As a ganker NB, I see the difference that 10% made, with all the impenetrable users out there we needed that raw damage to give the class skills that little something extra to get the job done. All I see in cyrodiil these days are players with 3k+ hp and tons of mitigation.
Take this for example, ganking at sej keep early this morning and a 3.6k hp DK rode by, I marked him then ambushed from stealth which only did 1099 damage then i hit him with 4 concealed blades of which none crit then(potted to 75% crit) then he got up used GDB and Immovable, at that point all i could do was flee because he had all his mitigation back and i had nothing. I was using 7/7 light for the penetration and all points into magicka (2915) and 149 spell damage.
If i can't burst down a player with a setup like that something is deffinately wrong here. I really don't think ZOX thought this class through or they just don't care. Idon't even have the will to login anymore.....
Light armor works for spell penetration not armor penetration and ambush will go against armor rather than spell resist. Besides pre-nerf he'd probably have a resto staff and hit you 10% harder as well. I mean didn't every sorc, DK and templar also have a resto staff?
As a ganker NB, I see the difference that 10% made, with all the impenetrable users out there we needed that raw damage to give the class skills that little something extra to get the job done. All I see in cyrodiil these days are players with 3k+ hp and tons of mitigation.
Take this for example, ganking at sej keep early this morning and a 3.6k hp DK rode by, I marked him then ambushed from stealth which only did 1099 damage then i hit him with 4 concealed blades of which none crit then(potted to 75% crit) then he got up used GDB and Immovable, at that point all i could do was flee because he had all his mitigation back and i had nothing. I was using 7/7 light for the penetration and all points into magicka (2915) and 149 spell damage.
If i can't burst down a player with a setup like that something is deffinately wrong here. I really don't think ZOX thought this class through or they just don't care. Idon't even have the will to login anymore.....
Light armor works for spell penetration not armor penetration and ambush will go against armor rather than spell resist. Besides pre-nerf he'd probably have a resto staff and hit you 10% harder as well. I mean didn't every sorc, DK and templar also have a resto staff?
All NB class skills are spells, they scale with magicka and spell damage. Ambush is not mitigated by armor and even if it was, a marked player should have little to no mitigation against my ambush.

I don't stack spell crit, the only thing on my bar that effected by spell crit is funnel healt. I was dual weilding Night Mother daggers for the 14% weapon crit added to my base 26% + weapon crit potion.As a ganker NB, I see the difference that 10% made, with all the impenetrable users out there we needed that raw damage to give the class skills that little something extra to get the job done. All I see in cyrodiil these days are players with 3k+ hp and tons of mitigation.
Take this for example, ganking at sej keep early this morning and a 3.6k hp DK rode by, I marked him then ambushed from stealth which only did 1099 damage then i hit him with 4 concealed blades of which none crit then(potted to 75% crit) then he got up used GDB and Immovable, at that point all i could do was flee because he had all his mitigation back and i had nothing. I was using 7/7 light for the penetration and all points into magicka (2915) and 149 spell damage.
If i can't burst down a player with a setup like that something is deffinately wrong here. I really don't think ZOX thought this class through or they just don't care. Idon't even have the will to login anymore.....
Light armor works for spell penetration not armor penetration and ambush will go against armor rather than spell resist. Besides pre-nerf he'd probably have a resto staff and hit you 10% harder as well. I mean didn't every sorc, DK and templar also have a resto staff?
All NB class skills are spells, they scale with magicka and spell damage. Ambush is not mitigated by armor and even if it was, a marked player should have little to no mitigation against my ambush.
What you said is correct, but melee type skills still use weapon critical and hit against armor, not spell resistance even though they are spells.
Reusing a pic from another thread to show this, as you can see Impale uses weapon crit as my spell crit during this fight was 70-90% and weapon crit ~30%. This also defines what mitigation it will hit against.
Not going to go into whether this matters for your case against the DK, but I think many NBs are still missing this piece of info and stacking spell crit when going melee.
I don't stack spell crit, the only thing on my bar that effected by spell crit is funnel healt. I was dual weilding Night Mother daggers for the 14% weapon crit added to my base 26% + weapon crit potion.As a ganker NB, I see the difference that 10% made, with all the impenetrable users out there we needed that raw damage to give the class skills that little something extra to get the job done. All I see in cyrodiil these days are players with 3k+ hp and tons of mitigation.
Take this for example, ganking at sej keep early this morning and a 3.6k hp DK rode by, I marked him then ambushed from stealth which only did 1099 damage then i hit him with 4 concealed blades of which none crit then(potted to 75% crit) then he got up used GDB and Immovable, at that point all i could do was flee because he had all his mitigation back and i had nothing. I was using 7/7 light for the penetration and all points into magicka (2915) and 149 spell damage.
If i can't burst down a player with a setup like that something is deffinately wrong here. I really don't think ZOX thought this class through or they just don't care. Idon't even have the will to login anymore.....
Light armor works for spell penetration not armor penetration and ambush will go against armor rather than spell resist. Besides pre-nerf he'd probably have a resto staff and hit you 10% harder as well. I mean didn't every sorc, DK and templar also have a resto staff?
All NB class skills are spells, they scale with magicka and spell damage. Ambush is not mitigated by armor and even if it was, a marked player should have little to no mitigation against my ambush.
What you said is correct, but melee type skills still use weapon critical and hit against armor, not spell resistance even though they are spells.
Reusing a pic from another thread to show this, as you can see Impale uses weapon crit as my spell crit during this fight was 70-90% and weapon crit ~30%. This also defines what mitigation it will hit against.
Not going to go into whether this matters for your case against the DK, but I think many NBs are still missing this piece of info and stacking spell crit when going melee.
robertlive2014 wrote: »Please, there's nothing good about nerfing resto staff. I'm not surprised some people have trouble understanding why a damage bonus based on player health was a good thing, but when you can't find anyone to fill that healer slot on your dungeon run, and no one any longer levels the resto staff, maybe you'll understand.
R.I.P. Resto Staff 2014robertlive2014 wrote: »Please, there's nothing good about nerfing resto staff. I'm not surprised some people have trouble understanding why a damage bonus based on player health was a good thing, but when you can't find anyone to fill that healer slot on your dungeon run, and no one any longer levels the resto staff, maybe you'll understand.
Yeah, I'm sure that's gonna happen, lol.
robertlive2014 wrote: »Please, there's nothing good about nerfing resto staff. I'm not surprised some people have trouble understanding why a damage bonus based on player health was a good thing, but when you can't find anyone to fill that healer slot on your dungeon run, and no one any longer levels the resto staff, maybe you'll understand.
I guess there are two kinds of Nightblade players, those who've made the most out of the game as it is (or rather was), and those whose incessant whining seems only to have resulted in more FAIL.robertlive2014 wrote: »Please, there's nothing good about nerfing resto staff. I'm not surprised some people have trouble understanding why a damage bonus based on player health was a good thing, but when you can't find anyone to fill that healer slot on your dungeon run, and no one any longer levels the resto staff, maybe you'll understand.
nerf dungeons. wth you can solo clagroln dungeons without restrostaff.
I think it should have been this way since the beginning, not sure why restoration staffs gave damage bonus? Didn't make any sense to me, glad it was finally changed. I like the change on my Mageplar.
Its not a NB nerf its a game play nerf. they're trying to make stamina matter more.
Yet listen close [snip]. Stamina can't matter when all of any classes abilities are magicka based. Ive seen some mass damage from NB who are stamina based. But If I face them and I challenge them. Their only option is to run away. Because my magicka based abilities will eat them. Dude they're throwing for 700 damage. Just over scale sht. But it doesn't counter basic game function.
[Moderator Note: Edited per our rules on Rude and Insulting Comments]
Hlaren_shortsheath wrote: »i play a nightblade duel wield with axes and daggers, i dont use a staff and i wear only medium armor. i am absolutely certain that we do not do that damage you speak of unless you are wearing light armor and a staff which i refuse to wear because of my style of playing in all the dark brotherhood guilds in all the elderscrolls singleplayer games. i dont like using a staff and i dont like wearing robes and dresses or light armor.
Please don't throw around terms like "standard" or "resort to" to imply that Nightblades "should" be using one build or another.defilade__ESO wrote: »In other words, if you want to play the standard stamina based dual dagger nightblade, your DPS will not be that great.
The class is broken if you are having to resort to all magicka with a resto staff.
As a ganker NB, I see the difference that 10% made, with all the impenetrable users out there we needed that raw damage to give the class skills that little something extra to get the job done. All I see in cyrodiil these days are players with 3k+ hp and tons of mitigation.
Take this for example, ganking at sej keep early this morning and a 3.6k hp DK rode by, I marked him then ambushed from stealth which only did 1099 damage then i hit him with 4 concealed blades of which none crit then(potted to 75% crit) then he got up used GDB and Immovable, at that point all i could do was flee because he had all his mitigation back and i had nothing. I was using 7/7 light for the penetration and all points into magicka (2915) and 149 spell damage.
If i can't burst down a player with a setup like that something is deffinately wrong here. I really don't think ZOX thought this class through or they just don't care. Idon't even have the will to login anymore.....
defilade__ESO wrote: »Hlaren_shortsheath wrote: »i play a nightblade duel wield with axes and daggers, i dont use a staff and i wear only medium armor. i am absolutely certain that we do not do that damage you speak of unless you are wearing light armor and a staff which i refuse to wear because of my style of playing in all the dark brotherhood guilds in all the elderscrolls singleplayer games. i dont like using a staff and i dont like wearing robes and dresses or light armor.
In other words, if you want to play the standard stamina based dual dagger nightblade, your DPS will not be that great.
The class is broken if you are having to resort to all magicka with a resto staff.
I mean really now, why is the game so goofy that a healing staff is the high DPS build?
i never liked the idea that every class skill is mgicka based, this is in no way keeping with the historic Elder Scrolls class. Could a player use magicka if they wanted to in Skyrim or elder Scrolls I? Of course you could, but this game forces everyone into it. And since magicak has been forced on us it makes heavy and medium armor a bit gimped.
Even the damage bonus from magicka is more significant than the bonus from higher stamina.
A magicka based character build can ignore stamina completely, and only bother with it for sprinting, or the occasional block. But a stamina based build must use magicka, because all their damn class skills require it.
there ends my rant on stamina in this game.