What content should be focused on next?

  • Guppet
    Guppet
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    Justice System, Thiefs Guild
    magnusnet wrote: »
    Guppet wrote: »
    magnusnet wrote: »
    Guppet wrote: »
    magnusnet wrote: »
    Guppet wrote: »
    magnusnet wrote: »
    Rune_Relic wrote: »
    magnusnet wrote: »
    Guppet wrote: »
    magnusnet wrote: »
    What is "single player endgame" xD. Thread is so biased. I want more lore, a new epic story with quests, but SP endgame is just ridiculous. "Yai let's create a raid for one person only and add leader boards t it" :#

    You may have said that in jest, but if they added a single player trial, with a leaderboard, that would probably be the most hotly contested thing ever added to an MMO. Everyone could try it and the prestige for being top would be immense.

    It's a ridiculous idea because there is no way to balance it for all the classes and people would just QQ because their class can't hope to compete with that other class and they will never get top position in leader-boards. I can already see the crying and the rage in the forums

    Get real...

    I see no problem. You just have to make a solo generalist instead of a group specialist. Oh wait....you cant...the classes are fixed.

    You see no problem and then you see the problem :). Classes are fixed in 90% of the games, and by games I mean MMORPGs. Cleary the game is not intended to have total balance between classes (good, how dull would that be?).

    Which is what you lot forget you're playing.

    There will never ever EVER be a solo raid in this game and if by some highly unlikely chance there is (like the devs making a bet to randomly pick one idea amongst the worst ideas that come daily in the forums and try to implement it), you'll never EVER EVER have leaderboards for it and it will be ridiculously easy because let's face it, people who play alone are hardly even good @ these games which is most of the times why they play alone (except those who can't stand people or have a condition, then again, you guys should avoid playing online multiplayer games if it's the case :( ).

    Wow so much hate for someone's idea. I was not aware the idea had also sent out some burly blokes to come to your house to feel you up, but I guess it must have, judging by your reaction.

    Also some of your comments are plain dumb. It would not be a single player raid, that's not possible or even suggested, it's a trial, very different thing. Also it would, I suspect, also be completed by players that also group for other things, crazy I know.

    So first of all: Trials are raids in Eso ( I suggest you digest that while you think about what a plain dumb comment is).

    Secondly, I already stated why single player trials/raids are never going to happen in this game: "People would cry because one class would always be able to clear the content faster than the others" anyone with common sense knows this, that's why Rune_Relic said that problem is classes are fixed and it's also why ZOS will never do it. Only way I see that happening is to make trials for each class and they won't spend dev resources to please 10% of the community with that :(.

    Maybe the blokes that went to your house removed your ability to think rationally :/

    Trials are not raids. The current trials are for raid groups, that's a huge difference. A raid group is a group of players that is larger than a standard group. I suggest you understand the terminology before you try to sound witty, since your only halfway there.

    So what is a trial then? Content made for a raid group?

    A trial for a single player has no sense. You can debate all you want about terminology or the use of words, it doesn't make that fact less true :)

    I rest my case.

    A trial is just that, a series of events you complete. It could be done solo in a group, however you like. The new arena could be classed as group trials, notice that's not a raid.

    Also if you have completed Reapers Marsh, you should know the game already has the justification for it, in a single player format.

    I do take on board that they would need to balance the classes or have class based leaderboards. That could work though.

    Also, if it's only done by 10% of players (I'd say it would be nearer 60%), it's still going to be content for more players than the current raid group trials.

    Not really, if it's single player endgame and single players are stuck at VR10, it means the content would be for VR14 at the very least. So none of the 10% of the solo players that populate this MMO could partake in the challenge ;).

    That and once again, they'll never do it because of the reasons I've stated 2x already.

    Dragonstar is accessible at VR 10, do that would be no issue at all. Also if you know your stuff and equip correctly you can take on VR14 stuff at VR1.

    My Templar which was my second character through VR zones had 2300 magica and 2100 health at VR1 with 120 magica regen. Those would have been up achievable before the changes in soft caps. The changes in soft caps eliminated most of the disparity between VR1 and VR12.

    That's one of this games biggest achievements, there's no level gap you can't overcome, due to stupid defense mechanics.

    You say class balance is a reason not to do it. I say that's a great reason to do it. They can then truly see the differences and start balancing properly. All classes should be capable of the same level of performance, but they should all go about it thier own way.
  • Armitas
    Armitas
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    Spellcrafting
    I vote for champion system. I can't be more stoked on that. I hit spell crafting because it falls second.
    Edited by Armitas on August 29, 2014 3:56PM
    Retired.
    Nord mDK
  • MornaBaine
    MornaBaine
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    Spellcrafting
    This was a tough call for me between spellcrafting and the justice system. But I'd also like to see them start adding some fun "fluff" too. Like more hairstyles, social clothing, the ability to sit on chairs and benches and, yes, ultimately some sort of player housing.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MorHawk
    MorHawk
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    MornaBaine wrote: »
    the ability to sit on chairs
    /sitchair.
    Edited by MorHawk on August 29, 2014 5:10PM
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • AtriasNaradan
    AtriasNaradan
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    Single Player Endgame
    MorHawk wrote: »
    MornaBaine wrote: »
    the ability to sit on chairs
    /sitchair.

    what he meant is sitting on any chair you can see in the game, not emoji chair.
  • MorHawk
    MorHawk
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    what he meant is sitting on any chair you can see in the game, not emoji chair.

    I understand, but given everything else that needs doing with this game, forgive me if I dismiss that one as covered for now.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • AtriasNaradan
    AtriasNaradan
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    Single Player Endgame
    Lizelle wrote: »
    People that play for the story usually stop playing after they get through it all... and then pick up the next story type game. You're not going to keep long term subs that way...
    Also focusing on story has the distinct disadvantage in an MMO for almost no replayability. Where end game content with a group can be done a lot and still be fun because it has a variable, you're actually interacting with other people.

    hence an update and DLCs. The idea behind the choosing of the second age missing time from the lore as the setting is because it opens up for long term story updates and DLCs. They don't throw it all at once for a reason, because people tend to finish it too fast.

    The concept of story DLC also gives the advantage of actually making the story part replayable. Don't you ever play any single-player game at all? it's not uncommon for gamers to replay single-player games. That's even true for linear games as well. Do you know how highly replayed Morrowind, Oblivion and Skyrim are? I for one have replayed Oblivion and Skyrim many times over.
  • Daethz
    Daethz
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    Single Player Endgame
    Terminus wrote: »
    What can I say, I'm a sucker for crafting.

    I was able to talk to Nick Konkle about Player Housing back during PAX East. He basically explained that one of the biggest problems is, how useful do you make a player house?
    • Make it useless, and nobody invests in them
    • Make them too useful, nobody will ever leave their house!
    They're tricky to balance.
    Guild housing/halls, on the other hand, encourage the MMO side of the game.


    Swtor is a good example of Player housing done well.
    Same with Starwars Galaxies.

    I like what blizzard is doing, partially.
    Warlords of Draenors upcoming Garrisons will allow players to get minor buffs through their garrison, for use in world related stuff, pve or maybe world pvp.

    I would like to see houses added in ESO where you can display trophies, upgrade your house, add on rooms, take off rooms, like a enhanced hearthstone, instanced so you can allow your friends to come hang out.

    Hopefully mannikins/weapon cabinets, ability to grow herbs maybe, and so on.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Zorrashi
    Zorrashi
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    Justice System, Thiefs Guild
    The only reason I say Justice System is cause I know it will have to be ironed out once it is fist released. I highly expect bugs, glitches and other mishaps so....yeah, they should follow up on it. Also they have to deal with the anti-PvPers and people who claim they are being griefed.

    Otherwise I'd say maybe Spell crafting purely because of the eminent balancing issues that may arise...and the backlash of not focusing on stamina builds.

    Yeah, it was a tough call between spell crafting and the justice system.
  • Nox_Aeterna
    Nox_Aeterna
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    Single Player Endgame
    magnusnet wrote: »
    I hope they start to realise that is past the time to add a solo way to get to VR14.
    magnusnet wrote: »
    I think Dark brotherhood would come included with thieves guild and justice system.

    It does but OP is one of those persons who dislikes multiplayer content (in an MMORPG) and thus the post is biased ;)

    Did anyone here ask if you think we should have more solo content? No? Yeah that is what i thought.

    We really dont care if you think MMORPG should focus only on group content mate , i will tell you again , there are tons of solo players and this game currently is lacking a lot on endgame for these players.

    There is no such thing as ENDGAME for single players, please wake up!

    Mate , let me tell you again.

    You may not want it , you may not care for it , but guess what? YOU doesnt speak for all of us , it is that simple :P.

    They are adding the new zone and i do expect to see endgame for solo players there and i expect to see loads of it , just like craglorn adds for group players.

    Solo trials being part of it btw.

    This game lacks it a LOT right now.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Sagatho
    Sagatho
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    Justice System, Thiefs Guild
    seriusly!! Single Player Endgame???? is winning!!

    why?? if you want single player endgame dont play a mmo, go play skirym i dont wana by rude, if you refer single player things like crafting it ok. but i think single player in a mmo is nonsense.
  • LonePirate
    LonePirate
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    Single Player Endgame
    For everyone like myself who voted Single Player Endgame, if ZOS were to take Craglorn and convert everything except the Trials and the Arena to be solo/duo player friendly and repeatable, would that be sufficient? Or is there something else that is needed?
    Edited by LonePirate on August 29, 2014 7:20PM
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    PvP Endgame
    Imperial City PvP is what I am most looking forward to.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • jacktors11
    jacktors11
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    Justice System, Thiefs Guild
    Just about every other mmo has single player end game type content in their game. As examples, I will start with the highest population mmorpg on the market:

    World of Warcraft offers single player content in daily quests. They also offer notoriety faction grinding. Both of these types of content are most definitely single player content.

    Rift offers daily quests too. They even offer pvp quest dailies. They are all single player content. Rift also has single or duo (not needed) player dungeon instances. You can also hunt for hidden artifacts all over the Rift gaming world. Some are harder and rarer to find than others. Plus, they all fit into artifact sets. By completing these sets, you are awarded loot, achievements and notoriety.

    Guild Wars 2 has jump puzzles all over their game world. They are all single player content, and extremely fun and can be replayed. There are treasure loot chests at the end of every one of them. They also have hidden visual vistas to be found all over the game world. All of this single player content is part of a larger achievement system, which coincides with each other.

    I personally would love for ESO to add some of the content that I just mentioned, such as a robust artifact finding system, found in Rift. Not only would it give us more content, but it would give veteran players a reason to return to the beautiful areas that we have already quested in. It is sad that once we finish our quests in each section, we have little or no reason to return.
    I loved the jumping puzzles and secret hide-aways found throughout the lands of Guild Wars 2. They did a great job putting together some very challenging jump puzzles. And it was a great feeling to be rewarded a huge treasure chest upon completion. I do not know if Zenimax could pull this content off in Tamriel. But adding a bunch of hidden delves and dungeons or caverns throughout the current lands would really add some much needed content. And as I said earlier, it would bring the vet players back into the earlier areas.
    As far as daily achievements, I would not like to see it spelled out that way. But Zenimax can add some unique bosses in certain delves and caves on a daily basis, with added loot and/or achievements. I am sure this would give us some nice daily content.

    As far as some of you generalizing about people who play ESO mostly solo: You are very mistaken in your opinionated and rude views. Just because MANY of us like to run around mostly solo, does not mean that we are not good players, or have social issues. I start off playing solo most nights. But during my play session, i run into many other players who i temporarily join up with to complete delves, dolmens and world bosses.
    Obviously, where I am in the game story, quests, achievements...etc, is usually not in the same place as every other guild mate. So, it is not so easy to just turn on the game and group up so easily. as some of you seem to expect. Plus, I do not just fly through the game, skipping quests, areas and content, just to get to end level. No thank you. I am still at V6, and taking my time, enjoying all of the game at my own pace. Many people are not interested in playing this way. After I finish my V6 to V10 content in Daggerfel, I will move on to Craglorn and beyond. But at my pace, solo or grouped. Hopefully one day you will meet me in Cyrodiil, and you can see how bad this solo player is.
  • Guppet
    Guppet
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    Justice System, Thiefs Guild
    Sagatho wrote: »
    seriusly!! Single Player Endgame???? is winning!!

    why?? if you want single player endgame dont play a mmo, go play skirym i dont wana by rude, if you refer single player things like crafting it ok. but i think single player in a mmo is nonsense.

    Comments like this always make me laugh, it's like the past 10 years of MMO evolution never happened. The days of group only content in MMO's ended a decade ago. All sucessfull MMO's these days have to offer lots of single player gameplay.

    WoW happened, it changed the entire genre forever, get over it!
  • Daethz
    Daethz
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    Single Player Endgame
    Guppet wrote: »
    Sagatho wrote: »
    seriusly!! Single Player Endgame???? is winning!!

    why?? if you want single player endgame dont play a mmo, go play skirym i dont wana by rude, if you refer single player things like crafting it ok. but i think single player in a mmo is nonsense.

    Comments like this always make me laugh, it's like the past 10 years of MMO evolution never happened. The days of group only content in MMO's ended a decade ago. All sucessfull MMO's these days have to offer lots of single player gameplay.

    WoW happened, it changed the entire genre forever, get over it!

    Precisely.
    Most people don't have the time or patience to wait for a group for everything, especially leveling.
    A MMO Should allow you to reach maximum level via single player questing.
    And then allow you to gather the most powerful gear via grouping.
    Gear should give a sense of pride and accomplishment, something that is lacking from the current flagship mmo, since its first expansion.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • pantaro30
    pantaro30
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    Single Player Endgame
    I can not wait for Solo PvE Zone: Wrothgar! https://youtube.com/watch?v=bqivTnEteG0#t=14
  • GrimMauKin
    GrimMauKin
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    Personally I'd like to see a lot more skills and skill morph options. I can't help feeling that skills points are far too easy to come by for such a limited number of available skills that, as characters progress through the Veteran ranks, they begin to converge, as everything gets maxed out rather, than become more unique.

    I'd love to see more skill lines and more guild/organisational skills lines (perhaps some that are mutually exclusive or only available to specific classes); perhaps certain skills or lines could become available for completing quest or attaining certain achievements.

    As a Night Blade I'd love a Thieves Guild too.
    Edited by GrimMauKin on August 31, 2014 7:13AM
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • Daethz
    Daethz
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    Single Player Endgame
    GrimMauKin wrote: »
    Personally I'd like to see a lot more skills and skill morph options. I can't help feeling that skills points are far too easy to come by for such a limited number of available skills that, as characters progress through the Veteran ranks, they begin to converge, as everything gets maxed out rather, than become more unique.

    I'd love to see more skill lines and more guild/organisational skills lines (perhaps some that are mutually exclusive or only available to specific classes); perhaps certain skills or lines could become available for completing quest or attaining certain achievements.

    As a Night Blade I'd love a Thieves Guild too.

    I would agree, It really dosent feel like we are specializing when we have so many to pick from.
    But at the same time, you would have to trade off a damage or armor/health boost for a profession improvement? or even the ability to craft higher level gear in said profession?
    Thats really my only issue.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Daethz
    Daethz
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    Single Player Endgame
    pantaro30 wrote: »
    I can not wait for Solo PvE Zone: Wrothgar!
    Two thoughts come to mind:
    1. Will it actually be single player?
    2. And will it be like v15 & v16 or something? Forcing people at v10 to group up for 4 levels just so they can continue soloing?

    Edited by Daethz on August 31, 2014 7:17AM
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • pantaro30
    pantaro30
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    Single Player Endgame
    The thing that really kills me is you're playing an elder scrolls game and the hardcore mmo players can't get over the fact a lot of the players want solo stuff.......why are we surprised here?

    To make matters worse the mmo players whenever they see the word "SOLO" fly into this blind rage and go on "MMO" rants.

    It's kinda like me going to WoW fansites and ranting why i cant stand WoW lol
    Focus on what ya love i say.
    Edited by pantaro30 on August 31, 2014 7:21AM
  • Phinix1
    Phinix1
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    Single Player Endgame
    I really like the visual esthetic of ESO's dungeon design, but I have found the mechanics of the veteran dungeons and more difficult Craglorn content (last boss of Shada's Tear) to be tedious and poorly implemented.

    Having run these "end-game" group options with numerous pugs and having a terribly frustrating experience every time, I have decided to cancel my sub until there are more options available that are actually fun to engage in.

    It is a matter of personal preference. If people are having fun with this content there is nothing wrong with that. Running it with a group that communicates in vent and knows what to do and does it well would be potentially fun too.

    But trying to be the healer that takes up the slack for pug after pug that stands in the same ground effect time after time is just too much.

    Also, I don't agree with HAVING to use voice chat to complete group content.

    Time for a change of scenery for me.

    Also, the fact they refuse to address the imbalance of ALL class skills being magicka based is just the last straw. I love ESO but when I get this frustrated by any "game" it is time to put it down for a while.
    Edited by Phinix1 on August 31, 2014 7:51AM
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