If your group is bigger than 6 members gain 75% damage reduction.
If your group is bigger than 6 members gain 75% damage reduction.
xsorusb14_ESO wrote: »Volley flat out needs a buff...So caps are the least of its worries.
briandivisionb16_ESO wrote: »Noob scrubs I could faceroll in PvP with my eyes closed are no longer killable.
If your group is bigger than 6 members gain 75% damage reduction.
briandivisionb16_ESO wrote: »bump
I don't get how... I mean, look at the threads and the polls.I DO NOT UNDERSTAND HOW ZOS WANT THEIR PVP TO PLAY THIS WAY. IT IS SICKENING AND THE GUILDS ARE LEAVING!
grimjim398 wrote: »briandivisionb16_ESO wrote: »bump
I don't get how... I mean, look at the threads and the polls.I DO NOT UNDERSTAND HOW ZOS WANT THEIR PVP TO PLAY THIS WAY. IT IS SICKENING AND THE GUILDS ARE LEAVING!
The threads would be exactly the same if the AOE cap was removed, only the subject would be different. People would be clamoring for an AOE cap. From Zenimax's point of view, players are always going to yell about the way PvP works. PvP players always claim everybody thinks X and everybody is leaving because of X. You can only cry wolf so many times.
briandivisionb16_ESO wrote: »(edit)
OK. So a small and smart tactical squad can no longer take down larger numbers, under any circumstance.
In fact – in ALL circumstances, you simply need larger numbers of AOE spammers.
All i see in Cyrodil is those damn bombing groups bombing anything.
If your group is bigger than 6 members gain 75% damage reduction.
briandivisionb16_ESO wrote: »bump
I don't get how... I mean, look at the threads and the polls.I DO NOT UNDERSTAND HOW ZOS WANT THEIR PVP TO PLAY THIS WAY. IT IS SICKENING AND THE GUILDS ARE LEAVING!
briandivisionb16_ESO wrote: »Noob scrubs I could faceroll in PvP with my eyes closed are no longer killable.
This invalidates everything else you wrote in my opinion. You could have said something like: "Players I used to beat easily are now unkillable." Instead you reveal your nature by using contemptful and insulting terms about players you don't even know.
The_Drexill wrote: »I still don't believe the AoE caps are the problem. I believe the lack of meaningful CC is the problem.
frosth.darkomenb16_ESO wrote: »@The_Drexill , There are crowd control abilities in the game.
They just are limited to the target cap as well, so they are non existent/irelevant.
(and there is also that issue with immovable, but that's another topic)
Remove the cap, and you'll have crowd control.
@Nox_Aeterna , Except that removing the aoe target cap will make aoes less viable. I know it is counter intuitive at first glance, but hear me out.
If there is the possibility for 40 to get one shotted by 6 people, the 40 will spread out to avoid death.
Now, aoes are always desirable because the stacking tactics pretty much guarantees you 6 targets at each cast.
By spreading out, groups are actually giving less targets per aoes than now.
So aoes become far less reliable or desirable as a main attack tool, and single target fire becomes bread and butter.
Aoes would of course, still be an opportunistic ability when the enemies clump up by mistake or through the flow of the battle.
Here are the calculations if you are interested:A group may want to stay in a 20m radius to be able to benefit from friendly heals. The range of abilities usually is 28m but let's assume they like to stick together more than necessary for discussion sake.
So that's a formation of 40m wide and an area of 1256.64 m2.
For 40 players, that's a player density of around 0.0318 per square meter.
(of course players will never have perfect repartition, but with constant movement we can assume an average)
A bat swarm has 10m radius, so it impacts 314.16 m2 x player density, so 9.99 targets in average.
Impulse has 8m radius, so around 6.39 targets in average.
Most ranged aoes are between 3 to 6m radius. (volcanic rune 3m, volley 5m, lightning flood 6m)
For 3 to 6m, that would be 0.9 to 3.6 targets hit instead of 40.
Of course, when players are spread out, it is easier to notice enemies crossing the line of skrimmage for bat/impulse and it will be easy to avoid/deal with it.
Right now, when two opposing stacks are on top of eachother, there is very little way to anticipate/avoid pbaoes.
We also have the telegraphs and other red circles on the ground to avoid damage, so those are estimates against the worst groups ever.
Better groups will get hit less.
As you can see, at most, an aoe hits around the target cap, bust will mostly hit less targets than the cap.
Hence, aoes will be weaker when the target cap gets removed.
A side effect also is that oil will be much less powerful.
First, it won't be the only uncapped damage any more, so it won't be op in that regards.
Second, it is slower, more visible, has less mobility and a cooldown.
It's pretty much a death trap on flat ground when you can't stack around it to benefit from the target cap passive dodge chance.
jelliedsoup wrote: »Aoe is a really boring skill to use. You dont even need to aim. If you like to make an easy game easier, then aoe away.
Those who use light and staff as it's easier will likely use aoe as well. But its kinda boring.
Not even close. Wars are won by those that think.Nox_Aeterna wrote: »The reason people zerg and join together is exactly because to us in general it makes sense that together we are stronger , that is how most wars and so on work ,
@Nox_Aeterna
If the only reason a zerg isn't being shredded by 6 guys is because of an arbitrary target cap to AoE, there are two failures in the game design instead of one.
poodlemasterb16_ESO wrote: »Not even close. Wars are won by those that think.Nox_Aeterna wrote: »The reason people zerg and join together is exactly because to us in general it makes sense that together we are stronger , that is how most wars and so on work ,
Zerging needs to be punished as any mindless swarm should be. In modern war any zerg is just annihilated. Historically small groups often defeated large armies with useful tactics. Why do you think Rome conquered the world with it's legions. They routinely decimated much larger forces because they had worked how to do it.