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*** Patch 1.3.4 fails to fix game-breaking memory leak / FPS lag in PvP ***

onlinegamer1
onlinegamer1
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Please hotfix this memory leak asap. We can't wait another week for a fix.
  • dcincali
    dcincali
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    But

    Barrier: Fixed an issue where the damage shield could be stacked multiple times

    Was "fixed". Which wasn't an issue anywhere ever...
  • Komma
    Komma
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    I haven't had any more lag than normal but the memory leak needs fixin!
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • Delorion
    Delorion
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    agree we need a fix for this asap its just bad that eso crash at least once a hour with exceeding 3,7gbyte memory... many ppl are plagued by it in cyrodiil
    Edited by Delorion on August 11, 2014 1:56PM
  • twev
    twev
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    Working as intended.

    The game engine itself is a stealth enemy.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Devlinne
    Devlinne
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    ZOS! lets give u the benefit of the doubt. Perhaps...SOMEHOW...u didn't know or realise that since patch 1.33, your game has been crashing ALOT more than usual. And pvp lag is thrown back to a bad state, whereas we enjoyed it REAL GOOD for about 2-3 weeks before patch 1.33

    Please do whatever is necessary.
    It's real nice you fixed this and that. THANKS.

    BUT....game crashing is a serious issue. It deserves some special IMMIDIATE attention no?

    Extend the maintainance or something if u have to. But fix it.
    Devlinne: VR12 NB
    Demonos: VR12 Sorc
    Devin Flames: VR12 DK
    Hellzanger: VR12 Templar

    Thats right. ALL CLASSES.
  • dean_steusloffub17_ESO
    The memory leak issue is horrendous, and it's even worse if you leave the launcher open. C'mon guys, deal with the real issues, not minimalist garbage that no one even realized was broken.
  • Komma
    Komma
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    They didn't take it seriously so they haven't got a fix for it yet. Extending the maintenance wont help anything.
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • Xsorus
    Xsorus
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    dcincali wrote: »
    But

    Barrier: Fixed an issue where the damage shield could be stacked multiple times

    Was "fixed". Which wasn't an issue anywhere ever...

    Actually it was a fairly major pvp issue
  • Iorail
    Iorail
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    And the OP knows this because he can magically log in on a server that's still down...... Wait for the game to come back up before making any claims....
  • Komma
    Komma
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    Hopefully some of the broken things they fixed are what caused the memory leak. Fingers crossed otherwise it will be at least another week or maybe longer until they realize it is most if not all people that have it.
    Edited by Komma on August 11, 2014 2:19PM
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • dcincali
    dcincali
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    dcincali wrote: »
    But

    Barrier: Fixed an issue where the damage shield could be stacked multiple times

    Was "fixed". Which wasn't an issue anywhere ever...

    Actually it was a fairly major pvp issue

    Reading in the forums since launch, I have never read anything in relation to stacking barriers being an issue. Most barriers are blown off with the first pour of oil over the breach. So if your group isn't using oil or doesn't have the dps to burn off a barrier, there is more of an issue then just stacking them.

    Top 3 issues in PVP currently:

    Disconnects

    Impulse/blob groups

    Bat swarms
    Edited by dcincali on August 11, 2014 2:21PM
  • UPrime
    UPrime
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    OP is right! They should shut down the rest of the company while the team that's already investigating the memory leak/FPS continues to do so.
  • onlinegamer1
    onlinegamer1
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    Iorail wrote: »
    And the OP knows this because he can magically log in on a server that's still down...... Wait for the game to come back up before making any claims....

    I know this because:
    1. I can read patch notes, unlike you, apparently.
    2. I already downloaded the patch, and it was small (would HAVE to be bigger if there was a new Client)
    3. Its still on the known issues list, which you also apparently can't read.

    I believe the saying on the streets is... "pwned".
  • Circuitous
    Circuitous
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    I believe the saying on the streets is... "pwned".

    Yeah, no, it's not.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Sallington
    Sallington
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    Yeah ZOS! Delete the memory leak line of code! What's taking so long, just delete it?!?!
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Xsorus
    Xsorus
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    dcincali wrote: »
    dcincali wrote: »
    But

    Barrier: Fixed an issue where the damage shield could be stacked multiple times

    Was "fixed". Which wasn't an issue anywhere ever...

    Actually it was a fairly major pvp issue

    Reading in the forums since launch, I have never read anything in relation to stacking barriers being an issue. Most barriers are blown off with the first pour of oil over the breach. So if your group isn't using oil or doesn't have the dps to burn off a barrier, there is more of an issue then just stacking them.

    Top 3 issues in PVP currently:

    Disconnects

    Impulse/blob groups

    Bat swarms

    I'm just going to go ahead and bold this right here.. and let ya think on it for a second.

    Edited by Xsorus on August 11, 2014 2:25PM
  • Karikin
    Karikin
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    agreed, I don't care if it has to be down for the next 8 hours. Get those memory leaks fixed for both Mac and PC clients! Hell! even PvEers are getting hit by this memory leak!
  • Cyberdown
    Cyberdown
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    So you guys are all 100% sure its a super easy fix that should have been in this patch then?

    Maybe they should change a value in the code from "memoryleak:yes" to "memoryleak:no"

    also im always curious with memory leak thread complaints...as it seems to be the cover all issue to any lag related issue in game...feel free to post a screenie of all your task managers showing an actual memory leak on the ESO client.

  • Iorail
    Iorail
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    Iorail wrote: »
    And the OP knows this because he can magically log in on a server that's still down...... Wait for the game to come back up before making any claims....

    I know this because:
    1. I can read patch notes, unlike you, apparently.
    2. I already downloaded the patch, and it was small (would HAVE to be bigger if there was a new Client)
    3. Its still on the known issues list, which you also apparently can't read.

    I believe the saying on the streets is... "pwned".

    Hardly

    The Elder Scrolls Online v1.3.4 is an incremental patch that features updates to gameplay,

    If you have any idea how ZOS do their patch notes, you will know that they never put concrete information in their patch notes, that the sentence above is as much information as you are going to get until you log in. But in a good note, now you know what to do the next time so no foot in mouth combo occurs anymore.
  • c0rp
    c0rp
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    Pretty dissapointed that this issue is going to be present for at least another week. Pretty much means I wont be playing PvP at all...which is the only thing keeping me subbed to eso.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • onlinegamer1
    onlinegamer1
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    Iorail wrote: »
    Iorail wrote: »
    And the OP knows this because he can magically log in on a server that's still down...... Wait for the game to come back up before making any claims....

    I know this because:
    1. I can read patch notes, unlike you, apparently.
    2. I already downloaded the patch, and it was small (would HAVE to be bigger if there was a new Client)
    3. Its still on the known issues list, which you also apparently can't read.

    I believe the saying on the streets is... "pwned".

    Hardly

    The Elder Scrolls Online v1.3.4 is an incremental patch that features updates to gameplay,

    If you have any idea how ZOS do their patch notes, you will know that they never put concrete information in their patch notes, that the sentence above is as much information as you are going to get until you log in. But in a good note, now you know what to do the next time so no foot in mouth combo occurs anymore.

    4. The ZoS devs already said so.
    Delorion wrote: »
    Nothing about the Memory Leak and Crashing in Cyrodiil that happens to a lot of players very frequently since 1.3.3 ? sad hard crashes should be number 1 priority. when you are in a big raid always 2-3 ppl seems to crash i for myself crash all 60-90 minutes with eso.exe using 3,7 gbyte memory...
    We are actively looking into this issue, and will give everyone an update as soon as we have one. It will likely be in the Known Issues thread first.

    Tabbycat wrote: »
    @ZOS_GinaBruno, I have a question for clarification.
    You are now required to defeat all Trials bosses for your score to be recorded on the Trials Leaderboards.

    Are the leaderboards reset? If someone was getting extremely low times for not killing all the trials bosses, won't that make it impossible to beat that time after the patch?
    We're checking on this now. :)



    Want to keep replying and getting WTFPWNED?
  • butterfly442
    butterfly442
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    dcincali wrote: »
    dcincali wrote: »
    But

    Barrier: Fixed an issue where the damage shield could be stacked multiple times

    Was "fixed". Which wasn't an issue anywhere ever...

    Actually it was a fairly major pvp issue

    Reading in the forums since launch, I have never read anything in relation to stacking barriers being an issue. Most barriers are blown off with the first pour of oil over the breach. So if your group isn't using oil or doesn't have the dps to burn off a barrier, there is more of an issue then just stacking them.

    Top 3 issues in PVP currently:

    Disconnects

    Impulse/blob groups

    Bat swarms

    You obviously didn't realize "how" they were stacking, and "what" was stacking.

    It NEEDED fixed.

  • Komma
    Komma
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    Cyberdown wrote: »
    So you guys are all 100% sure its a super easy fix that should have been in this patch then?

    Maybe they should change a value in the code from "memoryleak:yes" to "memoryleak:no"

    also im always curious with memory leak thread complaints...as it seems to be the cover all issue to any lag related issue in game...feel free to post a screenie of all your task managers showing an actual memory leak on the ESO client.

    The op said lag but this isn't a lag issue. Over time your memory builds up for eso . eventually your client will shut down. The more intense the battles the faster it fills up which is why most pve folks don't even notice it which is why zen is blowing it off.
    Edited by Komma on August 11, 2014 2:32PM
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • DuelWieldingCheesyPoofs
    Lol
  • Homm
    Homm
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    Go to hell ZOS if you won't fix this in 1.3.4. We don't want useless smal fixes, we want this gamebreaking serious bug fixed!
  • dcincali
    dcincali
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    dcincali wrote: »
    dcincali wrote: »
    But

    Barrier: Fixed an issue where the damage shield could be stacked multiple times

    Was "fixed". Which wasn't an issue anywhere ever...

    Actually it was a fairly major pvp issue

    Reading in the forums since launch, I have never read anything in relation to stacking barriers being an issue. Most barriers are blown off with the first pour of oil over the breach. So if your group isn't using oil or doesn't have the dps to burn off a barrier, there is more of an issue then just stacking them.

    Top 3 issues in PVP currently:

    Disconnects

    Impulse/blob groups

    Bat swarms

    You obviously didn't realize "how" they were stacking, and "what" was stacking.

    It NEEDED fixed.

    My group knew barrier stacked twice and only used it to rush a breach or the first encounter with a large zerg. It only hits 16 people so if you run with 24 you have 8 with nothing assuming they are out of range of the cast. If you are talking about warhorn then barrier or other combos.. Don't be mad you got out played.
    dcincali wrote: »
    dcincali wrote: »
    But

    Barrier: Fixed an issue where the damage shield could be stacked multiple times

    Was "fixed". Which wasn't an issue anywhere ever...

    Actually it was a fairly major pvp issue

    Reading in the forums since launch, I have never read anything in relation to stacking barriers being an issue. Most barriers are blown off with the first pour of oil over the breach. So if your group isn't using oil or doesn't have the dps to burn off a barrier, there is more of an issue then just stacking them.

    Top 3 issues in PVP currently:

    Disconnects

    Impulse/blob groups

    Bat swarms

    I'm just going to go ahead and bold this right here.. and let ya think on it for a second.

    Yea, sorry that my 12 man group using 2 barriers could wipe out 40+ stacking much more... Nerf it please..

    Edited by dcincali on August 11, 2014 2:45PM
  • IKilled007
    IKilled007
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    UPrime wrote: »
    OP is right! They should shut down the rest of the company while the team that's already investigating the memory leak/FPS continues to do so.

    No false dichotomy there...
    The only substitute for victory is overkill.
  • Obscure
    Obscure
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    Memory leaks and such aren't that important at this stage in ESO's development. Once ZOS has the build feature complete, they'll take care of the bugs their tester group has identified for them afterwards. The PC and MAC test platforms for ESO have very dedicated testers to find and catalog these bugs for them, so dedicated in fact we're even testing the business model by purchasing the product giving them a subscription fee. Based on the figures they have reliable feedback on even that model to determine what changes are necessary for the game at launch.

    These things will certainly be taken care of prior to ESO's yet to be announced release date. Rest assured they'll have it fixed up and running smoothly for launch, so make sure you have your XBone or your PS4 ready to go! Soon the fruits of all our rigorous testing will be realized in the launch state build of ESO. We're almost there fellow testers!

    #paidbeta #unpaidqualitycontrol
  • LunaRae
    LunaRae
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    Haven't been experiencing nasty lag, per se - but definitely crashing a LOT more than usual in Cyrodiil. Everyone in my group crashes at least 4-5 times in a 4-6 hour session, with no notable event. Can happen at anytime for no apparent reason.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • WebBull
    WebBull
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    LunaRae wrote: »
    Haven't been experiencing nasty lag, per se - but definitely crashing a LOT more than usual in Cyrodiil. Everyone in my group crashes at least 4-5 times in a 4-6 hour session, with no notable event. Can happen at anytime for no apparent reason.

    It happens for the reason listed in the title of the post, memory leak. As soon as you get around 3.5gb mem .....crash incoming. You can monitor and avoid it by logging out and back in around 3gb mem.

    This needs to be Priority #1 fix.
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