Somebody gotta start an in-game union guild. The Beta Testers Fighters Union. Also the Beta Testers Mage Collective.Memory leaks and such aren't that important at this stage in ESO's development. Once ZOS has the build feature complete, they'll take care of the bugs their tester group has identified for them afterwards. The PC and MAC test platforms for ESO have very dedicated testers to find and catalog these bugs for them, so dedicated in fact we're even testing the business model by purchasing the product giving them a subscription fee. Based on the figures they have reliable feedback on even that model to determine what changes are necessary for the game at launch.
These things will certainly be taken care of prior to ESO's yet to be announced release date. Rest assured they'll have it fixed up and running smoothly for launch, so make sure you have your XBone or your PS4 ready to go! Soon the fruits of all our rigorous testing will be realized in the launch state build of ESO. We're almost there fellow testers!
#paidbeta #unpaidqualitycontrol
Never once did i run into a group that beat us from having a barrier up.. This is a l2p issue just like rolling out of oil, moving out of the impulse bomb groups and for a short time the orbs...
ZOS_GinaBruno wrote: »Just to keep you all in the loop, we should have a better idea of where this stands tomorrow morning. Hang tight until then, and thanks for your patience!
regards,
Captain of the Titantic
LOL, clueless people are clueless .. guess ZOS have no idea either then ...NerfEverything wrote: »ITT: People with no idea how their computer works throwing around the term "memory leak"
... try posting something useful next time perhaps?ZOS_GinaBruno wrote: »Hey guys, just wanted to give you all an update on this. We have identified the source of the memory leak, and are currently testing the fix for it now. We'll get this rolled out as soon as possible!
Complaining about something (regardless of how legitimate the complaint) without offering a solution is just whining.
I see most people calling for ZOS to fix this immediately. This implies that you seem to believe they are doing nothing at the moment, which given the severity of the issue is an absurd conclusion to come to. They get it, you can't enjoy they game as it is. Honestly though, coming on here and crying about it and making impossible demands of them isn’t doing anything to get them to resolve the issue any faster. You are being of zero benefit to anyone. Instead if you were to request some substantial information on the issue and some specifics of what is being done to resolve it (even if it’s some over our head, game making mumbo jumbo) would be a far more understandable request than: “FIX IT NAOW!!!” *insert gamer rage aura*
ZOS_GinaBruno wrote: »Hey guys, just wanted to give you all an update on this. We have identified the source of the memory leak, and are currently testing the fix for it now. We'll get this rolled out as soon as possible!
SirenofEntropy wrote: »What you have said is fair, however, most people just wanted to hear something from them regarding whether it was even being looked into or not. They have now given us some information that the problem has been found and they are working on a fix, so the anger and angst on the forum regarding it has calmed considerably. Of course there's still going to be a few people who didn't read any of ZOS's comments that are going to come to the forum and rage.
Reiterpallasch wrote: »I'm fairly certain none of them play their own game, or else some of this stuff would be fixed so much faster than it is now.
Reiterpallasch wrote: »I'm fairly certain none of them play their own game, or else some of this stuff would be fixed so much faster than it is now.
lordrichter wrote: »Reiterpallasch wrote: »I'm fairly certain none of them play their own game, or else some of this stuff would be fixed so much faster than it is now.
I am certain that they do play the game, but it may be on a private internal server.
Reiterpallasch wrote: »I'm fairly certain none of them play their own game, or else some of this stuff would be fixed so much faster than it is now.
^ This.
How, as a group of developers, can you create a patch and test it out on your servers and NOT notice that you are getting kicked out of PvP every couple of minutes?
Unless, of course, you didn't test it out in the first place....
Reiterpallasch wrote: »I'm fairly certain none of them play their own game, or else some of this stuff would be fixed so much faster than it is now.
^ This.
How, as a group of developers, can you create a patch and test it out on your servers and NOT notice that you are getting kicked out of PvP every couple of minutes?
Unless, of course, you didn't test it out in the first place....
ZOS_GinaBruno wrote: »Hey guys, just wanted to give you all an update on this. We have identified the source of the memory leak, and are currently testing the fix for it now. We'll get this rolled out as soon as possible!
ZOS_GinaBruno wrote: »Hey guys, just wanted to give you all an update on this. We have identified the source of the memory leak, and are currently testing the fix for it now. We'll get this rolled out as soon as possible!
SirenofEntropy wrote: »What they should do is investigate reported bugs and performance issues by logging into the same servers that we use, so they could see for themselves what we've all been talking about.
Haven't been experiencing nasty lag, per se - but definitely crashing a LOT more than usual in Cyrodiil. Everyone in my group crashes at least 4-5 times in a 4-6 hour session, with no notable event. Can happen at anytime for no apparent reason.
It happens for the reason listed in the title of the post, memory leak. As soon as you get around 3.5gb mem .....crash incoming. You can monitor and avoid it by logging out and back in around 3gb mem.
This needs to be Priority #1 fix.
trustcotraptb14_ESO wrote: »Massive skill lag / unable to fire ULT
Skills not working as intended / AoE abilitys not hitting anything
Character getting stuck mid combat, unable to move - must relog to fix
Unable to enter/exit doors - E does nothing
Client crashes very frequently
Server rollbacks
These are the major issues I've encountered since resubbing a week ago.
The game is still a buggy train wreck.
Merlin13KAGL wrote: »@Webbull, not automatically the cause of the crash. I'm running 16Gb on the system, so while it's not ideal, it's not going to take my system or the process down at 3.5 Gb.
It varies considerably, and it's not about activity in the area or time in play.
Complaining about something (regardless of how legitimate the complaint) without offering a solution is just whining.
<snip>
onlinegamer1 wrote: »Please hotfix this memory leak asap. We can't wait another week for a fix.
ZOS_GinaBruno wrote: »Just to keep you all in the loop, we should have a better idea of where this stands tomorrow morning. Hang tight until then, and thanks for your patience!
Yes, I'm more than ready to stop crashing every few hours.onlinegamer1 wrote: »ZOS_GinaBruno wrote: »Just to keep you all in the loop, we should have a better idea of where this stands tomorrow morning. Hang tight until then, and thanks for your patience!
@ZOS_GinaBruno
Do the words "as soon as possible" mean to you, what they mean to us? a.k.a. Hot Fix?
Its "tomorrow". Update please?
ZOS_GinaBruno wrote: »Hey guys, just wanted to give you all an update on this. We have identified the source of the memory leak, and are currently testing the fix for it now. We'll get this rolled out as soon as possible!