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Make Imperial city need Tyro rank to enter

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Why would I want to endure PVP to be able to play the PVE content I bought?

    I'm perfectly happy to wait for the PVPers to open this content for me, and IDC a flying fig if you hate me for it. :p

    While I don't really agree with the lockout idea, your argument can be used back at you.

    I want the Aether Set (post-v1.3 it's v.good) but I have to PvE extensively to get it and I personally don't care about PvE so much. Something can be said, whether you agree with me or not, about rewarding players who put the effort in as opposed to just handing them stuff out. If I can't get the Aether Set without PvEing why should you get the Daedric Imperial armor without PvPing?
    What's gear got to do with it?

    Oh, right, like most people you only do something for the phat lewt rewards, not simply to enjoy the content: I do things because I enjoy them and the story they tell, I don't need to be bribed by 'rewards' to do something.
    Edited by fromtesonlineb16_ESO on July 28, 2014 12:26PM
  • TehMagnus
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    Yeah because having less Cannon Fodder is a good thing for your Alliance.

    This.

    Let the newbs come, no discrimination. More AP for us :)
  • SFBryan18
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    I'm sorry but basically what I see as the argument here is "You have to earn the title of Tyro to enter", and then when someone argues against having to do that the next argument is "Tyro is so easy to get it shouldn't be a problem!" So from what I am getting here is that you want a restriction on access but claim that it is incredibly easy to get past this restriction. So if I basically go into Cyrodiil as a player that hasn't done much pvp, join a group, hang around the vicinity of a couple sieges, maybe fire a bow at people a few times, rank up to 5, you will consider me a player that has "earned" my way into the IC.

    Not trying to fuel a fire or anything but all I can see you pushing for is a minor bump in the road to entering the city so why have a rank requirement at all? There are also so many other factors that could easily lay claim to "riding someones coat tails." What if I did Cyrodiil really heavily for one day back in April or May, made rank 6 or something, but haven't stepped foot back in since? Have I earned the right to enter the IC? What's to stop me from waiting until my faction has taken the city so I can step in because I earned Tyro months ago and stopped going to Cyrodiil? Has someone who merely laid at the back of a zerg to get enough alliance points to rank up earned it more than someone who actively participated in the same group?

    Comparing it to vet zones or Craglorn is apples and oranges. PvE content is heavily story based in this game and not having some sort of restrictions on those makes absolutely no sense. I understand the idea you are putting forward, I happen to enjoy having instances or something be rewarded for say, a quest chain or killing other instance bosses first. It gives me a sense of accomplishment and lays out a path of goals I can work towards. This however sounds like an arbitrary limit that would make someone merely put in an hour or two of time just to access new and exciting content so, why bother? I agree with the sentiment that if it brings more players to try pvp, don't change it!

    I said the exact same thing a couple pages back. My statement was that if you really want to make them earn it, bump that rank up higher or forget about it. I don't think they care about logic. They just want to be acknowledged as some kind of elite PvP player. And it's not like the devs are going to hand pick this one thread and agree with one guy. In theory, if you're going to make an achievement, then make it hard or not at all. /thread
    Edited by SFBryan18 on July 28, 2014 12:34PM
  • MonkeyAssassin24
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    SFBryan18 wrote: »
    I'm sorry but basically what I see as the argument here is "You have to earn the title of Tyro to enter", and then when someone argues against having to do that the next argument is "Tyro is so easy to get it shouldn't be a problem!" So from what I am getting here is that you want a restriction on access but claim that it is incredibly easy to get past this restriction. So if I basically go into Cyrodiil as a player that hasn't done much pvp, join a group, hang around the vicinity of a couple sieges, maybe fire a bow at people a few times, rank up to 5, you will consider me a player that has "earned" my way into the IC.

    Not trying to fuel a fire or anything but all I can see you pushing for is a minor bump in the road to entering the city so why have a rank requirement at all? There are also so many other factors that could easily lay claim to "riding someones coat tails." What if I did Cyrodiil really heavily for one day back in April or May, made rank 6 or something, but haven't stepped foot back in since? Have I earned the right to enter the IC? What's to stop me from waiting until my faction has taken the city so I can step in because I earned Tyro months ago and stopped going to Cyrodiil? Has someone who merely laid at the back of a zerg to get enough alliance points to rank up earned it more than someone who actively participated in the same group?

    Comparing it to vet zones or Craglorn is apples and oranges. PvE content is heavily story based in this game and not having some sort of restrictions on those makes absolutely no sense. I understand the idea you are putting forward, I happen to enjoy having instances or something be rewarded for say, a quest chain or killing other instance bosses first. It gives me a sense of accomplishment and lays out a path of goals I can work towards. This however sounds like an arbitrary limit that would make someone merely put in an hour or two of time just to access new and exciting content so, why bother? I agree with the sentiment that if it brings more players to try pvp, don't change it!

    I said the exact same thing a couple pages back. My statement was that if you really want to make them earn it, bump that rank up higher or forget about it. I don't think they care about logic. They just want to be acknowledged as some kind of elite PvP player. And it's not like the devs are going to hand pick this one thread and agree with one guy. In theory, if you're going to make an achievement, then make it hard or not at all. /thread

    Agreed. Sorry I missed your post I got to about page 6 or 7 and then posted because it seemed like a runaround of the same things being reiterated :)
    On second thought, let's not go to the forums. 'Tis a silly place.
  • grimjim398
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    SFBryan18 wrote: »
    I'm sorry but basically what I see as the argument here is "You have to earn the title of Tyro to enter", and then when someone argues against having to do that the next argument is "Tyro is so easy to get it shouldn't be a problem!" So from what I am getting here is that you want a restriction on access but claim that it is incredibly easy to get past this restriction. So if I basically go into Cyrodiil as a player that hasn't done much pvp, join a group, hang around the vicinity of a couple sieges, maybe fire a bow at people a few times, rank up to 5, you will consider me a player that has "earned" my way into the IC.

    Not trying to fuel a fire or anything but all I can see you pushing for is a minor bump in the road to entering the city so why have a rank requirement at all? There are also so many other factors that could easily lay claim to "riding someones coat tails." What if I did Cyrodiil really heavily for one day back in April or May, made rank 6 or something, but haven't stepped foot back in since? Have I earned the right to enter the IC? What's to stop me from waiting until my faction has taken the city so I can step in because I earned Tyro months ago and stopped going to Cyrodiil? Has someone who merely laid at the back of a zerg to get enough alliance points to rank up earned it more than someone who actively participated in the same group?

    Comparing it to vet zones or Craglorn is apples and oranges. PvE content is heavily story based in this game and not having some sort of restrictions on those makes absolutely no sense. I understand the idea you are putting forward, I happen to enjoy having instances or something be rewarded for say, a quest chain or killing other instance bosses first. It gives me a sense of accomplishment and lays out a path of goals I can work towards. This however sounds like an arbitrary limit that would make someone merely put in an hour or two of time just to access new and exciting content so, why bother? I agree with the sentiment that if it brings more players to try pvp, don't change it!

    I said the exact same thing a couple pages back. My statement was that if you really want to make them earn it, bump that rank up higher or forget about it. I don't think they care about logic. They just want to be acknowledged as some kind of elite PvP player. And it's not like the devs are going to hand pick this one thread and agree with one guy. In theory, if you're going to make an achievement, then make it hard or not at all. /thread

    Mischaracterizing someone's argument for a sort of political smear against him is base. There's no hint in the OP of any idea of an elite. That's something that the PvE players brought to this debate. It's pretty clear that there are parties on both sides of this debate who are more interesting in refighting the PvE versus PvP battle than anything else. OP is making a reasonable suggestion. There are good reasons to agree with him and good reasons to disagree. But of course this is the internet, where it is more important to smear your opponent than to listen and respond.

    It is a simple fact that PvE players will have to rely on PvP players to open up this content for them. It is also a fact that this area could revert to PvP at any time, in at least a couple of different ways. This is not like any other PvE area in that way.

    In the end this argument has become a pointless exercise in the hurling of epithets; any point to be made has already been made several times over. Zenimax will decide, and it is a certainty that, no matter what they decide, people will complain about it.
    Edited by grimjim398 on July 28, 2014 12:46PM
  • bertenburnyb16_ESO
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    well I would pvp if the game wouldn't CRASH EVERY 15-30MIN, FIX TEH DAMN MEMORY LEAK ALREADY
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

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  • Maulkin
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    What's gear got to do with it?

    Oh, right, like most people you only do something for the phat lewt rewards, not simply to enjoy the content: I do things because I enjoy them and the story they tell, I don't need to be bribed by 'rewards' to do something.

    You hit the nail on the head yourself and countered your own argument in 5 simple words.

    Simple fact is a huge number of players repeat content over and over in order to get some rare set or rewards. If that carrot didn't exist a lot of them would not bother. As a company that want to retain customers as well as bring more on board, ZOS would be stupid not to cater to that audience.

    Also, if you just enjoy doing the content as you said, then you don't get affected. Just go and PvP like you always did and not bother with the new crafted sets or items etc. Win-win situation.
    Edited by Maulkin on July 28, 2014 12:51PM
    EU | PC | AD
  • Maulkin
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    SFBryan18 wrote: »
    I said the exact same thing a couple pages back. My statement was that if you really want to make them earn it, bump that rank up higher or forget about it. I don't think they care about logic. They just want to be acknowledged as some kind of elite PvP player. And it's not like the devs are going to hand pick this one thread and agree with one guy. In theory, if you're going to make an achievement, then make it hard or not at all. /thread

    First off we don't really now how it's all going to work. What we now so far is that capturing the IC will give you access to new PvE content and some new crafted sets.

    I'm against restricting PvE dungeons to a certain level of PvP players. I can go and do Trials whenever I want, why should PvE players be locked out of PvE content hidden behind a PvP wall? It's not the content that should require effort but the rewards. In any event as an avid PvP player myself, as soon as we capture Cyrodiil I'm not gonna tell my guild-mates: "Good job guys now me, Rob, Tina and Mark are going to do this dungeon. Good luck in holding the IC from the other factions. Bye!"

    In short, I think the PvE content should be accessible to everyone.

    Regarding the crafted sets, I don't want them to be tied to achievements like "Tyro" that everyone who PvPs has already achieved. They should be tied to new achievements to motivate players to continue playing. If the first day the content comes out our guild manages to cap the IC, we'll just send 1 crafter in and make sets for all of us. So within the first day we've got the rewards linked to new content. I think for obvious reasons that's a bad idea.
    Edited by Maulkin on July 28, 2014 1:06PM
    EU | PC | AD
  • smeeprocketnub19_ESO
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    SFBryan18 wrote: »
    I said the exact same thing a couple pages back. My statement was that if you really want to make them earn it, bump that rank up higher or forget about it. I don't think they care about logic. They just want to be acknowledged as some kind of elite PvP player. And it's not like the devs are going to hand pick this one thread and agree with one guy. In theory, if you're going to make an achievement, then make it hard or not at all. /thread

    First off we don't really now how it's all going to work. What we now so far is that capturing the IC will give you access to new PvE content and some new crafted sets.

    I'm against restricting PvE dungeons to a certain level of PvP players. I can go and do Trials whenever I want, why should PvE players be locked out of PvE content hidden behind a PvP wall? It's not the content that should require effort but the rewards. In any event as an avid PvP player myself, as soon as we capture Cyrodiil I'm not gonna tell my guild-mates: "Good job guys now me, Rob, Tina and Mark are going to do this dungeon. Good luck in holding the IC from the other factions. Bye!"

    In short, I think the PvE content should be accessible to everyone.

    Regarding the crafted sets, I don't want them to be tied to achievements like "Tyro" that everyone who PvPs has already achieved. They should be tied to new achievements to motivate players to continue playing. If the first day the content comes out our guild manages to cap the IC, we'll just send 1 crafter in and make sets for all of us. So within the first day we've got the rewards linked to new content. I think for obvious reasons that's a bad idea.

    Here's the problem, there is a pve requirement for trials. You can not currently get even vr1 via pvp. Therefore, you have to pve. Anyone that is currently competitive in pvp has pve'd their way there. We have all done our time on both ends of the game.

    To another poster: the reason Tyro was picked (I think) is sort of a compromise. It is a show of faith on the part of people who don't pvp that they are willing to get their hands dirty and not bail when crap hits the fan and the city gets stormed. They are taking up space, so they need to be ready to fight the enemy. Sure veteran would be nice or something similar (veteran here so very biased) but that take a bit more work and this doesn't potentially lock out new players that might be interested.
    Dear Sister, I do not spread rumors, I create them.
  • Maulkin
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    Here's the problem, there is a pve requirement for trials. You can not currently get even vr1 via pvp. Therefore, you have to pve. Anyone that is currently competitive in pvp has pve'd their way there. We have all done our time on both ends of the game.

    While that certainly is the case atm, I don't think 2 wrongs make a right. Like most PvPers I'd like ZOS to bump the XP in Cyro enough that if you want to level from lvl 10 to v12 you can do so in about the same time without having to PvE.

    On a side note, that's was obviously a hard balance to get right on release especially with 10 or so campaigns available. Because if every kill gave you huge XP then on pop-locked campaigns people would level too quickly, while on low-pop campaigns the levelling speed would be normal. So for fear of having v10s in Cyro in the 1st week, they went too far the other way and the result was PvPers grinding PvE content to get vr ranks. Teething problems of new MMOs and all that...
    To another poster: the reason Tyro was picked (I think) is sort of a compromise. It is a show of faith on the part of people who don't pvp that they are willing to get their hands dirty and not bail when crap hits the fan and the city gets stormed. They are taking up space, so they need to be ready to fight the enemy. Sure veteran would be nice or something similar (veteran here so very biased) but that take a bit more work and this doesn't potentially lock out new players that might be interested.

    It also depends on the level of the dungeons. If the dungeon monsters are v12 then a lvl 44 sneaking in the campaign to do the dungeon will find himself very quickly out of his depth and leave. There well also be a non-Vet only campaign in 1.3, so maybe the same dungeon will exist in dumbed-down form for that campaign. We don't know that yet.

    I'm personally quite happy for PvErs getting straight into the dungeon without having to go through the Cyro pop-locks and all that. Last thing I want when I'm trying to defend the IC is to have a group of PvErs next to me who's expertise is getting perfect rotations on static trials bosses and rolling out of red circles.

    No offence meant, I PvE too, but the skill-set is completely different and unless you've got a very good amount of experience in either, simple fact is you're not gonna be very good.
    EU | PC | AD
  • kitsinni
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    They are giving PvPers and PvE zone you can PvP in. You think just because you PvP more you should just be handed the only access to a PvE zone?
  • Enodoc
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    I'm personally quite happy for PvErs getting straight into the dungeon without having to go through the Cyro pop-locks and all that.
    I'm sure they said Imperial City will be subject to the same pop-locks as the campaign it is part of; that is, the Imperial City in the middle of the Wabbajack Cyrodiil will be subject to the Wabbajack pop limits. Without this minimal requirement that is suggested, the limit may be reached very quickly by PvE-only players going straight into IC to do its PvE, locking out the PvP-only players in their alliance from doing anything, either in the wider Wabba campaign or in the Wabba Imperial City.
    Edited by Enodoc on July 28, 2014 2:07PM
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  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    What's gear got to do with it?

    Oh, right, like most people you only do something for the phat lewt rewards, not simply to enjoy the content: I do things because I enjoy them and the story they tell, I don't need to be bribed by 'rewards' to do something.

    You hit the nail on the head yourself and countered your own argument in 5 simple words.

    Simple fact is a huge number of players repeat content over and over in order to get some rare set or rewards. If that carrot didn't exist a lot of them would not bother. As a company that want to retain customers as well as bring more on board, ZOS would be stupid not to cater to that audience.

    Also, if you just enjoy doing the content as you said, then you don't get affected. Just go and PvP like you always did and not bother with the new crafted sets or items etc. Win-win situation.
    Um .. I don't PVP, I loathe it and wish it didn't exist in this game.
  • Maulkin
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    Enodoc wrote: »
    I'm sure they said Imperial City will be subject to the same pop-locks as the campaign it is part of; that is, the Imperial City in the middle of the Wabbajack Cyrodiil will be subject to the Wabbajack pop limits. Without this minimal requirement that is suggested, the limit may be reached very quickly by PvE-only players going straight into IC to do its PvE, locking out the PvP-only players in their alliance from doing anything, either in the wider Wabba campaign or in the Wabba Imperial City.

    I haven't seen them say that anywhere tbh. I'm sure they'll have the foresight to avoid the problem you mentioned. Or at least I hope so :)

    I mean you enter the IC through tunnels and once inside your exit is probably only via the tunnels so it'd make sense that the tunnels and the city itself would be subject to some different pop-lock than overland PvP. It may be that same to PvE content, there'll be some form of phasing implemented. I'll give them the benefit of the doubt for now, because if we can foresee a problem I'd be really surprised if an experienced group of content designers cannot.
    Um .. I don't PVP, I loathe it and wish it didn't exist in this game.

    Well that renders your opinion in matters such as the PvP-flagged Imperial City, completely irrelevant then. Thanks for clarifying.

    EU | PC | AD
  • Enodoc
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    Enodoc wrote: »
    I'm sure they said Imperial City will be subject to the same pop-locks as the campaign it is part of; that is, the Imperial City in the middle of the Wabbajack Cyrodiil will be subject to the Wabbajack pop limits. Without this minimal requirement that is suggested, the limit may be reached very quickly by PvE-only players going straight into IC to do its PvE, locking out the PvP-only players in their alliance from doing anything, either in the wider Wabba campaign or in the Wabba Imperial City.

    I haven't seen them say that anywhere tbh. I'm sure they'll have the foresight to avoid the problem you mentioned. Or at least I hope so :)

    I mean you enter the IC through tunnels and once inside your exit is probably only via the tunnels so it'd make sense that the tunnels and the city itself would be subject to some different pop-lock than overland PvP. It may be that same to PvE content, there'll be some form of phasing implemented. I'll give them the benefit of the doubt for now, because if we can foresee a problem I'd be really surprised if an experienced group of content designers cannot.
    Once your alliance controls a district, you are able to get in and out of the city through a shrine of some sort (can't remember if it's Transitus Shrine or Wayshrine though). Also I don't know what happens when another alliance gains control of city access and your alliance still holds that district...
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  • kieso
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    It's not healthy for the game to lockout content from others who don't usually play that particular area.
  • Maulkin
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    Enodoc wrote: »
    Once your alliance controls a district, you are able to get in and out of the city through a shrine of some sort (can't remember if it's Transitus Shrine or Wayshrine though). Also I don't know what happens when another alliance gains control of city access and your alliance still holds that district...

    Exactly there's a lot of stuff that isn't clear yet so I'm willing to give them the benefit of the doubt until we hear something more concrete.
    kieso wrote: »
    It's not healthy for the game to lockout content from others who don't usually play that particular area.

    Fully agree, but it's even more annoying for people that do usually play in that area to get locked out. If I get locked out of PvPing with my guild-mates (due to population locks) because of people who are in Cyro just to clear dungeons and do PvE content, I would of course be appalled.

    But let's wait and see how they do it...
    Edited by Maulkin on July 28, 2014 3:32PM
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  • Zabus
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    Meh, I'd suggest lieutenant at least :P
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  • BrassRazoo
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    Better make PeeVeePee'ers beat Malog Bal first just to be fair hey?
  • falcuk
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    OP's sense of entitlement is hilarious, this is an idea that is historically Darkness Falls from DAOC, OP says he remembers DF from DAOC and didnt agree with how it was implemented, well sorry your one of the minority on that one chum, suck it up.

    DF was one of the best ideas any MMO has had to date, PVE dungeon unlocked via PVP, yes i understand the point is its unlocked via PVP, but essentially its a PVE zone, the reward for unlocking it was better exp / gear / seals / raid mobs.

    Coupled with the fact other alliances would log out toons there to PVP / PVE, soon as DF switched hands there would be a mad rush to get to the enemies side ASAP to clear them out, this was brilliant fun, but once cleared whats left? PVE, tons of PVE mobs with great exp dropping seals that could be exchanged for mediocre gear (design flaw imho) and some raid mobs poorly implemented, however it was one of the best zones to level up in, you could enter at 10 and leave at 50, all the while have that sense of fear that an enemy stealther could pop up at any given moment and take you out, just added to the fun imo.

    Trying to dictate who can and cant enter via some rank is just noobish at best and makes you come across as some elitist muppet who doesnt see the bigger picture.
  • zdkazz
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    BrassRazoo wrote: »
    Better make PeeVeePee'ers beat Malog Bal first just to be fair hey?

    if they wish to go to other alliances zones then yes, they do need to beat molagbal and if they want into a pvp reward area then they should have to pvp some.
  • zdkazz
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    falcuk wrote: »
    OP's sense of entitlement is hilarious, this is an idea that is historically Darkness Falls from DAOC, OP says he remembers DF from DAOC and didnt agree with how it was implemented, well sorry your one of the minority on that one chum, suck it up.

    DF was one of the best ideas any MMO has had to date, PVE dungeon unlocked via PVP, yes i understand the point is its unlocked via PVP, but essentially its a PVE zone, the reward for unlocking it was better exp / gear / seals / raid mobs.

    Coupled with the fact other alliances would log out toons there to PVP / PVE, soon as DF switched hands there would be a mad rush to get to the enemies side ASAP to clear them out, this was brilliant fun, but once cleared whats left? PVE, tons of PVE mobs with great exp dropping seals that could be exchanged for mediocre gear (design flaw imho) and some raid mobs poorly implemented, however it was one of the best zones to level up in, you could enter at 10 and leave at 50, all the while have that sense of fear that an enemy stealther could pop up at any given moment and take you out, just added to the fun imo.

    Trying to dictate who can and cant enter via some rank is just noobish at best and makes you come across as some elitist muppet who doesnt see the bigger picture.

    and name calling is childish, if you think this is about elitism then you need to go back and re read, as it has been explained by me an others that there is nothing elitist about this. The only elitism found here is by posters who think they are entitled to what others have earned. I you work an 8 hour work week should you get payed the same as a person who worked a 40 hour work week? just because he got it dosent mean you should get it for no cost, earn what you get.
  • BrassRazoo
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    zdkazz wrote: »
    BrassRazoo wrote: »
    Better make PeeVeePee'ers beat Malog Bal first just to be fair hey?

    if they wish to go to other alliances zones then yes, they do need to beat molagbal and if they want into a pvp reward area then they should have to pvp some.

    There is no PvP in PvE zones, but there is PvE in PvP zones.
    Anyone who thinks PvP requirements will be required to access additional content like this is delusional.
  • falcuk
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    People listen, do not try to reason with the OP, he will only drag you down to his level of stupidity and beat you with his vast experience.
  • zdkazz
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    BrassRazoo wrote: »
    zdkazz wrote: »
    BrassRazoo wrote: »
    Better make PeeVeePee'ers beat Malog Bal first just to be fair hey?

    if they wish to go to other alliances zones then yes, they do need to beat molagbal and if they want into a pvp reward area then they should have to pvp some.

    There is no PvP in PvE zones, but there is PvE in PvP zones.
    Anyone who thinks PvP requirements will be required to access additional content like this is delusional.

    every endgame zone is locked its a time sink, if you want to get the reward given for pvp then you should have to pvp if i want the reward for trials then i have to run the trials, why should one be given away while the other is not, mabey we should just give away trials gear to anyone that enters craglorn?
  • zdkazz
    zdkazz
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    its not like im askin a rediculious ammount of pvp, on a new lvl 13 char that had never touched pvp i got tyro in 2 or so hours. I just dont like it when people who have done nothing to earn something are rewarded for what others have done, anyone can sit on there thumbs and wait for the ic to open, and those that do are reaping the reward for the work of others. if not this then there needs to be a requirement to capture a set number of keeps or resorces.
  • SFBryan18
    SFBryan18
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    Like I said, sounds petty. Why not ask for officers only? Lieutenant and up only. Now that would mean something.
    Edited by SFBryan18 on August 15, 2014 12:06PM
  • Lettigall
    Lettigall
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    After long fighting and then crashing you must wait in queue 10min-1+h to get back in. Imagine what will happen when Imperial city will be introduced, you will wait in much longer line, behind players who done nothing to unlock Imperial city and will do nothing to help keep it.

    I don't understand why PvEers demand PvP reward but refuse to help achieve it? No one ask that only players who captured necessary keeps may enter IC but access should be granted to those who contributed in AvAvA.

    Some men just want to watch the world burn... I just want a cold beer!
  • zdkazz
    zdkazz
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    Lettigall wrote: »
    After long fighting and then crashing you must wait in queue 10min-1+h to get back in. Imagine what will happen when Imperial city will be introduced, you will wait in much longer line, behind players who done nothing to unlock Imperial city and will do nothing to help keep it.

    I don't understand why PvEers demand PvP reward but refuse to help achieve it? No one ask that only players who captured necessary keeps may enter IC but access should be granted to those who contributed in AvAvA.

    this
  • kitsinni
    kitsinni
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    Since this is a PvE area with a PvP req to enter so maybe the PvPers should have to have some high end PvE achievement to enter.
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