stefan.gustavsonb16_ESO wrote: »But, but, 10,000 must be better than 1,000, surely?
The weak motivation was "adding 1% on top of a base value of 40 is not meaningful", as if everything was done with integer math only. Then, they fast forward to saying 2,500 HP should instead become 25,000 HP. Seeing a 1% increase to 2,500 would be no problem at all, would it? Then, why the change? I see no reason other than inflating everything to pretend they are making progress. I think it's a cheap trick to add more zeroes for no good reason, and I wish they would stay away from that.
NadiusMaximus wrote: »What do you think of the twice born, being able to use two Mundas stones? They seem to be changing lore now at a whim
Update 2.8 will jump the shark and bring back drewemers.
xsfkxnub19_ESO wrote: »"All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."
Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.
Edit: Quote from guild summit.
How would increasing the number make percentage bonuses any different? Isn't that the thing about percentage bonuses is that it doesn't matter what the number is?
Kind of ironic in the face of Blizzard's 'stat squish' in the expansion released next month when they finally decided to fix the asinine stat inflation they started back in Outlands.xsfkxnub19_ESO wrote: »"All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."
Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.
Edit: Quote from guild summit.
If they've used a mundane SQL database for this, that explains many of the major bugs this game has endured.For a variety of reasons you can't change a number field type in a database once it is defined and populated. But raising everything by a factor of 10 would make this allowable with out throwing out half the database behind our characters.
Utterly pointless fiddling with no discernible benefit.xsfkxnub19_ESO wrote: »"All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."