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You nerfed the NB into Oblivion.....

  • Nysticc
    Nysticc
    ✭✭✭
    pppontus wrote: »
    Nysticc wrote: »
    As a ganker NB, I see the difference that 10% made, with all the impenetrable users out there we needed that raw damage to give the class skills that little something extra to get the job done. All I see in cyrodiil these days are players with 3k+ hp and tons of mitigation.

    Take this for example, ganking at sej keep early this morning and a 3.6k hp DK rode by, I marked him then ambushed from stealth which only did 1099 damage then i hit him with 4 concealed blades of which none crit then(potted to 75% crit) then he got up used GDB and Immovable, at that point all i could do was flee because he had all his mitigation back and i had nothing. I was using 7/7 light for the penetration and all points into magicka (2915) and 149 spell damage.

    If i can't burst down a player with a setup like that something is deffinately wrong here. I really don't think ZOX thought this class through or they just don't care. Idon't even have the will to login anymore.....

    Light armor works for spell penetration not armor penetration and ambush will go against armor rather than spell resist. Besides pre-nerf he'd probably have a resto staff and hit you 10% harder as well. I mean didn't every sorc, DK and templar also have a resto staff?

    All NB class skills are spells, they scale with magicka and spell damage. Ambush is not mitigated by armor and even if it was, a marked player should have little to no mitigation against my ambush.

  • pppontus
    pppontus
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    Nysticc wrote: »
    pppontus wrote: »
    Nysticc wrote: »
    As a ganker NB, I see the difference that 10% made, with all the impenetrable users out there we needed that raw damage to give the class skills that little something extra to get the job done. All I see in cyrodiil these days are players with 3k+ hp and tons of mitigation.

    Take this for example, ganking at sej keep early this morning and a 3.6k hp DK rode by, I marked him then ambushed from stealth which only did 1099 damage then i hit him with 4 concealed blades of which none crit then(potted to 75% crit) then he got up used GDB and Immovable, at that point all i could do was flee because he had all his mitigation back and i had nothing. I was using 7/7 light for the penetration and all points into magicka (2915) and 149 spell damage.

    If i can't burst down a player with a setup like that something is deffinately wrong here. I really don't think ZOX thought this class through or they just don't care. Idon't even have the will to login anymore.....

    Light armor works for spell penetration not armor penetration and ambush will go against armor rather than spell resist. Besides pre-nerf he'd probably have a resto staff and hit you 10% harder as well. I mean didn't every sorc, DK and templar also have a resto staff?

    All NB class skills are spells, they scale with magicka and spell damage. Ambush is not mitigated by armor and even if it was, a marked player should have little to no mitigation against my ambush.

    What you said is correct, but melee type skills still use weapon critical and hit against armor, not spell resistance even though they are spells.

    Reusing a pic from another thread to show this, as you can see Impale uses weapon crit as my spell crit during this fight was 70-90% and weapon crit ~30%. This also defines what mitigation it will hit against.

    VUfaHXo.png

    Not going to go into whether this matters for your case against the DK, but I think many NBs are still missing this piece of info and stacking spell crit when going melee.
  • Nysticc
    Nysticc
    ✭✭✭
    pppontus wrote: »
    Nysticc wrote: »
    pppontus wrote: »
    Nysticc wrote: »
    As a ganker NB, I see the difference that 10% made, with all the impenetrable users out there we needed that raw damage to give the class skills that little something extra to get the job done. All I see in cyrodiil these days are players with 3k+ hp and tons of mitigation.

    Take this for example, ganking at sej keep early this morning and a 3.6k hp DK rode by, I marked him then ambushed from stealth which only did 1099 damage then i hit him with 4 concealed blades of which none crit then(potted to 75% crit) then he got up used GDB and Immovable, at that point all i could do was flee because he had all his mitigation back and i had nothing. I was using 7/7 light for the penetration and all points into magicka (2915) and 149 spell damage.

    If i can't burst down a player with a setup like that something is deffinately wrong here. I really don't think ZOX thought this class through or they just don't care. Idon't even have the will to login anymore.....

    Light armor works for spell penetration not armor penetration and ambush will go against armor rather than spell resist. Besides pre-nerf he'd probably have a resto staff and hit you 10% harder as well. I mean didn't every sorc, DK and templar also have a resto staff?

    All NB class skills are spells, they scale with magicka and spell damage. Ambush is not mitigated by armor and even if it was, a marked player should have little to no mitigation against my ambush.

    What you said is correct, but melee type skills still use weapon critical and hit against armor, not spell resistance even though they are spells.

    Reusing a pic from another thread to show this, as you can see Impale uses weapon crit as my spell crit during this fight was 70-90% and weapon crit ~30%. This also defines what mitigation it will hit against.

    VUfaHXo.png

    Not going to go into whether this matters for your case against the DK, but I think many NBs are still missing this piece of info and stacking spell crit when going melee.
    I don't stack spell crit, the only thing on my bar that effected by spell crit is funnel healt. I was dual weilding Night Mother daggers for the 14% weapon crit added to my base 26% + weapon crit potion.
    Edited by Nysticc on October 1, 2014 12:25PM
  • pppontus
    pppontus
    ✭✭✭✭✭
    Nysticc wrote: »
    pppontus wrote: »
    Nysticc wrote: »
    pppontus wrote: »
    Nysticc wrote: »
    As a ganker NB, I see the difference that 10% made, with all the impenetrable users out there we needed that raw damage to give the class skills that little something extra to get the job done. All I see in cyrodiil these days are players with 3k+ hp and tons of mitigation.

    Take this for example, ganking at sej keep early this morning and a 3.6k hp DK rode by, I marked him then ambushed from stealth which only did 1099 damage then i hit him with 4 concealed blades of which none crit then(potted to 75% crit) then he got up used GDB and Immovable, at that point all i could do was flee because he had all his mitigation back and i had nothing. I was using 7/7 light for the penetration and all points into magicka (2915) and 149 spell damage.

    If i can't burst down a player with a setup like that something is deffinately wrong here. I really don't think ZOX thought this class through or they just don't care. Idon't even have the will to login anymore.....

    Light armor works for spell penetration not armor penetration and ambush will go against armor rather than spell resist. Besides pre-nerf he'd probably have a resto staff and hit you 10% harder as well. I mean didn't every sorc, DK and templar also have a resto staff?

    All NB class skills are spells, they scale with magicka and spell damage. Ambush is not mitigated by armor and even if it was, a marked player should have little to no mitigation against my ambush.

    What you said is correct, but melee type skills still use weapon critical and hit against armor, not spell resistance even though they are spells.

    Reusing a pic from another thread to show this, as you can see Impale uses weapon crit as my spell crit during this fight was 70-90% and weapon crit ~30%. This also defines what mitigation it will hit against.

    VUfaHXo.png

    Not going to go into whether this matters for your case against the DK, but I think many NBs are still missing this piece of info and stacking spell crit when going melee.
    I don't stack spell crit, the only thing on my bar that effected by spell crit is funnel healt. I was dual weilding Night Mother daggers for the 14% weapon crit added to my base 26% + weapon crit potion.

    OK, well then I would have expected you to know that your 7/7 light does not help your ambush penetration rate. Whatever, this is quite far off topic by now.
  • Soloeus
    Soloeus
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    Araxleon wrote: »
    lol NB having that 10% bonus damage from resto was nice, But its not really a nerf. If anything I take it as a buff being a squishy class and having other "resto" users not have that 10% helps alot.

    Good point!

    Within; Without.
  • robertlive2014
    robertlive2014
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    Please, there's nothing good about nerfing resto staff. I'm not surprised some people have trouble understanding why a damage bonus based on player health was a good thing, but when you can't find anyone to fill that healer slot on your dungeon run, and no one any longer levels the resto staff, maybe you'll understand.
  • pppontus
    pppontus
    ✭✭✭✭✭
    Please, there's nothing good about nerfing resto staff. I'm not surprised some people have trouble understanding why a damage bonus based on player health was a good thing, but when you can't find anyone to fill that healer slot on your dungeon run, and no one any longer levels the resto staff, maybe you'll understand.

    Yeah, I'm sure that's gonna happen, lol.
  • robertlive2014
    robertlive2014
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    pppontus wrote: »
    Please, there's nothing good about nerfing resto staff. I'm not surprised some people have trouble understanding why a damage bonus based on player health was a good thing, but when you can't find anyone to fill that healer slot on your dungeon run, and no one any longer levels the resto staff, maybe you'll understand.

    Yeah, I'm sure that's gonna happen, lol.
    R.I.P. Resto Staff 2014
  • Kypho
    Kypho
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    i hope next will be: R.I.P. all ligharmor OPness, over other armors
  • Kypho
    Kypho
    ✭✭✭✭
    Please, there's nothing good about nerfing resto staff. I'm not surprised some people have trouble understanding why a damage bonus based on player health was a good thing, but when you can't find anyone to fill that healer slot on your dungeon run, and no one any longer levels the resto staff, maybe you'll understand.

    nerf dungeons. wth you can solo clagroln dungeons without restrostaff.
  • robertlive2014
    robertlive2014
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    Kypho wrote: »
    Please, there's nothing good about nerfing resto staff. I'm not surprised some people have trouble understanding why a damage bonus based on player health was a good thing, but when you can't find anyone to fill that healer slot on your dungeon run, and no one any longer levels the resto staff, maybe you'll understand.

    nerf dungeons. wth you can solo clagroln dungeons without restrostaff.
    I guess there are two kinds of Nightblade players, those who've made the most out of the game as it is (or rather was), and those whose incessant whining seems only to have resulted in more FAIL.
  • lathbury
    lathbury
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    Redlag wrote: »
    Elvent wrote: »
    I think it should have been this way since the beginning, not sure why restoration staffs gave damage bonus? Didn't make any sense to me, glad it was finally changed. I like the change on my Mageplar.

    Its not a NB nerf its a game play nerf. they're trying to make stamina matter more.

    Yet listen close [snip]. Stamina can't matter when all of any classes abilities are magicka based. Ive seen some mass damage from NB who are stamina based. But If I face them and I challenge them. Their only option is to run away. Because my magicka based abilities will eat them. Dude they're throwing for 700 damage. Just over scale sht. But it doesn't counter basic game function.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]

    why no nerf to impulse or destro as a whole then?
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    What in gods name are you talking about? Resto staff can be used by anyone first of all, therefore everyone is hurt by it. By "hurt" I mean it literally does not matter that much. I still use resto staff. I'll give Destro staff a try for yits and giggles but I see no reason to change. NB itself could use some fixes, mainly on the "skills working as intended" side, but other than that I find no issue with the class. I wouldn't be opposed to them adding a better self heal or something, but I do not agree with you at all about this subject.
    Hey everyone! Look! It's a signature!
  • lathbury
    lathbury
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    those who are saying nb is fine you can crit for 3.8k. great a 3.8k hit on a boss with 1800000 health means sweet fa. mean while sorcs still burst harder and dk's tank and sustain dps better and templars heal and do melee better.

  • Woolenthreads
    Woolenthreads
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    I wouldn't mind my NB's stealthing around Oblivion as long as it's not Cold Harbour or the Shivering Isles. Sadly this is not the case :).
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • defilade__ESO
    defilade__ESO
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    i play a nightblade duel wield with axes and daggers, i dont use a staff and i wear only medium armor. i am absolutely certain that we do not do that damage you speak of unless you are wearing light armor and a staff which i refuse to wear because of my style of playing in all the dark brotherhood guilds in all the elderscrolls singleplayer games. i dont like using a staff and i dont like wearing robes and dresses or light armor.

    In other words, if you want to play the standard stamina based dual dagger nightblade, your DPS will not be that great.

    The class is broken if you are having to resort to all magicka with a resto staff.

    I mean really now, why is the game so goofy that a healing staff is the high DPS build?

    i never liked the idea that every class skill is mgicka based, this is in no way keeping with the historic Elder Scrolls class. Could a player use magicka if they wanted to in Skyrim or elder Scrolls I? Of course you could, but this game forces everyone into it. And since magicak has been forced on us it makes heavy and medium armor a bit gimped.

    Even the damage bonus from magicka is more significant than the bonus from higher stamina.

    A magicka based character build can ignore stamina completely, and only bother with it for sprinting, or the occasional block. But a stamina based build must use magicka, because all their damn class skills require it.

    there ends my rant on stamina in this game.
  • Aeratus
    Aeratus
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    In other words, if you want to play the standard stamina based dual dagger nightblade, your DPS will not be that great.

    The class is broken if you are having to resort to all magicka with a resto staff.
    Please don't throw around terms like "standard" or "resort to" to imply that Nightblades "should" be using one build or another.

    For many of us, what Nightblade means to us is a mage, and that is what we enjoy playing as.
    Edited by Aeratus on October 2, 2014 12:23AM
  • AssaultLemming
    AssaultLemming
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    Nysticc wrote: »
    As a ganker NB, I see the difference that 10% made, with all the impenetrable users out there we needed that raw damage to give the class skills that little something extra to get the job done. All I see in cyrodiil these days are players with 3k+ hp and tons of mitigation.

    Take this for example, ganking at sej keep early this morning and a 3.6k hp DK rode by, I marked him then ambushed from stealth which only did 1099 damage then i hit him with 4 concealed blades of which none crit then(potted to 75% crit) then he got up used GDB and Immovable, at that point all i could do was flee because he had all his mitigation back and i had nothing. I was using 7/7 light for the penetration and all points into magicka (2915) and 149 spell damage.

    If i can't burst down a player with a setup like that something is deffinately wrong here. I really don't think ZOX thought this class through or they just don't care. Idon't even have the will to login anymore.....

    Try swapping your resto staff for two swords. You will get a constant 5% damage increase and an additional piece to use for set bonus.
  • Gilvoth
    Gilvoth
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    i play a nightblade duel wield with axes and daggers, i dont use a staff and i wear only medium armor. i am absolutely certain that we do not do that damage you speak of unless you are wearing light armor and a staff which i refuse to wear because of my style of playing in all the dark brotherhood guilds in all the elderscrolls singleplayer games. i dont like using a staff and i dont like wearing robes and dresses or light armor.

    In other words, if you want to play the standard stamina based dual dagger nightblade, your DPS will not be that great.

    The class is broken if you are having to resort to all magicka with a resto staff.

    I mean really now, why is the game so goofy that a healing staff is the high DPS build?

    i never liked the idea that every class skill is mgicka based, this is in no way keeping with the historic Elder Scrolls class. Could a player use magicka if they wanted to in Skyrim or elder Scrolls I? Of course you could, but this game forces everyone into it. And since magicak has been forced on us it makes heavy and medium armor a bit gimped.

    Even the damage bonus from magicka is more significant than the bonus from higher stamina.

    A magicka based character build can ignore stamina completely, and only bother with it for sprinting, or the occasional block. But a stamina based build must use magicka, because all their damn class skills require it.

    there ends my rant on stamina in this game.

    awesome comment and post, i agree with you and support what you said.

  • tordr86b16_ESO
    tordr86b16_ESO
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    I was doing 2.6k aoe dps with rubbish gear with a destro staff (elemental ring + power extraction).
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