so everything should just be handed over then? why not just hand out purple equipment or rare motifs to everyone who starts the game then? after all there is arbitrary gates to get into craglorn(you have to earn vr1)No arbitrary gates to enter content please, especially one as meaningless as rank.
so everything should just be handed over then? why not just hand out purple equipment or rare motifs to everyone who starts the game then? after all there is arbitrary gates to get into craglorn(you have to earn vr1)No arbitrary gates to enter content please, especially one as meaningless as rank.
BrassRazoo wrote: »BrassRazoo wrote: »Better make PeeVeePee'ers beat Malog Bal first just to be fair hey?
if they wish to go to other alliances zones then yes, they do need to beat molagbal and if they want into a pvp reward area then they should have to pvp some.
There is no PvP in PvE zones, but there is PvE in PvP zones.
Anyone who thinks PvP requirements will be required to access additional content like this is delusional.
every endgame zone is locked its a time sink, if you want to get the reward given for pvp then you should have to pvp if i want the reward for trials then i have to run the trials, why should one be given away while the other is not, mabey we should just give away trials gear to anyone that enters craglorn?
That is the absolute greatest example of hyperbole in all of the universes that exist, have existed, or ever will exist until time ends.OrangeTheCat wrote: »so everything should just be handed over then? why not just hand out purple equipment or rare motifs to everyone who starts the game then? after all there is arbitrary gates to get into craglorn(you have to earn vr1)No arbitrary gates to enter content please, especially one as meaningless as rank.
This is a classic example of hyperbole.
if you unlock the imperial city to everyone even people who have never set foot on imperial soil, then you need to unlock craglorn to all non vet chars, its exactly the same thing, some requirements need to be meet to enter the area(and craglorns are actually harder to get)
Since this is a PvE area with a PvP req to enter so maybe the PvPers should have to have some high end PvE achievement to enter.
if you unlock the imperial city to everyone even people who have never set foot on imperial soil, then you need to unlock craglorn to all non vet chars, its exactly the same thing, some requirements need to be meet to enter the area(and craglorns are actually harder to get)
Cryodiil is gated. You must be level 10 to enter.
OP's sense of entitlement is hilarious, this is an idea that is historically Darkness Falls from DAOC, OP says he remembers DF from DAOC and didnt agree with how it was implemented, well sorry your one of the minority on that one chum, suck it up.
DF was one of the best ideas any MMO has had to date, PVE dungeon unlocked via PVP, yes i understand the point is its unlocked via PVP, but essentially its a PVE zone, the reward for unlocking it was better exp / gear / seals / raid mobs.
Coupled with the fact other alliances would log out toons there to PVP / PVE, soon as DF switched hands there would be a mad rush to get to the enemies side ASAP to clear them out, this was brilliant fun, but once cleared whats left? PVE, tons of PVE mobs with great exp dropping seals that could be exchanged for mediocre gear (design flaw imho) and some raid mobs poorly implemented, however it was one of the best zones to level up in, you could enter at 10 and leave at 50, all the while have that sense of fear that an enemy stealther could pop up at any given moment and take you out, just added to the fun imo.
Trying to dictate who can and cant enter via some rank is just noobish at best and makes you come across as some elitist muppet who doesnt see the bigger picture.