the market that undercuts their price for a few selected materials thus controlling the market and it's prices and making stuff much much more expensive for other players.

    I understand what you're saying because I see this occur in other MMOs, but under the current guild store system, players are inflating the prices for a large number of rare items with prices over 90,000 gold.

    In the system that I proposed, ESO uses the vendors price as the base price for every item in the game, and the auction fees are logarithmic based on how high over the base price that the item is being sold; for example, currently several of the guild stores are selling the "Memento of the Fountain" necklace for 99,999 gold or higher. The ESO base or vendor price is 48 gold. Using my system, or formula, the player selling this item would have to pay 20,000 gold just to post the item at the 99,999 price. This auction fee is not refundable. Few players could afford to buy this item, so the seller would either have to correct the price, or after 30 days lose 20,000 gold. Trying to sell 10 items at this price would require that the seller to pay 200,000 gold to auction all ten items.

    By having the AH limit was based a user's bank account and having a set limit of how many items (I used ten, in my example) a player can sell would limit his ability to corner the market. I stated that the item must be stored in the bank before it can be auctioned.
    magnusnet wrote: »
    It also puts everybody in competition which makes the prices for most common wares that the average player can collect to go down down down thus making the prices for uncommon objects to skyrocket and the prices for common objects to go extremely low.

    The guild stores are already being abused in this fashion. When a guild store sells an item that is over-priced, the players find another guild store or player to buy from, or to trade with. The players would do the same with an auction house.

    For one item of EPIC quality that had the traits that I was looking for, I wasted over an hour trying to find it by, checking every guild in every zone of two alliances. Had there been an AH bulletin board in the middle of each town, the entire process would have only taken a minute or two, and then I could continue my questing efforts and having fun.
    magnusnet wrote: »
    Moreover, it's just not realistic and it's not coherent with the Elder Scrolls universe where you had several Guilds of Merchants roaming the world, Hiring Fighters Guild people to protect their convoys or recover stolen goods etc etc.

    I respect your opinion, but ESO plays no different than other MMO's that do have auction houses. There are many styles of play that ESO allows; you like the lore, I like crafting and playing for achievements, some players like PVP, and other players like group content.
    magnusnet wrote: »
    AH not only doesn't make any sense in the Elder Scrolls universe, it also hurts the common player who will be forced to buy Kuta's for 10k gold because a smart guy is buying all the less expensive Kuta's and reselling them or someone is flooding the market with stacks of voidstone ingots, making the prices reach 10g/stack.

    As I stated earlier, under the current system, this is already happening, try buying a rare item from a guild store. ESO does allow players to craft and harvest on their own, so if prices do get outrageous, the players will find another way to get it: by crafting or harvesting it themselves, or through trading with other players.
    magnusnet wrote: »
    Long story short? Because a certain population of the player base would no longer be able to get their kicks/make money via arbitrage. (a.k.a. buying low in one market and selling high in another.)

    So you agree that my proposed system might work at least in concept?

    Thanks for the info.
  • Thrymbauld
    Thrymbauld
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    No, I'd prefer a global AH
    To suggest that a global AH and the current system are any different from a "price fixing" standpoint is utter rubbish. A cursory glance at the kiosks will show you that common big ticket items that have no real "bottom" cost point, such as purple motifs, constantly hover at the same price, and tend to be at the other kiosks for exactly the same price. Occasionally you'll find one priced to sell quickly. If you don't buy it right away it'll be gone and wind up on another--flipped for a higher price, as one poster already stated they do with enchanting runes. It's the way of a market, to be sure, but it's extraordinarily naive to assert that it doesn't happen here because it DOES happen.

    Today I needed something pretty simple---an impenetrable medium bracer for research. So instead of strolling on over to the handy auction house and text searching for the thing, I hit a waypoint and went through a load screen. Then I clicked three dropdowns with no luck. Then another, then another. Three load screens and eight kiosks later, I had my item---at the same price as any other piece of medium gear on any other kiosk, I might add, it's not like this process had a benefit of some kind.

    Folks are right, it WAS challenging. By challenging, I mean kinda dumb. I knew somebody had this common item up, the challenge was scrounging it out of the piecemeal assortments of trash bins(with no textual search or even "remember search" checkbox, even) while dealing with constant non-immersive game mechanics.

    At current, you need to join a trade guild if you're going to sell. Not a PvE guild, not a PvP guild, not a social guild....a trade guild. And you'd better be joining one that pumps out serious product, or you won't have a kiosk in a location that can move goods. I'm sure there are people that actually WANT to go through that process, but I have to say that it gives me no interest in an aspect of a game that I'd otherwise be interested in.

    It doesn't add to lore in any way that I can see. If every trade guild kiosk in the game suddenly pulled from the same product pool, the game would look exactly the same, the dialogues would be the same, etc. These are already faceless sellers of textual product, it isn't an immersive haggling experience or something.
  • Locnaar
    Locnaar
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    Squirrel
    I felt a distraction was appropriate at this juncture
    former GM All's Faire Trading Guild

    beta tester Jan 2014


    overheard in Reaper's Marsh (random brigand) "I only kill people who kill people, 'cause killin' people is wrong ..."
  • Arizona_Willie
    Arizona_Willie
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    No, I'd prefer a global AH
    Of course the game NEEDS an Auction House or items available game wide in every guild store. If you put an item up for sale in your Guild Store it is available in EVERY Guild Store game wide or at least faction wide.

    That being said, the stores ALSO need a way to sell Armor and Weapon Sets.
    As it is now, you have to break the set up and sell individual components.

    Perhaps it is possible to sell a set on a Trade channel but I don't trust them as far as I can throw them. An Armor Set would be a very expensive item and people could / would rip other people off by buying and then not paying. I've seen reports of that happening on individual items ... let alone a set.
    If I wanted a Signature I would have a Signature --- but i don't want one so I don't have one.
  • Luisen
    Luisen
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    Other (please only completely different suggestions)
    I'd prefer a trade housing system like UO o SWG Had ;)
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