Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
demonlkojipub19_ESO wrote: »I think Dark brotherhood would come included with thieves guild and justice system.
Single player endgame, such as single player quests, storylines, single player delves, potentially even more added to the main storyline.What is "single player endgame" xD.
I would actually agree, I thought about adding that to the poll but I figured it would ruin it by taking all the votes.jelliedsoup wrote: »Fix weapons.
demonlkojipub19_ESO wrote: »I think Dark brotherhood would come included with thieves guild and justice system.
It does but OP is one of those persons who dislikes multiplayer content (in an MMORPG) and thus the post is biased
demonlkojipub19_ESO wrote: »I think Dark brotherhood would come included with thieves guild and justice system.
It does but OP is one of those persons who dislikes multiplayer content (in an MMORPG) and thus the post is biased
LonePirate wrote: »I personally don't think it matters what we choose or say here because ZOS is going to implement what they want, not what the players want. Well, unless you like forced group content because that is all that ZOS cares to deliver.
Update 1 - Craglorn
Update 2 - Veteran Crypt of Hearts
Update 3 - Armor Dyes
Update 4 - More Craglorn
Update 5 - Veteran City of Ash
With one exception that stretches the definition of playable content, does anyone see a pattern here?
ZOS is clearly catering to one sub-group of players while telling everyone else to take a hike it would seem.
What can I say, I'm a sucker for crafting.
I was able to talk to Nick Konkle about Player Housing back during PAX East. He basically explained that one of the biggest problems is, how useful do you make a player house?They're tricky to balance.
- Make it useless, and nobody invests in them
- Make them too useful, nobody will ever leave their house!
Guild housing/halls, on the other hand, encourage the MMO side of the game.
Why do people who play MMOs insist on single player content? There are single player games for that.... MMOs are for playing with other people...