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Improvements for Stamina-Based Skills and Passives

  • Thejollygreenone
    Thejollygreenone
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    It doesnt help that there hasn't been any update as to what they are doing to balance it out in a long time. Just "we're doing something" or whatever it is they said about it at quakecon... not really any concrete info that gives me any assurance what they are doing will mean anything.

    Unless its making a new resource pool for Blocking,dodging and whatnot to use, then it probably wont do much.

    There was a bit of talk peripheral to this in quakecon. Some of the major things I noticed that we can look forward to:
    Primarily I see a lot of potential when the new champion system comes out there's going to be a lot of passives for stamina builds (the idea is we get passives for some of the different constellations, much of which will make more sense to be focused around stamina/weapon power builds) to pick up much of the slack we're experiencing.

    Beyond that, we have thieves guild/dark brotherhood guild trees coming out around the same time along with the justice system (although it hasn't been confirmed the two guild trees will be released simultaneously with the justice system afaik, may be a delay)

    And even beyond that, we have spell crafting being introduced soon. While this seems like something that's centered around spellcasters, and indeed we can assume everything made with spellcrafting will either cost magicka or possibly ultimate.

    However, that doesn't mean that there wont be buff spells that spellcrafting offers that is tailored to stamina builds. Since we'll be seeing craftable spells for the different classic schools of magic, I assume there will be a lot for stamina builds inside such builds as alteration or illusion.

    For example, they've announced a spell similar to equilibrium that will straight up return stamina for magicka. Although that's subject to change of course. That particularly gives me a bit of hope.

    So between all this, our damage output problems and ability availability including varying synergistic ability options will be much alleviated, maybe not solved, but it's a possibility if they do it right. So we just have to wait a bit.

    The only thing that none of this addresses directly is the problem with the overwhelming burden put on one's stamina resource pool in a stamina build due to dodging/blocking/cc-breaking/sprinting, some of which are impossible to go without in any situation.

    But there's a bunch of pretty simple solutions for that, they just have to pick one and roll with it. Personally, the solution I'd like to see is to force stamina to resemble a more fast regenerating low pool resource while magicka would take on a slow regenerating high pool resource dynamic. If that was done right, the issue of dodging/blocking/sprinting/cc-break could be pretty much eliminated.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Yea, I saw all that. Those things buff both. Buffing both means Magicka will stay ahead.

    Spell crafting creating abilities that cost magicka means light armor will make better use of them. That moves medium and heavy nowhere. Ultimates made with it are both way things too, doesn't move the stamina build forward any more than it does the magicka build.

    Champion system will have passives for both magicka and stamina, buffing both. That doesn't put stamina closer to magicka.

    No concrete info given about what thieves guild and dark brotherhood will do for anyone beyond what we can imagine, and i'm not going to blindly hope they 'fix' the balance issue.

    I have more hope that they will create a new resource pool for standard survival abilities than any of that other stuff.
  • Draxuul
    Draxuul
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    I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .

    My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.

    I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • Kego
    Kego
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    Most people are not complaining about burst DMG, what you are reffering to. We talk about Stamina not being competitive in long duration combats, like fighting a Raid Boss about 2-4 Minutes, where your Stamina runs dry after 60 seconds and Mages can nuke the complete time.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Draxuul wrote: »
    I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .

    My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.

    I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.

    The same amount someone running in, holding block, and spamming impulse can.
  • Draxuul
    Draxuul
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    Draxuul wrote: »
    I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .

    My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.

    I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.

    The same amount someone running in, holding block, and spamming impulse can.

    Spamming impulse ? I don`t even know what that skill is . I use a greatsword . I have to admit, maybe the 1h and shield builds and not as good or maybe the dual wield builds are not as good , i wouldn`t know about those because i`ve never used them. All i know is that i love my character the way he is .

    Plus i know from experience that trying to ballance classes will fail everytime . Blizzard has been trying to ballance classes ever since they launched the game back in 2001 and they`re still at it .

    All they`re doing is making a class more powerful than all of the others and then they end up nurfing it while boosting all other classes in the next patch and so on and so forth and it just never ends . I played WoW from launch and for 4 years and i remember how frustrated i was everytime time they released a new patch .

    In a game like this where every players are different and the amount of different possible builds is almost endless, ballance is impossible.

    Take my own character for example. Some people might take him and be better than i am with him while others might take him and suck with him so badly that they will rant and complain and say that the build sucks .

    You start messing around with stats to try and improve certain builds so that the players who are not as good in combat can have a better experience and you end up turning the better players into gods.

    Same goes the other way around . You try nurfing certain builds to try and turn godlike characters back down to mere mortals , and all of the other players who were struggling with that same build are no longer able to solo anything .

    And all those attempts at trying to ballance things become a real pain in the butt for absolutly everyone involved , both the developpers and the players.

    Some people will always be able to adjust to any changes that are made and will always be good , no matter what you throw at them but a lot of people have a harder time adjusting to those changes and trying to make those people happy is a lost cause .

    Hopefully i`m not the only person to think this way and hopefully Zenimax will not repeat the exact same mistakes that so many other developpers have made in the past .

    Draxuul
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    If you gain knowledge about the other skills in the game, you'll understand. A group of destro staff users is > a group of greatsword users.

    You also have to get more involved in PvP to gain even better understanding why your greatsword, and my greatsword, are weak and hazardous in anything but very small scale pvp encounters, which aren't what you will get when assaulting or defending a keep. They even blessed the honor guards with extreme armor that makes you do laughable melee damage to them.
    Edited by demonlkojipub19_ESO on August 13, 2014 4:07AM
  • Cyberdown
    Cyberdown
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    The problem, at its heart, is running, breaking CC, sneaking, and your skills (for stam based skills) all coming from the same pool of resources.

    Its quite easy to tap out of stamina not doing combat...where as a sorc, im free to break CC and run about never putting in jeopardy my ability to fight.

    Perhaps something simple like having ALL skills use mana but weapon and stamina based skills to gain some strength from the stamina rather than mana.

    Imagine what a healer or sorc would do when they had to sneak across a field and around a keep and it used their mana, then pvp happens and they cant do anything...its sort of like that with both pve and pvp with a stamina build.

    Its just too easy to drain stamina not fighting for fighting skills to use the same pool...

    Also people are right that in large scale pvp, which is the most common form...you simply need to have longer range and aoe skills to be anything more than a clean up crew to take care of derps that charge into you Rambo style.

    I wouldn't mind a jump attack then jump back to original position type weapon skill (must be CC immune) that could allow you to at least leap into someone take a swing, then jump back (teleport?) At least this way a melee character can get in on the action without having to tank 50 people.
  • Imp666
    Imp666
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    As long as all class skills are based on magicka, stamina builds will be inferior.
  • Imp666
    Imp666
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    We need to find a way to make all or certain class skills to scale off stamina.
    Edited by Imp666 on August 13, 2014 10:45AM
  • redferne.requiemneb18_ESO
    Imp666 wrote: »
    We need to find a way to make all or certain class skills to scale off stamina.
    I got an idea. If it crits on weapon Crit make it use stamina and scale off stamina.
    After all there is no reason why all class skill must be magika based...
  • SirJesto
    SirJesto
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    Draxuul wrote: »
    I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .

    My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.

    I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.

    The same amount someone running in, holding block, and spamming impulse can.

    EDIT = Wrong quote
    Edited by SirJesto on August 13, 2014 5:52PM
  • SirJesto
    SirJesto
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    Draxuul wrote: »
    I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .

    My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.

    I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.

    When you say you are only using stamina for damage, what weapon skills are you using to take on 6-7 vet mobs at once?
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Virtually all ultimates are still based on magicka. This interesting post by AlienDiplomat shows that the change to ultimates was never meant to make any of them based on stamina:

    "I decided to contact ZOS, to get it directly from them what exactly this recent change to ultimates was intended to do. Here is the response:
    Greetings,

    Thank you for all your inquiries into the recent changes to certain in-game ultimate's. To clarify, all ultimate's will have the same base multiplier as they did originally ( I.E. Soul Harvest will still be Magicka based). However in addition to the magicka or stamina base, weapon and spell damage will be factored in. Going with Soul Harvest as an example, its based damage will be determined by your magicka and your weapon damage. Regardless of what your highest stat is every ability still has a determined set of multipliers.

    The changes to Ultimate simply fixed the actual damage output as certain abilities were doing insanely higher amounts of damage then actually intended when we changed ultimate's. For example some players were able to do 8k damage in PVP

    I hope that this clarifies the changes to ultimate's some, and if you have any other questions,comments or concerns please let me know!

    So, it sounds to me like this was NOT intended to be a buff to Stamina builds as it was allowed to sound in the sparse references here, probably to allay the concerns of the community as Stamina continues to languish in imbalance and neglect, barred from trials and limiting the entire range of options for serious end-game content to essentially Staff and Light Armor.

    Personally, I have given up on balance as well. In my mind, Stamina is intended to be viable and entertaining for solo play and PVP, and I accept that.

    I am now working on a magic build for my Nightblade, and have been able to make the most of it and even have fun in the process.
    Post edited by AlienDiplomat at 11:37AM
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • killedbyping
    killedbyping
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    So when exactly are going to see fix to how Stamina skills scales with weapon damage and buff to their base damage ?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Virtually all ultimates are still based on magicka. This interesting post by AlienDiplomat shows that the change to ultimates was never meant to make any of them based on stamina:

    "I decided to contact ZOS, to get it directly from them what exactly this recent change to ultimates was intended to do. Here is the response:
    Greetings,

    Thank you for all your inquiries into the recent changes to certain in-game ultimate's. To clarify, all ultimate's will have the same base multiplier as they did originally ( I.E. Soul Harvest will still be Magicka based). However in addition to the magicka or stamina base, weapon and spell damage will be factored in. Going with Soul Harvest as an example, its based damage will be determined by your magicka and your weapon damage. Regardless of what your highest stat is every ability still has a determined set of multipliers.

    The changes to Ultimate simply fixed the actual damage output as certain abilities were doing insanely higher amounts of damage then actually intended when we changed ultimate's. For example some players were able to do 8k damage in PVP

    I hope that this clarifies the changes to ultimate's some, and if you have any other questions,comments or concerns please let me know!

    So, it sounds to me like this was NOT intended to be a buff to Stamina builds as it was allowed to sound in the sparse references here, probably to allay the concerns of the community as Stamina continues to languish in imbalance and neglect, barred from trials and limiting the entire range of options for serious end-game content to essentially Staff and Light Armor.

    Personally, I have given up on balance as well. In my mind, Stamina is intended to be viable and entertaining for solo play and PVP, and I accept that.

    I am now working on a magic build for my Nightblade, and have been able to make the most of it and even have fun in the process.
    Post edited by AlienDiplomat at 11:37AM

    So they did jack squat?
  • Varicite
    Varicite
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    Virtually all ultimates are still based on magicka. This interesting post by AlienDiplomat shows that the change to ultimates was never meant to make any of them based on stamina:

    "I decided to contact ZOS, to get it directly from them what exactly this recent change to ultimates was intended to do. Here is the response:
    Greetings,

    Thank you for all your inquiries into the recent changes to certain in-game ultimate's. To clarify, all ultimate's will have the same base multiplier as they did originally ( I.E. Soul Harvest will still be Magicka based). However in addition to the magicka or stamina base, weapon and spell damage will be factored in. Going with Soul Harvest as an example, its based damage will be determined by your magicka and your weapon damage. Regardless of what your highest stat is every ability still has a determined set of multipliers.

    The changes to Ultimate simply fixed the actual damage output as certain abilities were doing insanely higher amounts of damage then actually intended when we changed ultimate's. For example some players were able to do 8k damage in PVP

    I hope that this clarifies the changes to ultimate's some, and if you have any other questions,comments or concerns please let me know!

    So, it sounds to me like this was NOT intended to be a buff to Stamina builds as it was allowed to sound in the sparse references here, probably to allay the concerns of the community as Stamina continues to languish in imbalance and neglect, barred from trials and limiting the entire range of options for serious end-game content to essentially Staff and Light Armor.

    Personally, I have given up on balance as well. In my mind, Stamina is intended to be viable and entertaining for solo play and PVP, and I accept that.

    I am now working on a magic build for my Nightblade, and have been able to make the most of it and even have fun in the process.
    Post edited by AlienDiplomat at 11:37AM

    So they did jack squat?

    No, they are based off of weapon damage now if that is higher than your spell power.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Varicite wrote: »

    No, they are based off of weapon damage now if that is higher than your spell power.

    That's not the way I read it. The way I read it is, all Ultimates are still based on Magicka.

    It is just that they now ALSO take into account spell damage or weapon damage, whichever is higher, as an additive.

    Higher magicka will mean more damaging ultimates, but stamina does nothing for ultimates. Only magicka, and then after that spell damage or weapon damage, whichever is higher. Since stamina does affect weapon damage, it will have some affect if your weapon damage is higher than your spell damage. But only magicka will affect the 'base multiplier' for most ultimates (aside from the ultimates that are based on stamina, of which I am only aware of two: the fighter's guild one and maybe the werewolf one).

    So yes, they did jack squat.



    Edited by david.haypreub18_ESO on August 25, 2014 9:51PM
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Edit: double post

    Edited by david.haypreub18_ESO on August 25, 2014 9:51PM
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • apostate9
    apostate9
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    Lyall84 wrote: »
    OkieDokie wrote: »
    Again, you guys are assuming magicka and stamina builds should be even. They've never said that.

    Therefore, all these suggestions might be a waste of effort, because we don't really know if we should be talking about dps or resource management until they actually say it.

    If they are not suppose to be even, then why would they ever put them into the game?

    If you come across a huge "MISSING TEXTURE" cube while running around do you assume that it is suppose to be there until ZOS comes out and says, "no those cubes are bugs"?

    ZOS has never said that they think classes should be even. Is one class suppose to be better than another?

    Your argument does not hold water. This is a stamina improvements thread. If you do not think stamina should be improved, you must be afraid of stamina builds doing comparable or better damage than your magicka one. Instead of trying to keep poking everyone in the eye when they don't want to play the way you want to play, either leave constructive criticism or post elsewhere.

    Did you play Oblivion or Skyrim? If so, which stamina based powers did you really like to use with your melee characters?
  • Thejollygreenone
    Thejollygreenone
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    apostate9 wrote: »
    Lyall84 wrote: »
    OkieDokie wrote: »
    Again, you guys are assuming magicka and stamina builds should be even. They've never said that.

    Therefore, all these suggestions might be a waste of effort, because we don't really know if we should be talking about dps or resource management until they actually say it.

    If they are not suppose to be even, then why would they ever put them into the game?

    If you come across a huge "MISSING TEXTURE" cube while running around do you assume that it is suppose to be there until ZOS comes out and says, "no those cubes are bugs"?

    ZOS has never said that they think classes should be even. Is one class suppose to be better than another?

    Your argument does not hold water. This is a stamina improvements thread. If you do not think stamina should be improved, you must be afraid of stamina builds doing comparable or better damage than your magicka one. Instead of trying to keep poking everyone in the eye when they don't want to play the way you want to play, either leave constructive criticism or post elsewhere.

    Did you play Oblivion or Skyrim? If so, which stamina based powers did you really like to use with your melee characters?

    I did, I liked two shotting enemies with my 2h heavy attack and/or bashes or sniping with my bow from long range in skyrim because I, like many others, invested in blacksmithing and was able to make a weapon based build with no magicka at all work exactly the same if not better.

    But that wasn't really the point you were making, was it?
  • Imp666
    Imp666
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    Dear Jessica Folsom,

    being a DK tank in heavy armour 1h+s and a pure stamina build, I keep coming to this thread almost on a daily basis to check out if there is indeed any progress on buffing the stamina builds, which does not affect just NBs or people in medium armour, but also tanks as they are forced to have a considerable amount of stamina.

    What I keeping looking at is small changes to one skill of one skill line. And ALL of the changes are aimed at medium armour dps players, either by marginaly increasing dps or reducing some cost. Tanks also use stamina and stamina based tanks are currently (almost) at the state of werewolves, which is under everyone. The recent heavy armour passive change helped to bring the heavy armour back into the game, but there is still a long way to go in terms of skill use. As a stamina based tank in heavy armour, all you class skills underperform as they are based on magicka, but also still cost alot since you are getting no reduction from armour. One handed and shield skill line, offers ZERO enhancing/dps skills, shield charge and power bash do less damage than our taunt...

    My question to you is very simple, do you have any specific plans or fixing/amending/improving the current situation? The list you provided does nothing to improve the current situation as the fixes proposed are too insignificant compaired to the whole picture and they also slightly affect only some of the stamina builds. I have kept track of announcements in QuakeCon, or the Road Ahead and generaly anywhere I can get information about what is coming up next. In all those, there are only generalities about how to address the situation, nothing concrete. So is what you write in the first page all we can hope for in the future? Or are there other changes planned?

    Thank you in advance,

    Imp
  • jelliedsoup
    jelliedsoup
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    Not happy about the future (or lack of) for stamina builds.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Soulcollectas
    Soulcollectas
    Soul Shriven
    Them stamina build aoes need to match the caster types because atm that is what pvp in this game is all about impulse bat swarm.Five stamina build char run up against 5 magika builds they hit immovable and aoe them to the ground. Now I realize that there are some things u can do to counter this but on norm the magika builds will win one because its the easiest way to kill in the game so a lil lag dosent effect them two because there damage out put is higher three there light armour is just as tough if not tougher than the heavy and medium. The stam team will have to pick out a target to kill but because the magika team only needs to resto up and spam they will heal I can go on but its pointless its a aoe game and stam builds need aoe to able to compete with the impulse bat swarming hordes.
  • Grim13
    Grim13
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    Them stamina build aoes need to match the caster types because atm that is what pvp in this game is all about impulse bat swarm.Five stamina build char run up against 5 magika builds they hit immovable and aoe them to the ground. Now I realize that there are some things u can do to counter this but on norm the magika builds will win one because its the easiest way to kill in the game so a lil lag dosent effect them two because there damage out put is higher three there light armour is just as tough if not tougher than the heavy and medium. The stam team will have to pick out a target to kill but because the magika team only needs to resto up and spam they will heal I can go on but its pointless its a aoe game and stam builds need aoe to able to compete with the impulse bat swarming hordes.

    Right.

    Sadly, I've lost all faith in ZOS' ability to balance this game in any meaningful way.
  • Rune_Relic
    Rune_Relic
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    Grim13 wrote: »
    Them stamina build aoes need to match the caster types because atm that is what pvp in this game is all about impulse bat swarm.Five stamina build char run up against 5 magika builds they hit immovable and aoe them to the ground. Now I realize that there are some things u can do to counter this but on norm the magika builds will win one because its the easiest way to kill in the game so a lil lag dosent effect them two because there damage out put is higher three there light armour is just as tough if not tougher than the heavy and medium. The stam team will have to pick out a target to kill but because the magika team only needs to resto up and spam they will heal I can go on but its pointless its a aoe game and stam builds need aoe to able to compete with the impulse bat swarming hordes.

    Right.

    Sadly, I've lost all faith in ZOS' ability to balance this game in any meaningful way.

    So the bow (ranged physical aoe) need similar power/scope to magical aoe.
    Perhaps prayers to the divines to counter spells ?
    ie. stamina players use indirect god magic as opposed to direct user magic ?
    Edited by Rune_Relic on September 1, 2014 1:16PM
    Anything that can be exploited will be exploited
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Varicite wrote: »

    No, they are based off of weapon damage now if that is higher than your spell power.

    That's not the way I read it. The way I read it is, all Ultimates are still based on Magicka.

    It is just that they now ALSO take into account spell damage or weapon damage, whichever is higher, as an additive.

    Higher magicka will mean more damaging ultimates, but stamina does nothing for ultimates. Only magicka, and then after that spell damage or weapon damage, whichever is higher. Since stamina does affect weapon damage, it will have some affect if your weapon damage is higher than your spell damage. But only magicka will affect the 'base multiplier' for most ultimates (aside from the ultimates that are based on stamina, of which I am only aware of two: the fighter's guild one and maybe the werewolf one).

    So yes, they did jack squat.



    When I think about it, they making it take account weapon damage instead of spell damage, while still only going by max magicka as the main determiner, they buffed the damage of ultimates from magicka builds more than they were before. Weapon damage is always higher than spell damage unless you are using some kind of white dropped weapon. Probably have less weapon damage than spell damage when you are lower levels, but Vr12 even if you pump up your spell damage with enchants, it overcharges at 129 in PvP while you weapon damage can always be higher.

    So, again, they did jack squat for the balance.
  • Kypho
    Kypho
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    SirJesto wrote: »
    Draxuul wrote: »
    I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .

    My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.

    I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.

    When you say you are only using stamina for damage, what weapon skills are you using to take on 6-7 vet mobs at once?

    LvL 1 mobs with 1 health :D
  • AshySamurai
    AshySamurai
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    TL;DR. 21 pages, wow! But last OP update was June 21 and I would like to know, is there any upcoming changes? Or ZOS thinks that all is right and system works as it should work? It would be very nice to see what next you're going to do. Thanks.
    Make sweetrolls, not nerfs!
  • Imp666
    Imp666
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    TL;DR. 21 pages, wow! But last OP update was June 21 and I would like to know, is there any upcoming changes? Or ZOS thinks that all is right and system works as it should work? It would be very nice to see what next you're going to do. Thanks.

    This gives you an idea about the level of communication between ZoS and the playerbase...

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