killedbyping wrote: »That Archers mind set just... O M F G !
15% critical damage bonus to Ambush attacks oO
Stack it with NightBlades bonus and you get insta kill any1 whith bow's Double Ambush trick or Wrecking Blow ambush.
xsorusb14_ESO wrote: »killedbyping wrote: »That Archers mind set just... O M F G !
15% critical damage bonus to Ambush attacks oO
Stack it with NightBlades bonus and you get insta kill any1 whith bow's Double Ambush trick or Wrecking Blow ambush.
And that is why it doesn't have impenetrable for its trait...otherwise every archer would be using it, including nightblades in PvP and wrecking face.
killedbyping wrote: »xsorusb14_ESO wrote: »killedbyping wrote: »That Archers mind set just... O M F G !
15% critical damage bonus to Ambush attacks oO
Stack it with NightBlades bonus and you get insta kill any1 whith bow's Double Ambush trick or Wrecking Blow ambush.
And that is why it doesn't have impenetrable for its trait...otherwise every archer would be using it, including nightblades in PvP and wrecking face.
Ehm uh ? You dont need impenetrable onself to make Ambush kills.
Ambush build is all about burts damage. You either kill target instantly or in few secs or you die. Impenetrable wont help you.
So they decide to add 15% damage to stealthed snipes and ambushes that can already break the 2000 dmg barrier. Bravo, Zenimax, bravo! You really understand how to balance a game.
So they decide to add 15% damage to stealthed snipes and ambushes that can already break the 2000 dmg barrier. Bravo, Zenimax, bravo! You really understand how to balance a game.
xsorusb14_ESO wrote: »
killedbyping wrote: »That Archers mind set just... O M F G !
15% critical damage bonus to Ambush attacks oO
Stack it with NightBlades bonus and you get insta kill any1 whith bow's Double Ambush trick or Wrecking Blow ambush.
What's with the useless traits again, exploration on end game gear is a crime against merkind.
What's with the useless traits again, exploration on end game gear is a crime against merkind.
I could live with it... if all 3 had useless traits...
Funny part is... Heavy Armor has a useless trait... Medium Armor has a useless trait... but surprise! Light Armor has Infused trait... how... shocking...
What's with the useless traits again, exploration on end game gear is a crime against merkind.
I could live with it... if all 3 had useless traits...
Funny part is... Heavy Armor has a useless trait... Medium Armor has a useless trait... but surprise! Light Armor has Infused trait... how... shocking...
Brasseurfb16_ESO wrote: »killedbyping wrote: »That Archers mind set just... O M F G !
15% critical damage bonus to Ambush attacks oO
Stack it with NightBlades bonus and you get insta kill any1 whith bow's Double Ambush trick or Wrecking Blow ambush.
You don't need to freak out, that set is not going to break WvW, because :
- First, you can already increase the base dmg of your Ambush by 20% while stealthed and invisible with the Stygian set.
- Secondly, critical damage bonus in this game is a joke because you only get halve of the tooltip value. 15% of 0.50 = 0.075, so you are actualy dealing 1.575 of your base damage with a critical strike with 5 pieces of that set. So a Nightblade with Hemorrhage, Shadow Mundus and Archers mind will be able to get up to a 1,675 critical damage modifier (unless using divine to pump it up to 1.70125).
So basicaly, you are already worrying about a weak set bonus while an already much stronger set is available for Nightblades using Ambush/Veiled Strike. And Snipe, while it will be slightly more powerfull as an initiator, will still not be an issue sinds the damage increase will be mediocre at best.
Brasseurfb16_ESO wrote: »What's with the useless traits again, exploration on end game gear is a crime against merkind.
I could live with it... if all 3 had useless traits...
Funny part is... Heavy Armor has a useless trait... Medium Armor has a useless trait... but surprise! Light Armor has Infused trait... how... shocking...
Well-Fitted seems much more interesting in this build. 8% on rare quality, lets assume you get 10% with legendary. That's 70% cost reduction on sprint, 80% if you use a shield and 90% if you use a Shield and the Orc racials!
That's basicaly infinite sprint for you!
killedbyping wrote: »That Archers mind set just... O M F G !
15% critical damage bonus to Ambush attacks oO
Stack it with NightBlades bonus and you get insta kill any1 whith bow's Double Ambush trick or Wrecking Blow ambush.
killedbyping wrote: »Brasseurfb16_ESO wrote: »killedbyping wrote: »That Archers mind set just... O M F G !
15% critical damage bonus to Ambush attacks oO
Stack it with NightBlades bonus and you get insta kill any1 whith bow's Double Ambush trick or Wrecking Blow ambush.
You don't need to freak out, that set is not going to break WvW, because :
- First, you can already increase the base dmg of your Ambush by 20% while stealthed and invisible with the Stygian set.
- Secondly, critical damage bonus in this game is a joke because you only get halve of the tooltip value. 15% of 0.50 = 0.075, so you are actualy dealing 1.575 of your base damage with a critical strike with 5 pieces of that set. So a Nightblade with Hemorrhage, Shadow Mundus and Archers mind will be able to get up to a 1,675 critical damage modifier (unless using divine to pump it up to 1.70125).
So basicaly, you are already worrying about a weak set bonus while an already much stronger set is available for Nightblades using Ambush/Veiled Strike. And Snipe, while it will be slightly more powerfull as an initiator, will still not be an issue sinds the damage increase will be mediocre at best.
Are you even aware that you always do critial damage with stealth attacks (which called ambush damage)?
Are you even aware that the least critical bonus damage with stealth attacks is 1.5x with out any other buffs ?
Bow attacks gain 2x critical bonus and 2h weapons have 3X critical bonus when attacking from stealth.
Brasseurfb16_ESO wrote: »killedbyping wrote: »Brasseurfb16_ESO wrote: »killedbyping wrote: »That Archers mind set just... O M F G !
15% critical damage bonus to Ambush attacks oO
Stack it with NightBlades bonus and you get insta kill any1 whith bow's Double Ambush trick or Wrecking Blow ambush.
You don't need to freak out, that set is not going to break WvW, because :
- First, you can already increase the base dmg of your Ambush by 20% while stealthed and invisible with the Stygian set.
- Secondly, critical damage bonus in this game is a joke because you only get halve of the tooltip value. 15% of 0.50 = 0.075, so you are actualy dealing 1.575 of your base damage with a critical strike with 5 pieces of that set. So a Nightblade with Hemorrhage, Shadow Mundus and Archers mind will be able to get up to a 1,675 critical damage modifier (unless using divine to pump it up to 1.70125).
So basicaly, you are already worrying about a weak set bonus while an already much stronger set is available for Nightblades using Ambush/Veiled Strike. And Snipe, while it will be slightly more powerfull as an initiator, will still not be an issue sinds the damage increase will be mediocre at best.
Are you even aware that you always do critial damage with stealth attacks (which called ambush damage)?
Are you even aware that the least critical bonus damage with stealth attacks is 1.5x with out any other buffs ?
Bow attacks gain 2x critical bonus and 2h weapons have 3X critical bonus when attacking from stealth.
First, you apparently don't know how a sneak attack works in this game, so I'll be nice and explain to you how it works :
You have 2 categories of Sneak Attacks (or Ambush whatever you want to call it)
1) Beeing Melee categorised Sneak Attacks ;
The Melee category automaticaly deals a critical strike and has a x2 modifier seperated from the critical damage modifier and stuns the target for 2sec.
2) Beeing Physical Projectile categorised Sneak Attacks ;
The Physical Projectile category deals a critical strike and stuns the target for 2sec.
Secondly, the extra damage you get from extra critical damage stats only contributes to the Critical damage portion of a skill.
Base is 1.0 / Critical is 0.5 / Modifier = Base + Critical = x1.5
There are 4 ways to increase your critical damage output :
a) Using the Shadow Mundus stone wich adds 10% extra damage to the Critical portion of a skill.
b) Using Divine traited gear with the Shadow Mundus stone its base effect up to 52.5% (60% if you use an extra Shield)
10% x 52.5/100 = 5.25%
c) Using Hemorrhage passive, from the Nightblade classe, wich works exactly like the Shadow Mundus stone and wich stacks additively with similar effects.
d) Using the new Archers Mind set to increase it with an additional 15%.
So lets make some theorcrafting and assume you are a Nighblade wearing 5 pieces of Archer's Mind, swaped those traits (if rumors are true, it should be possible) to get 7 pieces of Divine armour, using both Shadow Mundus stone and Hemorrhage passive. And to top it off, lets add Stealthy from the Khajiit racial list to get an extra 10% dmg while Stealthed or Invisible.
Now lets take a random value and say ambush is going to deal 300 dmg, this is how the following damage is going to be calculated :
[(300 x 1) + (300 x (0.5 + 0.5 x (0.1 + 0.1 + 0.1 x 0.525 + 0.15)] x 2 x 1.1 =
[(300 x 1) + (300 x 0.70125)] x 2 x 1.1 = 1122.85
that's the dmg you are going to get with all the bonus listed above before any mitigation comes into play.
Now lets do the same calculation but we are going to replace the Archer's Mind set with the Stygian set instead.
We get the following results
[(300 x 1) + (300 x (0.5 + 0.5 x (0.1 + 0.1 + 0.1 x 0.525)] x 2 x 1.1 x 1.2 =
[(300 x 1) + (300 x 0.626125)] x 2 x 1.1 x 1.2 = 1287.99
wich demonstrate if an Nightblade uses an Ambush with the Stygian set, it will deal 14,70% +- more damage compared to a similar Nightblade using Archer's Mind set instead.
Now that I mathematicaly demonstrated that Stygian set is much more powerfull compared to the Archer's Mind one, how is that 15% critical damage bonus still OP?
killedbyping wrote: »Brasseurfb16_ESO wrote: »killedbyping wrote: »Brasseurfb16_ESO wrote: »killedbyping wrote: »That Archers mind set just... O M F G !
15% critical damage bonus to Ambush attacks oO
Stack it with NightBlades bonus and you get insta kill any1 whith bow's Double Ambush trick or Wrecking Blow ambush.
You don't need to freak out, that set is not going to break WvW, because :
- First, you can already increase the base dmg of your Ambush by 20% while stealthed and invisible with the Stygian set.
- Secondly, critical damage bonus in this game is a joke because you only get halve of the tooltip value. 15% of 0.50 = 0.075, so you are actualy dealing 1.575 of your base damage with a critical strike with 5 pieces of that set. So a Nightblade with Hemorrhage, Shadow Mundus and Archers mind will be able to get up to a 1,675 critical damage modifier (unless using divine to pump it up to 1.70125).
So basicaly, you are already worrying about a weak set bonus while an already much stronger set is available for Nightblades using Ambush/Veiled Strike. And Snipe, while it will be slightly more powerfull as an initiator, will still not be an issue sinds the damage increase will be mediocre at best.
Are you even aware that you always do critial damage with stealth attacks (which called ambush damage)?
Are you even aware that the least critical bonus damage with stealth attacks is 1.5x with out any other buffs ?
Bow attacks gain 2x critical bonus and 2h weapons have 3X critical bonus when attacking from stealth.
First, you apparently don't know how a sneak attack works in this game, so I'll be nice and explain to you how it works :
You have 2 categories of Sneak Attacks (or Ambush whatever you want to call it)
1) Beeing Melee categorised Sneak Attacks ;
The Melee category automaticaly deals a critical strike and has a x2 modifier seperated from the critical damage modifier and stuns the target for 2sec.
2) Beeing Physical Projectile categorised Sneak Attacks ;
The Physical Projectile category deals a critical strike and stuns the target for 2sec.
Secondly, the extra damage you get from extra critical damage stats only contributes to the Critical damage portion of a skill.
Base is 1.0 / Critical is 0.5 / Modifier = Base + Critical = x1.5
There are 4 ways to increase your critical damage output :
a) Using the Shadow Mundus stone wich adds 10% extra damage to the Critical portion of a skill.
b) Using Divine traited gear with the Shadow Mundus stone its base effect up to 52.5% (60% if you use an extra Shield)
10% x 52.5/100 = 5.25%
c) Using Hemorrhage passive, from the Nightblade classe, wich works exactly like the Shadow Mundus stone and wich stacks additively with similar effects.
d) Using the new Archers Mind set to increase it with an additional 15%.
So lets make some theorcrafting and assume you are a Nighblade wearing 5 pieces of Archer's Mind, swaped those traits (if rumors are true, it should be possible) to get 7 pieces of Divine armour, using both Shadow Mundus stone and Hemorrhage passive. And to top it off, lets add Stealthy from the Khajiit racial list to get an extra 10% dmg while Stealthed or Invisible.
Now lets take a random value and say ambush is going to deal 300 dmg, this is how the following damage is going to be calculated :
[(300 x 1) + (300 x (0.5 + 0.5 x (0.1 + 0.1 + 0.1 x 0.525 + 0.15)] x 2 x 1.1 =
[(300 x 1) + (300 x 0.70125)] x 2 x 1.1 = 1122.85
that's the dmg you are going to get with all the bonus listed above before any mitigation comes into play.
Now lets do the same calculation but we are going to replace the Archer's Mind set with the Stygian set instead.
We get the following results
[(300 x 1) + (300 x (0.5 + 0.5 x (0.1 + 0.1 + 0.1 x 0.525)] x 2 x 1.1 x 1.2 =
[(300 x 1) + (300 x 0.626125)] x 2 x 1.1 x 1.2 = 1287.99
wich demonstrate if an Nightblade uses an Ambush with the Stygian set, it will deal 14,70% +- more damage compared to a similar Nightblade using Archer's Mind set instead.
Now that I mathematicaly demonstrated that Stygian set is much more powerfull compared to the Archer's Mind one, how is that 15% critical damage bonus still OP?
Now go test it yourself and tell me how is over 3k damage of Wrecking blow is 2x modifier ?
What makes you think that by stating CRIT damage in tooltip they made it to affect only crit, but not Ambush(not talking about ambush skill) ? That just would not make any sense.
Also Stygian set only amplify the SPELLS, while Archer's mind works for any kind of attack + remain lesser bonus after you out of Stealth.
Im not theorycrafting like you here, ambush is what i do in PVP mostly.