Suhxtob-yu wrote: »Health bar desyncs are still present. Completely detrimental to gameplay.
People have reported it happening from bow attacks but ZOS said that they fixed it.Suhxtob-yu wrote: »Health bar desyncs are still present. Completely detrimental to gameplay.
So far, I'm finding the desync issues are related to reflective scales and falling damage.
eventide03b14a_ESO wrote: »People have reported it happening from bow attacks but ZOS said that they fixed it.Suhxtob-yu wrote: »Health bar desyncs are still present. Completely detrimental to gameplay.
So far, I'm finding the desync issues are related to reflective scales and falling damage.
That's a pretty big problem. I agree that the bow problem seems to be resolved. I am not sure about reflective scale. I know that if I see a Dragonknight use it I will switch to only using stamina based attacks to avoid getting hit with my own spells.eventide03b14a_ESO wrote: »People have reported it happening from bow attacks but ZOS said that they fixed it.Suhxtob-yu wrote: »Health bar desyncs are still present. Completely detrimental to gameplay.
So far, I'm finding the desync issues are related to reflective scales and falling damage.
I'm finding the bow attack desync to be fixed, at least for me. From personal experience, I've dropped dead from 100% health due to reflective scales. I had no idea I was killing myself. I saw the recap and realized what happened. Reflect desync's me 100% of the time.
eventide03b14a_ESO wrote: »That's a pretty big problem. I agree that the bow problem seems to be resolved. I am not sure about reflective scale. I know that if I see a Dragonknight use it I will switch to only using stamina based attacks to avoid getting hit with my own spells.eventide03b14a_ESO wrote: »People have reported it happening from bow attacks but ZOS said that they fixed it.Suhxtob-yu wrote: »Health bar desyncs are still present. Completely detrimental to gameplay.
So far, I'm finding the desync issues are related to reflective scales and falling damage.
I'm finding the bow attack desync to be fixed, at least for me. From personal experience, I've dropped dead from 100% health due to reflective scales. I had no idea I was killing myself. I saw the recap and realized what happened. Reflect desync's me 100% of the time.
First of all we have been asking for this to be fixed for two months now. Second why is this so difficult to fix? How many variables can there possibly be for this one trait to just adjust them so they work correctly?Exploration & Itemization
General
I quote from Patch 1.3.5 notes:
"The Divines Armor Trait will now properly increase Mundus Stone effects as of Patch 1.3.5"
This in fact has not been fixed.
Had Arm Cops of Night Silence improved to Epic with divines trait which gave a 6.5% mundus stone effect. Using the Mages Stone my Magicka was 1721. After patch 1.3.5, I improved the Arm Cops to ledgendary which then gave a 7.5% mundus stone effect. My magicka remained at 1721 and did not increase.
My question is why say something has been fixed when in fact it has not. Zenimax what is the big problem in fixing some of these things. If you are asking yourselves why players are getting frustrated this is one of the reasons.
demonlkojipub19_ESO wrote: »
When is this going to be fixed? I was busy attacking the flags of Roebeck when this happened, and prior to that I only made 1 yell chat looking for a group.
I get back in just in time for the keep capture, then get 2 back to back loading screens...
demonlkojipub19_ESO wrote: »It's been a while and no new "known issues" have been updated in the OP and nothing more has been said.
Like, How long am I going to have to be stuck with the warrior mundus stone and why isn't that in the known issues? Whats going on with the bug reporting and bug fixing now?
demonlkojipub19_ESO wrote: »
This looks memory leak related. Stage 4 vamp looking like a camo'd up sniper hiding in a thicket.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »
This looks memory leak related. Stage 4 vamp looking like a camo'd up sniper hiding in a thicket.
I now notice that this starts happening as soon as I try to switch my mundus stone, being one of those stuck with the warrior stone, which I am also wondering what the status is of the fix on that.