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VR14 - Seriously?

  • TRIP233
    TRIP233
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    Soliss wrote: »
    With the announcement of the championship system, perhaps we were mislead into thinking that there would be no more VR levels added.

    Lo and behold VR14.

    What does this mean?

    Everyone that thought VR12 would be the cap, now gets to upgrade gear again. The overall difference between VR12 and VR14 will probably be minimal, but if you're not wearing the best gear, you're not wearing the best gear.

    Also, more level grinding! Everyone's favorite!

    Very disappointed in you, Zenimax!

    Aww you must be new to the game. We've seen VR14 Coming the moment VR12 was released. The enchanting glyphs in the in-game stores all had vet 12-14.
  • Maverick827
    Maverick827
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    TRIP233 wrote: »
    Soliss wrote: »
    With the announcement of the championship system, perhaps we were mislead into thinking that there would be no more VR levels added.

    Lo and behold VR14.

    What does this mean?

    Everyone that thought VR12 would be the cap, now gets to upgrade gear again. The overall difference between VR12 and VR14 will probably be minimal, but if you're not wearing the best gear, you're not wearing the best gear.

    Also, more level grinding! Everyone's favorite!

    Very disappointed in you, Zenimax!

    Aww you must be new to the game. We've seen VR14 Coming the moment VR12 was released. The enchanting glyphs in the in-game stores all had vet 12-14.

    Most people were under the impression that those were added before Zenimax decided to implement the Champion system after they realized that most people didn't like the veteran system.

    We knew it was the plan, but many thought that Zenimax had come to their senses and abandoned it in preparation for the Champion system. I was completely blindsided by this development.
  • Nivzruo_ESO
    Nivzruo_ESO
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    Rift has spoiled me, I forgot how terrible grinding is.
    Nelgyntc- V14 NB
  • vanouzbekb16_ESO
    +1
    Faut arreter avec vos rangs veteran...
  • Anastasia
    Anastasia
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    If this pace continues I have no reason to pay subscription anymore since I am (again) forced to waste my freetime with gear & level grind instead of being able to focus on things I enjoy.

    What insane model is this to raise level cap 2 times within 6 month after release, seriously? This is so bad & disappointing, I`m speechless.

    Forced grind is somewhat acceptable in reasonable timeframes, but this crazyness is just too much, sry.


    May I sincerely ask: What is it you would do if Zeni, say went ahead with all the content that we have thus far been made aware of...and did not provide a means of progression/leveling up? IF you enjoy the anticipation of getting to use those Champion points as a way to earn perks that make your character stronger, more developed etc - why is it hard for you to understand how others enjoy the anticipation of earning/ accomplishing the challenge of content which propels them toward another 'rank'.

    What would all the capped players do if they don't put in some level additions? Those that play the most, and who have played the longest btw will get the most Champion points converted once its put in. Are you going to then say how that "isn't fair"? Yes it is. They have earned it.

    The speed at which ZOS raises the levels may be something that players discuss and want at a reasonable pace. I say here to you though -- even THOUGH this is a world within an ES setting, there are plenty, plent-y of MMO players who are enjoying that and that prefer having a method in the game whereupon they can set an upward heading, a way to measure their effectiveness, a way to earn different/better gear...and if they have zero or very few level raises, they will not stay.

    Be careful what you wish for when you say "Ha, good! Let the MMO players leave, we solor's are the salvation of TES and we demand that this MMO be made more nearly similar to the single player ES games, or else!" LoL, the or-else part may very well be NOT what you bargained for.

    ZOS has a mixed target market. Imagine my surprise when they Nerfed the group content of the Vet+ areas to make it comfy for soloers. I literally was surprised ZOS recanted on an original design and went with a Nerf instead of making the group finder work better, fixing phasing, upping group loot rewards and/or raising group bonus e x p. Know why they did it? Because they have a mixed target market. Yea. So, dems da breaks. I freaked/seriously didn't like something that was nerfed which would have a direct affect on endgame PvE. And some aren't liking the raising of levels planned from V12 to 14. C'est la vie.

    I'm just staying hopeful about the coming Justice System, and eventually the DB and Thief Guilds and the fun quest lines and player content thats going to generate! Also still looking for a Stam Regen adjustment upwards - one can be hopeful, yes?


    Edited by Anastasia on August 19, 2014 10:35PM
  • Maverick827
    Maverick827
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    Anastasia wrote: »
    May I sincerely ask: What is it you would do if Zeni, say went ahead with all the content that we have thus far been made aware of...and did not provide a means of progression/leveling up?
    You say "progression/leveling up" as if they are the same thing, or that one requires the other. This is not the case. You can have progression without increasing level caps. In fact, this is the majority of all AAA MMO models.
    IF you enjoy the anticipation of getting to use those Champion points as a way to earn perks that make your character stronger, more developed etc - why is it hard for you to understand how others enjoy the anticipation of earning/ accomplishing the challenge of content which propels them toward another 'rank'.
    We're all just advocating for our preferences here. You like getting ranks or levels. That's fine. Most people, however, prefer a break. They want to level to the cap, do some endgame content, get a few patches for more endgame content, and then have a new cap implemented and start all over. It provides a very rewarding cycle of work and reward. Constantly increasing the level cap is just all work and no reward.
    What would all the capped players do if they don't put in some level additions?
    Play the game?
    Those that play the most, and who have played the longest btw will get the most Champion points converted once its put in. Are you going to then say how that "isn't fair"? Yes it is. They have earned it.
    I don't understand how this is relevant to the topic.
    The speed at which ZOS raises the levels may be something that players discuss and want at a reasonable pace. I say here to you though -- even THOUGH this is a world within an ES setting, there are plenty, plent-y of MMO players who are enjoying that and that prefer having a method in the game whereupon they can set a upward heading, a way to measure their effectiveness, a way to earn different/better gear...and if they have zero or very few level raises, they will not stay.
    I disagree. Most people do not like this model of gameplay. Most would rather have horizontal progression.
    Edited by Maverick827 on August 19, 2014 10:40PM
  • Anastasia
    Anastasia
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    Obscure wrote: »
    Muletide wrote: »
    How dare they give us more content for our money!!!...

    Content that is undermined in importance since all that matters is that stupid number floating around next to everyone's name. It's an unnecessary distraction from enjoying content when your primary goal is to get that number as high as possible. Only after I'm VR14 will I feel like it's time to just sit back and enjoy myself. I don't have time to play 24/7, so I do it in the shortest time possible, which requires me to grind. I just want to be done with leveling. Just let me have content and enjoy it without needing to keep up with some stupid level grind. They should have just implemented a new rarity drop above legendary that would be extremely rare and deconstructing it would give you the chance to recover the upgrade component so you could just upgrade the gear you already have by actually doing the content and enjoying yourself.

    This is just ZOS being lazy as usual with their game design. No innovation. No creativity. No attempt to "wow" the fanbase. Just piling more junk on the heap until they pile even more junk on the heap. FFS what MMO in history has ever raised the level cap TWICE in under six months? And of those who has done it when that six months were the first six months of the live game!? It's even stupid if they're trying to emulate the market trends...


    Trying to say this politely...it almost sounds to me as if you need ZOS to provide artificial limits for you in order for you to settle back and enjoy this awesome MMO. The way you described what you would do in the first few sentences of your post if and when the levels are raised is puzzling to me.

    Why is it not possible for you to look at raising levels at endgame in an MMO as something that is an option for players? There is no compulsion for YOU to be distracted, push yourself to go as fast as possible to level up, grind or any of those things you listed. Unless you want to. Its called choice.

    If a choice provides you with satisfaction, or some other relevant positive consequence - that is a fantastic reason to make that choice. If it results in more of a negative end result, then you look at other options.


    Really. You Do Not Need Someone Else To Make You Do Things.

    Edited by Anastasia on August 19, 2014 10:56PM
  • Soliss
    Soliss
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    [
    Hell I'm using 5 pieces of VR11 gear right now....and i'm still not going to upgrade after the patch...

    If your VR11 gear set pieces were also available at VR14, I bet you'd swap.

  • Anastasia
    Anastasia
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    TRIP233 wrote: »
    Soliss wrote: »
    With the announcement of the championship system, perhaps we were mislead into thinking that there would be no more VR levels added.

    Lo and behold VR14.

    What does this mean?

    Everyone that thought VR12 would be the cap, now gets to upgrade gear again. The overall difference between VR12 and VR14 will probably be minimal, but if you're not wearing the best gear, you're not wearing the best gear.

    Also, more level grinding! Everyone's favorite!

    Very disappointed in you, Zenimax!

    Aww you must be new to the game. We've seen VR14 Coming the moment VR12 was released. The enchanting glyphs in the in-game stores all had vet 12-14.

    Most people were under the impression that those were added before Zenimax decided to implement the Champion system after they realized that most people didn't like the veteran system.

    We knew it was the plan, but many thought that Zenimax had come to their senses and abandoned it in preparation for the Champion system. I was completely blindsided by this development.


    The Champion System is a way of adding perks to your character(s) via experience gains. They've not said they are changing any bit of the current areas which compile the Vet content, we are still going to have to go through those other two faction areas.

    Additionally, I can empathize with you a bit, *nods. I also was quite perplexed to see that Zeni decided to Nerf the whole middle content of the game. They did a 180-change on a part of this MMO's original design - that of group content. Instead of fixing group-finder, upping the grouping loot rewards and/or giving more group e x p bonus, they just Nerfed V+ 1-10. The change directly affects the quality of life for players tiptoeing through it solo now when they arrive at endgame unprepped and wondering why they cannot get into Trials groups etc.

    My being puzzled about that, and your feeling unable to understand Zeni's reasoning for raising level caps are about par. *Sends cookies to Maverick827, and watches for any new details about the Justice System, the new Guilds and other upcoming content o:)!

    Edited by Anastasia on August 19, 2014 11:14PM
  • Audigy
    Audigy
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    ✭✭
    You say "progression/leveling up" as if they are the same thing, or that one requires the other. This is not the case. You can have progression without increasing level caps. In fact, this is the majority of all AAA MMO models.

    Progression in the traditional MMOs pre WOW was all done by skills. At Ultima for instance you gained skills by doing something. Since you only had a specific amount of points available you had to unlearn older skills to learn new ones.

    You can pretty much say that no Char was ever finished at that game. There are also other MMOs that followed such a system of a never ending char progression.


    WOW and EQ broke that cycle with WOTLK destroying the whole progression completely.
    From now on your Char didn't learn anything new, didn't get new recipes, new crafts or spells. No it now all was about items and once unequipped the Char was as naked as a brand new level 80.

    I fully understand that new MMO fans only know that system but you guys don't know what you miss out with such a item driven progression. Your whole char loses its worth at the moment a new item tier is released.
    Its like losing your property, your car or money in RL. You are stripped from everything as its now no longer valuable.

    With the old system however your char never loses any value but builds up on the existing one.

    If you combine this with a good crafting system then you never need to grind boring dungeons or raids again and can finally play for story and adventuring.

    Lets face it, the grind of WOW isn't playing anymore its a waste of time - a run after a carrot you can never get.
  • Soloeus
    Soloeus
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    I still haven't even done Crag because nobody does the quests, they all just grind. Its really hard to get the quests and I am no MMO Athlete who wants to spend my gaming experience in Teamspeak with 6 people.

    Within; Without.
  • Soloeus
    Soloeus
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    oren74 wrote: »
    Xnemesis wrote: »
    LvLing wont be so bad as long as we can get decent exp from the arena. Id much rather grind the arena with three friends then with a grind group farming

    agree here too...hopefully it's fun, and not insanely hard where only the most elite gamers on the planet can win.

    It is "Craglorn part 2" what u think it means

    Within; Without.
  • Obscure
    Obscure
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    Anastasia wrote: »
    Obscure wrote: »
    Muletide wrote: »
    How dare they give us more content for our money!!!...

    Content that is undermined in importance since all that matters is that stupid number floating around next to everyone's name. It's an unnecessary distraction from enjoying content when your primary goal is to get that number as high as possible. Only after I'm VR14 will I feel like it's time to just sit back and enjoy myself. I don't have time to play 24/7, so I do it in the shortest time possible, which requires me to grind. I just want to be done with leveling. Just let me have content and enjoy it without needing to keep up with some stupid level grind. They should have just implemented a new rarity drop above legendary that would be extremely rare and deconstructing it would give you the chance to recover the upgrade component so you could just upgrade the gear you already have by actually doing the content and enjoying yourself.

    This is just ZOS being lazy as usual with their game design. No innovation. No creativity. No attempt to "wow" the fanbase. Just piling more junk on the heap until they pile even more junk on the heap. FFS what MMO in history has ever raised the level cap TWICE in under six months? And of those who has done it when that six months were the first six months of the live game!? It's even stupid if they're trying to emulate the market trends...


    Trying to say this politely...it almost sounds to me as if you need ZOS to provide artificial limits for you in order for you to settle back and enjoy this awesome MMO. The way you described what you would do in the first few sentences of your post if and when the levels are raised is puzzling to me.

    Why is it not possible for you to look at raising levels at endgame in an MMO as something that is an option for players? There is no compulsion for YOU to be distracted, push yourself to go as fast as possible to level up, grind or any of those things you listed. Unless you want to. Its called choice.

    If a choice provides you with satisfaction, or some other relevant positive consequence - that is a fantastic reason to make that choice. If it results in more of a negative end result, then you look at other options.


    Really. You Do Not Need Someone Else To Make You Do Things.
    Levels are an artificial limit for anyone to settle back and enjoy this MMO. They aren't an option they are mandatory, and if you disagree, go ahead and load up a new character and weapon swap. Go on, give it a shot.

    Oh you can't?
    Why's that?
    Oh you have to hit the appropriate level first?
    Yeah that's unfortunate.

    Well it's entirely your option. You don't have to...unless you want to weapon swap that is. Because then it's fairly mandatory.

    The things that are less functional mandates of the game mechanics use the exact same principle to encourage progression; you want to do "X" you need to reach level "Y". If X = competitive in end-game, then Y = the highest effin level there is. I want to just enjoy my end-game experience with horizontal progression. Give me new skill lines, new gear tiers, new gear options, new game functionality, let the characters expand outwards for awhile rather than upwards for ***s sake.

    Yes, raising the level cap is a normal thing...once a year, maybe once every six months. But twice in a window of less than six months (less than six months from launch mind you), is just stupid. It gives players no time to explore the existing content, funnels them into the new content, and the old content suffers. When was the last time you saw more than 5 players in a group questing through a VR8 zone? Rhetorical question really, you've either not gotten there yet, been there and moved on, or are there now and know first hand how alone you are.

    Long story short they don't need this incessant leveling nonsense to make more content. But if they're going to be lazy developers who want to exert minimal effort, it's the best route there is.
  • lycrates
    lycrates
    The whole point a traditional (non-sandbox) MMORPGs is to progress through more difficult encounters while making your character stronger. If MMORPGs did not have that, then people would complete the content and leave (GW2 anyone?)

    I honestly don't see what the problem is. Progression is a good thing. A VERY good thing, otherwise it would make the game unplayable in the long run.

    If you are playing ESO just for the PvP and nothing else, then I don't see the point of paying a subscription. There are tons of awesome free PvP games out there and at least one that is basically the same thing as Cyrodill but in the future.

    Honestly, the only problems that ESO has right now is the general lack of Endgame PvE content (which hopefully ZOS is working on fixing), and the tools to find other people (and not spam chat) need polishing. If ESO had released with beefy endgame content and polished grouping tools, it would have been the most popular game in the market.

    ESO still has the potential to come back and become one of the most popular MMOs. Hopefully ZOS will keep at it. (at the same time, please add some more types of PvP, not everyone likes the zerg-type Cyrodiil PvP)
    Edited by lycrates on August 20, 2014 12:17AM
  • Maverick827
    Maverick827
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    lycrates wrote: »
    ESO still has the potential to come back and become one of the most popular MMOs.
    A large majority of MMO players will not put up with the constant level cap raising. ESO's future is bleak if Zenimax doesn't change their mindset.

    Press "Agree" or "LOL" below if you agree.
    Edited by Maverick827 on August 20, 2014 1:09AM
  • Ghenra
    Ghenra
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    I hate this plans of vertical progession every 2/3 patch.
  • PoseidonEvil
    PoseidonEvil
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    i dont think there will ever be a level cap lol..any game ived played with one usually raises it slightly or waits like a year and raises it 10 levles. i.e. silk road lol..
    In-game ID: alchelvly
    Phixeon Maghi -- Breton Healer
    Harrow the Souleater -- Breton Necro Healer
    Krogyle dro-Smoketh -- Orc Stamdk
  • deathmasterl_ESO
    deathmasterl_ESO
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    Clearly people are missing the point that no where have they said they are getting rid of Veteran Ranks, what they said is they are "Getting rid of Veteran POINTS key word points, you know the thing that you use to lvl up your Veteran Ranks with, and they are changing it to normal XP."

    Veteran Ranks will still be in the game, they always will, but when you lvl up a Veteran Rank after the Champion System gets introduced you will get Champion Points to spend along with a Veteran Rank. Seems people keep mistaking things with all the confused and mistaken information that people are spreading around from the changes.
    Saevus Messor Imperial Dragonknight Vr14 Aldmeri Dominion
    Talia Spiritus Imperial Nightblade Lv17 Aldmeri Dominion
    Naomi Athael Altmer Sorcerer Lv8 Aldmeri Dominion
    Nyanta Raimanni Khajiit Templar Lv4 Aldmeri Dominion
    Sina Nightwind Bosmer Dragonknight Lv4 Aldmeri Dominion
    Leader of the 1st Infiltration and Scouting Division
    Master Weapon and Armor Crafter
  • Skafsgaard
    Skafsgaard
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    Audigy wrote: »
    Any other MMO adds a 5 level increase once every couple of years. Here I have to grind up a level a month, effectively.

    I can't keep doing that. This is probably the one thing that could drive me away.

    At WOW you grind item levels, here you grind char levels. Personally I hate item grinds but don't mind if my chars can get stronger by gaining new levels.

    If you don't like it then there is an item grinder just around the corner.

    I hope that ZO will never stop giving us new goals in the game which are not based on purple items but char development ;)

    I am just tired of running after new loot every 2-3 months just to find that exact game becoming worthless with a new patch.

    Cool, so how does veteran rank gives you 'character developmet'?

    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • DDuke
    DDuke
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    lycrates wrote: »
    The whole point a traditional (non-sandbox) MMORPGs is to progress through more difficult encounters while making your character stronger. If MMORPGs did not have that, then people would complete the content and leave (GW2 anyone?)

    Exactly.
    lycrates wrote: »
    I honestly don't see what the problem is. Progression is a good thing. A VERY good thing, otherwise it would make the game unplayable in the long run.

    Problem is, that by raising level caps they are basicly making Lower Craglorn a waste of time. All that gear you got in trials or crafted (and upgraded)? A waste of time. Any green set at VR14 will be as good or better than your current set, no matter how good it is. Your awesome gear, instead of being the second or even third best available gear in game, is now total garbage which you will deconstruct as soon as you reach VR14, because anyone with materials can craft better. That is the problem.
    lycrates wrote: »
    Honestly, the only problems that ESO has right now is the general lack of Endgame PvE content (which hopefully ZOS is working on fixing), and the tools to find other people (and not spam chat) need polishing. If ESO had released with beefy endgame content and polished grouping tools, it would have been the most popular game in the market.

    Agreed. Too bad most of the current end-game content in the game will be useless after the patch. Good luck getting 12 people to grind for VR12 gear.
    Instead they should have made Archives & Hel Ra a "ladder" to hopefully more difficult content (Serpent Trial).
    lycrates wrote: »
    ESO still has the potential to come back and become one of the most popular MMOs. Hopefully ZOS will keep at it. (at the same time, please add some more types of PvP, not everyone likes the zerg-type Cyrodiil PvP)

    I hope so... and for that reason really wish they'd stop raising the level caps. Level caps being raised in expansions or really big patches (that are announced months before) would be fine, not this.

  • WebBull
    WebBull
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    Seems people keep mistaking things with all the confused and mistaken information that people are spreading around from the changes.

    Lack of a clear and concise explanation given in a mainstream form (like this forum or the road ahead) is the reason for the confusion. An obscure you tube video or something similar doesn't cut it and only leads to further confusion.

    You are correct, there are many confused people, including me, but at the end of the day, ZOS is responsible for the confusion and the only ones that can clarify it.

    As of today, I look at update 4 as a huge step backwards.
    Edited by WebBull on August 20, 2014 12:55AM
  • deathmasterl_ESO
    deathmasterl_ESO
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    WebBull wrote: »
    Seems people keep mistaking things with all the confused and mistaken information that people are spreading around from the changes.

    Lack of a clear and concise explanation given in a mainstream form (like this forum or the road ahead) is the reason for the confusion. An obscure you tube video or something similar doesn't cut it and only leads to further confusion.

    You are correct, there are many confused people, including me, but at the end of the day, ZOS is responsible for the confusion and the only ones that can clarify it.

    As of today, I look at update 4 as a huge step backwards.

    True, I have stated that they need to put out a clear message on the forums going into great detail about the upcoming changes to everything so less people are confused, hopefully they will be able to do so soon so we can have less rage posts and more constructive feedback instead of constant I BLEEPING QUIT threads.
    Saevus Messor Imperial Dragonknight Vr14 Aldmeri Dominion
    Talia Spiritus Imperial Nightblade Lv17 Aldmeri Dominion
    Naomi Athael Altmer Sorcerer Lv8 Aldmeri Dominion
    Nyanta Raimanni Khajiit Templar Lv4 Aldmeri Dominion
    Sina Nightwind Bosmer Dragonknight Lv4 Aldmeri Dominion
    Leader of the 1st Infiltration and Scouting Division
    Master Weapon and Armor Crafter
  • Audigy
    Audigy
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    Skafsgaard wrote: »
    Audigy wrote: »
    Any other MMO adds a 5 level increase once every couple of years. Here I have to grind up a level a month, effectively.

    I can't keep doing that. This is probably the one thing that could drive me away.

    At WOW you grind item levels, here you grind char levels. Personally I hate item grinds but don't mind if my chars can get stronger by gaining new levels.

    If you don't like it then there is an item grinder just around the corner.

    I hope that ZO will never stop giving us new goals in the game which are not based on purple items but char development ;)

    I am just tired of running after new loot every 2-3 months just to find that exact game becoming worthless with a new patch.

    Cool, so how does veteran rank gives you 'character developmet'?

    I would advice checking the Quakecon videos to get the answer in detail to your question.

    In short, VR will give you points to spend in future. Those points can be invested into various boni similar to the zodiac systems of older ES games. You can raise your stamina regeneration, your movement speed, crafting essentials etc.

    Besides that you will get new zones just like Craglorn was, two of these were shown at Quakecon as well. In these zones you can quest, do dungeons, hopefully some world boss encounters and of course hunt achievements that unlock new dyes.

    You need to see the bigger picture here.

    Most MMOs pre WOW worked like that and even WOW did at Vanilla. You were able to get new skill lines / spells, new titles, new story elements or crafting tools. Yes WOW and most MMOs today don't work like that anymore but this doesn't mean the system is bad.

    I know a lot of people who are tired of WOW and Co. where all you improve is your item stack at the bank, while you grind points or badges for new loot that is again useless in three months.

    At ESO we will have a real char progression in future and not a fake progression by items. Be happy about it, I know these systems from the past and can assure you that its much more fun than any item grind system will ever be.
  • Skafsgaard
    Skafsgaard
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    Audigy wrote: »
    Skafsgaard wrote: »
    Audigy wrote: »
    Any other MMO adds a 5 level increase once every couple of years. Here I have to grind up a level a month, effectively.

    I can't keep doing that. This is probably the one thing that could drive me away.

    At WOW you grind item levels, here you grind char levels. Personally I hate item grinds but don't mind if my chars can get stronger by gaining new levels.

    If you don't like it then there is an item grinder just around the corner.

    I hope that ZO will never stop giving us new goals in the game which are not based on purple items but char development ;)

    I am just tired of running after new loot every 2-3 months just to find that exact game becoming worthless with a new patch.

    Cool, so how does veteran rank gives you 'character developmet'?

    I would advice checking the Quakecon videos to get the answer in detail to your question.

    In short, VR will give you points to spend in future. Those points can be invested into various boni similar to the zodiac systems of older ES games. You can raise your stamina regeneration, your movement speed, crafting essentials etc.

    Besides that you will get new zones just like Craglorn was, two of these were shown at Quakecon as well. In these zones you can quest, do dungeons, hopefully some world boss encounters and of course hunt achievements that unlock new dyes.

    You need to see the bigger picture here.

    Most MMOs pre WOW worked like that and even WOW did at Vanilla. You were able to get new skill lines / spells, new titles, new story elements or crafting tools. Yes WOW and most MMOs today don't work like that anymore but this doesn't mean the system is bad.

    I know a lot of people who are tired of WOW and Co. where all you improve is your item stack at the bank, while you grind points or badges for new loot that is again useless in three months.

    At ESO we will have a real char progression in future and not a fake progression by items. Be happy about it, I know these systems from the past and can assure you that its much more fun than any item grind system will ever be.

    I have watched it. And its cool, however, its not there yet. So, what makes you charcter more developed by dinging vr3 instead of vr2?

    Im not trying to be annoying, but ive just the completely opposite feeling. The ONLY difference is i get to put on some new gear, thats itemization and not character development. But i guess there're 750k different opinions on that.

    I started this game later than most and wasnt sure what to expect post 50, i felt a little sad, no skill points not stats nothing really other than x2 (or more?) xp or vp needed for next well, something.
    Edited by Skafsgaard on August 20, 2014 1:13AM
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    Source:
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  • felinith66
    felinith66
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    Unless the additional VR levels increases our attributes there's no real point to them. We get stronger in VR by upgrading our skills via sky shards. We get better at our crafting professions via sky shards. The only difference between a VR1 and VR3, w/ both having the same number of skill points, is gear. VR5's have better gear than VR1's. VR12's have better gear than VR10's.

    They want to add new content? That's fine. Add more sky shards, cuz at VR levels that basically how you get stronger. Keep the level cap, until you add the Champion system. Then we can finally say our toons are getting stronger by adding those champion points to our passives. We finally get rewarded for increasing our VR levels since we get more champion points.
  • zdkazz
    zdkazz
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    its not like its going to matter once the champion system is fully implemented all vrs will be converted to exp, so getting to vr 14 just means youll have more exp for the champion system, so dont sweat it guys.
  • Paske
    Paske
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    If I can normaly find a group and not be it liek Craglorn is today - very hard and frustrating to find someone willing to group with you, I could survive.

    Just as long as I get a good amount of XP and not forced to grind anomalies for a week before playing new content. Thats just soul crushing.
  • Catches_the_Sun
    Catches_the_Sun
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    I am very disappointed in the decision to constantly use an increase in level cap & gear as the "carrot to chase". When I heard that some of the ol' DAOC folks were involved in the development of ESO, I thought maybe they would avoid this sort of thing. DAOC was the only MMO I ever played that didn't do this, and that is the reason that I played it for 5 years. I don't want to bust my ass leveling & gearing up in PvE so that I can be competitive in RvR, just to have the rug pulled out from under me every couple of months and have to start the process over again. I'm soured.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Soulshine
    Soulshine
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    I do agree with others here who have pointed out that two level cap increases in less than six months after the launch of a brand new game is pretty bizarre, really. I have not played a single MMO that did this in this way and this fast. However much others may want to diminish this particular state of affairs because they equate all MMOs with level cap increases, it remains a very significant failure on ZoS’s part that they did not clearly communicate there would be an increase this soon and the reasons for it when they had ample opportunity to address it at QuakeCon since even during Q&A there this came up.

    It most especially looks bad when you consider that they DID release info on the incoming gear set bonus changes, knowing full well that the majority of players now at vr12 would immediately re-gear their end game sets. To release the set bonus changes to gear BEFORE raising the cap to 14 is also pretty stupid, as others have pointed out. It also makes them appear to hold a fundamental disregard for what players have been working on, not quite 5 month into the life of this game.

    Now because some of us are pointing this out, we are getting our feet held to the fire? Lol So be it. Personally, I love the game despite all this. I also prefer Trials gear and PvP sets to anything I can craft, and will be happy to keep working on getting those pieces since that is what I enjoy. I also love to raid and group so I don’t mind about the Craglorn expansion. But I – an others here – would truly have to be blind to not acknowledge that four entire levels in the PvE game being strictly tied to a group content zone (be that via Craglorn or PvP as the only other option…) is a seriously cracked move since there are SO MANY solo players in this game who have never played MMOs period and who are not comfortable with group tactics, instances, etc.

    All this being said, I suspect the missing link here is an actual clear timeline from ZoS about “Season Gear”and what it will offer us as opposed to what is available to us at this moment via crafting and via dropped sets. If there was ever a time to introduce that I would say it should be with the cap increase to give people some options other than spending so much time to re-gather all the gold and mats they just spent for the second time on set which in any case could prove beyond obsolete in comparison.

    Answers ZOS. Answers. You are not very good at providing them, and often when you do they come pretty late. Step up – you are losing ground here even faster than usual.
  • Natjur
    Natjur
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    So what do you guys think of the new 9 trait armor sets, even if they did not raise the level to V14, I would been replacing my armor anyway if the new sets stay as they are. Those new sets are too powerful, I can see them getting tweaked before going to Prod.
    Edited by Natjur on August 20, 2014 4:05AM
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