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Which Race Would You Add?

  • k9mouse
    k9mouse
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    Other (Please Specify!)
    None, Zippo, Nothing, Zero -- adding new races is a silly idea.
  • AlexDougherty
    AlexDougherty
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    Other (Please Specify!)
    UrQuan wrote: »
    Kothringi are extinct, as probably are Imga and Lilmothiit.
    The Imga are definitely not extinct. As of the writing of the Pocket Guide to the Empire, First Edition in 2E 864 (several hundred years after the time of ESO) they are members of the Aldmeri Dominion, with a civilization emulating that of the Altmer, who they see as their lords and an example of a near-perfect society.

    Ok, fair enough.
    dremora
    KenjiJU wrote: »
    Dremora could be fun..

    Nope, No Daedra will ever be a player character, I and others have already said why.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Riekling
    There's something most of you seem to not understand about great mysteries like the disappearance of the Dwemer.

    They are so cool -because- they are mysteries. When you provide the answers to the questions they have left behind, they stop being interesting.

    Nothing they could write up would be as cool as not being sure what happened. Because then you start to fill in the blanks yourself and imagine all sorts of possibilities.

    Anyway, if we are going to crap all over the lore, I want to play a riekling, and I should get extra inventory space to hold a bunch of random junk.

    As for being any of the races because you start out in coldharbour, you get there because you are murdered by Mannimarco after varen et al are sent there. So no, that doesn't work.

    Furthermore, it stops being viable when you have 200 dwemer that happened to have been in coldharbour and escaped. Then we end up back where we were with the question of why this sudden return was never catalogued.

    Edit: Also, why is Sload never an option? That's my go to choice for a playable race that probably isn't lore friendly.
    Edited by smeeprocketnub19_ESO on August 27, 2014 8:35PM
    Dear Sister, I do not spread rumors, I create them.
  • Enjinir
    Enjinir
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    Dwemer ("The Deep Elves")
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?
  • Venereous44
    Venereous44
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    Other (Please Specify!)
    I don't recall seeing any extensive lore for the Naga.. that should give a nice blank slate (or at least workable one) to use if they're looking for one.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Other (Please Specify!)
    None. But if they must add a new race, let it be Goblins, at least they would make some sense.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • AlexDougherty
    AlexDougherty
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    Other (Please Specify!)
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    It's in a period in history with few records.

    But any sightings of Dwemer would be remembered.
    I don't recall seeing any extensive lore for the Naga.. that should give a nice blank slate (or at least workable one) to use if they're looking for one.

    There is lore about Nagas, like the fact they are female only (player characters are both), and how they came into being.

    Also not seen any evidence of intelligence from them, they appear to be humanoid animals. (well humaniodish)
    Edited by AlexDougherty on August 27, 2014 8:44PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • UrQuan
    UrQuan
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    Maomer ("The Sea Elves")
    There is lore about Nagas, like the fact they are female only (player characters are both), and how they came into being.

    Also not seen any evidence of intelligence from them, they appear to be humanoid animals. (well humaniodish)
    The tribe of them in Coldharbour seemed to be more or less as intelligent as any of the other groups you ran into that you could recruit for the fight against Molag Bal.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Venereous44
    Venereous44
    ✭✭✭
    Other (Please Specify!)


    There is lore about Nagas, like the fact they are female only (player characters are both), and how they came into being.

    Also not seen any evidence of intelligence from them, they appear to be humanoid animals. (well humaniodish)

    Yeah, but not enough to make it a deal breaker to add them.

    Goblins would be cool too.
  • BBSooner
    BBSooner
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    Imga ("The Ape Beastfolk")
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    Was that the number given in game? I just assumed it was me (The Vestige) and other lucky few that broke out during the confusion and all the rest of you are just mundane adventurers.
  • AlexDougherty
    AlexDougherty
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    Other (Please Specify!)
    UrQuan wrote: »
    There is lore about Nagas, like the fact they are female only (player characters are both), and how they came into being.

    Also not seen any evidence of intelligence from them, they appear to be humanoid animals. (well humaniodish)
    The tribe of them in Coldharbour seemed to be more or less as intelligent as any of the other groups you ran into that you could recruit for the fight against Molag Bal.

    Not gotten that far yet, will keep an eye out for it.


    There is lore about Nagas, like the fact they are female only (player characters are both), and how they came into being.

    Also not seen any evidence of intelligence from them, they appear to be humanoid animals. (well humaniodish)

    Yeah, but not enough to make it a deal breaker to add them.

    Goblins would be cool too.

    You're probably right about that, apart from them being female only.
    Goblins on the other hand are definately too stupid to be player characters.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • BBSooner
    BBSooner
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    Imga ("The Ape Beastfolk")
    There's something most of you seem to not understand about great mysteries like the disappearance of the Dwemer.

    They are so cool -because- they are mysteries. When you provide the answers to the questions they have left behind, they stop being interesting.

    This. Their charm is in their mystery - same goes with the snow elf civilization and Akavir as a whole, imo.
  • UrQuan
    UrQuan
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    Maomer ("The Sea Elves")
    Not gotten that far yet, will keep an eye out for it.
    Ah, in that case sorry for the spoiler. My bad :( I hadn't seen any indication of intelligence from them until that point either.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • gurluasb16_ESO
    gurluasb16_ESO
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    Maomer ("The Sea Elves")
    Lorewise there is only one Soulless one.

    There aren't a million who all smacked Molag Bal.
    You have to have a bit of suspension of disbelief when doing an MMO.
    Just consider all other players as normal mortals.
  • AlexDougherty
    AlexDougherty
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    Other (Please Specify!)
    UrQuan wrote: »
    Not gotten that far yet, will keep an eye out for it.
    Ah, in that case sorry for the spoiler. My bad :( I hadn't seen any indication of intelligence from them until that point either.

    No problem, spoilers happen.
    Edited by AlexDougherty on August 27, 2014 8:55PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • seanolan
    seanolan
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    Other (Please Specify!)
    UrQuan wrote: »
    There is lore about Nagas, like the fact they are female only (player characters are both), and how they came into being.

    Also not seen any evidence of intelligence from them, they appear to be humanoid animals. (well humaniodish)
    The tribe of them in Coldharbour seemed to be more or less as intelligent as any of the other groups you ran into that you could recruit for the fight against Molag Bal.

    Not gotten that far yet, will keep an eye out for it.


    There is lore about Nagas, like the fact they are female only (player characters are both), and how they came into being.

    Also not seen any evidence of intelligence from them, they appear to be humanoid animals. (well humaniodish)

    Yeah, but not enough to make it a deal breaker to add them.

    Goblins would be cool too.

    You're probably right about that, apart from them being female only.
    Goblins on the other hand are definately too stupid to be player characters.

    I dunno...this topic seems to show several players who would do well playing a stupid goblin...
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Riekling
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    Don't be obtuse. In your storyline you are one of only a few who broke out. As someone said earlier, in your story everyone else is just a run of the mill adventurer. However, that means that all the other dwemer would be run of the mill adventurers. Which means that somehow there are a bunch of uncatalogued dwemer running around that just get forgotten later on down the line.

    The thing is, even if every player is from coldharbour in everyone else's storyline, it wouldn't be common knowledge and the details could have been pretty much lost in 800 years. But the Dwemer hanging around wouldn't. Besides the fact that they'd go about doing Dwemer things like making constructs and automatized cities, their disappearance is a massive mystery to everyone.

    The Tribunal, at the very least, would have recorded that happening, especially Sotha Sil. And Sotha Sil is still alive during the events in Skyrim, so it would be well recorded.
    Dear Sister, I do not spread rumors, I create them.
  • gurluasb16_ESO
    gurluasb16_ESO
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    Maomer ("The Sea Elves")
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    Don't be obtuse. In your storyline you are one of only a few who broke out. As someone said earlier, in your story everyone else is just a run of the mill adventurer. However, that means that all the other dwemer would be run of the mill adventurers. Which means that somehow there are a bunch of uncatalogued dwemer running around that just get forgotten later on down the line.

    The thing is, even if every player is from coldharbour in everyone else's storyline, it wouldn't be common knowledge and the details could have been pretty much lost in 800 years. But the Dwemer hanging around wouldn't. Besides the fact that they'd go about doing Dwemer things like making constructs and automatized cities, their disappearance is a massive mystery to everyone.

    The Tribunal, at the very least, would have recorded that happening, especially Sotha Sil. And Sotha Sil is still alive during the events in Skyrim, so it would be well recorded.

    No he isn't, only Vivec survived Morrowind.
    Almalexia slew Sotha Sil.

    Your point is however, still valid.
    Edited by gurluasb16_ESO on August 27, 2014 9:01PM
  • Jroc
    Jroc
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    Other (Please Specify!)
    None. If there were to be new playable races introduced into TES games I'd much rather it be in an installment of the single-player games first.
    It's all good Bollywood
  • gurluasb16_ESO
    gurluasb16_ESO
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    Maomer ("The Sea Elves")
    Jroc wrote: »
    None. If there were to be new playable races introduced into TES games I'd much rather it be in an installment of the single-player games first.

    The singleplayer game focuses on provinces, ESO focuses on all of Tamriel and possibly all of Nirn too later on. ESO is far more suited to add new races.
    Edited by gurluasb16_ESO on August 27, 2014 9:15PM
  • seanolan
    seanolan
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    Other (Please Specify!)
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    Don't be obtuse. In your storyline you are one of only a few who broke out. As someone said earlier, in your story everyone else is just a run of the mill adventurer. However, that means that all the other dwemer would be run of the mill adventurers. Which means that somehow there are a bunch of uncatalogued dwemer running around that just get forgotten later on down the line.

    The thing is, even if every player is from coldharbour in everyone else's storyline, it wouldn't be common knowledge and the details could have been pretty much lost in 800 years. But the Dwemer hanging around wouldn't. Besides the fact that they'd go about doing Dwemer things like making constructs and automatized cities, their disappearance is a massive mystery to everyone.

    The Tribunal, at the very least, would have recorded that happening, especially Sotha Sil. And Sotha Sil is still alive during the events in Skyrim, so it would be well recorded.

    No he isn't, only Vivec survived Morrowind.
    Almalexia slew Sotha Sil.

    Your point is however, still valid.

    I can personally guarantee that Vivec was not alive during Skyrim's events. I killed him often enough that he's definitely dead. :)
  • Enjinir
    Enjinir
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    Dwemer ("The Deep Elves")
    Oh, and to the "None" voters:
    Enjinir wrote: »
    I did intentionally leave out a "none/undecided" option, as I'm not asking "Would you add a race?", but rather, which one you would add if a race were to be added. If you think the races are fine the way they are and wouldn't choose any, that's awesome and totally fine - there are plenty of other posts on the forum for you, friend!

    Reading posts before responding to them is hard, I know, but maybe give it a shot in the future.
    Edited by Enjinir on August 27, 2014 9:20PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Riekling
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    Don't be obtuse. In your storyline you are one of only a few who broke out. As someone said earlier, in your story everyone else is just a run of the mill adventurer. However, that means that all the other dwemer would be run of the mill adventurers. Which means that somehow there are a bunch of uncatalogued dwemer running around that just get forgotten later on down the line.

    The thing is, even if every player is from coldharbour in everyone else's storyline, it wouldn't be common knowledge and the details could have been pretty much lost in 800 years. But the Dwemer hanging around wouldn't. Besides the fact that they'd go about doing Dwemer things like making constructs and automatized cities, their disappearance is a massive mystery to everyone.

    The Tribunal, at the very least, would have recorded that happening, especially Sotha Sil. And Sotha Sil is still alive during the events in Skyrim, so it would be well recorded.

    No he isn't, only Vivec survived Morrowind.
    Almalexia slew Sotha Sil.

    Your point is however, still valid.

    Wait I thought Vivec died when the red mountain erupted. So is the entirety of the Tribunal dead by the time of Skyrim?

    P.S. Way to ruin Tribunal for me, I just started it, I originally skipped it unintentionally.
    Edited by smeeprocketnub19_ESO on August 27, 2014 9:58PM
    Dear Sister, I do not spread rumors, I create them.
  • Venereous44
    Venereous44
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    Other (Please Specify!)
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    Don't be obtuse. In your storyline you are one of only a few who broke out. As someone said earlier, in your story everyone else is just a run of the mill adventurer. However, that means that all the other dwemer would be run of the mill adventurers. Which means that somehow there are a bunch of uncatalogued dwemer running around that just get forgotten later on down the line.

    The thing is, even if every player is from coldharbour in everyone else's storyline, it wouldn't be common knowledge and the details could have been pretty much lost in 800 years. But the Dwemer hanging around wouldn't. Besides the fact that they'd go about doing Dwemer things like making constructs and automatized cities, their disappearance is a massive mystery to everyone.

    The Tribunal, at the very least, would have recorded that happening, especially Sotha Sil. And Sotha Sil is still alive during the events in Skyrim, so it would be well recorded.

    Well said and true... but the other side of the story is that I'm sure this was all done this way with the eventual intention of capitalizing on this at some point in the future. Working it into a new class for an MMO seems pretty worthy to me.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Riekling
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    Don't be obtuse. In your storyline you are one of only a few who broke out. As someone said earlier, in your story everyone else is just a run of the mill adventurer. However, that means that all the other dwemer would be run of the mill adventurers. Which means that somehow there are a bunch of uncatalogued dwemer running around that just get forgotten later on down the line.

    The thing is, even if every player is from coldharbour in everyone else's storyline, it wouldn't be common knowledge and the details could have been pretty much lost in 800 years. But the Dwemer hanging around wouldn't. Besides the fact that they'd go about doing Dwemer things like making constructs and automatized cities, their disappearance is a massive mystery to everyone.

    The Tribunal, at the very least, would have recorded that happening, especially Sotha Sil. And Sotha Sil is still alive during the events in Skyrim, so it would be well recorded.

    Well said and true... but the other side of the story is that I'm sure this was all done this way with the eventual intention of capitalizing on this at some point in the future. Working it into a new class for an MMO seems pretty worthy to me.

    No, that's not even remotely worthy.

    First off, ESO is before the other games, so it would shatter any existing lore, so no.

    Second, just no.

    Third, NO.

    Fourth, the trick with mysteries like this is to reveal tidbits. You keep your audience wanting more, you never give them enough to sate them. You always just give little snippets of information.
    Dear Sister, I do not spread rumors, I create them.
  • Venereous44
    Venereous44
    ✭✭✭
    Other (Please Specify!)
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    Don't be obtuse. In your storyline you are one of only a few who broke out. As someone said earlier, in your story everyone else is just a run of the mill adventurer. However, that means that all the other dwemer would be run of the mill adventurers. Which means that somehow there are a bunch of uncatalogued dwemer running around that just get forgotten later on down the line.

    The thing is, even if every player is from coldharbour in everyone else's storyline, it wouldn't be common knowledge and the details could have been pretty much lost in 800 years. But the Dwemer hanging around wouldn't. Besides the fact that they'd go about doing Dwemer things like making constructs and automatized cities, their disappearance is a massive mystery to everyone.

    The Tribunal, at the very least, would have recorded that happening, especially Sotha Sil. And Sotha Sil is still alive during the events in Skyrim, so it would be well recorded.

    Well said and true... but the other side of the story is that I'm sure this was all done this way with the eventual intention of capitalizing on this at some point in the future. Working it into a new class for an MMO seems pretty worthy to me.

    No, that's not even remotely worthy.

    First off, ESO is before the other games, so it would shatter any existing lore, so no.

    Second, just no.

    Third, NO.

    Fourth, the trick with mysteries like this is to reveal tidbits. You keep your audience wanting more, you never give them enough to sate them. You always just give little snippets of information.

    And they can't start that with ESO? Sure they can.. a new underground starting area that exposes the mystery would be a killer start.
  • gurluasb16_ESO
    gurluasb16_ESO
    ✭✭✭✭
    Maomer ("The Sea Elves")
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    Don't be obtuse. In your storyline you are one of only a few who broke out. As someone said earlier, in your story everyone else is just a run of the mill adventurer. However, that means that all the other dwemer would be run of the mill adventurers. Which means that somehow there are a bunch of uncatalogued dwemer running around that just get forgotten later on down the line.

    The thing is, even if every player is from coldharbour in everyone else's storyline, it wouldn't be common knowledge and the details could have been pretty much lost in 800 years. But the Dwemer hanging around wouldn't. Besides the fact that they'd go about doing Dwemer things like making constructs and automatized cities, their disappearance is a massive mystery to everyone.

    The Tribunal, at the very least, would have recorded that happening, especially Sotha Sil. And Sotha Sil is still alive during the events in Skyrim, so it would be well recorded.

    No he isn't, only Vivec survived Morrowind.
    Almalexia slew Sotha Sil.

    Your point is however, still valid.

    Wait I thought Vivec died when the red mountain erupted. So is the entirety of the Tribunal dead by the time of Skyrim?

    P.S. Way to ruin Tribunal for me, I just started it, I originally skipped it unintentionally.

    I'm sorry :/
    But a word of warning for the future, avoid lore discussions if there are dlcs or content you have not played, because chances are it will be touched upon.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Riekling
    Enjinir wrote: »
    Was an exodus of 1,000,000+ coldharbour prisoners catalogued in later ES games?

    Don't be obtuse. In your storyline you are one of only a few who broke out. As someone said earlier, in your story everyone else is just a run of the mill adventurer. However, that means that all the other dwemer would be run of the mill adventurers. Which means that somehow there are a bunch of uncatalogued dwemer running around that just get forgotten later on down the line.

    The thing is, even if every player is from coldharbour in everyone else's storyline, it wouldn't be common knowledge and the details could have been pretty much lost in 800 years. But the Dwemer hanging around wouldn't. Besides the fact that they'd go about doing Dwemer things like making constructs and automatized cities, their disappearance is a massive mystery to everyone.

    The Tribunal, at the very least, would have recorded that happening, especially Sotha Sil. And Sotha Sil is still alive during the events in Skyrim, so it would be well recorded.

    Well said and true... but the other side of the story is that I'm sure this was all done this way with the eventual intention of capitalizing on this at some point in the future. Working it into a new class for an MMO seems pretty worthy to me.

    No, that's not even remotely worthy.

    First off, ESO is before the other games, so it would shatter any existing lore, so no.


    Second, just no.

    Third, NO.

    Fourth, the trick with mysteries like this is to reveal tidbits. You keep your audience wanting more, you never give them enough to sate them. You always just give little snippets of information.

    And they can't start that with ESO? Sure they can.. a new underground starting area that exposes the mystery would be a killer start.

    I bolded the part that is the most important part that explains that.. no.

    As I stated before, it would also destroy the mystery.

    The problem here is you think you want that, but you would end up disappointed if it happened.
    Dear Sister, I do not spread rumors, I create them.
  • Venereous44
    Venereous44
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    Other (Please Specify!)
    So you would rather never know the (any?) mystery because you're so certain that it can only be a let down. That's a very dire out look.
    Edited by Venereous44 on August 27, 2014 10:57PM
  • Probitas
    Probitas
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    Other (Please Specify!)
    I'd rather see the addition of a class designed to kill daedra, not just a silly guild with a couple anti-daedra abilities. We have vamps and were-wolves, why not hunters?
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