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Not looking forward to this

Zabus
Zabus
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"All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."

Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.

Edit: Quote from guild summit.
Edited by Zabus on October 2, 2014 6:47AM
Zavus - Khajiit Nightblade EP | AR 50
Zāv - Imperial Templar | AR 24
Zavbags - Argonian Nightblade EP | AR 19
Zabus - Redguard Nightblade DC | AR 13
Negate Three - Breton Sorcerer EP | AR 19
  • NadiusMaximus
    NadiusMaximus
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    What do you think of the twice born, being able to use two Mundas stones? They seem to be changing lore now at a whim

    Update 2.8 will jump the shark and bring back drewemers.
    Edited by NadiusMaximus on October 2, 2014 7:44AM
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    But, but, 10,000 must be better than 1,000, surely? ;)

    The weak motivation was "adding 1% on top of a base value of 40 is not meaningful", as if everything was done with integer math only. Then, they fast forward to saying 2,500 HP should instead become 25,000 HP. Seeing a 1% increase to 2,500 would be no problem at all, would it? Then, why the change? I see no reason other than inflating everything to pretend they are making progress. I think it's a cheap trick to add more zeroes for no good reason, and I wish they would stay away from that.
  • Frenkthevile
    Frenkthevile
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    better be true, finally Purple/Yellow glyphs will have a reason to exist.
  • ers101284b14_ESO
    ers101284b14_ESO
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    Well they tried to Elder Scrollsify it and people ripped it apart and have it negative reviews. All WoW clones get much higher reviews
  • Zabus
    Zabus
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    But, but, 10,000 must be better than 1,000, surely? ;)

    The weak motivation was "adding 1% on top of a base value of 40 is not meaningful", as if everything was done with integer math only. Then, they fast forward to saying 2,500 HP should instead become 25,000 HP. Seeing a 1% increase to 2,500 would be no problem at all, would it? Then, why the change? I see no reason other than inflating everything to pretend they are making progress. I think it's a cheap trick to add more zeroes for no good reason, and I wish they would stay away from that.

    Well said, this is exactly why this is unnecessary. Just seeing a bigger number from a 1% increase really messes with your head into believing it's a significant increase. They pretty much just want to fool us into thinking they're improving builds etc.
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • Rodario
    Rodario
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    Where is this info from? Nvm, found it. Guild summit.
    Edited by Rodario on October 2, 2014 8:18AM
    Victoria Lux - Templar Tank
    {EU/DC}
  • HippieTheGreat
    HippieTheGreat
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    ya this could end badly....
  • Lionxoft
    Lionxoft
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    What do you think of the twice born, being able to use two Mundas stones? They seem to be changing lore now at a whim

    Update 2.8 will jump the shark and bring back drewemers.

    Check out the Aetherial Crown from a previous TES game. Two mundus/standing stones isn't something new with ESO.

    ;)
  • BBSooner
    BBSooner
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    I hope they don't. Power Creep needs to be taken in to consideration.
    Edited by BBSooner on October 2, 2014 3:29PM
  • Csub
    Csub
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    Méh this is indeed not something I am happy about.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • kitsinni
    kitsinni
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    How would increasing the number make percentage bonuses any different? Isn't that the thing about percentage bonuses is that it doesn't matter what the number is?
  • OrangeTheCat
    OrangeTheCat
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    1% is 1% whether that equates to 250 or 2500. I think the change is purely psychological. As such, it doesn't really matter.
  • Nestor
    Nestor
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    So, basically because they can't use fractions in their databases, only integers, they are creating a system where 1% truly is 1% and not rounded up or down?

    As long as the enemies health bar goes down faster than mine does, I don't care what the numbers are behind it.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • kitsinni
    kitsinni
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    We will also pop um the word BAM when you hit an opponent so that it really hurts them!
  • MikeBob
    MikeBob
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    While I'm not necessarily in favor of the change that's been described by the OP, I'm not necessarily opposed to it either.

    I also don't belong to a guild.

    I think it was an error of epic proportion for ZOS to hold a 'Guild Summit' - perhaps with the woefully mistaken idea in mind that the relative handful of invitees are somehow representative of the greater majority of us who pay to play this game?

    If they had called it the 'Squeaky Wheel Summit,' I think I'd understand their motivation better.

    Either way, I wouldn't mind being a fly on the boardroom wall when the guano hits the fan over this one. ;)
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    I think increasing the numbers is unnecessary. I too dislike it.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • reften
    reften
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    "All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."

    Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.

    Edit: Quote from guild summit.


    it's a way to get bonuses that look important, but the math says they are worthless.

    OOoo, I got a new trinket that gives me a 50 extra hitpoints!(*!!

    Yeah, when you have 30,000 hitpoints, that's a 0.2% boost.

    So you get all these insanely small boosts, and you feel like you're improving your character when the toon you ran with 3 months ago, is now only like 0.6% different. But everyone likes that feel of clicking a button to "improve" their character.

    It's so silly...

    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Nestor
    Nestor
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    kitsinni wrote: »
    How would increasing the number make percentage bonuses any different? Isn't that the thing about percentage bonuses is that it doesn't matter what the number is?

    If they defined the number as an Integer for the values, then there are no fractions. So, 1% of 60 is .6, that would have to be rounded up to 61 giving a player more for the bonus than they have earned.

    However, some of the values are fractional. I have some Divines Traits on one of my characters, and my mundus effect is displayed as a fraction. So, perhaps some of the values are defined as integers and some are defined as regular numbers. So, this could be a way to make all the numbers in the game work with fractional values and not just some of them.

    For a variety of reasons you can't change a number field type in a database once it is defined and populated. But raising everything by a factor of 10 would make this allowable with out throwing out half the database behind our characters.

    Edited by Nestor on October 2, 2014 4:25PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Gillysan
    Gillysan
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    I do not like this change, -1 x10 from me.

    OP: your title lacks description and I was expecting more of a nerd rage post, thus it's also misleading. -0.5 x10

    OP: you did not make this another stupid poll. Thank you. +1 x10
    Edited by Gillysan on October 2, 2014 4:32PM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    "All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."

    Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.

    Edit: Quote from guild summit.
    Kind of ironic in the face of Blizzard's 'stat squish' in the expansion released next month when they finally decided to fix the asinine stat inflation they started back in Outlands.
    Edited by fromtesonlineb16_ESO on October 2, 2014 4:30PM
  • Thechemicals
    Thechemicals
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    The game came out in april ffs.....stop reinventing ***.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Nestor wrote: »
    For a variety of reasons you can't change a number field type in a database once it is defined and populated. But raising everything by a factor of 10 would make this allowable with out throwing out half the database behind our characters.
    If they've used a mundane SQL database for this, that explains many of the major bugs this game has endured.

  • Ragefist
    Ragefist
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    They must think players are really simple minded ... but hey, in many cases they could be right
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    I completely agree. I do NOT want to see large numbers like this in the game.

    It will be a TON of work for the developers, and most of the player will not like the change.
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    "All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."
    Utterly pointless fiddling with no discernible benefit.
  • seneferab16_ESO
    seneferab16_ESO
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    Ew.
    Aerin Treerunner, pre dinner snack
  • khele23eb17_ESO
    khele23eb17_ESO
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    *rolls eyes*
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Aeratus
    Aeratus
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    Madval wrote: »
    It's over 9000 !
    What does the addon say about that level 10's HP?

    It's OVER 9000 !!
  • Erock25
    Erock25
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    I agree that it is an unnecessary change but why even worry about it yourself? You know 1% is 1% whether you have 10k or 1k health so it makes no difference to me.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
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