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• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Known Issues for Update 3

  • Jaxom
    Jaxom
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    Suhxtob-yu wrote: »
    Health bar desyncs are still present. Completely detrimental to gameplay.

    So far, I'm finding the desync issues are related to reflective scales and falling damage.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Jaxom wrote: »
    Suhxtob-yu wrote: »
    Health bar desyncs are still present. Completely detrimental to gameplay.

    So far, I'm finding the desync issues are related to reflective scales and falling damage.
    People have reported it happening from bow attacks but ZOS said that they fixed it.
    :trollin:
  • Jaxom
    Jaxom
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    Jaxom wrote: »
    Suhxtob-yu wrote: »
    Health bar desyncs are still present. Completely detrimental to gameplay.

    So far, I'm finding the desync issues are related to reflective scales and falling damage.
    People have reported it happening from bow attacks but ZOS said that they fixed it.

    I'm finding the bow attack desync to be fixed, at least for me. From personal experience, I've dropped dead from 100% health due to reflective scales. I had no idea I was killing myself. I saw the recap and realized what happened. Reflect desync's me 100% of the time.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Jaxom wrote: »
    Jaxom wrote: »
    Suhxtob-yu wrote: »
    Health bar desyncs are still present. Completely detrimental to gameplay.

    So far, I'm finding the desync issues are related to reflective scales and falling damage.
    People have reported it happening from bow attacks but ZOS said that they fixed it.

    I'm finding the bow attack desync to be fixed, at least for me. From personal experience, I've dropped dead from 100% health due to reflective scales. I had no idea I was killing myself. I saw the recap and realized what happened. Reflect desync's me 100% of the time.
    That's a pretty big problem. I agree that the bow problem seems to be resolved. I am not sure about reflective scale. I know that if I see a Dragonknight use it I will switch to only using stamina based attacks to avoid getting hit with my own spells.
    :trollin:
  • Jaxom
    Jaxom
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    Jaxom wrote: »
    Jaxom wrote: »
    Suhxtob-yu wrote: »
    Health bar desyncs are still present. Completely detrimental to gameplay.

    So far, I'm finding the desync issues are related to reflective scales and falling damage.
    People have reported it happening from bow attacks but ZOS said that they fixed it.

    I'm finding the bow attack desync to be fixed, at least for me. From personal experience, I've dropped dead from 100% health due to reflective scales. I had no idea I was killing myself. I saw the recap and realized what happened. Reflect desync's me 100% of the time.
    That's a pretty big problem. I agree that the bow problem seems to be resolved. I am not sure about reflective scale. I know that if I see a Dragonknight use it I will switch to only using stamina based attacks to avoid getting hit with my own spells.

    It reflects bow attacks too so be careful. I've also noticed that falling damage can cause desync. When I fall from the top of a wall, I'll see my add-on take the damage but my HP doesn't move either. Yes, it's a very big problem. I've been watching carefully about reflect and it's pretty consistent.
  • Artemiisia
    Artemiisia
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    Quest The Artisan

    If you pick it up and travel to another map, the quest markers disappears and becomes near impossible to find the location again, where the quest takes part. If you cant remember where it was, I had to run through the whole map to find where it was, so I could start completing it.

    My whole map was white already, thats why I couldn't just run to some place that weren't discovered yet, and it was the last quest I had left from that map
  • Thejollygreenone
    Thejollygreenone
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    Anyone wanna talk about the way stealth interacts with the in-combat status when PvPing? Often you can be in-combat and slip into stealth for apparently no reason, other times you can just get out of a fight, even with the enemy being dead, and not be able to stealth because you're still considered in-combat.

    The way this system works is incredibly inconsistent, allowing people to sometimes slip into stealth when in all logic they shouldn't be able to (mid fight) or prevents people from slipping into stealth when there is no logical reason for them not to be able to enter stealth.

    I couldn't count the amount of times I've died on the receiving end of either of these scenarios, being killed by people who could inexplicably repeatedly slip back into the stealth and hidden state mid fight.

    Just as well I've had situations of attempting to stealth after a fight using invisibility potions/abilities and not being able to ascertain the hidden status when there was no one around.

    Until another enemy comes riding down on their merry way and see a crouched/unstealthed shmuck frantically and futilely trying to stay behind line of site and not be seen, while the enemy calls all his buddies to bring down the wraith of a zerg upon the unfortunate stealther.

    This frustration is exacerbated further when as a nightblade you blow all your magicka on dark cloak trying to get back into hidden after a fight, and it doing nothing but giving you unnecessary temporary invisibility until it runs out and you're STILL NOT HIDDEN!

    TLDR; ZoS, please get working on the stealth system in PvP, it's all sorts of messed up right now and it really kills a lot of the fun and fluidity of a properly running game for those who wanted to adopt that playstyle of stealth combat.
  • Kypho
    Kypho
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    Shield stacking (wards) is intended ZOS?
  • kungmoo
    kungmoo
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    biting jabs and puncturing sweep will not proc evil hunter/expert hunter now

    templar dps is bad enough without losing this
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    It's been a while and no new "known issues" have been updated in the OP and nothing more has been said.

    Like, How long am I going to have to be stuck with the warrior mundus stone and why isn't that in the known issues? Whats going on with the bug reporting and bug fixing now?
    Edited by demonlkojipub19_ESO on August 24, 2014 1:56PM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Another Issue that has propped up, at least for me, is that my cyrodil buffs are "frozen". Meaning I am no longer losing current buffs or gaining new ones. I'm stuck at emperor allianceship bonus and defense scroll bonus I, no matter if we lose or gain more. I also get absolutely no keep bonuses.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    iVkNS59.jpg

    When is this going to be fixed? I was busy attacking the flags of Roebeck when this happened, and prior to that I only made 1 yell chat looking for a group.

    I get back in just in time for the keep capture, then get 2 back to back loading screens...
    Edited by demonlkojipub19_ESO on August 24, 2014 3:04PM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    cIR54Or.jpg

    This looks memory leak related. Stage 4 vamp looking like a camo'd up sniper hiding in a thicket.
  • Jaxom
    Jaxom
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    Health Desync issues were atrocious this weekend. This issue is not even close to being fixed.

    Health Desync I can confirm:

    Falling Damage (this one is 50/50).

    Reflective Scales (100% does not show I'm taking damage, ever). If I didnt have an add-on I wouldn't know to stop attacking. This is a major problem.

    Burning Damage seems to desync health bars as well. @ZOS_GinaBruno‌
  • Mountain_Dewed
    Mountain_Dewed
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    Charging attacks are a big problem when character runs in place and can not be fixed no matter what is done and results in death.
  • Palidon
    Palidon
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    Exploration & Itemization
    General
    I quote from Patch 1.3.5 notes:

    "The Divines Armor Trait will now properly increase Mundus Stone effects as of Patch 1.3.5"

    This in fact has not been fixed.

    Had Arm Cops of Night Silence improved to Epic with divines trait which gave a 6.5% mundus stone effect. Using the Mages Stone my Magicka was 1721. After patch 1.3.5, I improved the Arm Cops to ledgendary which then gave a 7.5% mundus stone effect. My magicka remained at 1721 and did not increase.

    My question is why say something has been fixed when in fact it has not. Zenimax what is the big problem in fixing some of these things. If you are asking yourselves why players are getting frustrated this is one of the reasons.
    Edited by Palidon on August 25, 2014 10:13PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Palidon wrote: »
    Exploration & Itemization
    General
    I quote from Patch 1.3.5 notes:

    "The Divines Armor Trait will now properly increase Mundus Stone effects as of Patch 1.3.5"

    This in fact has not been fixed.

    Had Arm Cops of Night Silence improved to Epic with divines trait which gave a 6.5% mundus stone effect. Using the Mages Stone my Magicka was 1721. After patch 1.3.5, I improved the Arm Cops to ledgendary which then gave a 7.5% mundus stone effect. My magicka remained at 1721 and did not increase.

    My question is why say something has been fixed when in fact it has not. Zenimax what is the big problem in fixing some of these things. If you are asking yourselves why players are getting frustrated this is one of the reasons.
    First of all we have been asking for this to be fixed for two months now. Second why is this so difficult to fix? How many variables can there possibly be for this one trait to just adjust them so they work correctly?
    :trollin:
  • Bflaker
    Bflaker
    I am also experiencing problems with the Divine trait after 1.3.5. Can we get a response from someone to at least let us know it's being looked into? I filed a customer service ticket yesterday and still haven't got a response back.
  • Palidon
    Palidon
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    I don't know if it is just me but Soul Harvest seems to be completely broken. Does not work at all. Will not charge just shows 2000 and below that 0%
  • shiva7663
    shiva7663
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    The Endless War (Seeds Quest) in Coldharbour is broken again.
  •  Acemcfly101
    Acemcfly101
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    iVkNS59.jpg

    When is this going to be fixed? I was busy attacking the flags of Roebeck when this happened, and prior to that I only made 1 yell chat looking for a group.

    I get back in just in time for the keep capture, then get 2 back to back loading screens...

    ^This is one of the biggest issues in the game right now and it appears it will never be fixed. This problem has been getting progressively worse since update 2!!! I made a post about this a while back and some suck-up-to-Zenimax type kept replying with "they hotfixed this" "that will be done in a future update" ect. ect. ect.
    ^Tell the other 95% of players who are crashing every hour for several months about your hotfix :P

    Though I am curious as to one thing. Are you running Windows 8? Because a good friend of mine's father is some tech wizard computer god and he said it's related to the game's bug running on windows 8. I'm trying to find if people with Windows 7 are crashing just the same.

    PS - Half the time when i crash, I log back in only to fall through and journey to the center of the earth (Nirn), only to wake up at a DISTANT (not the closest) wayshrine (or sometimes in the far distant ocean or nowhere near a wayshrine) with no food buffs, or in some cases I die. You can see how this could be obnoxious but even more so in cases where you're in solo dungeon/quests near the end and have to restart it all! And it happens every hour! Whenever I enter a long solo quest I think "I better hurry to the finish before I crash." At least, however, we can all get a nice good laugh at the fact that IT'S NOT IN THE KNOWN ISSUES!! Hahahahahaha! After several months! Hahahahaha!

    It's been a while and no new "known issues" have been updated in the OP and nothing more has been said.

    Like, How long am I going to have to be stuck with the warrior mundus stone and why isn't that in the known issues? Whats going on with the bug reporting and bug fixing now?

    ^^Agreed. Bottom line, they need to keep up with the known issue threads. One of the first thiings someone said when this thread was created was "Let's see how long it takes them to abandon this like they did with the last Known Issues thread" and it looks like, unfortunately, they were right. No updates. Nothing.

    However, @demonlkojipub19_ESO‌, as for your other issues - I know this may come as common sense to you and I don't mean to condescend - but you've named a few issues no one else has named and I see you have a lot of addons. Have you tried disabling them all and seeing if anything changes??
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    If its my addons then it goes back to the micro changes they be makin to the API to ensure everyones addons breaks or breaks something.

    And I'm running win 7.
    Edited by demonlkojipub19_ESO on August 29, 2014 12:25AM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I also actually reduced the number of on-screen UI modules since that picture, and it didn't fix it. Turned off my dwemer clock and those buttons at the bottom of the screen since they are useless, and I still eventually end up with strange char skin texture. And this happens after a large combat engagement. I doubt its addon fault.

    Just yesterday that leak got so bad that enemy players weren't even appearing on my screen, and their alliance icon wouldn't appear over them.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    @demonlkojipub19_ESO‌ Just to play devils advocate, did you try disabling any addons that effect mail or chat? If those have broken API's it could be triggering the servers spam filter and booting you off. Just a thought.
    :trollin:
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I dont have mail or chat addons.
  • kungmoo
    kungmoo
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    enchants that reduce the cooldown on potion use are not working at all
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • kewl
    kewl
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  • DSwatloski
    DSwatloski
    Soul Shriven
    I really enjoy the game. PVP is the best implementation I've played including WOW, Asheron's Call.

    I do hope you can fix some of the memory leaks and crashing in Cyrodiil. I do submit the crash report every time it comes up.

    The Postern bugs continue and the archer skills hitting for over 5000 HP is really annoying.

    Please debug what you have before pressing too far into other areas.

    Thanks,

    Swat Mea, Sorc.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    cIR54Or.jpg

    This looks memory leak related. Stage 4 vamp looking like a camo'd up sniper hiding in a thicket.

    I now notice that this starts happening as soon as I try to switch my mundus stone, being one of those stuck with the warrior stone, which I am also wondering what the status is of the fix on that.
  • Rune_Relic
    Rune_Relic
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    cIR54Or.jpg

    This looks memory leak related. Stage 4 vamp looking like a camo'd up sniper hiding in a thicket.

    I now notice that this starts happening as soon as I try to switch my mundus stone, being one of those stuck with the warrior stone, which I am also wondering what the status is of the fix on that.

    Do you have any addons active too ?
    Anything that can be exploited will be exploited
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