What's gear got to do with it?mike.gaziotisb16_ESO wrote: »fromtesonlineb16_ESO wrote: »Why would I want to endure PVP to be able to play the PVE content I bought?
I'm perfectly happy to wait for the PVPers to open this content for me, and IDC a flying fig if you hate me for it.
While I don't really agree with the lockout idea, your argument can be used back at you.
I want the Aether Set (post-v1.3 it's v.good) but I have to PvE extensively to get it and I personally don't care about PvE so much. Something can be said, whether you agree with me or not, about rewarding players who put the effort in as opposed to just handing them stuff out. If I can't get the Aether Set without PvEing why should you get the Daedric Imperial armor without PvPing?
DaedricCheese wrote: »Yeah because having less Cannon Fodder is a good thing for your Alliance.
MonkeyAssassin24 wrote: »I'm sorry but basically what I see as the argument here is "You have to earn the title of Tyro to enter", and then when someone argues against having to do that the next argument is "Tyro is so easy to get it shouldn't be a problem!" So from what I am getting here is that you want a restriction on access but claim that it is incredibly easy to get past this restriction. So if I basically go into Cyrodiil as a player that hasn't done much pvp, join a group, hang around the vicinity of a couple sieges, maybe fire a bow at people a few times, rank up to 5, you will consider me a player that has "earned" my way into the IC.
Not trying to fuel a fire or anything but all I can see you pushing for is a minor bump in the road to entering the city so why have a rank requirement at all? There are also so many other factors that could easily lay claim to "riding someones coat tails." What if I did Cyrodiil really heavily for one day back in April or May, made rank 6 or something, but haven't stepped foot back in since? Have I earned the right to enter the IC? What's to stop me from waiting until my faction has taken the city so I can step in because I earned Tyro months ago and stopped going to Cyrodiil? Has someone who merely laid at the back of a zerg to get enough alliance points to rank up earned it more than someone who actively participated in the same group?
Comparing it to vet zones or Craglorn is apples and oranges. PvE content is heavily story based in this game and not having some sort of restrictions on those makes absolutely no sense. I understand the idea you are putting forward, I happen to enjoy having instances or something be rewarded for say, a quest chain or killing other instance bosses first. It gives me a sense of accomplishment and lays out a path of goals I can work towards. This however sounds like an arbitrary limit that would make someone merely put in an hour or two of time just to access new and exciting content so, why bother? I agree with the sentiment that if it brings more players to try pvp, don't change it!
MonkeyAssassin24 wrote: »I'm sorry but basically what I see as the argument here is "You have to earn the title of Tyro to enter", and then when someone argues against having to do that the next argument is "Tyro is so easy to get it shouldn't be a problem!" So from what I am getting here is that you want a restriction on access but claim that it is incredibly easy to get past this restriction. So if I basically go into Cyrodiil as a player that hasn't done much pvp, join a group, hang around the vicinity of a couple sieges, maybe fire a bow at people a few times, rank up to 5, you will consider me a player that has "earned" my way into the IC.
Not trying to fuel a fire or anything but all I can see you pushing for is a minor bump in the road to entering the city so why have a rank requirement at all? There are also so many other factors that could easily lay claim to "riding someones coat tails." What if I did Cyrodiil really heavily for one day back in April or May, made rank 6 or something, but haven't stepped foot back in since? Have I earned the right to enter the IC? What's to stop me from waiting until my faction has taken the city so I can step in because I earned Tyro months ago and stopped going to Cyrodiil? Has someone who merely laid at the back of a zerg to get enough alliance points to rank up earned it more than someone who actively participated in the same group?
Comparing it to vet zones or Craglorn is apples and oranges. PvE content is heavily story based in this game and not having some sort of restrictions on those makes absolutely no sense. I understand the idea you are putting forward, I happen to enjoy having instances or something be rewarded for say, a quest chain or killing other instance bosses first. It gives me a sense of accomplishment and lays out a path of goals I can work towards. This however sounds like an arbitrary limit that would make someone merely put in an hour or two of time just to access new and exciting content so, why bother? I agree with the sentiment that if it brings more players to try pvp, don't change it!
I said the exact same thing a couple pages back. My statement was that if you really want to make them earn it, bump that rank up higher or forget about it. I don't think they care about logic. They just want to be acknowledged as some kind of elite PvP player. And it's not like the devs are going to hand pick this one thread and agree with one guy. In theory, if you're going to make an achievement, then make it hard or not at all. /thread
MonkeyAssassin24 wrote: »I'm sorry but basically what I see as the argument here is "You have to earn the title of Tyro to enter", and then when someone argues against having to do that the next argument is "Tyro is so easy to get it shouldn't be a problem!" So from what I am getting here is that you want a restriction on access but claim that it is incredibly easy to get past this restriction. So if I basically go into Cyrodiil as a player that hasn't done much pvp, join a group, hang around the vicinity of a couple sieges, maybe fire a bow at people a few times, rank up to 5, you will consider me a player that has "earned" my way into the IC.
Not trying to fuel a fire or anything but all I can see you pushing for is a minor bump in the road to entering the city so why have a rank requirement at all? There are also so many other factors that could easily lay claim to "riding someones coat tails." What if I did Cyrodiil really heavily for one day back in April or May, made rank 6 or something, but haven't stepped foot back in since? Have I earned the right to enter the IC? What's to stop me from waiting until my faction has taken the city so I can step in because I earned Tyro months ago and stopped going to Cyrodiil? Has someone who merely laid at the back of a zerg to get enough alliance points to rank up earned it more than someone who actively participated in the same group?
Comparing it to vet zones or Craglorn is apples and oranges. PvE content is heavily story based in this game and not having some sort of restrictions on those makes absolutely no sense. I understand the idea you are putting forward, I happen to enjoy having instances or something be rewarded for say, a quest chain or killing other instance bosses first. It gives me a sense of accomplishment and lays out a path of goals I can work towards. This however sounds like an arbitrary limit that would make someone merely put in an hour or two of time just to access new and exciting content so, why bother? I agree with the sentiment that if it brings more players to try pvp, don't change it!
I said the exact same thing a couple pages back. My statement was that if you really want to make them earn it, bump that rank up higher or forget about it. I don't think they care about logic. They just want to be acknowledged as some kind of elite PvP player. And it's not like the devs are going to hand pick this one thread and agree with one guy. In theory, if you're going to make an achievement, then make it hard or not at all. /thread
fromtesonlineb16_ESO wrote: »What's gear got to do with it?
Oh, right, like most people you only do something for the phat lewt rewards, not simply to enjoy the content: I do things because I enjoy them and the story they tell, I don't need to be bribed by 'rewards' to do something.
I said the exact same thing a couple pages back. My statement was that if you really want to make them earn it, bump that rank up higher or forget about it. I don't think they care about logic. They just want to be acknowledged as some kind of elite PvP player. And it's not like the devs are going to hand pick this one thread and agree with one guy. In theory, if you're going to make an achievement, then make it hard or not at all. /thread
mike.gaziotisb16_ESO wrote: »I said the exact same thing a couple pages back. My statement was that if you really want to make them earn it, bump that rank up higher or forget about it. I don't think they care about logic. They just want to be acknowledged as some kind of elite PvP player. And it's not like the devs are going to hand pick this one thread and agree with one guy. In theory, if you're going to make an achievement, then make it hard or not at all. /thread
First off we don't really now how it's all going to work. What we now so far is that capturing the IC will give you access to new PvE content and some new crafted sets.
I'm against restricting PvE dungeons to a certain level of PvP players. I can go and do Trials whenever I want, why should PvE players be locked out of PvE content hidden behind a PvP wall? It's not the content that should require effort but the rewards. In any event as an avid PvP player myself, as soon as we capture Cyrodiil I'm not gonna tell my guild-mates: "Good job guys now me, Rob, Tina and Mark are going to do this dungeon. Good luck in holding the IC from the other factions. Bye!"
In short, I think the PvE content should be accessible to everyone.
Regarding the crafted sets, I don't want them to be tied to achievements like "Tyro" that everyone who PvPs has already achieved. They should be tied to new achievements to motivate players to continue playing. If the first day the content comes out our guild manages to cap the IC, we'll just send 1 crafter in and make sets for all of us. So within the first day we've got the rewards linked to new content. I think for obvious reasons that's a bad idea.
smeeprocketnub19_ESO wrote: »Here's the problem, there is a pve requirement for trials. You can not currently get even vr1 via pvp. Therefore, you have to pve. Anyone that is currently competitive in pvp has pve'd their way there. We have all done our time on both ends of the game.
smeeprocketnub19_ESO wrote: »To another poster: the reason Tyro was picked (I think) is sort of a compromise. It is a show of faith on the part of people who don't pvp that they are willing to get their hands dirty and not bail when crap hits the fan and the city gets stormed. They are taking up space, so they need to be ready to fight the enemy. Sure veteran would be nice or something similar (veteran here so very biased) but that take a bit more work and this doesn't potentially lock out new players that might be interested.
I'm sure they said Imperial City will be subject to the same pop-locks as the campaign it is part of; that is, the Imperial City in the middle of the Wabbajack Cyrodiil will be subject to the Wabbajack pop limits. Without this minimal requirement that is suggested, the limit may be reached very quickly by PvE-only players going straight into IC to do its PvE, locking out the PvP-only players in their alliance from doing anything, either in the wider Wabba campaign or in the Wabba Imperial City.mike.gaziotisb16_ESO wrote: »I'm personally quite happy for PvErs getting straight into the dungeon without having to go through the Cyro pop-locks and all that.
Um .. I don't PVP, I loathe it and wish it didn't exist in this game.mike.gaziotisb16_ESO wrote: »fromtesonlineb16_ESO wrote: »What's gear got to do with it?
Oh, right, like most people you only do something for the phat lewt rewards, not simply to enjoy the content: I do things because I enjoy them and the story they tell, I don't need to be bribed by 'rewards' to do something.
You hit the nail on the head yourself and countered your own argument in 5 simple words.
Simple fact is a huge number of players repeat content over and over in order to get some rare set or rewards. If that carrot didn't exist a lot of them would not bother. As a company that want to retain customers as well as bring more on board, ZOS would be stupid not to cater to that audience.
Also, if you just enjoy doing the content as you said, then you don't get affected. Just go and PvP like you always did and not bother with the new crafted sets or items etc. Win-win situation.
I'm sure they said Imperial City will be subject to the same pop-locks as the campaign it is part of; that is, the Imperial City in the middle of the Wabbajack Cyrodiil will be subject to the Wabbajack pop limits. Without this minimal requirement that is suggested, the limit may be reached very quickly by PvE-only players going straight into IC to do its PvE, locking out the PvP-only players in their alliance from doing anything, either in the wider Wabba campaign or in the Wabba Imperial City.
fromtesonlineb16_ESO wrote: »Um .. I don't PVP, I loathe it and wish it didn't exist in this game.
Once your alliance controls a district, you are able to get in and out of the city through a shrine of some sort (can't remember if it's Transitus Shrine or Wayshrine though). Also I don't know what happens when another alliance gains control of city access and your alliance still holds that district...mike.gaziotisb16_ESO wrote: »I'm sure they said Imperial City will be subject to the same pop-locks as the campaign it is part of; that is, the Imperial City in the middle of the Wabbajack Cyrodiil will be subject to the Wabbajack pop limits. Without this minimal requirement that is suggested, the limit may be reached very quickly by PvE-only players going straight into IC to do its PvE, locking out the PvP-only players in their alliance from doing anything, either in the wider Wabba campaign or in the Wabba Imperial City.
I haven't seen them say that anywhere tbh. I'm sure they'll have the foresight to avoid the problem you mentioned. Or at least I hope so
I mean you enter the IC through tunnels and once inside your exit is probably only via the tunnels so it'd make sense that the tunnels and the city itself would be subject to some different pop-lock than overland PvP. It may be that same to PvE content, there'll be some form of phasing implemented. I'll give them the benefit of the doubt for now, because if we can foresee a problem I'd be really surprised if an experienced group of content designers cannot.
Once your alliance controls a district, you are able to get in and out of the city through a shrine of some sort (can't remember if it's Transitus Shrine or Wayshrine though). Also I don't know what happens when another alliance gains control of city access and your alliance still holds that district...
It's not healthy for the game to lockout content from others who don't usually play that particular area.
BrassRazoo wrote: »Better make PeeVeePee'ers beat Malog Bal first just to be fair hey?
OP's sense of entitlement is hilarious, this is an idea that is historically Darkness Falls from DAOC, OP says he remembers DF from DAOC and didnt agree with how it was implemented, well sorry your one of the minority on that one chum, suck it up.
DF was one of the best ideas any MMO has had to date, PVE dungeon unlocked via PVP, yes i understand the point is its unlocked via PVP, but essentially its a PVE zone, the reward for unlocking it was better exp / gear / seals / raid mobs.
Coupled with the fact other alliances would log out toons there to PVP / PVE, soon as DF switched hands there would be a mad rush to get to the enemies side ASAP to clear them out, this was brilliant fun, but once cleared whats left? PVE, tons of PVE mobs with great exp dropping seals that could be exchanged for mediocre gear (design flaw imho) and some raid mobs poorly implemented, however it was one of the best zones to level up in, you could enter at 10 and leave at 50, all the while have that sense of fear that an enemy stealther could pop up at any given moment and take you out, just added to the fun imo.
Trying to dictate who can and cant enter via some rank is just noobish at best and makes you come across as some elitist muppet who doesnt see the bigger picture.
BrassRazoo wrote: »Better make PeeVeePee'ers beat Malog Bal first just to be fair hey?
if they wish to go to other alliances zones then yes, they do need to beat molagbal and if they want into a pvp reward area then they should have to pvp some.
BrassRazoo wrote: »BrassRazoo wrote: »Better make PeeVeePee'ers beat Malog Bal first just to be fair hey?
if they wish to go to other alliances zones then yes, they do need to beat molagbal and if they want into a pvp reward area then they should have to pvp some.
There is no PvP in PvE zones, but there is PvE in PvP zones.
Anyone who thinks PvP requirements will be required to access additional content like this is delusional.
After long fighting and then crashing you must wait in queue 10min-1+h to get back in. Imagine what will happen when Imperial city will be introduced, you will wait in much longer line, behind players who done nothing to unlock Imperial city and will do nothing to help keep it.
I don't understand why PvEers demand PvP reward but refuse to help achieve it? No one ask that only players who captured necessary keeps may enter IC but access should be granted to those who contributed in AvAvA.