Yet another Nightblade Skill screwed up. Assassin's Blade gives out different magicka damage. One time was dealing 202 magic damage per strike, then 179 then 189. In addition Leeching Strikes is not giving any health, stamina, or magicka restore buffs when it is used. Is Zenimax on a mission to continually mess with the Nightblade skill line? The majority of Nightblade abilities are either underpowered or broken to some degree. Heck could not even get into a trials speed group because (I quote: "Sorry but Nightblade Skill Line cannot put out enough sustained DPS against high level bosses"). And you know the group leader was right we cannot. Since the start of ESO numerous Nightblade complaints and suggestions on either improving or buffing up damage inputs of ability skills have either gone unanswered, or just gotten worse every major update. How about giving the Nighblade class a break and mess with the other Class Skill Lines for once. I for one am sick and tired of the Nightblade skill line either being underpowered, broken or just completely useless to even use.
Acemcfly101 wrote: »So, there is still no status posted next to the wildlife loot bug.
Perfect timing with all the new (and improperly backlogged) achievements for dyes that it is now impossible to fish in ponds and much more difficult to obtain bait for murky water as well as all types of raw medium armor mats for refinement. Does the fact that no status is posted mean what it looks like - That they have no fix in mind and no plan for ending the issue within the near and foreseeable future? We've already had several patches since update 3. I was really surprised they didn't swoop in and grab this issue fast like they did with guilds. Wildlife loot is a huge deal to at least 30% of players and I think I'm being quite conservative at that. It's not just fishing - we're talking about medium armor here and loot. It's a big deal. Zeni, please make this bug a priority.
Acemcfly101 wrote: »Also, I see a lot of people talking about the lack of plans to fix the constant crashing that 90% of us are experiencing. (For me it's been since Update 2 and before that everything was beautiful). As someone else mentioned above, I am also experiencing the crashed several times while I play - probably once an hour, and half of those times I find myself falling through the center of the earth (or Nirn) and in rare instances I die. But even when I don't die, it ports me (not to the nearest wayshrine, but) to some random-ass wayshrine halfway across the map! As you can imagine, i'm not always near a wayshrine or in town when this happens - sometimes I'm halfway through a public dungeon or in pvp and it is insanely aggravating - doubly so due to the fact that zenimax has received a never-ending slew of complaints, reports and tickets about this and the only change anyone seems to report is that it progressively worsens. A friend of mine in game suggested that the issue may have to deal with a bug related to this game running on Windows 8. I would be interested to hear from others here who are experiencing this if you are running Windows 7 or 8.
Acemcfly101 wrote: »So, there is still no status posted next to the wildlife loot bug.
Perfect timing with all the new (and improperly backlogged) achievements for dyes that it is now impossible to fish in ponds and much more difficult to obtain bait for murky water as well as all types of raw medium armor mats for refinement. Does the fact that no status is posted mean what it looks like - That they have no fix in mind and no plan for ending the issue within the near and foreseeable future? We've already had several patches since update 3. I was really surprised they didn't swoop in and grab this issue fast like they did with guilds. Wildlife loot is a huge deal to at least 30% of players and I think I'm being quite conservative at that. It's not just fishing - we're talking about medium armor here and loot. It's a big deal. Zeni, please make this bug a priority.
The status is, it will be addressed in a future patch. When the fix is ready, it will be in the patch following that.
Acemcfly101 wrote: »So, there is still no status posted next to the wildlife loot bug.
Perfect timing with all the new (and improperly backlogged) achievements for dyes that it is now impossible to fish in ponds and much more difficult to obtain bait for murky water as well as all types of raw medium armor mats for refinement. Does the fact that no status is posted mean what it looks like - That they have no fix in mind and no plan for ending the issue within the near and foreseeable future? We've already had several patches since update 3. I was really surprised they didn't swoop in and grab this issue fast like they did with guilds. Wildlife loot is a huge deal to at least 30% of players and I think I'm being quite conservative at that. It's not just fishing - we're talking about medium armor here and loot. It's a big deal. Zeni, please make this bug a priority.
Do you think in any of the future updates we will be allowed to obtain additional character slots? I would love to just purchase two additional slots, so that I can have a character for each class. I know it's strange, but I enjoy being able to try each class out.
4 classes, 10 playable races, three skill trees per class. Start with 120 character slots, not counting hybrid builds.
No guts from killing squirrels, rabbits, frogs... etc... cant get my fishing achievements without them...
lordrichter wrote: »It is interesting that this thread, which is really the only information on the fixes needed to Update 3, is essentially abandoned by ZOS.
lordrichter wrote: »It is interesting that this thread, which is really the only information on the fixes needed to Update 3, is essentially abandoned by ZOS.
It is unbelievable. Why did they even open up this thread? ZOS is blowing it.
Yet another Nightblade Skill screwed up. Assassin's Blade gives out different magicka damage. One time was dealing 202 magic damage per strike, then 179 then 189. In addition Leeching Strikes is not giving any health, stamina, or magicka restore buffs when it is used. Is Zenimax on a mission to continually mess with the Nightblade skill line? The majority of Nightblade abilities are either underpowered or broken to some degree. Heck could not even get into a trials speed group because (I quote: "Sorry but Nightblade Skill Line cannot put out enough sustained DPS against high level bosses"). And you know the group leader was right we cannot. Since the start of ESO numerous Nightblade complaints and suggestions on either improving or buffing up damage inputs of ability skills have either gone unanswered, or just gotten worse every major update. How about giving the Nighblade class a break and mess with the other Class Skill Lines for once. I for one am sick and tired of the Nightblade skill line either being underpowered, broken or just completely useless to even use.