A valid complaint and annoying bug that most certainly needs to be fixed. I would be grateful if ZOS could shed some light on when they expect to fix this problem or, if they already have, could someone please link me to their explanation?
The list is in no order of importance:
* Eidetic memory doesn't save your books. Kinda defeats the purpose.
* Fishing doesn't do anything in the world of ESO. There are bugged achievements though and you can't use fish for provisioning. What's the use?
* Crafting system is a fantastic feature in ESO. It's a shame though that once you play enough and spend enough points everyone can be a master in every profession imaginable, which kills the economy for crafters.
* Endgame issues. Once I've beaten Molag Bal, it's grinding my way through VR levels and to what? Is there a big raid at the end of the game? Who do I have to beat? Where's the point in it?
* Grouping system. It's a system, but it's not smart at all. Who thought of this system at ESO? An intern?
* At first glance the wayshrines seem a good idea. But once you've found the lot of them it's blink-blink to anywhere in the world. So much for the rich and detailed world ESO right? Why create such a beautiful world and not let players travel through it like really ARE in Tamriel? We could use our own mounts, a horse and a carriage or even flying mounts for all I care, but wayshrines just kill the whole 'I live in this world' feeling. It's just too easy.
* Haven't hit VR12 yet. But I read in a lot of topics that crafted gear is better then the loot table drops from the highest level mobs. Again, what? Huh?
* Auction House. A million topics already. And again it's coming up. Trying to fix the absence of an Auction House (or AH per server layer) with global merchants on which you can bid sonds like a good idea, expect I don't think it is. If there's not even an active search for a guild store, am I supposed to manually search for every single item I'm looking for? It's called Elder Scrolls, but you didn't mean 'scrolls' literally right Zenimax? Why is there an active search when selling an item and not when you're trying to buy an item?
* Progressive raids. You need em. You don't have them. I'm losing interest. Raids don't have to be done by everybody. Raids aren't lore-breaking and raids can be a hell of a lot fun when doing them in a friendly guild form. At endgame, I want to beat that big dragon/monster/skeleton/horror-beast who will drop my epic superbow.
* Dark fissures. I'm not a hardcore gamer, but I haven't had a single problem with a dark fissure. Ever. Too simple. Let Dragons drop from the sky or something like that. Or those Titans. They can do some tough damage. The idea is nice, but the dragons in Skyrim made me work for the kill and the dark fissures just roll over and play dead.
* The updates Zenimax gives are 'meh' and mostly they serve the VR12 players. At Gamescom, they showed tons of content that will be implemented over the next ?? (I have no idea). Where is the communicaton about these things? Can we get any insight in the progression of this game or the so called 'road ahead' which is cryptic and doesn't say anything at all? I've even watch a few live interviews on Twitch a while back with Nick Konkle of Zenimax in which he added nothing to the things that were being said earlier. It's like Zenimax thinks it has made a superb game and everyone will keep paying for it no matter what.
The Elder Scrolls Online was released about 4,5 months ago and we have half (if it is half, I'm not sure) of Tamriel to explore. There's no telling when Wrothgar or Murkmire will be implemented in the game. There's nothing about Skyrim to be seen in the road ahead.
We're being forced to join 3/4 trading guilds because of the lack of an auction house, which kills the whole PVE progession guild idea because everyone 'needs' a trading guild or two.
Quests are broken
systems aren't working
achievements aren't being correctly remembered by the game and then Zenimax adds armor dyes to the game.
Armor dyes are a nice and fun addition to the game I think. But me and my friends don't think that Zenimax is on the same page anymore with the way we would like to play the game at this moment. The current state of the game and the lack of the additions in the list I've mentioned before is causing us to wait three or four months before we're coming back to Tamriel.
Sou1defiler wrote: »
ZOS. Please. and I'm begging you. Please do NOT start mixing PvP with PvE. They are too completely different game mechanics, so please do not start doing what most developers do and cave in to loud demands of PvPer's that the game structure and balance is decided upon by PvP balancing. Speaking as someone who finds PvP utterly boring and avoid it like the plague(that is MY choice) keep PvP in specific PvP areas. If one of your plans is to eventually develop PvP to be game wide and affecting PvE, that will signal the end of my subscription. PvP duelling, Arena style PvP, yes you can develop for that and I hope you do as PvP, even though I detest it, is a huge part of any MMO. It should however, not interfere with PvE.
Sou1defiler wrote: »
ZOS. Please. and I'm begging you. Please do NOT start mixing PvP with PvE. They are too completely different game mechanics, so please do not start doing what most developers do and cave in to loud demands of PvPer's that the game structure and balance is decided upon by PvP balancing. Speaking as someone who finds PvP utterly boring and avoid it like the plague(that is MY choice) keep PvP in specific PvP areas. If one of your plans is to eventually develop PvP to be game wide and affecting PvE, that will signal the end of my subscription. PvP duelling, Arena style PvP, yes you can develop for that and I hope you do as PvP, even though I detest it, is a huge part of any MMO. It should however, not interfere with PvE.
I totally agree.
If some skills that are perfectly balanced for PvE are out of balance for PvP then alter their application in PvP, don't change them in PvE as well.
Also, please don't bring PvP into the PvE zones.
I subbed for 6 months so there's no point in "cancelling" now but I haven't logged in for a few days since I did a beta last weekend for a game not to be named here because that's not the point.
The point is that while I adore the beauty of ESO and the potential, I have also fallen into the "meh" category. I busted my hump crafting only to find nobody to sell anything to. Oh sure there's the occasional need by someone for an item so they too can research it but in the end that's one less person who will need anything. Unless I have gold upgrade mats I'm not going to be selling much of anything. For a world with this many people to have no real economy is just silly.
I'm not a PvPer by nature but I did enjoy it for a bit until I just got tired of the exploits ruining my fun. I realize that will probably be true everywhere, but I have another option which is to just not do it anywhere.
I can't knock ESO or Zenimax, the game was so much fun from beta until maybe 30 days ago, but I have come to a point where I log in, grab my mail from henchmen and log out because I'm just not motivated to keep going right now.
That may all change in time and I hope to come back when they do but even with a paid account until Nov 6 I just am not feeling the drive to be there right now.
I'd love to see an AH so I don't have to stand around trying to SPAM over everyone else's SPAM. I'd like to see guilds limited to 1 to foster loyalty and community. I'd like to see maybe some random dungeon delves, solo instanced or small group so there's always something new to see. I'd like to see PvP exploits aggressively pursued and tackled and the offending actions halted - not so much by punishing people for using game mechanics but by shutting down the mechanic until its fixed rather than leaving it going and rewarding the offenders... no need to punish, just stop rewarding.
That's my 2 cents.
Sou1defiler wrote: »
ZOS. Please. and I'm begging you. Please do NOT start mixing PvP with PvE. They are too completely different game mechanics, so please do not start doing what most developers do and cave in to loud demands of PvPer's that the game structure and balance is decided upon by PvP balancing. Speaking as someone who finds PvP utterly boring and avoid it like the plague(that is MY choice) keep PvP in specific PvP areas. If one of your plans is to eventually develop PvP to be game wide and affecting PvE, that will signal the end of my subscription. PvP duelling, Arena style PvP, yes you can develop for that and I hope you do as PvP, even though I detest it, is a huge part of any MMO. It should however, not interfere with PvE.
I totally agree.
If some skills that are perfectly balanced for PvE are out of balance for PvP then alter their application in PvP, don't change them in PvE as well.
Also, please don't bring PvP into the PvE zones.
Justice System will bring it there, but its opt-in PVP. In order to be flagged you have to choose to commit a Crime.
Sou1defiler wrote: »
ZOS. Please. and I'm begging you. Please do NOT start mixing PvP with PvE. They are too completely different game mechanics, so please do not start doing what most developers do and cave in to loud demands of PvPer's that the game structure and balance is decided upon by PvP balancing. Speaking as someone who finds PvP utterly boring and avoid it like the plague(that is MY choice) keep PvP in specific PvP areas. If one of your plans is to eventually develop PvP to be game wide and affecting PvE, that will signal the end of my subscription. PvP duelling, Arena style PvP, yes you can develop for that and I hope you do as PvP, even though I detest it, is a huge part of any MMO. It should however, not interfere with PvE.
I totally agree.
If some skills that are perfectly balanced for PvE are out of balance for PvP then alter their application in PvP, don't change them in PvE as well.
Also, please don't bring PvP into the PvE zones.
Justice System will bring it there, but its opt-in PVP. In order to be flagged you have to choose to commit a Crime.
I realise that, but it's still wrong in my view. Committing a crime as a member of the Thieves Guild with appropriate consequences should be possible entirely within PvE, there's no place for PvP in the open world outside of Cyrodil (and any arenas created for the purpose).
s_tibob16_ESO wrote: »The most important thing about this post was the crafting one - I think each character should be limited to two professions, for the sake of the economy.
I don't know what to say, I am in 2 trading guilds and they are very active, I always find what I need and manage to sell what I put on sale. Also now, with the 'kiosk' system I can't put stuff on sale fast enough.
lordrichter wrote: »I don't know what to say, I am in 2 trading guilds and they are very active, I always find what I need and manage to sell what I put on sale. Also now, with the 'kiosk' system I can't put stuff on sale fast enough.
Man, tell me about it. I have some stuff that is not selling, likely due to my price being too high, but other stuff I sell I can't keep in stock. I am not seeing it being resold anywhere (I have asked) but the market of people who buy what I am selling is quite busy.
s_tibob16_ESO wrote: »The most important thing about this post was the crafting one - I think each character should be limited to two professions, for the sake of the economy.
Not to mention their skill points!
Is it actually feasible to develop a character fully for both combat and all crafting professions, especially without the skill points gained in Cyrodil?