Maverick827 wrote: »It would be nice, but there's still no source.
Nox_Aeterna wrote: »
I dont care if PvE drops good gear , there should be ALWAYS a path to best gear by just crafting away , that is one of this games premises and one of the devs promises even before this game got out.
One would hope they would keep their words (not that they didnt already ,but anyway).
Would be trully annoyed to find out they are giving the craft path the shaft over end game PvE group stuff.
Wifeaggro13 wrote: »Nox_Aeterna wrote: »
I dont care if PvE drops good gear , there should be ALWAYS a path to best gear by just crafting away , that is one of this games premises and one of the devs promises even before this game got out.
One would hope they would keep their words (not that they didnt already ,but anyway).
Would be trully annoyed to find out they are giving the craft path the shaft over end game PvE group stuff.
Well they never said it would be best in game in all defense they said it would be powerful ,worthwile and viable.
The way to do it is to blend them currently there is zero incentive to do the PVE once at end game its a damn shame, it truly is. it has completely destroyed longevity and rewards of PVE . Sorry but actually doing the content should reward the players for doing it.
right now the game is structured 1 to 50 save your rares hit VR1 go right to craglorn grind to 12. go back to Lower Vr zones ping away on nodes with no challenge or consquence refine craft your armor and say sionara to all the content.
then that same player base that never learned the mechanics bothered to group ,make friends or interact witht heir guild jumps intot the group finder waits hours . then fails miserably. Then hits the craglorn channel looking for group gets rejected due to build. Promptly runs over to the forums and screams about how hard it is,that their build is not viable(which is the dev's fault not theirs) and demands the content be nerfed.
Does that sound like a receipe for longevity?
Nox_Aeterna wrote: »Wifeaggro13 wrote: »Nox_Aeterna wrote: »
I dont care if PvE drops good gear , there should be ALWAYS a path to best gear by just crafting away , that is one of this games premises and one of the devs promises even before this game got out.
One would hope they would keep their words (not that they didnt already ,but anyway).
Would be trully annoyed to find out they are giving the craft path the shaft over end game PvE group stuff.
Well they never said it would be best in game in all defense they said it would be powerful ,worthwile and viable.
The way to do it is to blend them currently there is zero incentive to do the PVE once at end game its a damn shame, it truly is. it has completely destroyed longevity and rewards of PVE . Sorry but actually doing the content should reward the players for doing it.
right now the game is structured 1 to 50 save your rares hit VR1 go right to craglorn grind to 12. go back to Lower Vr zones ping away on nodes with no challenge or consquence refine craft your armor and say sionara to all the content.
then that same player base that never learned the mechanics bothered to group ,make friends or interact witht heir guild jumps intot the group finder waits hours . then fails miserably. Then hits the craglorn channel looking for group gets rejected due to build. Promptly runs over to the forums and screams about how hard it is,that their build is not viable(which is the dev's fault not theirs) and demands the content be nerfed.
Does that sound like a receipe for longevity?
Well , the recipe where only a very small part of the player base gets to the top because the rest doesnt take part on said end game group content worked once , then failed multiple times. Does that sound like a recipe for longevity? WoW is the most played MMO , i wont deny that , but the others that followed by just copying a very small part of the recipe didnt quite get there.
Nobody is saying this content shouldnt drop good gear or even also the best gear in the game , BUT it shouldnt become something that is do it or be made hostage of those that do to get said gear.
Sure , drop it here AND leave it another paths for crafters to make without having to do it also.
Giving options so that everyone has a way it is key to keeping many players. The game cant offer a path for everyone ofc , but the more they open , the more they will reach.