demonlkojipub19_ESO wrote: »It doesnt help that there hasn't been any update as to what they are doing to balance it out in a long time. Just "we're doing something" or whatever it is they said about it at quakecon... not really any concrete info that gives me any assurance what they are doing will mean anything.
Unless its making a new resource pool for Blocking,dodging and whatnot to use, then it probably wont do much.
I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .
My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.
I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.
demonlkojipub19_ESO wrote: »I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .
My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.
I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.
The same amount someone running in, holding block, and spamming impulse can.
demonlkojipub19_ESO wrote: »I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .
My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.
I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.
The same amount someone running in, holding block, and spamming impulse can.
I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .
My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.
I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.
Greetings,
Thank you for all your inquiries into the recent changes to certain in-game ultimate's. To clarify, all ultimate's will have the same base multiplier as they did originally ( I.E. Soul Harvest will still be Magicka based). However in addition to the magicka or stamina base, weapon and spell damage will be factored in. Going with Soul Harvest as an example, its based damage will be determined by your magicka and your weapon damage. Regardless of what your highest stat is every ability still has a determined set of multipliers.
The changes to Ultimate simply fixed the actual damage output as certain abilities were doing insanely higher amounts of damage then actually intended when we changed ultimate's. For example some players were able to do 8k damage in PVP
I hope that this clarifies the changes to ultimate's some, and if you have any other questions,comments or concerns please let me know!
david.haypreub18_ESO wrote: »Virtually all ultimates are still based on magicka. This interesting post by AlienDiplomat shows that the change to ultimates was never meant to make any of them based on stamina:
"I decided to contact ZOS, to get it directly from them what exactly this recent change to ultimates was intended to do. Here is the response:Greetings,
Thank you for all your inquiries into the recent changes to certain in-game ultimate's. To clarify, all ultimate's will have the same base multiplier as they did originally ( I.E. Soul Harvest will still be Magicka based). However in addition to the magicka or stamina base, weapon and spell damage will be factored in. Going with Soul Harvest as an example, its based damage will be determined by your magicka and your weapon damage. Regardless of what your highest stat is every ability still has a determined set of multipliers.
The changes to Ultimate simply fixed the actual damage output as certain abilities were doing insanely higher amounts of damage then actually intended when we changed ultimate's. For example some players were able to do 8k damage in PVP
I hope that this clarifies the changes to ultimate's some, and if you have any other questions,comments or concerns please let me know!
So, it sounds to me like this was NOT intended to be a buff to Stamina builds as it was allowed to sound in the sparse references here, probably to allay the concerns of the community as Stamina continues to languish in imbalance and neglect, barred from trials and limiting the entire range of options for serious end-game content to essentially Staff and Light Armor.
Personally, I have given up on balance as well. In my mind, Stamina is intended to be viable and entertaining for solo play and PVP, and I accept that.
I am now working on a magic build for my Nightblade, and have been able to make the most of it and even have fun in the process.
Post edited by AlienDiplomat at 11:37AM
demonlkojipub19_ESO wrote: »david.haypreub18_ESO wrote: »Virtually all ultimates are still based on magicka. This interesting post by AlienDiplomat shows that the change to ultimates was never meant to make any of them based on stamina:
"I decided to contact ZOS, to get it directly from them what exactly this recent change to ultimates was intended to do. Here is the response:Greetings,
Thank you for all your inquiries into the recent changes to certain in-game ultimate's. To clarify, all ultimate's will have the same base multiplier as they did originally ( I.E. Soul Harvest will still be Magicka based). However in addition to the magicka or stamina base, weapon and spell damage will be factored in. Going with Soul Harvest as an example, its based damage will be determined by your magicka and your weapon damage. Regardless of what your highest stat is every ability still has a determined set of multipliers.
The changes to Ultimate simply fixed the actual damage output as certain abilities were doing insanely higher amounts of damage then actually intended when we changed ultimate's. For example some players were able to do 8k damage in PVP
I hope that this clarifies the changes to ultimate's some, and if you have any other questions,comments or concerns please let me know!
So, it sounds to me like this was NOT intended to be a buff to Stamina builds as it was allowed to sound in the sparse references here, probably to allay the concerns of the community as Stamina continues to languish in imbalance and neglect, barred from trials and limiting the entire range of options for serious end-game content to essentially Staff and Light Armor.
Personally, I have given up on balance as well. In my mind, Stamina is intended to be viable and entertaining for solo play and PVP, and I accept that.
I am now working on a magic build for my Nightblade, and have been able to make the most of it and even have fun in the process.
Post edited by AlienDiplomat at 11:37AM
So they did jack squat?
No, they are based off of weapon damage now if that is higher than your spell power.
Again, you guys are assuming magicka and stamina builds should be even. They've never said that.
Therefore, all these suggestions might be a waste of effort, because we don't really know if we should be talking about dps or resource management until they actually say it.
If they are not suppose to be even, then why would they ever put them into the game?
If you come across a huge "MISSING TEXTURE" cube while running around do you assume that it is suppose to be there until ZOS comes out and says, "no those cubes are bugs"?
ZOS has never said that they think classes should be even. Is one class suppose to be better than another?
Your argument does not hold water. This is a stamina improvements thread. If you do not think stamina should be improved, you must be afraid of stamina builds doing comparable or better damage than your magicka one. Instead of trying to keep poking everyone in the eye when they don't want to play the way you want to play, either leave constructive criticism or post elsewhere.
Again, you guys are assuming magicka and stamina builds should be even. They've never said that.
Therefore, all these suggestions might be a waste of effort, because we don't really know if we should be talking about dps or resource management until they actually say it.
If they are not suppose to be even, then why would they ever put them into the game?
If you come across a huge "MISSING TEXTURE" cube while running around do you assume that it is suppose to be there until ZOS comes out and says, "no those cubes are bugs"?
ZOS has never said that they think classes should be even. Is one class suppose to be better than another?
Your argument does not hold water. This is a stamina improvements thread. If you do not think stamina should be improved, you must be afraid of stamina builds doing comparable or better damage than your magicka one. Instead of trying to keep poking everyone in the eye when they don't want to play the way you want to play, either leave constructive criticism or post elsewhere.
Did you play Oblivion or Skyrim? If so, which stamina based powers did you really like to use with your melee characters?
Soulcollectas wrote: »Them stamina build aoes need to match the caster types because atm that is what pvp in this game is all about impulse bat swarm.Five stamina build char run up against 5 magika builds they hit immovable and aoe them to the ground. Now I realize that there are some things u can do to counter this but on norm the magika builds will win one because its the easiest way to kill in the game so a lil lag dosent effect them two because there damage out put is higher three there light armour is just as tough if not tougher than the heavy and medium. The stam team will have to pick out a target to kill but because the magika team only needs to resto up and spam they will heal I can go on but its pointless its a aoe game and stam builds need aoe to able to compete with the impulse bat swarming hordes.
Soulcollectas wrote: »Them stamina build aoes need to match the caster types because atm that is what pvp in this game is all about impulse bat swarm.Five stamina build char run up against 5 magika builds they hit immovable and aoe them to the ground. Now I realize that there are some things u can do to counter this but on norm the magika builds will win one because its the easiest way to kill in the game so a lil lag dosent effect them two because there damage out put is higher three there light armour is just as tough if not tougher than the heavy and medium. The stam team will have to pick out a target to kill but because the magika team only needs to resto up and spam they will heal I can go on but its pointless its a aoe game and stam builds need aoe to able to compete with the impulse bat swarming hordes.
Right.
Sadly, I've lost all faith in ZOS' ability to balance this game in any meaningful way.
david.haypreub18_ESO wrote: »
No, they are based off of weapon damage now if that is higher than your spell power.
That's not the way I read it. The way I read it is, all Ultimates are still based on Magicka.
It is just that they now ALSO take into account spell damage or weapon damage, whichever is higher, as an additive.
Higher magicka will mean more damaging ultimates, but stamina does nothing for ultimates. Only magicka, and then after that spell damage or weapon damage, whichever is higher. Since stamina does affect weapon damage, it will have some affect if your weapon damage is higher than your spell damage. But only magicka will affect the 'base multiplier' for most ultimates (aside from the ultimates that are based on stamina, of which I am only aware of two: the fighter's guild one and maybe the werewolf one).
So yes, they did jack squat.
I see no reason to buff stamina builds . Yeah people complain , people will always complain , you give them a cookie and they start asking for a whole cake .
My highest lvl character is a v2 templar fully dressed in heavy armor and uses only stamina for dealing damage and only magicka for heals so i can stay in the fight longer and i love him a lot . He's awesome as he is . I do not see a reason to buff him or boost him . IF he does get boosted , i can only see the challenge being reduced and the fun being reduced at the same time.
I can already take on groups of 6-7 mobs of my own lvl . How many more mobs will i have to pull at once to get a challenge if Stamina builds do get buffed up.
When you say you are only using stamina for damage, what weapon skills are you using to take on 6-7 vet mobs at once?
AshySamurai wrote: »TL;DR. 21 pages, wow! But last OP update was June 21 and I would like to know, is there any upcoming changes? Or ZOS thinks that all is right and system works as it should work? It would be very nice to see what next you're going to do. Thanks.