With the announcement of the championship system, perhaps we were mislead into thinking that there would be no more VR levels added.
Lo and behold VR14.
What does this mean?
Everyone that thought VR12 would be the cap, now gets to upgrade gear again. The overall difference between VR12 and VR14 will probably be minimal, but if you're not wearing the best gear, you're not wearing the best gear.
Also, more level grinding! Everyone's favorite!
Very disappointed in you, Zenimax!
With the announcement of the championship system, perhaps we were mislead into thinking that there would be no more VR levels added.
Lo and behold VR14.
What does this mean?
Everyone that thought VR12 would be the cap, now gets to upgrade gear again. The overall difference between VR12 and VR14 will probably be minimal, but if you're not wearing the best gear, you're not wearing the best gear.
Also, more level grinding! Everyone's favorite!
Very disappointed in you, Zenimax!
Aww you must be new to the game. We've seen VR14 Coming the moment VR12 was released. The enchanting glyphs in the in-game stores all had vet 12-14.
Mojomonkeyman wrote: »If this pace continues I have no reason to pay subscription anymore since I am (again) forced to waste my freetime with gear & level grind instead of being able to focus on things I enjoy.
What insane model is this to raise level cap 2 times within 6 month after release, seriously? This is so bad & disappointing, I`m speechless.
Forced grind is somewhat acceptable in reasonable timeframes, but this crazyness is just too much, sry.
You say "progression/leveling up" as if they are the same thing, or that one requires the other. This is not the case. You can have progression without increasing level caps. In fact, this is the majority of all AAA MMO models.May I sincerely ask: What is it you would do if Zeni, say went ahead with all the content that we have thus far been made aware of...and did not provide a means of progression/leveling up?
We're all just advocating for our preferences here. You like getting ranks or levels. That's fine. Most people, however, prefer a break. They want to level to the cap, do some endgame content, get a few patches for more endgame content, and then have a new cap implemented and start all over. It provides a very rewarding cycle of work and reward. Constantly increasing the level cap is just all work and no reward.IF you enjoy the anticipation of getting to use those Champion points as a way to earn perks that make your character stronger, more developed etc - why is it hard for you to understand how others enjoy the anticipation of earning/ accomplishing the challenge of content which propels them toward another 'rank'.
Play the game?What would all the capped players do if they don't put in some level additions?
I don't understand how this is relevant to the topic.Those that play the most, and who have played the longest btw will get the most Champion points converted once its put in. Are you going to then say how that "isn't fair"? Yes it is. They have earned it.
I disagree. Most people do not like this model of gameplay. Most would rather have horizontal progression.The speed at which ZOS raises the levels may be something that players discuss and want at a reasonable pace. I say here to you though -- even THOUGH this is a world within an ES setting, there are plenty, plent-y of MMO players who are enjoying that and that prefer having a method in the game whereupon they can set a upward heading, a way to measure their effectiveness, a way to earn different/better gear...and if they have zero or very few level raises, they will not stay.
How dare they give us more content for our money!!!...
Content that is undermined in importance since all that matters is that stupid number floating around next to everyone's name. It's an unnecessary distraction from enjoying content when your primary goal is to get that number as high as possible. Only after I'm VR14 will I feel like it's time to just sit back and enjoy myself. I don't have time to play 24/7, so I do it in the shortest time possible, which requires me to grind. I just want to be done with leveling. Just let me have content and enjoy it without needing to keep up with some stupid level grind. They should have just implemented a new rarity drop above legendary that would be extremely rare and deconstructing it would give you the chance to recover the upgrade component so you could just upgrade the gear you already have by actually doing the content and enjoying yourself.
This is just ZOS being lazy as usual with their game design. No innovation. No creativity. No attempt to "wow" the fanbase. Just piling more junk on the heap until they pile even more junk on the heap. FFS what MMO in history has ever raised the level cap TWICE in under six months? And of those who has done it when that six months were the first six months of the live game!? It's even stupid if they're trying to emulate the market trends...
xsorusb14_ESO wrote: »Hell I'm using 5 pieces of VR11 gear right now....and i'm still not going to upgrade after the patch...
Maverick827 wrote: »With the announcement of the championship system, perhaps we were mislead into thinking that there would be no more VR levels added.
Lo and behold VR14.
What does this mean?
Everyone that thought VR12 would be the cap, now gets to upgrade gear again. The overall difference between VR12 and VR14 will probably be minimal, but if you're not wearing the best gear, you're not wearing the best gear.
Also, more level grinding! Everyone's favorite!
Very disappointed in you, Zenimax!
Aww you must be new to the game. We've seen VR14 Coming the moment VR12 was released. The enchanting glyphs in the in-game stores all had vet 12-14.
Most people were under the impression that those were added before Zenimax decided to implement the Champion system after they realized that most people didn't like the veteran system.
We knew it was the plan, but many thought that Zenimax had come to their senses and abandoned it in preparation for the Champion system. I was completely blindsided by this development.
You say "progression/leveling up" as if they are the same thing, or that one requires the other. This is not the case. You can have progression without increasing level caps. In fact, this is the majority of all AAA MMO models.
Levels are an artificial limit for anyone to settle back and enjoy this MMO. They aren't an option they are mandatory, and if you disagree, go ahead and load up a new character and weapon swap. Go on, give it a shot.How dare they give us more content for our money!!!...
Content that is undermined in importance since all that matters is that stupid number floating around next to everyone's name. It's an unnecessary distraction from enjoying content when your primary goal is to get that number as high as possible. Only after I'm VR14 will I feel like it's time to just sit back and enjoy myself. I don't have time to play 24/7, so I do it in the shortest time possible, which requires me to grind. I just want to be done with leveling. Just let me have content and enjoy it without needing to keep up with some stupid level grind. They should have just implemented a new rarity drop above legendary that would be extremely rare and deconstructing it would give you the chance to recover the upgrade component so you could just upgrade the gear you already have by actually doing the content and enjoying yourself.
This is just ZOS being lazy as usual with their game design. No innovation. No creativity. No attempt to "wow" the fanbase. Just piling more junk on the heap until they pile even more junk on the heap. FFS what MMO in history has ever raised the level cap TWICE in under six months? And of those who has done it when that six months were the first six months of the live game!? It's even stupid if they're trying to emulate the market trends...
Trying to say this politely...it almost sounds to me as if you need ZOS to provide artificial limits for you in order for you to settle back and enjoy this awesome MMO. The way you described what you would do in the first few sentences of your post if and when the levels are raised is puzzling to me.
Why is it not possible for you to look at raising levels at endgame in an MMO as something that is an option for players? There is no compulsion for YOU to be distracted, push yourself to go as fast as possible to level up, grind or any of those things you listed. Unless you want to. Its called choice.
If a choice provides you with satisfaction, or some other relevant positive consequence - that is a fantastic reason to make that choice. If it results in more of a negative end result, then you look at other options.
Really. You Do Not Need Someone Else To Make You Do Things.
A large majority of MMO players will not put up with the constant level cap raising. ESO's future is bleak if Zenimax doesn't change their mindset.ESO still has the potential to come back and become one of the most popular MMOs.
smeeprocketnub19_ESO wrote: »Any other MMO adds a 5 level increase once every couple of years. Here I have to grind up a level a month, effectively.
I can't keep doing that. This is probably the one thing that could drive me away.
At WOW you grind item levels, here you grind char levels. Personally I hate item grinds but don't mind if my chars can get stronger by gaining new levels.
If you don't like it then there is an item grinder just around the corner.
I hope that ZO will never stop giving us new goals in the game which are not based on purple items but char development
I am just tired of running after new loot every 2-3 months just to find that exact game becoming worthless with a new patch.
The whole point a traditional (non-sandbox) MMORPGs is to progress through more difficult encounters while making your character stronger. If MMORPGs did not have that, then people would complete the content and leave (GW2 anyone?)
I honestly don't see what the problem is. Progression is a good thing. A VERY good thing, otherwise it would make the game unplayable in the long run.
Honestly, the only problems that ESO has right now is the general lack of Endgame PvE content (which hopefully ZOS is working on fixing), and the tools to find other people (and not spam chat) need polishing. If ESO had released with beefy endgame content and polished grouping tools, it would have been the most popular game in the market.
ESO still has the potential to come back and become one of the most popular MMOs. Hopefully ZOS will keep at it. (at the same time, please add some more types of PvP, not everyone likes the zerg-type Cyrodiil PvP)
deathmasterl_ESO wrote: »Seems people keep mistaking things with all the confused and mistaken information that people are spreading around from the changes.
deathmasterl_ESO wrote: »Seems people keep mistaking things with all the confused and mistaken information that people are spreading around from the changes.
Lack of a clear and concise explanation given in a mainstream form (like this forum or the road ahead) is the reason for the confusion. An obscure you tube video or something similar doesn't cut it and only leads to further confusion.
You are correct, there are many confused people, including me, but at the end of the day, ZOS is responsible for the confusion and the only ones that can clarify it.
As of today, I look at update 4 as a huge step backwards.
Skafsgaard wrote: »smeeprocketnub19_ESO wrote: »Any other MMO adds a 5 level increase once every couple of years. Here I have to grind up a level a month, effectively.
I can't keep doing that. This is probably the one thing that could drive me away.
At WOW you grind item levels, here you grind char levels. Personally I hate item grinds but don't mind if my chars can get stronger by gaining new levels.
If you don't like it then there is an item grinder just around the corner.
I hope that ZO will never stop giving us new goals in the game which are not based on purple items but char development
I am just tired of running after new loot every 2-3 months just to find that exact game becoming worthless with a new patch.
Cool, so how does veteran rank gives you 'character developmet'?
Skafsgaard wrote: »smeeprocketnub19_ESO wrote: »Any other MMO adds a 5 level increase once every couple of years. Here I have to grind up a level a month, effectively.
I can't keep doing that. This is probably the one thing that could drive me away.
At WOW you grind item levels, here you grind char levels. Personally I hate item grinds but don't mind if my chars can get stronger by gaining new levels.
If you don't like it then there is an item grinder just around the corner.
I hope that ZO will never stop giving us new goals in the game which are not based on purple items but char development
I am just tired of running after new loot every 2-3 months just to find that exact game becoming worthless with a new patch.
Cool, so how does veteran rank gives you 'character developmet'?
I would advice checking the Quakecon videos to get the answer in detail to your question.
In short, VR will give you points to spend in future. Those points can be invested into various boni similar to the zodiac systems of older ES games. You can raise your stamina regeneration, your movement speed, crafting essentials etc.
Besides that you will get new zones just like Craglorn was, two of these were shown at Quakecon as well. In these zones you can quest, do dungeons, hopefully some world boss encounters and of course hunt achievements that unlock new dyes.
You need to see the bigger picture here.
Most MMOs pre WOW worked like that and even WOW did at Vanilla. You were able to get new skill lines / spells, new titles, new story elements or crafting tools. Yes WOW and most MMOs today don't work like that anymore but this doesn't mean the system is bad.
I know a lot of people who are tired of WOW and Co. where all you improve is your item stack at the bank, while you grind points or badges for new loot that is again useless in three months.
At ESO we will have a real char progression in future and not a fake progression by items. Be happy about it, I know these systems from the past and can assure you that its much more fun than any item grind system will ever be.